ContextMenu_PT = {
		ContextMenu_PZNS_Companion = "Companheiro",
		ContextMenu_PZNS_Engineer = "Engenheiro",
		ContextMenu_PZNS_Farmer = "Fazendeiro",
		ContextMenu_PZNS_Guard = "Guarda",
		ContextMenu_PZNS_Undertaker = "Agente funerrio",
		ContextMenu_PZNS_Remove_From_Group = "Remover do grupo",

		ContextMenu_PZNS_Spawn_Medical = "Spawn itens mdicos",
		ContextMenu_PZNS_Spawn_Books = "Livros de Spawn",
		ContextMenu_PZNS_Spawn_5_Canned_Tuna = "Spawn 5 Tunas enlatados",
		ContextMenu_PZNS_Spawn_5_Nails_Boxes = "Spawn 5 caixas de unhas",
		ContextMenu_PZNS_Spawn_10_Planks = "Spawn 10 tbuas",
		ContextMenu_PZNS_Spawn_5_Propane_Tanks = "Spawn 5 tanques de propano",
		ContextMenu_PZNS_Spawn_5_Metal_Sheets = "Spawn 5 folhas de metal",
		ContextMenu_PZNS_Spawn_1_Big_Fence_Gate = "Spawn 1 Big Fence Gate",
		ContextMenu_PZNS_Spawn_1_Wired_Wall = "Spawn 1 Wired Wall",
		ContextMenu_PZNS_Spawn_Tools = "Ferramentas de Spawn",
		ContextMenu_PZNS_PZNS_Debug_Build = "PZNS Debug Build",
		ContextMenu_PZNS_Clear_Player_Needs = "Clear Player precisa",
		ContextMenu_PZNS_Clear_All_NPCs_Needs = "Limpar todas as necessidades do NPC",
		ContextMenu_PZNS_Remove_Dead_Bodies = "Remova cadveres no zumbi",
		ContextMenu_PZNS_ReSpawn_Chris_Tester = "(Re) Spawn Chris Tester",
		ContextMenu_PZNS_ReSpawn_Jill_Tester = "(Re) Spawn Jill Tester",
		ContextMenu_PZNS_Spawn_Zombie = "Gerar um zumbi",
		ContextMenu_PZNS_Spawn_Raider = "Gerar um invasor",
		ContextMenu_PZNS_Spawn_Survivor = "Gerar um sobrevivente",
		ContextMenu_PZNS_PZNS_Debug_World = "PZNS Debug World",
		ContextMenu_PZNS_Wipe_NPC_Data = "PZNS limpe os dados NPC",
		ContextMenu_PZNS_Wipe_Groups_Data = "PZNS limpe os dados dos grupos",
		ContextMenu_PZNS_Wipe_Zones_Data = "PZNS WIpe Zones Data",
		ContextMenu_PZNS_Wipe_All_Data = "PZNS limpe todos os dados",
		ContextMenu_PZNS_PZNS_Debug_WipeData = "PZNS limpe os dados",

		ContextMenu_PZNS_PZNS_Invite = "Convide NPC",
		ContextMenu_PZNS_PZNS_Jobs = "NPC Job",
		ContextMenu_PZNS_PZNS_NPC_Info = "Informaes do NPC",
		ContextMenu_PZNS_PZNS_Inventory = "Inventrio NPC",

		ContextMenu_PZNS_Hold_Position = "Manter a posio",
		ContextMenu_PZNS_Follow_Me = "Me siga",
		ContextMenu_PZNS_Attack_Aimed_Target = "Ataque de ataque",
		ContextMenu_PZNS_Stop_Attacking = "Pare de atacar",
		ContextMenu_PZNS_PZNS_Orders = "NPC Ordens",
		
		ContextMenu_PZNS_Drink = "Bebida",
		ContextMenu_PZNS_Eat = "Comer",
		ContextMenu_PZNS_Grab_Item = "Pega item",
		ContextMenu_PZNS_Grab_Corpse = "Pegue cadver",
		ContextMenu_PZNS_Wash_Clothes = "Lavar roupas",
		ContextMenu_PZNS_Wash_Self = "Lave eu",
		ContextMenu_PZNS_PZNS_Square = "Pzns Square",
		
		ContextMenu_PZNS_Chop_Wood_Zone = "Corte a zona de madeira",
		ContextMenu_PZNS_Construction_Zone = "rea em construo",
		ContextMenu_PZNS_Corpse_Drop_Zone = "Zona de cadver",
		ContextMenu_PZNS_Farm_Zone = "Zona agrcola",
		ContextMenu_PZNS_Home_Zone = "Zona domstica",
		ContextMenu_PZNS_Food_Store_Zone = "Zona de loja de alimentos",
		ContextMenu_PZNS_Wood_Store_Zone = "Zona de loja de madeira",
		ContextMenu_PZNS_Create_Zone = "Criar zona",
		ContextMenu_PZNS_Delete_Zone = "Excluir zona",
		ContextMenu_PZNS_Cancel_Zone_Selection = "Cancelar a seleo",
		ContextMenu_PZNS_Set_Zone_Boundary = "Defina o limite",
		ContextMenu_PZNS_Show_Zone_Boundary = "Mostrar limite",
		ContextMenu_PZNS_Hide_Zone_Boundary = "Ocultar limite",
		ContextMenu_PZNS_PZNS_Zones = "Zonas Pzns",
		
		ContextMenu_PZNS_NPCWear = "NPC: desgaste",
		ContextMenu_PZNS_NPCWearOnBack = "NPC: Equipe no traseiro",
		ContextMenu_PZNS_NPCDyeHair = "NPC: cabelo de corante",
		ContextMenu_PZNS_NPCDyeBeard = "NPC: barba corante",
		ContextMenu_PZNS_NPCEquipBothHands = "NPC: Equipe nas duas mos",
		ContextMenu_PZNS_NPCEquipPrimary = "NPC: equipar primrio",
		ContextMenu_PZNS_NPCEquipSecondary = "NPC: Equipe secundrio",
		ContextMenu_PZNS_NPCDropItem = "NPC: Drop",
		ContextMenu_PZNS_NPCUnquipItem = "NPC: Desequista"

}

