Sandbox_EN = {
	Sandbox_PZNS_Framework = "PZNS Framework",
	
	Sandbox_PZNS_Framework_IsDebugModeActive = "Activate Debug Mode",
	Sandbox_PZNS_Framework_IsDebugModeActive_tooltip = "Check to activate, uncheck to deactivate",

	Sandbox_PZNS_Framework_IsInfiniteAmmoActive = "NPC has Infinite Ammo?",
	Sandbox_PZNS_Framework_IsInfiniteAmmoActive_tooltip = "Check to activate, uncheck to deactivate - NPCs will have keep shooting without needing ammo in inventory if activated",

	Sandbox_PZNS_Framework_HideNpcNameTags = "Hide NPC Names",
	Sandbox_PZNS_Framework_HideNpcNameTags_tooltip = "Check to activate, uncheck to deactivate - NPCs names wont be visible if activated",

	Sandbox_PZNS_Framework_IsNPCsNeedsActive = "(WIP)NPC has needs",
	Sandbox_PZNS_Framework_IsNPCsNeedsActive_tooltip = "(WIP)Check to activate, uncheck to deactivate - NPCs will need food and water if activated",

	Sandbox_PZNS_Framework_GroupSizeLimit = "(WIP)Group Size Limit",
	Sandbox_PZNS_Framework_GroupSizeLimit_tooltip = "(WIP)Sets the limit of NPCs a group may have",

	Sandbox_PZNS_Framework_CompanionFollowRange = "Companion Follow Range",
	Sandbox_PZNS_Framework_CompanionFollowRange_tooltip = "Sets the distance at which NPCs will try to follow the player",	

	Sandbox_PZNS_Framework_CompanionRunRange = "Companion Run Range",
	Sandbox_PZNS_Framework_CompanionRunRange_tooltip = "Sets the distance at which NPCs will start running to catch up",

	Sandbox_PZNS_Framework_CompanionIdleTicks = "(WIP)Companion Idles at Tick",
	Sandbox_PZNS_Framework_CompanionIdleTicks_tooltip = "(WIP)Sets the Tick counter at which NPCs will begin idle behaviors",


}
