module Base
{
	model 99fordCVPIcabBarrier
	{
		mesh = vehicles/Vehicles_99fordCVPI_Body|vic99_cab_barrier,
		texture = Vehicles/Vehicles_99fordCVPI_Interior,
		shader = vehiclewheel,
		scale = 0.1,
	}

	template vehicle CVPI99Barrier
		{
		part CVPI99Barrier
        	{

			model Barrier0
				{
                		file = 99fordCVPIcabBarrier,
				}

				area = Engine,
				category = bodywork,
				itemType = Base.99fordCVPICabBarrier,
				mechanicRequireKey = false,

            		lua
            		{
					create = Vehicles.Create.Default,
					}
		}
	}

		
}
