module Base
{    
model PurpleDildo
    {
        mesh = weapons/1handed/PurpleDildo,
    }	
model RedDildo
    {
        mesh = weapons/1handed/RedDildo,
    }	
model PinkDildo
    {
        mesh = weapons/1handed/PinkDildo,
    }	
model OrangeDildo
    {
        mesh = weapons/1handed/OrangeDildo,
    }	
model GreenDildo
    {
        mesh = weapons/1handed/GreenDildo,
    }	
model BlueDildo
    {
        mesh = weapons/1handed/BlueDildo,
    }	
model BlackDildo
    {
        mesh = weapons/1handed/BlackDildo,
    }		
}