UI_RU = {
 
	--Any of these lines can be modified BUT NOTHING MAY BE ADDED!
 
	UI_DM_NewGame_NotAware_General1Unemployed = "   .",
	UI_DM_NewGame_NotAware_General1NotUnemployed = ",      ..",
	UI_DM_NewGame_NotAware_General2 = "  ",
	UI_DM_NewGame_NotAware_General2Var1 = "    .",
	UI_DM_NewGame_NotAware_General2Var2 = "    .",
	UI_DM_NewGame_NotAware_General2Var3 = " .",
	UI_DM_NewGame_NotAware_General2Var4 = "  .",
	UI_DM_NewGame_NotAware_General2Var5 = "    .",
	UI_DM_NewGame_NotAware_General2Var6 = "     .",
	UI_DM_NewGame_NotAware_General2Var7 = "      .",
	UI_DM_NewGame_NotAware_General2Var8 = "  .",
	UI_DM_NewGame_NotAware_General2Var9 = "  .",
	UI_DM_NewGame_NotAware_General3 = "...  ,   .",
	UI_DM_NewGame_NotAware_General4 = " ",
	UI_DM_NewGame_NotAware_General4Var1 = " ...",
	UI_DM_NewGame_NotAware_General4Var2 = " ...",
	UI_DM_NewGame_NotAware_General4Var3 = " ...",
	UI_DM_NewGame_NotAware_General4Var4 = " ...",
	UI_DM_NewGame_NotAware_General4Var5 = " ...",
	UI_DM_NewGame_NotAware_General4Var6 = " ...",
	UI_DM_NewGame_NotAware_General4Var7 = " ...",
	UI_DM_NewGame_NotAware_General5 = "   ?",
	UI_DM_NewGame_NotAware_Unemployed1 = "   ...",
	UI_DM_NewGame_NotAware_Unemployed2 = "   ...  ,   ..",
	UI_DM_NewGame_NotAware_FireOfficer1 = "    ... ,  , ..",
	UI_DM_NewGame_NotAware_FireOfficer2 = ", ,  ?!",
	UI_DM_NewGame_NotAware_PoliceOfficer1 = "    ..",
	UI_DM_NewGame_NotAware_PoliceOfficer2 = "    ...",
	UI_DM_NewGame_Aware_General1 = "  ,  ?!",
	UI_DM_NewGame_Aware_General2 = " ,    %1  ..",
	UI_DM_NewGame_Aware_General2TV = "",
	UI_DM_NewGame_Aware_General2Radio = "",
	UI_DM_NewGame_Aware_General3 = "  ..?",
	UI_DM_NewGame_Aware_General4 = "       ?",
	UI_DM_NewGame_Aware_General4Agoraphobic1 = ",     ?",
	UI_DM_NewGame_Aware_General4Agoraphobic2 = "   ,    ?",
	UI_DM_NewGame_Aware_Unemployed1 = " , ,     ,      ..",
	UI_DM_NewGame_Aware_Unemployed2 = "    , ..",
	UI_DM_NewGame_Aware_Unemployed2Claustrophobic = ",   ,      ,   ..",
	UI_DM_NewGame_Aware_FireOfficer1 = "  ..",
	UI_DM_NewGame_Aware_FireOfficer2 = "  ?",
	UI_DM_NewGame_Aware_PoliceOfficer1 = ",  , ?!",
	UI_DM_NewGame_Aware_PoliceOfficer2 = "   !",
	UI_DM_NewGame_OccupationNoSense = "   %1,     %2?", 
	UI_DM_NewGame_OccupationNoSenseInside = "",
	UI_DM_NewGame_OccupationNoSenseOutside = "",
	UI_DM_NewGame_SpecialName_MarkHunter = " -!",
	UI_DM_NewGame_SpecialName_WalterWhite = ",    !".,
	UI_DM_NewGame_SpecialName_GrayStillPlays = ", ,     ,     :",
	UI_DM_NewGame_SpecialName_GrayStillPlaysContinuation1 = " Project Zomboid.",
	UI_DM_NewGame_SpecialName_GrayStillPlaysContinuation2 = "  ,  !",
	UI_DM_NewGame_SpecialName_NikocadoAvocado = "       !",
	UI_DM_NewGame_SpecialName_NikocadoAvocadoNotObese1 = " ,    !",
	UI_DM_NewGame_SpecialName_NikocadoAvocadoNotObese2 = "      !",
	UI_DM_NewGame_SpecialName_NikoBellic = "      ".,
	UI_DM_NewGame_SpecialName_SpiffoSpiffo = ".",
	UI_DM_NewGame_SpecialName_CaillouAnderson1 = "   ?",
	UI_DM_NewGame_SpecialName_CaillouAnderson2 = "     ,    .",
	UI_DM_NewGame_SpecialName_NatalieGrace1 = "  ,      .",
	UI_DM_NewGame_SpecialName_NatalieGrace2 = ",         ,",
	UI_DM_NewGame_SpecialName_NatalieGrace3 = "    ,   .",
	UI_DM_NewGame_SpecialName_NatalieGrace4 = "   ,  ""    .",
	UI_DM_NewGame_SpecialName_NatalieGrace5 = "  ,   ",
	UI_DM_NewGame_SpecialName_NatalieGrace6 = "...",
	UI_DM_NewGame_SpecialName_NatalieGrace7 = "...",
	UI_DM_NewGame_SpecialName_NatalieGrace8 = "   ",
	UI_DM_NewGame_SpecialName_NatalieGrace9 = "         .",
	UI_DM_NewGame_SpecialName_NatalieGrace10 = "        .",
	UI_DM_NewGame_SpecialName_NatalieGrace11 = "   ,  .",
	UI_DM_NewGame_SpecialName_NatalieGrace12 = " ,  ..",
	UI_DM_NewGame_SpecialName_NatalieGrace13 = "...",
	UI_DM_NewGame_SpecialName_NatalieGrace14 = "      ?",
	UI_DM_NewGame_SpecialName_NatalieGrace15 = "?",
	UI_DM_NewGame_SpecialName_NatalieGrace16 = "     ",
	UI_DM_NewGame_SpecialName_NatalieGrace17 = "    ...",
 
