Sandbox_EN = {
	Sandbox_DynamicMonolog = "Dynamic Monolog",
	Sandbox_DynamicMonolog_ChanceToSpeak = "Chance To Speak",
	Sandbox_DynamicMonolog_ChanceToSpeak_tooltip = "Chance that when your character can speak, will.<br>Certain actions will give speech 100% of the time.",
	Sandbox_DynamicMonolog_ChanceForOccupation = "Occupation Modifier",
	Sandbox_DynamicMonolog_ChanceForOccupation_tooltip = "Chance that the speech selected will be influenced by the occupation.<br>Setting this to 0 will completely disable all occupation-related phrases.<br>Setting this to 100 will completely disable all non-occupation related phrases if you have one of the occupations for a given phrase<br>Please note that occupation takes priority over traits.",
	Sandbox_DynamicMonolog_ChanceForTrait = "Trait Modifier",
	Sandbox_DynamicMonolog_ChanceForTrait_tooltip = "Chance that the speech selected will be influenced by your traits.<br>Setting this to 0 will completely disable all trait-related phrases.<br>Setting this to 100 will completely disable all non-trait related phrases if you have one of the traits for a given phrase<br>Please note that occupation takes priority over traits.",
	Sandbox_DynamicMonolog_NameInfluences = "Name Influences",
	Sandbox_DynamicMonolog_NameInfluences_tooltip = "Whether or not your character's name will influence speech.",
	Sandbox_DynamicMonolog_PreventErrorLine = "Prevent Error Lines",
	Sandbox_DynamicMonolog_PreventErrorLine_tooltip = "If true, then your character will not say coded lines, for example: "UI_DM_SpottedZombieFirst_Veteran0"<br>Keep in mind, reporting bugs will be pretty much impossible, because you don't know if something went wrong.<br>It's recommended you turn this on if you're hosting a server or doing a youtube playthrough.",
}