module Base
{
	model BA_Weapon_Kasumizawa_Miyu
	{
		mesh = weapons/firearm/Kasumizawa_Miyu,
		texture = weapons/firearm/BA_Weapon_Kasumizawa_Miyu,

		attachment muzzle
		{
			offset = 0.0000 0.4934 0.0409,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Hanekawa_Hasumi
	{
		mesh = weapons/firearm/Hanekawa_Hasumi,
		texture = weapons/firearm/BA_Weapon_Hanekawa_Hasumi,

		attachment muzzle
		{
			offset = 0.0000 0.5706 0.0508,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kakudate_Karin
	{
		mesh = weapons/firearm/Kakudate_Karin,
		texture = weapons/firearm/BA_Weapon_Kakudate_Karin,

		attachment muzzle
		{
			offset = 0.0000 0.7434 0.0667,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kosaka_Wakamo
	{
		mesh = weapons/firearm/Kosaka_Wakamo,
		texture = weapons/firearm/BA_Weapon_Kosaka_Wakamo,

		attachment muzzle
		{
			offset = 0.0000 0.5495 0.0437,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kozeki_Ui
	{
		mesh = weapons/firearm/Kozeki_Ui,
		texture = weapons/firearm/BA_Weapon_Kozeki_Ui,

		attachment muzzle
		{
			offset = 0.0000 0.4747 0.0380,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kurodate_Haruna
	{
		mesh = weapons/firearm/Kurodate_Haruna,
		texture = weapons/firearm/BA_Weapon_Kurodate_Haruna,

		attachment muzzle
		{
			offset = 0.0000 0.5626 0.0331,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Nemugaki_Fubuki
	{
		mesh = weapons/firearm/Nemugaki_Fubuki,
		texture = weapons/firearm/BA_Weapon_Nemugaki_Fubuki,

		attachment muzzle
		{
			offset = 0.0000 0.4501 0.0528,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Rikuhachima_Aru
	{
		mesh = weapons/firearm/Rikuhachima_Aru,
		texture = weapons/firearm/BA_Weapon_Rikuhachima_Aru,

		attachment muzzle
		{
			offset = 0.0000 0.5347 0.0306,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Saiba_Midori
	{
		mesh = weapons/firearm/Saiba_Midori,
		texture = weapons/firearm/BA_Weapon_Saiba_Midori,

		attachment muzzle
		{
			offset = 0.0000 0.4033 0.0479,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Sashiro_Tomoe
	{
		mesh = weapons/firearm/Sashiro_Tomoe,
		texture = weapons/firearm/BA_Weapon_Sashiro_Tomoe,

		attachment muzzle
		{
			offset = 0.0000 0.5084 0.0438,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shiromi_Iori
	{
		mesh = weapons/firearm/Shiromi_Iori,
		texture = weapons/firearm/BA_Weapon_Shiromi_Iori,

		attachment muzzle
		{
			offset = 0.0000 0.4879 0.0438,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shizuyama_Mashiro
	{
		mesh = weapons/firearm/Shizuyama_Mashiro,
		texture = weapons/firearm/BA_Weapon_Shizuyama_Mashiro,

		attachment muzzle
		{
			offset = 0.0000 0.9380 0.0389,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Sunohara_Shun
	{
		mesh = weapons/firearm/Sunohara_Shun,
		texture = weapons/firearm/BA_Weapon_Sunohara_Shun,

		attachment muzzle
		{
			offset = 0.0000 0.5273 0.0307,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Tsuchinaga_Hiyori
	{
		mesh = weapons/firearm/Tsuchinaga_Hiyori,
		texture = weapons/firearm/BA_Weapon_Tsuchinaga_Hiyori,

		attachment muzzle
		{
			offset = 0.0000 0.7754 0.0660,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shimoe_Koharu
	{
		mesh = weapons/firearm/Shimoe_Koharu,
		texture = weapons/firearm/BA_Weapon_Shimoe_Koharu,

		attachment muzzle
		{
			offset = 0.0000 0.5824 0.0627,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Hanuma_Makoto
	{
		mesh = weapons/firearm/Hanuma_Makoto,
		texture = weapons/firearm/BA_Weapon_Hanuma_Makoto,

		attachment muzzle
		{
			offset = 0.0000 0.3532 0.0331,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kadenokouji_Yukari
	{
		mesh = weapons/firearm/Kadenokouji_Yukari,
		texture = weapons/firearm/BA_Weapon_Kadenokouji_Yukari,

		attachment muzzle
		{
			offset = 0.0000 0.5134 0.0495,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Fuwa_Renge
	{
		mesh = weapons/firearm/Fuwa_Renge,
		texture = weapons/firearm/BA_Weapon_Fuwa_Renge,

		attachment muzzle
		{
			offset = 0.0000 0.5134 0.0511,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kiryuu_Kikyou
	{
		mesh = weapons/firearm/Fuwa_Renge,
		texture = weapons/firearm/BA_Weapon_Kiryuu_Kikyou,

		attachment muzzle
		{
			offset = 0.0000 0.5179 0.0511,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Otogi
	{
		mesh = weapons/firearm/Otogi,
		texture = weapons/firearm/BA_Weapon_Otogi,

		attachment muzzle
		{
			offset = 0.0000 0.5549 0.0330,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Goryou_Nagusa
	{
		mesh = weapons/firearm/Goryou_Nagusa,
		texture = weapons/firearm/BA_Weapon_Goryou_Nagusa,

		attachment muzzle
		{
			offset = 0.0000 0.5179 0.0511,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shirao_Eri
	{
		mesh = weapons/firearm/Shirao_Eri,
		texture = weapons/firearm/BA_Weapon_Shirao_Eri,

		attachment muzzle
		{
			offset = 0.0000 0.5179 0.0511,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