	UI_DM_SpottedZombieFirst_General1 = " ..?",
	UI_DM_SpottedZombieFirst_General2 = "  , ..?",
	UI_DM_SpottedZombieFirst_Brave1 = ".",
	UI_DM_SpottedZombieFirst_Brave2 = "  ,  !",
	UI_DM_SpottedZombieFirst_FighterBrave1 = ", !",
	UI_DM_SpottedZombieFirst_FighterLVL1Var1 = "  - -   !",
	UI_DM_SpottedZombieFirst_FighterLVL1Var2 = "    -!",
	UI_DM_SpottedZombieFirst_Cowardly1 = ",  , !",
	UI_DM_SpottedZombieFirst_Cowardly2 = " !",
	UI_DM_SpottedZombieFirst_SlowLearner1 = "!",
	UI_DM_SpottedZombieFirst_SlowLearner2 = " !",
	UI_DM_SpottedZombieFirst_SlowLearner3 = " ?",
	UI_DM_SpottedZombieFirst_SlowLearner4 = " !",
	UI_DM_SpottedZombieFirst_SlowLearner_ZombieClose = "...",
	UI_DM_SpottedZombieFirst_SlowLearnerClose = "?",
	UI_DM_SpottedZombieFirst_Veteran1 = ", ..",
	UI_DM_SpottedZombieFirst_Veteran2 = "   ...",
 
	UI_DM_SpotsZombieAfterWakingUp_General1 = "      ..",
	UI_DM_SpotsZombieAfterWakingUp_General2 = ",    ..",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1 = "...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1Continuation1 = "-..., ...    ..",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1Continuation2 = "-! !  !",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2 = ",      ?",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation1 = ",   ?",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation2 = "...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation3 = "!     !",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation4 = "-! !  !",
	UI_DM_SpotsZombieAfterWakingUp_Veteran1 = "...",
 
	UI_DM_ZombieKills_1_NatalieGrace = "   ..",
	UI_DM_ZombieKills_1_General1 = " ,  , ?",
	UI_DM_ZombieKills_1_General2 = "  ..  ?",
	UI_DM_ZombieKills_1_General3 = ",  ,   .",
	UI_DM_ZombieKills_1_General4 = ",     ?",
	UI_DM_ZombieKills_1_Cowardly1 = "  ...",
	UI_DM_ZombieKills_1_Cowardly2 = "   - ...",
	UI_DM_ZombieKills_1_Cowardly3 = "    ...",
	UI_DM_ZombieKills_1_Cowardly4 = "...",
	UI_DM_ZombieKills_1_CowardlySpecial = "      ..",
	UI_DM_ZombieKills_60_General1 = "    ..",
 
	UI_DM_ZombieHorde_5_General1 = ",     .",
	UI_DM_ZombieHorde_5_General1Continuation = "  ?",
	UI_DM_ZombieHorde_5_General1Continuation100KillCount = ", ,      .",
	UI_DM_ZombieHorde_5_General1Continuation100KillCount2 = "      !",
	UI_DM_ZombieHorde_5_Cowardly1 = "   !",
	UI_DM_ZombieHorde_5_Cowardly1Continuation = "     !",
	UI_DM_ZombieHorde_5_General2 = "   .",
	UI_DM_ZombieHorde_15_General1 = "  !",
	UI_DM_ZombieHorde_15_General1Continuation = "     ,   .",
	UI_DM_ZombieHorde_15_General1ContinuationNoWPN = "    ,   !",
	UI_DM_ZombieHorde_15_General1ContinuationFirearm1 = "      !",
	UI_DM_ZombieHorde_15_General1ContinuationFirearm2 = "    !",
	UI_DM_ZombieHorde_15_General1Continuation500KillCount = "        .",
	UI_DM_ZombieHorde_15_General1ContinuationGoodWPNDMG = " ,  %1    ",
	UI_DM_ZombieHorde_15_Cowardly1 = "  !",
	UI_DM_ZombieHorde_15_Cowardly1Continuation = "  ,   ,   !",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount1 = "       .",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount2 = "   ",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount3 = "    !",
	UI_DM_ZombieHorde_50_General1 = ",    ",
	UI_DM_ZombieHorde_50_General1Continuation1 = "     , , ,  .",
	UI_DM_ZombieHorde_50_General1Continuation2 = "    ,   .",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm1 = "     !",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm2 = "     ",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm3 = "     ,  ,    !",
 
