module Base {

	model FemaleBody
	{

		attachment BagRadioPack_right
		{
			offset = 0.0300 -0.0850 -0.0500,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_wineright
		{
			offset = 0.0300 -0.0850 -0.0100,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		attachment BagRadioPack_left
		{
			offset = 0.0300 0.1250 -0.0500,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_wineleft
		{
			offset = 0.0300 0.1250 -0.0100,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_bedroll {
			offset = -0.0500 0.0000 -0.1500,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_uldoll {
			offset = 0.0650 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_uldogchew {
			offset = 0.0650 0.0550 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulcattoy {
			offset = 0.0650 0.0550 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulballon {
			offset = 0.0350 0.0550 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulrubberducky {
			offset = 0.0650 0.0550 -0.0800,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ultoybear {
			offset = 0.1050 0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_uldawn {
			offset = 0.1050 0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ultoycar {
			offset = 0.0550 0.0550 -0.0800,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulyoyo {
			offset = 0.0550 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulcube {
			offset = 0.1050 0.0550 -0.0800,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulmask {
			offset = 0.0450 0.0650 -0.1150,
			rotate = 0.0000 90.0000 170.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulmaskground {
			offset = 0.0450 0.0650 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulplushie {
			offset = 0.0850 0.0850 -0.1850,
			rotate = 0.0000 -100.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulpawsplushie {
			offset = 0.0850 0.0850 -0.1850,
			rotate = 180.0000 100.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulweapon {
			offset = 0.0750 0.0850 0.0600,
			rotate = 90.0000 180.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulweaponpan {
			offset = 0.0750 0.0850 -0.0300,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulweaponsaucepan {
			offset = 0.0750 0.0850 -0.0300,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulsnightstick {
			offset = 0.0750 0.0550 0.0600,
			rotate = 0.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulwrench {
			offset = 0.0750 0.0850 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulbottle {
			offset = 0.0750 0.0850 -0.0600,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulwine {
			offset = 0.0750 0.0850 -0.0200,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weapon {
			offset = 0.0650 0.0000 0.0600,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weaponpan {
			offset = 0.0650 0.0000 -0.0300,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weaponsaucepan {
			offset = 0.0650 0.0000 -0.0300,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_snightstick {
			offset = 0.0650 0.0300 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_wrench {
			offset = 0.0650 0.0000 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_flashlight {
			offset = -0.0100 0.0600 0.0000,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_Head,
		}

		attachment BagRadioPack_militaryflashlight
		{
			offset = 0.0800 0.0750 0.0700,
			rotate = 180.0000 100.0000 0.0000,
			bone = Bip01_Spine1,
		}

		attachment BagRadioPack_prepperflashlight
		{
			offset = 0.0600 0.0750 0.0700,
			rotate = 180.0000 100.0000 -90.0000,
			bone = Bip01_Spine1,
		}

		attachment BagRadioPack_azmilitaryflashlight
		{
			offset = 0.0300 0.0750 0.0700,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}

	}


	model MaleBody
	{
		
		attachment BagRadioPack_right
		{
			offset = 0.0300 -0.0850 -0.1350,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_wineright
		{
			offset = 0.0300 -0.0850 -0.0100,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}
		
		attachment BagRadioPack_left
		{
			offset = 0.0300 0.0900 -0.1350,
			rotate = 90.0000 80.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_wineleft
		{
			offset = 0.0300 0.1250 -0.0100,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_bedroll {
			offset = -0.0500 0.0000 -0.1500,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_uldoll {
			offset = 0.0650 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_uldogchew {
			offset = 0.0650 0.0550 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulcattoy {
			offset = 0.0650 0.0550 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulballon {
			offset = 0.0350 0.0550 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulrubberducky {
			offset = 0.0650 0.0450 -0.0800,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ultoybear {
			offset = 0.1050 0.0450 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_uldawn {
			offset = 0.1050 0.0450 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ultoycar {
			offset = 0.0550 0.0450 -0.0800,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulyoyo {
			offset = 0.0550 0.0450 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulcube {
			offset = 0.1050 0.0450 -0.0800,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulmask {
			offset = 0.0450 0.0450 -0.1150,
			rotate = 0.0000 90.0000 170.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulmaskground {
			offset = 0.0450 0.0450 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulplushie {
			offset = 0.0850 0.0450 -0.1850,
			rotate = 0.0000 -100.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulpawsplushie {
			offset = 0.0850 0.0450 -0.1850,
			rotate = 180.0000 100.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulweapon {
			offset = 0.0494 0.0450 0.0600,
			rotate = 90.0000 180.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulweaponpan {
			offset = 0.0494 0.0450 -0.0300,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulweaponsaucepan {
			offset = 0.0494 0.0450 -0.0300,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulsnightstick {
			offset = 0.0494 0.0450 0.0600,
			rotate = 0.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulwrench {
			offset = 0.0494 0.0450 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulbottle {
			offset = 0.0450 0.0750 -0.0600,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_ulwine {
			offset = 0.0450 0.0850 -0.0200,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weapon {
			offset = 0.0494 0.000 0.1800,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_rifle {
			offset = 0.0494 0.0000 0.0600,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weaponbig {
			offset = 0.0494 0.0000 0.0600,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weaponshovel {
			offset = 0.0494 0.0000 0.0600,
			rotate = 90.0000 90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weaponpan {
			offset = 0.0494 0.0000 0.0600,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_weaponsaucepan {
			offset = 0.0494 0.0000 0.0600,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}
		attachment BagRadioPack_snightstick {
			offset = 0.0490 0.0300 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_wrench {
			offset = 0.0490 0.0000 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagRadioPack_flashlight {
			offset = 0.0000 0.0600 0.0000,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_Head,
		}

		attachment BagRadioPack_militaryflashlight
		{
			offset = 0.0800 0.0750 0.0700,
			rotate = 180.0000 100.0000 0.0000,
			bone = Bip01_Spine1,
		}

		attachment BagRadioPack_prepperflashlight
		{
			offset = 0.0600 0.0750 0.0700,
			rotate = 180.0000 100.0000 -90.0000,
			bone = Bip01_Spine1,
		}

		attachment BagRadioPack_azmilitaryflashlight
		{
			offset = 0.0300 0.0750 0.0700,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}

	}

}