module Base	{
	item BA_30Clip223
    {
        CanStack	    = FALSE,
        Weight		    = 0.1,
        Type		    = Normal,
        DisplayName	    = BA_30Clip223,
	    DisplayCategory	= GunMag,
        Icon		    = BA_30Clip223,
        MaxAmmo 	    = 30,
        AmmoType 	    = Base.223Bullets,
        StaticModel 	= GunMagazine,
	    GunType		    = Base.BA_Weapon_Asuma_Toki,
    }
	
	item BA_Weapon_Asuma_Toki
	{
		DisplayCategory 		        = Weapon,
		DisplayName 		            = BA_Weapon_Asuma_Toki,
		Type 		                    = Weapon,
		SubCategory 		            = Firearm,
		Icon 		                    = BA_Weapon_Asuma_Toki,
		WeaponSprite 		            = BA_Weapon_Asuma_Toki,
		Ranged 		                    = TRUE,
		IsAimedFirearm 		            = TRUE,
		WeaponReloadType 		        = boltaction,  /* 重新装填方式 */
		FireMode 		                = BAAuto_5,
		FireModePossibilities 		    = BAAuto_5/BASingle,
		AttachmentType 		            = Rifle,       /* 物品携带方式 */
		UseEndurance 		            = FALSE,
		TwoHandWeapon 		            = TRUE,
		RequiresEquippedBothHands 		= TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax 		            = 10,          /* 耐久 */
		ConditionLowerChanceOneIn 		= 140,         /* 耐久降低可能性1/n */
		MaxRange 		                = 25,
		MinRange 		                = 0.65,
		AimingPerkRangeModifier 		= 3,           /* 随瞄准等级增长范围 */
		MinDamage 		                = 1.7,
		MaxDamage 		                = 2.2,
		CriticalChance 		            = 30,          /* 爆率 */
		CritDmgMultiplier 		        = 8,           /* 暴击伤害增长率 */
		AimingPerkCritModifier 		    = 14,          /* 随瞄准等级增长爆率 */
		HitChance 		                = 25,          /* 命中率 */
		AimingPerkHitChanceModifier 	= 7.5,         /* 随瞄准等级增长命中率 */
		ToHitModifier 		            = 1.5,         /* 命中修正率 */
		MinAngle 		                = 0.895,
		AimingPerkMinAngleModifier 		= 0.015,       /* 随瞄准等级增长射击角度 */
		MultipleHitConditionAffected 	= TRUE,        /* 耐久随维护等级改变 */
		JamGunChance 		            = 0.05,        /* 卡壳率 */
		AimingTime 		                = 18,          /* 瞄准时间 */
		ReloadTime 		                = 25,          /* 上弹时间 */
		RecoilDelay 		            = 0,           /* 反冲 */
		SwingTime 		                = 2,
		MinimumSwingTime 		        = 0.5,
		SwingAmountBeforeImpact 		= 0,
		Weight 		                    = 4.6,
		/* ============ 子弹数据 ============= */
		MagazineType                    = Base.BA_30Clip223,
		AmmoType 		                = Base.223Bullets,
		AmmoBox 		                = 223Box,
		MaxAmmo 		                = 45,
		ProjectileCount 		        = 1,           /* 弹丸数量(决定伤害) */
		MaxHitCount 		            = 2,           /* 最大命中数量 */
		ShareDamage 		            = FALSE,       /* 枪械为否 */
		SplatSize 		                = 3,           /* ？ */
		SplatNumber 		            = 5,           /* ？ */
		SplatBloodOnNoDeath 		    = TRUE,        /* ？ */
		PushBackMod 		            = 0.6,         /* 击退距离？ */
		PiercingBullets 		        = TRUE,        /* 是否击穿 */
		KnockBackOnNoDeath 		        = TRUE,
		KnockdownMod 		            = 6,
		DoorDamage 		                = 18,
		StopPower 		                = 10,          /* 停止力 */
		/* ============ 枪械调用声音 ============= */
		RunAnim 		                = Run_Weapon2,
		IdleAnim 		                = Idle_Weapon2,
		SwingAnim 		                = Rifle,
		MetalValue 		                = 45,
		SoundVolume 		            = 40,          /* 音量 */
		SoundRadius 		            = 85,          /* 声音半径 */
		SoundGain 		                = 2,           /* 声音增益 */
		NPCSoundBoost 		            = 1.5,
		BringToBearSound 		        = MSR700BringToBear,
		SwingSound 		                = MSR700Shoot,              /* 改 */
		HitSound 		                = BulletHitBody,
		ClickSound 		                = MSR700Jam,
		BreakSound 		                = MSR700Break,
		EquipSound 		                = MSR700Equip,              /* 改 */
		UnequipSound 		            = MSR700UnEquip,            /* 改 */
		ImpactSound 		            = null,
		InsertAmmoSound 		        = MSR700InsertAmmoStart,    /* 改 */
		InsertAmmoStopSound             = MSR700InsertAmmoStop,
		EjectAmmoSound 		            = MSR700EjectAmmoStart,     /* 改 */
		EjectAmmoStopSound              = MSR700EjectAmmoStop,
		ShellFallSound 		            = MSR700CartridgeFall,
		RackSound 		                = MSR700Rack,               /* 改 */
	}
	