	UI_DM_ZombieHit_HandsShove1 = "!",
	UI_DM_ZombieHit_HandsShove2 = "  !",
	UI_DM_ZombieHit_NoPanic_General1 = " !",
	UI_DM_ZombieHit_NoPanic_General2 = "   !",
	UI_DM_ZombieHit_NoPanic_General3 = " ,  !",
	UI_DM_ZombieHit_NoPanic_BaseballBat1 = "!",
	UI_DM_ZombieHit_NoPanic_BaseballBat2 = " !",
	UI_DM_ZombieHit_NoPanic_General4 = "  !",
	UI_DM_ZombieHit_NoPanic_Pacifist1 = "   ?.",
	UI_DM_ZombieHit_NoPanic_Pacifist2 = "     ?",
	UI_DM_ZombieHit_NoPanic_Pacifist3 = "    ,   ..",
	UI_DM_ZombieHit_NoPanic_Pacifist4 = ",     ..",
	UI_DM_ZombieHit_Panic_General1 = "!",
	UI_DM_ZombieHit_Panic_General2 = "!",
	UI_DM_ZombieHit_Panic_General3 = "!",
	UI_DM_ZombieHit_Panic_General4 = "!",
	UI_DM_ZombieHit_Panic_Pacifist1 = ",     !",
	UI_DM_ZombieHit_Panic_Pacifist2 = " , !",
	UI_DM_ZombieHit_Panic_Pacifist3 = "    ?!",
	UI_DM_ZombieHit_Panic_Pacifist4 = ", ..",
 
	UI_DM_NotifyAboutWeapon_General1 = "   ..",
	UI_DM_NotifyAboutWeapon_General1Continuation = "        !",
	UI_DM_NotifyAboutWeapon_General2 = ",    !",
	UI_DM_NotifyAboutWeapon_General2Continuation = "    !",
	UI_DM_NotifyAboutWeapon_Pacifist1 = "    ,    !",
	UI_DM_NotifyAboutWeapon_Pacifist2 = "    ,     !",
 
	UI_DM_WeaponObtained_BeforeNotify_General1 = " ,     .",
	UI_DM_WeaponObtained_BeforeNotify_General2 = " ,  ",
	UI_DM_WeaponObtained_AfterNotify_General1 = "-",
	UI_DM_WeaponObtained_AfterNotify_General2 = "-      .",
	UI_DM_WeaponObtained_BeforeNotify_Pacifist1 = "    ..",
	UI_DM_WeaponObtained_BeforeNotify_Pacifist2 = ",   ..",
	UI_DM_WeaponObtained_AfterNotify_Pacifist1 = " ,     ..",
	UI_DM_WeaponObtained_AfterNotify_Pacifist2 = " ,   ,   ..",
 
	UI_DM_LootFound_BaseballPlayer1 = "!  !",
	UI_DM_LootFound_BaseballPlayer2 = ",  !",
	UI_DM_LootFound_BaseballPlayer3 = ",   ..<br>    ..",
	UI_DM_LootFound_BaseballPlayer4 = ",   .<br>    ...",
	UI_DM_LootFound_AfterNotify_BaseballPlayer1 = "  ,   .",
	UI_DM_LootFound_AfterNotify_BaseballPlayer2 = "      .",
 
