module Base
{
	model BA_Weapon_Sorai_Saki
	{
		mesh = weapons/firearm/Sorai_Saki,
		texture = weapons/firearm/BA_Weapon_Sorai_Saki,

		attachment muzzle
		{
			offset = 0.0000 0.4211 0.0344,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Asahina_Pina
	{
		mesh = weapons/firearm/Asahina_Pina,
		texture = weapons/firearm/BA_Weapon_Asahina_Pina,

		attachment muzzle
		{
			offset = 0.0000 0.4211 0.0574,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0961 0.0000 -0.0000,
			rotate = -0.0000 0.0000 -180.0000,
		}
	}
	model BA_Weapon_Izayoi_Nonomi
	{
		mesh = weapons/firearm/Izayoi_Nonomi,
		texture = weapons/firearm/BA_Weapon_Izayoi_Nonomi,

		attachment muzzle
		{
			offset = 0.0000 0.5952 -0.1011,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.1257 0.0000 -0.0000,
			rotate = -0.0000 0.0000 -180.0000,
		}
	}
	model BA_Weapon_Konuri_Maki
	{
		mesh = weapons/firearm/Konuri_Maki,
		texture = weapons/firearm/BA_Weapon_Konuri_Maki,

		attachment muzzle
		{
			offset = 0.0000 0.4858 0.0404,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kurosaki_Koyuki
	{
		mesh = weapons/firearm/Kurosaki_Koyuki,
		texture = weapons/firearm/BA_Weapon_Kurosaki_Koyuki,

		attachment muzzle
		{
			offset = 0.0000 0.4883 0.0355,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.1167 0.0000 -0.0000,
			rotate = -0.0000 0.0000 -180.0000,
		}
	}
	model BA_Weapon_Kyouyama_Kazusa
	{
		mesh = weapons/firearm/Kyouyama_Kazusa,
		texture = weapons/firearm/BA_Weapon_Kyouyama_Kazusa,

		attachment muzzle
		{
			offset = 0.0000 0.5557 0.0465,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0945 0.0000 -0.0000,
			rotate = -0.0000 0.0000 -180.0000,
		}
	}
	model BA_Weapon_Shishidou_Izumi
	{
		mesh = weapons/firearm/Shishidou_Izumi,
		texture = weapons/firearm/BA_Weapon_Shishidou_Izumi,

		attachment muzzle
		{
			offset = 0.0000 0.4070 0.0284,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Toyomi_Kotori
	{
		mesh = weapons/firearm/Toyomi_Kotori,
		texture = weapons/firearm/BA_Weapon_Toyomi_Kotori,

		attachment muzzle
		{
			offset = 0.0000 0.5434 -0.0850,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.1056 0.0000 -0.0000,
			rotate = -0.0000 0.0000 -180.0000,
		}
	}
	model BA_Weapon_Sorasaki_Hina
	{
		mesh = weapons/firearm/Sorasaki_Hina,
		texture = weapons/firearm/BA_Weapon_Sorasaki_Hina,

		attachment muzzle
		{
			offset = 0.0000 0.4819 0.0302,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Asagi_Mutsuki
	{
		mesh = weapons/firearm/Asagi_Mutsuki,
		texture = weapons/firearm/BA_Weapon_Asagi_Mutsuki,

		attachment muzzle
		{
			offset = 0.0000 0.3989 0.0409,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
