Sandbox_CH = {
    Sandbox_FWOFitness                                          = "體格及鍛鍊大修",
	Sandbox_FWOFitness_InitialPerkBonus                         = "起始技能加成",
	Sandbox_FWOFitness_InitialPerkBonus_tooltip                 = "包含起始技能加成計算 (75% 100% 125%)",
	Sandbox_FWOFitness_currentExerciseRegularityBonus           = "當前鍛鍊熟練度加成",
	Sandbox_FWOFitness_currentExerciseRegularityBonus_tooltip   = "根據您鍛鍊的熟練度加成",
	Sandbox_FWOFitness_currentExerciseOffset                    = "當前訓練成長率",
	Sandbox_FWOFitness_currentExerciseOffset_tooltip            = "設置為0來設定為線性成長率",
	Sandbox_FWOFitness_currentExerciseRate                      = "目前鍛鍊成長率",
	Sandbox_FWOFitness_currentExerciseRate_tooltip              = "線性成長的斜率 (數值越高=加成越高)(若偏移量不為0則同樣影響負面成長率)",
	Sandbox_FWOFitness_AverageExerciseRegularityBonus           = "平均鍛鍊加成",
	Sandbox_FWOFitness_AverageExerciseRegularityBonus_tooltip   = "根據您所有鍛鍊的平均熟練度獲得加成",
	Sandbox_FWOFitness_LevelBonus                               = "等級加成",
	Sandbox_FWOFitness_LevelBonus_tooltip                       = "視技能等級獲得加成",
	Sandbox_FWOFitness_SpaceOutExercise                         = "鍛鍊間隔",
	Sandbox_FWOFitness_SpaceOutExercise_tooltip                 = "依鍛鍊間隔來獲得經驗加成 (間隔8小時或肌肉痠痛緩解後)，體格及力量的加成分開計算",
	Sandbox_FWOFitness_SpaceOutExerciseNegative                 = "鍛鍊間隔負面加成",
	Sandbox_FWOFitness_RestedBonus                              = "重置加成",
	Sandbox_FWOFitness_RestedBonus_tooltip                      = "當您有肌肉痠痛時獲得負面經驗加成,休息後重新獲得加成(肌肉痠痛緩解後)",
	Sandbox_FWOFitness_RestedBonusNegative						= "重置負面加成",
	Sandbox_FWOFitness_XPMultiplier                             = "其餘可選經驗加成基數",
	Sandbox_FWOFitness_XPMultiplier_tooltip                     = "整體經驗加成 (影響所有鍛鍊，建議為小數值)",
	Sandbox_FWOFitness_PassiveMultiplier                        = "被動經驗加成 (鍛鍊以外活動)",
	Sandbox_FWOFitness_PassiveMultiplier_tooltip                = "套用於運動以外任何能夠獲得力量及體格經驗的活動. 例如:近戰/奔跑...  (0 = 無被動加成)",
	Sandbox_FWOFitness_BoredomMultiplier                        = "無聊狀態加成",
	Sandbox_FWOFitness_BoredomMultiplier_tooltip                = "調整無聊狀態的負面經驗加成 (0 = 關閉)",
	Sandbox_FWOFitness_UnhappynessMultiplier                    = "不開心狀態加成",
	Sandbox_FWOFitness_UnhappynessMultiplier_tooltip            = "調整不開心狀態的負面經驗加成 (0 = 關閉)",
	Sandbox_FWOFitness_StaminaDrainMultiplier                   = "耐力消耗倍率",
	Sandbox_FWOFitness_StaminaDrainMultiplier_tooltip           = "調整鍛鍊期間的耐力消耗 (1.0 = 預設值)",
	Sandbox_FWOFitness_KeepBagsOn                    	        = "背包保持裝備狀態",
	Sandbox_FWOFitness_DropBags                    	        	= "把背包丟到地上",
}