	UI_DM_Actions_Barricading_General1 = "  -   ",
	UI_DM_Actions_Barricading_General2 = "      .",
	UI_DM_Actions_Barricading_General2Continuation1 = "  ",
	UI_DM_Actions_Barricading_General2Continuation2 = "  ,    .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1 = ", !",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation1 = "  ,     ,   .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation2 = "    !",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation3 = " ,   .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation4 = "         .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation5 = "    .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation6 = " .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2 = "-  - !",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation1 = "  ,     ,   .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation2 = "       !",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation3 = "         .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation4 = "   ",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation5 = "   .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_Electrician1 = ",    .",
	UI_DM_Actions_ActivatingGeneratorFirstTime_Electrician2 = "   .",
	UI_DM_Actions_ActivatingGenerator_General1 = "  !",
	UI_DM_Actions_ActivatingGenerator_General2 = " !",
	UI_DM_Actions_ActivatingGenerator_Electrician1 = " ,      .",
	UI_DM_Actions_ActivatingGenerator_Electrician2 = "    .",
	UI_DM_Actions_CoveringWindow_General1 = "    .",
	UI_DM_Actions_CoveringWindow_General2 = "  .",
	UI_DM_Actions_CoveringWindow_General3 = "    ,      .",
	UI_DM_Actions_CoveringWindow_Cowardly1 = "   !",
	UI_DM_Actions_CoveringWindow_Cowardly2 = ",    !",
	UI_DM_Actions_CoveringWindow_Cowardly3 = "   !",
	UI_DM_Actions_TakingGenerator_General1 = "   - .",
	UI_DM_Actions_TakingGenerator_General2 = "     .",
	UI_DM_Actions_PluggingGenerator_On_General1 = "   .",
	UI_DM_Actions_PluggingGenerator_On_General2 = " .",
	UI_DM_Actions_PluggingGenerator_Off_General1 = "  .",
	UI_DM_Actions_PluggingGenerator_Off_General2 = "  .",
	UI_DM_Actions_FillingGenerator_General1 = "    ",
	UI_DM_Actions_FillingGenerator_General2 = "  ",
	UI_DM_Actions_GeneratorCarrying_Short_General1 = "  ",
	UI_DM_Actions_GeneratorCarrying_Short_General2 = "   .",
	UI_DM_Actions_GeneratorCarrying_Medium_General1 = "    .",
	UI_DM_Actions_GeneratorCarrying_Medium_General2 = "  ",
	UI_DM_Actions_GeneratorCarrying_Long_General1 = " ..",
	UI_DM_Actions_GeneratorCarrying_Long_General2 = "    ,   -   !",
	UI_DM_Actions_PickupGeneratorShortlyAfterDroppingIt_General1 = ",    .",
	UI_DM_Actions_PickupGeneratorShortlyAfterDroppingIt_General2 = "     .",
	UI_DM_Actions_EatingFood_Cooked_BySelf_General1 = "   ,    !",
	UI_DM_Actions_EatingFood_Cooked_BySelf_General2 = "   ,    !",
	UI_DM_Actions_EatingFood_Cooked_BySelf_Chef1 = "     .",
	UI_DM_Actions_EatingFood_Cooked_BySelf_Chef2 = "    ",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_General1 = " !",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_General2 = " !",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_Chef1 = "  !",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_Chef2 = ",  ,  !",
	UI_DM_Actions_EatingFood_Utensil_General1 = ",      .",
	UI_DM_Actions_EatingFood_Utensil_General1Continuation = "   !",
	UI_DM_Actions_EatingFood_Utensil_General2 = "   .",
	UI_DM_Actions_EatingFood_Utensil_Chef1 = "  -   !",
	UI_DM_Actions_EatingFood_Utensil_Chef2 = "    !",
	UI_DM_Actions_EatingFood_NoUtensil_General1 = "   ",
	UI_DM_Actions_EatingFood_NoUtensil_General1Continuation = "  ...",
	UI_DM_Actions_EatingFood_NoUtensil_General2 = " !",
	UI_DM_Actions_EatingFood_NoUtensil_Chef1 = " .",
	UI_DM_Actions_EatingFood_NoUtensil_Chef2 = " ",
	UI_DM_Actions_EatingFood_NoUtensilAfterEatingWithBefore_General1 = "   .",
	UI_DM_Actions_EatingFood_NoUtensilAfterEatingWithBefore_General2 = "   ,   .",
	UI_DM_Actions_CookingFood_Quantity1_General1 = "  !",
	UI_DM_Actions_CookingFood_Quantity1_General2 = "      .",
	UI_DM_Actions_CookingFood_Quantity3_General1 = ", ,   .",
	UI_DM_Actions_CookingFood_Quantity3_General2 = ",  .",
	UI_DM_Actions_CookingFood_Quantity4_General1 = "  -  .",
	UI_DM_Actions_CookingFood_Quantity4_General2 = "    .",
	UI_DM_Actions_CookingFood_Quantity1_Chef1 = "   .",
	UI_DM_Actions_CookingFood_Quantity1_Chef2 = "   .",
	UI_DM_Actions_CookingFood_Quantity3_Chef1 = " .",
	UI_DM_Actions_CookingFood_Quantity3_Chef2 = ",  .",
	UI_DM_Actions_CookingFood_Quantity4_Chef1 = "    .",
	UI_DM_Actions_CookingFood_Quantity4_Chef2 = "   ,      .",
	UI_DM_Actions_CookingFood_IngredientName_General1 = " %1   !",
	UI_DM_Actions_CookingFood_IngredientName_General2 = "%1   !",
	UI_DM_Actions_CookingFood_IngredientName_Chef1 = "%1    .",
	UI_DM_Actions_CookingFood_IngredientName_Chef2 = "%1    .",
 
	UI_DM_Hunger_3B1 = "    ...",
	UI_DM_Hunger_3B2 = "    ..",
	UI_DM_Hunger_2B1 = "   ..",
	UI_DM_Hunger_2B2 = "  ..",
	UI_DM_Hunger_1B1 = "  ...",
	UI_DM_Hunger_1B2 = "  - ..",
	UI_DM_Hunger_PerfectTime1 = " ,   -!",
	UI_DM_Hunger_PerfectTime2 = "   - .",
	UI_DM_Hunger_1L1 = "  ",
	UI_DM_Hunger_1L2 = "   .",
	UI_DM_Hunger_2L1 = "   .",
	UI_DM_Hunger_2L2 = "   .",
	UI_DM_Hunger_3L1 = "    ",
	UI_DM_Hunger_3L2 = "     ",
 
