module Base
{
	model AmpWalkingCane
	{
		mesh = Weapons/1Handed/AMPRPWalkingCane,
		texture = WorldItems/AMPRPWalkingCane,

		attachment world
		{
			offset = 0.0000 0.1150 -0.0100,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

	model prostheticBladed
	{
		mesh = WorldItems/Pros_RL_M_B_Ground,
		texture = Prosthetics\PROS_LEG_B,
	}

	model prostheticLegNoBlade
	{
		mesh = WorldItems/Pros_RL_M_Ground,
		texture = Prosthetics\PROS_LEG,
	}

	model prostheticArm
	{
		mesh = WorldItems/Pros_RA_M_Ground,
		texture = Prosthetics\PROS_ARM,
	}

	model hearingAid
	{
		mesh = WorldItems/hearingAid_Ground,
		texture = clothes/hearingAid,
	}

	model ampWheelChair_Ground
	{
		mesh = WorldItems/Pros_WheelChair_Ground,
		texture = WorldItems\AmpWheelchair,
	}


	

}
