module Base
{

/************************ Decoration Stuff ************************/

item Big_LargeTarp
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Tarp,
		Icon	=	LargeTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_LargeTarp_Ground,
	}

item Big_LargeTarp2
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Tarp,
		Icon	=	LargeTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_LargeTarp2_Ground,
	}

item Big_ArmyTarp
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Tarp,
		Icon	=	LargeTarp2,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_ArmyTarp_Ground,
	}



item Big_ArmyTarp2
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Army Blanket,
		Icon	=	ArmyBlanket,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_ArmyTarp2_Ground,
	}

item Big_CamoTarp
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Camo Tarp,
		Icon	=	CamoTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_CamoTarp_Ground,
	}

item Big_CamoTarp2
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Camo Tarp,
		Icon	=	CamoTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_CamoTarp2_Ground,
	}

item Big_CamoTarp3
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Camo Tarp,
		Icon	=	CamoTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_CamoTarp3_Ground,
	}

item Big_CamoTarp4
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Camo Tarp,
		Icon	=	CamoTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_CamoTarp4_Ground,
	}

item Big_CamoTarp5
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Camo Tarp,
		Icon	=	CamoTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_CamoTarp5_Ground,
	}

item Big_CamoTarp6
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Camo Tarp,
		Icon	=	CamoTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_CamoTarp6_Ground,
	}

item Big_CamoTarp7
	{
	    DisplayCategory = Junk,
		Weight	=	1.0,
		Type	=	Normal,
		DisplayName	= Large Camo Tarp,
		Icon	=	CamoTarp,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Big_CamoTarp7_Ground,
	}

item Big_Mattress
	{
	    DisplayCategory = Junk,
		Weight	=	8.0,
		Type	=	Normal,
		DisplayName	= Mattress,
		Icon	=	Mattress,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Mattress_Ground,
	}

item Big_Mattress2
	{
	    DisplayCategory = Junk,
		Weight	=	3.0,
		Type	=	Normal,
		DisplayName	= Small Mattress,
		Icon	=	Mattress,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Mattress2_Ground,
	}

item Big_Military_Mattress
	{
	    DisplayCategory = Junk,
		Weight	=	3.6,
		Type	=	Normal,
		DisplayName	= Military Mattress,
		Icon	=	Mattress2,
		Tooltip = Tooltip_Large Tarp,
		WorldStaticModel = Military_Mattress_Ground,
	}

    item Big_Molotov_Beer
    {
        DisplayCategory = Explosives,
        OtherHandUse	=	TRUE,
        MaxRange	=	8,
        WeaponSprite = Molotov_Beer_Hand,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        OtherHandRequire	=	Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   4,
        Icon	=	BeerMolotov,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
        WorldStaticModel = Beermolo_Ground,
    }

    item Big_Molotov_Wine1
    {
        DisplayCategory = Explosives,
        OtherHandUse	=	TRUE,
        MaxRange	=	10,
        WeaponSprite = Molotov_Wine1_Hand,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        OtherHandRequire	=	Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   4,
        Icon	=	WineMolotov,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
        WorldStaticModel = Winemolo_Ground,
    }

    item Big_Molotov_Wine2
    {
        DisplayCategory = Explosives,
        OtherHandUse	=	TRUE,
        MaxRange	=	10,
        WeaponSprite = Molotov_Wine2_Hand,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        OtherHandRequire	=	Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   4,
        Icon	=	WineMolotov2,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
        WorldStaticModel = Wine2molo_Ground,
    }

item Big_Tincanbomb
	{
	    DisplayCategory = Explosives,
		MaxRange	=	12,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
		WeaponSprite = Big_Tincanbomb_Hand,
		UseSelf	=	TRUE,
		DisplayName	=	Improvised Tin Can Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.6,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	TinCanBomb,
		ExplosionPower  =   80,
		ExplosionRange  =   4,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = Big_Tincanbomb_Ground,
	}

item Big_PopBomb
	{
	    DisplayCategory = Explosives,
		MaxRange	=	14,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
		WeaponSprite = Big_PopBomb_Hand,
		UseSelf	=	TRUE,
		DisplayName	=	Improvised Pop Can Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.4,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PopBomb,
		ExplosionPower  =   70,
		ExplosionRange  =   2,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = Big_PopBomb_Ground,
	}
	
}