	-- Everything past this line uses the new "AutoSay" function, which automates the process and no longer needs to modify code
	-- You may freely modify everything above, but you CANNOT add new lines (for now)
	-- Everything below is modifiable, and can have new lines
	-- Modifying the above lines to work with the new system would be just time consuming, that said I might modify it in the future but don't expect it guaranteed
	-- If you want to add new lines, follow the numerical values
	-- If you want to add sequences, start by writing down the number, and then _1 at the end
	-- I'll use the following line as an example: UI_DM_something
	-- Correct example: UI_DM_something1, UI_DM_something1_1
	-- Incorrect example: UI_DM_something1_1, UI_DM_something1_2
	-- Adding new traits and occupations directly is implemented, they will always take priority over the default line, default lines will never be spoken
	-- Occupations and traits must be written like how they're used in the code; for example, Amateur Mechanic would be "Mechanics2"
	-- Occupations are checked first, traits are checked in the order of the traits, aka random
	-- How to add occupations/traits: Simply write the code name for the occupation/trait right before the number, then follow it up with _ and do the numbers (the _ is there to allow for numbers in traits/occupations)
	-- I'll give the following examples
	-- UI_DM_somethingOccupationName_1 = "i occupy my occupation",
	-- UI_DM_somethingTraitName_1 = "i have a trait",
 
	-- If you want to check for BOTH occupations and a trait:
	-- First, write down the following line, text can be anything (including empty), BUT IT MUST EXIST
	-- UI_DM_somethingOccupationName_1 = "",
	-- Then, replace the 1 with trait name, and add _1 at the end
	-- UI_DM_somethingOccupationName_TraitName_1 = "wow i am occupant of my occupation and i have the trait",
	-- UI_DM_somethingOccupationName_TraitName_1_1 = "follow up message",
 
	-- If you want to check for multiple traits:
	-- UI_DM_somethingFirstTraitName_SecondTraitName_1 = "wow i have both traits!",
	-- Please note for this to work, UI_DM_somethingFirstTraitName_1 must exist, it can be empty.
 
	-- If you want to check for an occupation and multiple traits:
	-- UI_DM_somethingOccupationName_FirstTraitName_SecondTraitName_1 = "wow im occupying my occupation and i have two traits coolio",
	-- Please note for this to work, UI_DM_somethingOccupationName_1 must exist, and UI_DM_somethingOccupationName_FirstTraitName_1 must also exist, it can be empty.
	-- Empty lines will be ignored for the purposes of speech
	-- For example, if you have UI_DM_somethingOccupationName1 = "" and UI_DM_somethingOccupationName_TraitName_1 = "message"
	-- then it'll say UI_DM_somethingOccupationName_TraitName_1 if you have both the occupation and trait
	-- and it'll say UI_DM_something if you don't have both
 
	-- If you want to add a specific character name interaction, write down their name LOWERCASE
	-- UI_DM_somethingcharactername_1
	-- This supports forenames, surnames and full names automatically
 
	UI_DM_RainStartInside_LowLike1 = "  ..",
	UI_DM_RainStartInside_LowLike2_1 = "  ...",
	UI_DM_RainStartInside_LowLike2_2 = "    ..",
	UI_DM_RainStartInside_LowLike2_3 = ",    ...",
	UI_DM_RainStartInside_MediumLike1 = " ,  ..",
	UI_DM_RainStartInside_MediumLike2 = "   ",
	UI_DM_RainStartInside_HighLike1_1 = ",  !",
	UI_DM_RainStartInside_HighLike1_2 = " -!",
	UI_DM_RainStartInside_HighLike2 = "!",
	UI_DM_RainStartInside_ExtraordinaryLike1 = " !",
	UI_DM_RainStartInside_ExtraordinaryLike2 = "!!",
 
	UI_DM_RainStartOutside_LowLike1 = "  ..",
	UI_DM_RainStartOutside_LowLike2 = " ...",
	UI_DM_RainStartOutside_LowLike2_1 = "    ..",
	UI_DM_RainStartOutside_LowLike2_2 = "     ...",
	UI_DM_RainStartOutside_MediumLike1 = " ,  ..",
	UI_DM_RainStartOutside_MediumLike2 = "   ..",
	UI_DM_RainStartOutside_HighLike1 = ",  !",
	UI_DM_RainStartOutside_HighLike1_1 = " -!",
	UI_DM_RainStartOutside_HighLike2 = "!",
	UI_DM_RainStartOutside_ExtraordinaryLike1 = " !",
	UI_DM_RainStartOutside_ExtraordinaryLike2 = "!!",
 
