module BAWeapon
{
	imports
	{
		Base
	}
	
	item BA_308AmmoBox
    {
        CanStack	        = FALSE,
        Weight		        = 1,
        ItemType            = base:normal,
        DisplayName	        = BA_308AmmoBox,
	    DisplayCategory	    = Ammo,
        Icon		        = BA_308AmmoBox,
        MaxAmmo 	        = 100,
        AmmoType 	        = base:bullets_308,
        StaticModel 	    = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
	    GunType		        = BAWeapon.Kurosaki_Koyuki,
		Tags                = base:hasmetal;base:riflemagazine,
    }
	item BA_308Caisson
    {
        CanStack	        = FALSE,
        Weight		        = 2,
        ItemType            = base:normal,
        DisplayName	        = BA_308Caisson,
	    DisplayCategory	    = Ammo,
        Icon		        = BA_308Caisson,
        MaxAmmo 	        = 500,
        AmmoType 	        = base:bullets_308,
        StaticModel 	    = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
	    GunType		        = BAWeapon.Izayoi_Nonomi,
		Tags                = base:hasmetal;base:riflemagazine,
    }
	item Sorai_Saki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Sorai_Saki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Sorai_Saki,
		WeaponSprite                    = BA_Weapon_Sorai_Saki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 69,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.8,
		MinDamage                       = 2.4,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 7,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.925,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.5,
		CyclicRateMultiplier            = 0.6,
		AimingTime                      = 35,
		ReloadTime                      = 35,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 9.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.M14Clip,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 20,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 22,
		StopPower                       = 15,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 65,
		SoundRadius                     = 95,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Asahina_Pina
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Asahina_Pina,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Asahina_Pina,
		WeaponSprite                    = BA_Weapon_Asahina_Pina,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 65,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.4,
		MinDamage                       = 1.4,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.925,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.4,
		CyclicRateMultiplier            = 0.6,
		AimingTime                      = 25,
		ReloadTime                      = 35,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 11.8,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308AmmoBox,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 100,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 7,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 16,
		StopPower                       = 9,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Izayoi_Nonomi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Izayoi_Nonomi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Izayoi_Nonomi,
		WeaponSprite                    = BA_Weapon_Izayoi_Nonomi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 500,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 65,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.8,
		MinDamage                       = 1.5,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.885,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.02,
		CyclicRateMultiplier            = 3.0,
		AimingTime                      = 25,
		ReloadTime                      = 100,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 26,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308Caisson,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 500,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.8,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 20,
		StopPower                       = 12,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 65,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Konuri_Maki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Konuri_Maki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Konuri_Maki,
		WeaponSprite                    = BA_Weapon_Konuri_Maki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 80,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 3.6,
		MinDamage                       = 2.4,
		CriticalChance                  = 45,
		CritDmgMultiplier               = 10,
		AimingPerkCritModifier          = 10,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 7,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.955,
		AimingPerkMinAngleModifier      = 0.005,
		JamGunChance                    = 0.1,
		CyclicRateMultiplier            = 0.6,
		AimingTime                      = 35,
		ReloadTime                      = 35,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 10.9,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308AmmoBox,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 100,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.4,
		KnockdownMod                    = 14,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 26,
		StopPower                       = 14,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 110,
		SoundRadius                     = 110,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Kurosaki_Koyuki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kurosaki_Koyuki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kurosaki_Koyuki,
		WeaponSprite                    = BA_Weapon_Kurosaki_Koyuki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 67,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.6,
		MinDamage                       = 1.7,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.935,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.5,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 25,
		ReloadTime                      = 40,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 10.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308AmmoBox,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 100,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 20,
		StopPower                       = 14,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 60,
		SoundRadius                     = 85,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Kyouyama_Kazusa
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kyouyama_Kazusa,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kyouyama_Kazusa,
		WeaponSprite                    = BA_Weapon_Kyouyama_Kazusa,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 66,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.6,
		MinDamage                       = 1.5,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.915,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.2,
		CyclicRateMultiplier            = 0.6,
		AimingTime                      = 25,
		ReloadTime                      = 35,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 10.4,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308AmmoBox,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 100,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.8,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 60,
		SoundRadius                     = 90,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Shishidou_Izumi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shishidou_Izumi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shishidou_Izumi,
		WeaponSprite                    = BA_Weapon_Shishidou_Izumi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 63,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.5,
		MinDamage                       = 1.8,
		CriticalChance                  = 38,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.945,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 2.0,
		AimingTime                      = 25,
		ReloadTime                      = 45,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 11.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308AmmoBox,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 100,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.9,
		KnockdownMod                    = 9,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 18,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 60,
		SoundRadius                     = 90,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Toyomi_Kotori
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Toyomi_Kotori,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Toyomi_Kotori,
		WeaponSprite                    = BA_Weapon_Toyomi_Kotori,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 450,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 68,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.4,
		MinDamage                       = 2.0,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 12,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 7,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.895,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.02,
		CyclicRateMultiplier            = 3.0,
		AimingTime                      = 25,
		ReloadTime                      = 100,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 26,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308Caisson,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 500,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 7,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 70,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Sorasaki_Hina
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Sorasaki_Hina,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Sorasaki_Hina,
		WeaponSprite                    = BA_Weapon_Sorasaki_Hina,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 70,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.8,
		MinDamage                       = 2.4,
		CriticalChance                  = 40,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 12,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.935,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.5,
		AimingTime                      = 30,
		ReloadTime                      = 35,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 11.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308AmmoBox,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 100,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 20,
		StopPower                       = 15,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 70,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Asagi_Mutsuki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Asagi_Mutsuki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Asagi_Mutsuki,
		WeaponSprite                    = BA_Weapon_Asagi_Mutsuki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 66,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.8,
		MinDamage                       = 1.5,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.935,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 30,
		ReloadTime                      = 45,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 9.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_308AmmoBox,
		AmmoType 		                = base:bullets_308,
		AmmoBox 		                = 308Box,
		MaxAmmo                         = 100,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.8,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 12,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 95,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
}