module Base
{

model Molotov_Beer_Hand
	{
		mesh = Weapons/Beermolo_Hand,
		texture = WorldItems/BeerMolo,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Beermolo_Ground
	{
		mesh = WorldItems/Beermolo_Ground,
		texture = WorldItems/BeerMolo,
		scale = 0.4,
	}

model Molotov_Wine1_Hand
	{
		mesh = Weapons/Winemolo_Hand,
		texture = WorldItems/WineMolo1,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Winemolo_Ground
	{
		mesh = WorldItems/Winemolo_Ground,
		texture = WorldItems/WineMolo1,
		scale = 1.2,
	}

model Molotov_Wine2_Hand
	{
		mesh = Weapons/Winemolo_Hand,
		texture = WorldItems/WineMolo2,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Wine2molo_Ground
	{
		mesh = WorldItems/Winemolo_Ground,
		texture = WorldItems/WineMolo2,
		scale = 1.2,
	}

model Big_Tincanbomb_Ground
	{
		mesh = WorldItems/Big_Tincanbomb_Ground,
		texture = WorldItems/Big_Tincanbomb,
		scale = 1.2,
	}

model Big_Tincanbomb_Hand
	{
		mesh = Weapons/Big_Tincanbomb_Hand,
		texture = WorldItems/Big_Tincanbomb,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Big_PopBomb_Ground
	{
		mesh = WorldItems/Big_PopBomb_Ground,
		texture = WorldItems/Big_PopBomb,
		scale = 1.2,
	}

model Big_PopBomb_Hand
	{
		mesh = Weapons/Big_PopBomb_Hand,
		texture = WorldItems/Big_PopBomb,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}


}