	UI_DM_ThunderstormStartInside_LowLike1 = " ,   ..",
	UI_DM_ThunderstormStartInside_LowLike1_1 = "   ..",
	UI_DM_ThunderstormStartInside_LowLike1_2 = "   ..",
	UI_DM_ThunderstormStartInside_LowLike2 = ".. ..",
	UI_DM_ThunderstormStartInside_MediumLike1 = ",  ",
	UI_DM_ThunderstormStartInside_MediumLike2 = " ..",
	UI_DM_ThunderstormStartInside_MediumLike2_1 = ", ,   ,",
	UI_DM_ThunderstormStartInside_MediumLike2_2 = "       .",
	UI_DM_ThunderstormStartInside_HighLike1 = ", !",
	UI_DM_ThunderstormStartInside_HighLike2 = " !",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike1 = "!!",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike2 = "!!",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike2_1 = "    !",
 
	UI_DM_ThunderstormStartOutside_LowLike1 = " ,   ..",
	UI_DM_ThunderstormStartOutside_LowLike1_1 = "   ..",
	UI_DM_ThunderstormStartOutside_LowLike1_2 = "   ..",
	UI_DM_ThunderstormStartOutside_LowLike2 = "      ..",
	UI_DM_ThunderstormStartOutside_MediumLike1 = ",  ..",
	UI_DM_ThunderstormStartOutside_MediumLike2 = " ..",
	UI_DM_ThunderstormStartOutside_MediumLike2_1 = ", ,   ,",
	UI_DM_ThunderstormStartOutside_MediumLike2_2 = " ,   .",
	UI_DM_ThunderstormStartOutside_HighLike1 = ", !",
	UI_DM_ThunderstormStartOutside_HighLike2 = "  !",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike1 = "!!",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike2 = "!!",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike2_1 = " ,    !",
 
	UI_DM_RainTolerate_LowLike1 = "     ..",
	UI_DM_RainTolerate_LowLike2 = "  ..",
	UI_DM_RainTolerate_MediumLike1 = "     ..",
	UI_DM_RainTolerate_MediumLike2 = "   , ..",
	UI_DM_RainTolerate_MediumLike2_1 = ",      ..",
	UI_DM_RainTolerate_HighLike1 = "    .",
	UI_DM_RainTolerate_HighLike2 = "  .",
	UI_DM_RainTolerate_ExtraordinaryLike1 = "       !",
	UI_DM_RainTolerate_ExtraordinaryLike2 = "   !",
 
	UI_DM_ThunderstormTolerate_LowLike1 = "      ?",
	UI_DM_ThunderstormTolerate_LowLike2 = "   ..",
	UI_DM_ThunderstormTolerate_MediumLike1 = "    ..",
	UI_DM_ThunderstormTolerate_MediumLike1_1 = "      !",
	UI_DM_ThunderstormTolerate_MediumLike2 = "    .",
	UI_DM_ThunderstormTolerate_HighLike1 = "  .",
	UI_DM_ThunderstormTolerate_HighLike2 = "   ,     .",
	UI_DM_ThunderstormTolerate_ExtraordinaryLike1 = "  .",
	UI_DM_ThunderstormTolerate_ExtraordinaryLike2 = "   .",
 
	UI_DM_RainStayInside_LowLike1 = "  ?",
	UI_DM_RainStayInside_LowLike2 = ",    ?",
	UI_DM_RainStayInside_LowLike2_1 = " ..",
	UI_DM_RainStayInside_MediumLike1 = "   ..",
	UI_DM_RainStayInside_MediumLike1_1 = "    .",
	UI_DM_RainStayInside_MediumLike2 = " ..",
	UI_DM_RainStayInside_MediumLike2_1 = "    .",
	UI_DM_RainStayInside_HighLike1 = "  ,",
	UI_DM_RainStayInside_HighLike1_1 = ",     ??",
	UI_DM_RainStayInside_HighLike1_2 = "  ,   ..",
	UI_DM_RainStayInside_HighLike2 = "    .",
	UI_DM_RainStayInside_ExtraordinaryLike1 = "    !",
	UI_DM_RainStayInside_ExtraordinaryLike2 = " ,     !",
 
	UI_DM_ThunderstormStayInside_LowLike1 = "   ??",
	UI_DM_ThunderstormStayInside_LowLike2 = " ..",
	UI_DM_ThunderstormStayInside_LowLike2_1 = "   ..",
	UI_DM_ThunderstormStayInside_MediumLike1 = "   ..",
	UI_DM_ThunderstormStayInside_MediumLike1_1 = "    .",
	UI_DM_ThunderstormStayInside_MediumLike2 = ",   .",
	UI_DM_ThunderstormStayInside_HighLike1 = ", ,    .",
	UI_DM_ThunderstormStayInside_HighLike1_1 = "   .",
	UI_DM_ThunderstormStayInside_HighLike2 = "   .",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike1 = "  !",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike1_1 = "    !",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike2 = "   ?",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike2_1 = "  !",
 
