module Base
{
	template vehicle BikeDoor
	{
		part DoorFront
		{
			itemType = Base.FrontCarDoor,
			area = SeatFront,

			anim ActorOpen
			{
				angle = 0.0 270.0 0.0,
			}

			anim ActorClose
			{
				angle = 0.0 270.0 0.0,
			}
		}

		part Door*
		{
			category = nodisplay,

			door
			{

			}

			anim Open
			{
				sound =,
			}

			anim Close
			{
				sound =,
			}

			anim Lock
			{
				sound =,
			}

			anim Unlock
			{
				sound =,
			}

			anim IsLocked
			{
				sound =,
			}

			lua
			{
				create = Vehicles.Create.Default,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.Door,
			}
		}
	}
}