module Base
{
item wz1
	{
		Type = Clothing,
        DisplayName = wz1,
        ClothingItem = wz1,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr1,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz2
	{
		Type = Clothing,
        DisplayName = wz2,
        ClothingItem = wz2,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr2,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz3
	{
		Type = Clothing,
        DisplayName = wz3,
        ClothingItem = wz3,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr3,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz4
	{
		Type = Clothing,
        DisplayName = wz4,
        ClothingItem = wz4,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr4,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz5
	{
		Type = Clothing,
        DisplayName = wz5,
        ClothingItem = wz5,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr5,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz6
	{
		Type = Clothing,
        DisplayName = wz6,
        ClothingItem = wz6,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr6,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz7
	{
		Type = Clothing,
        DisplayName = wz7,
        ClothingItem = wz7,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr7,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz8
	{
		Type = Clothing,
        DisplayName = wz8,
        ClothingItem = wz8,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr8,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz9
	{
		Type = Clothing,
        DisplayName = wz9,
        ClothingItem = wz9,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr9,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz10
	{
		Type = Clothing,
        DisplayName = wz10,
        ClothingItem = wz10,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr10,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz11
	{
		Type = Clothing,
        DisplayName = wz11,
        ClothingItem = wz11,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr11,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz12
	{
		Type = Clothing,
        DisplayName = wz12,
        ClothingItem = wz12,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr12,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz12a
	{
		Type = Clothing,
        DisplayName = wz12a,
        ClothingItem = wz12a,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr12a,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz13
	{
		Type = Clothing,
        DisplayName = wz13,
        ClothingItem = wz13,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr13,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz13a
	{
		Type = Clothing,
        DisplayName = wz13a,
        ClothingItem = wz13a,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr13a,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}

item wz14
	{
		Type = Clothing,
        DisplayName = wz14,
        ClothingItem = wz14,
        BodyLocation = Shoes,
        BloodLocation = Head;Neck;Trousers;Jumper;Hands;Shoes,
        NeckProtectionModifier = 1,
        Icon = pr14,
		StompPower = 0.1,
        CanHaveHoles = false,
        RunSpeedModifier = 1.2,
        CombatSpeedModifier = 1.1,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0,
        WindResistance = 0,
	}
}