	UI_DM_FoggyStart_LowTolerance1 = " ,  !",
	UI_DM_FoggyStart_LowTolerance2 = " ..",
	UI_DM_FoggyStart_LowTolerance2_1 = "   ,   !",
	UI_DM_FoggyStart_MidTolerance1 = " .",
	UI_DM_FoggyStart_MidTolerance2 = " .",
	UI_DM_FoggyStart_HighTolerance1 = "    ..",
	UI_DM_FoggyStart_HighTolerance2 = "  ..",
	UI_DM_FoggyStartInFight_LowTolerance1 = "..",
	UI_DM_FoggyStartInFight_LowTolerance1_1 = "  ,  !",
	UI_DM_FoggyStartInFight_LowTolerance2 = "..",
	UI_DM_FoggyStartInFight_LowTolerance2_1 = "  !?",
	UI_DM_FoggyStartInFight_LowTolerance2_2 = "  !",
	UI_DM_FoggyStartInFight_MidTolerance1 = " ..",
	UI_DM_FoggyStartInFight_MidTolerance1_1 = "      !",
	UI_DM_FoggyStartInFight_MidTolerance2 = " ..",
	UI_DM_FoggyStartInFight_MidTolerance2_1 = "      !",
	UI_DM_FoggyStartInFight_HighTolerance1 = " .",
	UI_DM_FoggyStartInFight_HighTolerance1_1 = "  ..",
	UI_DM_FoggyStartInFight_HighTolerance2 = " .",
	UI_DM_FoggyStartInFight_HighTolerance2_1 = " ",
	UI_DM_FoggyStartInFight_HighTolerance2_2 = "  ",
	UI_DM_FoggyStartInFight_HighTolerance2_3 = " ",
	UI_DM_FoggyStartInFight_HighTolerance2_4 = "  ,  ",
	UI_DM_FoggyStartInFight_HighTolerance2_5 = "    ",
	UI_DM_FoggyStartInFight_HighTolerance2_6 = "     ",
	UI_DM_FoggyStartInFight_HighTolerance2_7 = "   ",
 
	UI_DM_IntenseFog_LowTolerance1 = "   ..",
	UI_DM_IntenseFog_LowTolerance2 = "  ..",
	UI_DM_IntenseFog_MidTolerance1 = " ..",
	UI_DM_IntenseFog_MidTolerance2 = " ,   ..",
	UI_DM_IntenseFog_HighTolerance1 = "   .",
	UI_DM_IntenseFog_HighTolerance2 = " .",
	UI_DM_IntenseFogInFight_LowTolerance1 = "   !",
	UI_DM_IntenseFogInFight_LowTolerance1_1 = "  !",
	UI_DM_IntenseFogInFight_LowTolerance1_2 = "   !",
	UI_DM_IntenseFogInFight_LowTolerance1_3 = "  !",
	UI_DM_IntenseFogInFight_LowTolerance2 = " !",
	UI_DM_IntenseFogInFight_LowTolerance2_1 = "   !",
	UI_DM_IntenseFogInFight_LowTolerance2_2 = "  .",
	UI_DM_IntenseFogInFight_LowTolerance2_3 = "!",
	UI_DM_IntenseFogInFight_MidTolerance1 = "  ..",
	UI_DM_IntenseFogInFight_MidTolerance1_1 = "    ",
	UI_DM_IntenseFogInFight_MidTolerance1_2 = "  ",
	UI_DM_IntenseFogInFight_MidTolerance1_3 = " -     ",
	UI_DM_IntenseFogInFight_MidTolerance2 = "   .",
	UI_DM_IntenseFogInFight_MidTolerance2_1 = "       .",
	UI_DM_IntenseFogInFight_HighTolerance1 = " .",
	UI_DM_IntenseFogInFight_HighTolerance1_1 = " .",
	UI_DM_IntenseFogInFight_HighTolerance1_2 = " .",
	UI_DM_IntenseFogInFight_HighTolerance2 = "  .",
	UI_DM_IntenseFogInFight_HighTolerance2_1 = " .",
	UI_DM_IntenseFogInFight_HighTolerance2_2 = "    ",
	UI_DM_IntenseFogInFight_HighTolerance2_3 = "     ",
	UI_DM_IntenseFogInFight_HighTolerance2_4 = " ",
	UI_DM_IntenseFogInFight_HighTolerance2_5 = " ,    ",
 
	UI_DM_FogEnding_LowTolerance1 = " !",
	UI_DM_FogEnding_LowTolerance2 = " !",
	UI_DM_FogEnding_MidTolerance1 = "  .",
	UI_DM_FogEnding_MidTolerance1_1 = "  -  .",
	UI_DM_FogEnding_MidTolerance2 = " .",
	UI_DM_FogEnding_HighTolerance1 = " .",
	UI_DM_FogEndingInFight_LowTolerance1 = " !",
	UI_DM_FogEndingInFight_LowTolerance1_1 = "     , ..",
	UI_DM_FogEndingInFight_LowTolerance1_2 = "  ,   .",
	UI_DM_FogEndingInFight_LowTolerance2 = " !",
	UI_DM_FogEndingInFight_LowTolerance2_1 = " !",
	UI_DM_FogEndingInFight_MidTolerance1 = "  .",
	UI_DM_FogEndingInFight_MidTolerance1_1 = "   .",
	UI_DM_FogEndingInFight_MidTolerance2 = "-,  .",
	UI_DM_FogEndingInFight_HighTolerance1 = " .",
 
