local distributionTable = VehicleDistributions[1]

VehicleDistributions.ARRWGloveBox = {
    rolls = 1,
    items = {
        "Base.90pierceArrowMagazine", 50,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.ARRWsmallTrunkCiv = {
    rolls = 3,
    items ={
	    "Base.Hat_Fireman", 3,
	    "Base.Jacket_Fireman", 3,
        "Radio.WalkieTalkie5", 2,
	    "Base.PetrolCan", 5,
	    "Base.PetrolCan", 2,
        "Radio.WalkieTalkie4",2,
        "Radio.WalkieTalkie5",2,
        "farming.WateredCan", 3,
        "Base.Bandage", 2,
        "Base.Bandage", 2,
        "Base.FirstAidKit", 1,
        "Base.FirstAidKit", 1,
        "Base.Bandaid", 2,
        "Base.Bandaid", 2,
        "Base.Tweezers", 4,
        "Base.Disinfectant", 4,
        "Base.AlcoholWipes", 3,
        "Base.SutureNeedle", 2,
	
    }
}

VehicleDistributions.ARRWbigTrunkCiv = {
    rolls = 2,
    items ={
        "Base.90pierceArrowTire2", 10,
	    "Base.Hat_Fireman", 5,
	    "Base.Jacket_Fireman", 5,
	    "Base.Trousers_Fireman", 5,
        "Base.Hat_GasMask", 3,
        "Radio.WalkieTalkie5", 3,
        "Base.FirstAidKit", 3,
	    "Base.PetrolCan", 3,
	    "Base.PetrolCan", 2,
	    "Base.Shoes_Wellies", 3,
        "Base.Axe", 3,
        "Radio.WalkieTalkie4",2,
        "Radio.WalkieTalkie5",2,
        "farming.WateredCan", 3,
        "Base.Bandage", 2,
        "Base.Bandage", 2,
        "Base.FirstAidKit", 1,
        "Base.FirstAidKit", 1,
        "Base.Bandaid", 2,
        "Base.Bandaid", 2,
        "Base.Tweezers", 4,
        "Base.Disinfectant", 4,
        "Base.AlcoholWipes", 3,
        "Base.SutureNeedle", 2,
	
    }
}

VehicleDistributions.ARRW = {
	
	GloveBox = VehicleDistributions.ARRWGloveBox;

    ARRWTrunk = VehicleDistributions.FireTruckBed;
	ARRWTrunkLTL = VehicleDistributions.FireTruckBed;
    ARRWTrunkLTR = VehicleDistributions.ARRWbigTrunkCiv;
    ARRWTrunkLBL = VehicleDistributions.FireTruckBed;
    ARRWTrunkLBR = VehicleDistributions.ARRWsmallTrunkCiv;

    ARRWTrunkRL = VehicleDistributions.ARRWsmallTrunkCiv;
    ARRWTrunkRR = VehicleDistributions.ARRWsmallTrunkCiv;
}

distributionTable["90pierceArrow"] = { Normal = VehicleDistributions.ARRW; }