module Base
{
	craftRecipe 91geoMetro.MakeTire
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:2,
        OnCreate = DAMN.OnCreate.PassSecondCond,

        inputs
        {
            item 1 [damnCraft.SteelRimSmall],
            item 1 [damnCraft.TireRubberNewSmall;damnCraft.TireRubberUsedSmall;damnCraft.TireRubberDestroyedSmall] mode:destroy,
            item 1 [Base.Crowbar] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroTire1,
        }
	}

    craftRecipe 91geoMetro.MakeHood
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:20,
        SkillRequired = MetalWelding:5,
        NeedToBeLearn = True,

        inputs
        {
            item 2 [damnCraft.HingeLarge],
            item 4 [Base.SheetMetal],
            item 2 [Base.Screws],
			item 9 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroEngineDoor1,
        }
	}

    craftRecipe 91geoMetro.MakeFrontDoor
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:25,
        SkillRequired = MetalWelding:7,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.HandleClassic],
            item 2 [damnCraft.HingeSmall],
            item 2 [Base.SheetMetal],
            item 2 [Base.SmallSheetMetal],
            item 2 [Base.Screws],
			item 10 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroFrontDoor1,
        }
	}

    craftRecipe 91geoMetro.MakeTrunkLid
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:20,
        SkillRequired = MetalWelding:7,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.HandleModern],
            item 2 [damnCraft.HingeLarge],
            item 2 [Base.SheetMetal],
            item 2 [Base.Screws],
			item 8 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroTrunkDoor1,
        }
	}

    craftRecipe 91geoMetro.MakeFrontSeat
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.SeatFabric],
            item 2 [damnCraft.SeatFoam],
            item 1 [damnCraft.SeatFrameLarge],
            item 1 [Base.Screws],
            item 1 tags[Screwdriver] mode:keep flags[MayDegradeLight;NoBrokenItems],
        }
        outputs
        {
            item 1 Base.91geoMetroSeatFront1,
        }
	}

    craftRecipe 91geoMetro.MakeRearSeat
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [damnCraft.SeatFabric],
            item 2 [damnCraft.SeatFoam],
            item 1 [damnCraft.SeatFrameLarge],
            item 1 [Base.Screws],
            item 1 tags[Screwdriver] mode:keep flags[MayDegradeLight;NoBrokenItems],
        }
        outputs
        {
            item 1 Base.91geoMetroSeatRear1,
        }
	}

    craftRecipe 91geoMetro.MakeFrontWindshield
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 3 [Base.GlassPanel],
            item 4 [damnCraft.RubberStrip],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroWindshield1,
        }
	}

    craftRecipe 91geoMetro.MakeFrontSideWindow
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [Base.GlassPanel],
            item 2 [damnCraft.RubberStrip],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroFrontSideWindow1,
        }
	}

    craftRecipe 91geoMetro.MakeRearSideWindow
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 1 [Base.GlassPanel],
            item 2 [damnCraft.RubberStrip],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroRearSideWindow1,
        }
	}

    craftRecipe 91geoMetro.MakeRearWindshield
	{
        timedAction = Making,
        time = 200,
        Tags = InHandCraft,
        category = Mechanical,
        xpAward = Mechanics:2,
        SkillRequired = Mechanics:3,
        NeedToBeLearn = True,

        inputs
        {
            item 2 [Base.GlassPanel],
            item 4 [damnCraft.RubberStrip],
            item 1 [Base.Scalpel] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroRearWindshield1,
        }
	}

    craftRecipe 91geoMetro.MakeFrontWindshieldWoodenArmor
    {
        timedAction = Making,
        time        = 200,
        tags = AnySurfaceCraft;Carpentry,
        category = Armoring,
        xpAward = Woodwork:5,
        SkillRequired = Woodwork:2,

        inputs
        {
            item 6 [Base.Plank],
            item 10 [Base.Nails],
            item 2 [Base.Screws],
            item 1 tags[Hammer] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
            item 1 Base.91geoMetroWindshieldArmor,
        }
    }

    craftRecipe 91geoMetro.MakeFrontWindowWoodenArmor
    {
        timedAction = Making,
        time        = 200,
        tags = AnySurfaceCraft;Carpentry,
        category = Armoring,
        xpAward = Woodwork:5,
        SkillRequired = Woodwork:2,

        inputs
        {
            item 3 [Base.Plank],
            item 6 [Base.Nails],
            item 2 [Base.Screws],
            item 1 tags[Hammer] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
            item 1 Base.91geoMetroFrontWindowArmor,
        }
    }

    craftRecipe 91geoMetro.MakeRearWindowWoodenArmor
    {
        timedAction = Making,
        time        = 200,
        tags = AnySurfaceCraft;Carpentry,
        category = Armoring,
        xpAward = Woodwork:5,
        SkillRequired = Woodwork:2,

        inputs
        {
            item 3 [Base.Plank],
            item 6 [Base.Nails],
            item 2 [Base.Screws],
            item 1 tags[Hammer] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
            item 1 Base.91geoMetroRearWindowArmor,
        }
    }

    craftRecipe 91geoMetro.MakeRearWindshieldWoodenArmor
    {
        timedAction = Making,
        time        = 200,
        tags = AnySurfaceCraft;Carpentry,
        category = Armoring,
        xpAward = Woodwork:5,
        SkillRequired = Woodwork:2,

        inputs
        {
            item 4 [Base.Plank],
            item 10 [Base.Nails],
            item 4 [Base.Screws],
            item 1 tags[Hammer] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
            item 1 Base.91geoMetroWindshieldRearArmor,
        }
    }

    craftRecipe 91geoMetro.MakeReinforcedBumper
    {
        timedAction = Making,
        time        = 200,
        tags = AnySurfaceCraft;Carpentry,
        category = Armoring,
        xpAward = Woodwork:10,
        SkillRequired = Woodwork:2,

        inputs
        {
            item 5 [Base.Plank],
            item 10 [Base.Nails],
            item 2 [Base.MetalPipe],
            item 4 [Base.Screws],
            item 2 [Base.Belt2],
            item 1 [Base.91geoMetroBumperFront0],
            item 1 tags[Hammer] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
            item 1 Base.91geoMetroReinforcedBumperFront1,
        }
    }

    craftRecipe 91geoMetro.MakeWoodenRoofrack
	{
        timedAction = Making,
        time        = 200,
        tags = AnySurfaceCraft;Carpentry,
        category = Mechanical,
        xpAward = Woodwork:5,
        SkillRequired = Woodwork:2,
        NeedToBeLearn = True,

        inputs
        {
            item 4 [Base.Plank],
            item 8 [Base.Nails],
            item 1 [Base.DuctTape],
            item 2 [Base.Garbagebag],
            item 4 [Base.Screws],
            item 1 tags[Hammer] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
            item 1 Base.91geoMetroRoofrack0,
        }
	}

    craftRecipe 91geoMetro.MakeMetalRoofrack
	{
        timedAction = Welding,
        time = 200,
        Tags = InHandCraft;Welding,
        category = Mechanical,
        xpAward = MetalWelding:20,
        SkillRequired = MetalWelding:5,
        NeedToBeLearn = True,

        inputs
        {
            item 3 [Base.SheetMetal],
            item 4 [Base.MetalPipe],
            item 2 [Base.Screws],
            item 1 [Base.Tarp],
			item 7 [Base.BlowTorch],
            item 1 tags[WeldingMask] mode:keep,
        }
        outputs
        {
            item 1 Base.91geoMetroRoofrack1,
        }
	}
}