	UI_DM_HelicopterSpotted1 = " ?",
	UI_DM_HelicopterSpotted2 = ", -   !",
	UI_DM_HelicopterSpotted2_1 = " !"
	UI_DM_HelicopterSpottedDeaf_1 = " ...",
	UI_DM_HelicopterSpottedCowardly_1 = "      !",
	UI_DM_HelicopterSpottedCowardly_2 = ",  , !",
	UI_DM_HelicopterSpottedpoliceofficer_1 = " , ?",
	UI_DM_HelicopterSpottedpoliceofficer_1_1 = ",  ,   ...",
	UI_DM_HelicopterSpottedpoliceofficer_2 = " ,   !",
	UI_DM_HelicopterSpotted_Reoccuring = "...",
	UI_DM_HelicopterSpottedHardOfHearing_1 = " ?",
	UI_DM_HelicopterSpottedHardOfHearing_2 = "   ?",
	UI_DM_HelicopterNotRescuing1 = "   ?",
	UI_DM_HelicopterNotRescuing2 = "    ?",
	UI_DM_HelicopterNotRescuingCowardly_1 = " ,    !",
	UI_DM_HelicopterNotRescuingCowardly_1_1 = ",   ,     !",
	UI_DM_HelicopterNotRescuingCowardly_2 = "   !",
	UI_DM_HelicopterNotRescuingCowardly_2_1 = ",   ,     !",
	UI_DM_HelicopterNotRescuingpoliceofficer_1 = "    ?",
	UI_DM_HelicopterNotRescuing_Desperate1 = "!!  !!",
	UI_DM_HelicopterNotRescuing_Desperate2 = " !!",
 
	UI_DM_WakingUp_Day1_nataliegrace_1 = "   ..",
	UI_DM_WakingUp_Day1_1 = " ,      ..",
	UI_DM_WakingUp_Day1_1_2 = "  ..",
	UI_DM_WakingUp_Day2_1 = "  ,     !",
	UI_DM_WakingUp_Day2_2 = "  , ,   !",
	UI_DM_WakingUp_Day1_Cowardly_1 = "...    ?",
	UI_DM_WakingUp_Day1_Cowardly_2 = "...    ?",
	UI_DM_WakingUp_Day2_Cowardly_1 = ",  ,    ..",
	UI_DM_WakingUp_Day2_Cowardly_1_1 = "  ,      ..",
	UI_DM_WakingUp_Day30_1 = "  ",
	UI_DM_WakingUp_Day30_1_1 = "  !",
	UI_DM_WakingUp_Day30_1_2 = "   ..",
	UI_DM_WakingUp_Day30_2 = " .",
	UI_DM_WakingUp_Day30_2_1 = "..",
	UI_DM_WakingUp_Day30_2_2 = ",     - ..?",
	UI_DM_WakingUp_Day30_Cowardly_1 = "  ,",
	UI_DM_WakingUp_Day30_Cowardly_1_1 = " ,  , ?",
	UI_DM_WakingUp_Day30_Cowardly_1_2 = ", -..",
	UI_DM_WakingUp_Day30_Cowardly_1_3 = "  ,    ..",
	UI_DM_WakingUp_Day30_Cowardly_1_4 = "    -,  -.",
	UI_DM_WakingUp_Day30_Cowardly_2 = " .",
	UI_DM_WakingUp_Day30_Cowardly_2_1 = "     .",
	UI_DM_WakingUp_Day30_Cowardly_2_2 = "",
	UI_DM_WakingUp_Day30_Cowardly_2_3 = "     ..",
	UI_DM_WakingUp_1 = "   ..",
	UI_DM_WakingUp_2 = "   !",
	UI_DM_WakingUp_3 = "    ..",
	UI_DM_WakingUp_4 = " ..",
	UI_DM_WakingUp_5 = "  ..",
	UI_DM_WakingUp_NeedsLessSleep_1 = "  !",
	UI_DM_WakingUp_NeedsLessSleep_1_1 = "  ,   ..",
	UI_DM_WakingUp_NeedsLessSleep_2 = "    !",
	UI_DM_WakingUp_NeedsLessSleep_3 = " !',
	UI_DM_WakingUp_NeedsLessSleep_4 = "  ..",
	UI_DM_WakingUp_NeedsLessSleep_4_1 = ",     ..",
	UI_DM_WakingUp_NeedsLessSleep_5 = "    !",
	UI_DM_WakingUp_NeedsMoreSleep_1 = "..",
	UI_DM_WakingUp_NeedsMoreSleep_2 = "    ..",
	UI_DM_WakingUp_NeedsMoreSleep_3 = "  ..",
	UI_DM_WakingUp_NeedsMoreSleep_4 = "  ..",
	UI_DM_WakingUp_NeedsMoreSleep_5 = " ..",
	UI_DM_WakingUp_Insomniac_1 = " ",
	UI_DM_WakingUp_Insomniac_2 = "  ..",
	UI_DM_WakingUp_Insomniac_3 = "  ..",
	UI_DM_WakingUp_Insomniac_4 = "    ..",
	UI_DM_WakingUp_Insomniac_5 = "   ..?",
}