	item BA_Weapon_Kuromi_Serika
	{
		DisplayCategory 		        = Weapon,
		DisplayName 		            = BA_Weapon_Kuromi_Serika,
		Type 		                    = Weapon,
		SubCategory 		            = Firearm,
		Icon 		                    = BA_Weapon_Kuromi_Serika,
		WeaponSprite 		            = BA_Weapon_Kuromi_Serika,
		Ranged 		                    = TRUE,
		IsAimedFirearm 		            = TRUE,
		WeaponReloadType                = boltaction,       /* 重新装填方式 */
		FireMode 		                = BAAuto_5,
		FireModePossibilities 		    = BAAuto_5/BASingle,
		AttachmentType 		            = Rifle,            /* 物品携带方式 */
		UseEndurance 		            = FALSE,
		TwoHandWeapon 		            = TRUE,
		RequiresEquippedBothHands 		= TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax 		            = 10,               /* 耐久 */
		ConditionLowerChanceOneIn 		= 160,              /* 耐久降低可能性1/n */
		MaxRange 		                = 32,
		MinRange 		                = 0.67,
		AimingPerkRangeModifier 		= 3.2,              /* 随瞄准等级增长范围 */
		MinDamage 		                = 1.5,
		MaxDamage 		                = 2.0,
		CriticalChance 		            = 30,               /* 爆率 */
		CritDmgMultiplier 		        = 8,                /* 暴击伤害增长率 */
		AimingPerkCritModifier 		    = 14,               /* 随瞄准等级增长爆率 */
		HitChance 		                = 35,               /* 命中率 */
		AimingPerkHitChanceModifier     = 7.5,              /* 随瞄准等级增长命中率 */
		ToHitModifier 		            = 1.5,              /* 命中修正率 */
		MinAngle 		                = 0.905,
		AimingPerkMinAngleModifier 		= 0.01,             /* 随瞄准等级增长射击角度 */
		MultipleHitConditionAffected 	= TRUE,             /* 耐久随维护等级改变 */
		JamGunChance 		            = 0.05,             /* 卡壳率 */
		AimingTime 		                = 20,               /* 瞄准时间 */
		ReloadTime 		                = 25,               /* 上弹时间 */
		RecoilDelay 		            = 0,                /* 反冲 */
		SwingTime 		                = 2,
		MinimumSwingTime 		        = 0.5,
		SwingAmountBeforeImpact 		= 0,
		Weight 		                    = 4.2,
		/* ============ 子弹数据 ============= */
		MagazineType                    = Base.BA_30Clip223,
		AmmoType 		                = Base.223Bullets,
		AmmoBox 		                = 223Box,
		MaxAmmo 		                = 30,
		ProjectileCount 		        = 1,                /* 弹丸数量(决定伤害) */
		MaxHitCount 		            = 2,                /* 最大命中数量 */
		ShareDamage 		            = FALSE,            /* 枪械为否 */
		SplatSize 		                = 3,                /* ？ */
		SplatNumber 		            = 5,                /* ？ */
		SplatBloodOnNoDeath 		    = TRUE,             /* ？ */
		PushBackMod 		            = 0.6,              /* 击退距离？ */
		PiercingBullets 		        = TRUE,             /* 是否击穿 */
		KnockBackOnNoDeath 		        = TRUE,
		KnockdownMod 		            = 6,
		DoorDamage 		                = 12,
		StopPower 		                = 5,                /* 停止力 */
		/* ============ 枪械调用声音 ============= */
		RunAnim 		                = Run_Weapon2,
		IdleAnim 		                = Idle_Weapon2,
		SwingAnim 		                = Rifle,
		MetalValue 		                = 45,
		SoundVolume 		            = 35,               /* 音量 */
		SoundRadius 		            = 80,               /* 声音半径 */
		SoundGain 		                = 2,                /* 声音增益 */
		NPCSoundBoost 		            = 1.5,
		BringToBearSound 		        = MSR700BringToBear,
		SwingSound 		                = MSR700Shoot,              /* 改 */
		HitSound 		                = BulletHitBody,
		ClickSound 		                = MSR700Jam,
		BreakSound 		                = MSR700Break,
		EquipSound 		                = MSR700Equip,              /* 改 */
		UnequipSound 		            = MSR700UnEquip,            /* 改 */
		ImpactSound 		            = null,
		InsertAmmoSound 		        = MSR700InsertAmmoStart,    /* 改 */
		InsertAmmoStopSound             = MSR700InsertAmmoStop,
		EjectAmmoSound 		            = MSR700EjectAmmoStart,     /* 改 */
		EjectAmmoStopSound              = MSR700EjectAmmoStop,
		ShellFallSound 		            = MSR700CartridgeFall,
		RackSound 		                = MSR700Rack,               /* 改 */
	}
	
	item BA_Weapon_Sunohara_Kokona
	{
		DisplayCategory 		        = Weapon,
		DisplayName 		            = BA_Weapon_Sunohara_Kokona,
		Type 		                    = Weapon,
		SubCategory 		            = Firearm,
		Icon 		                    = BA_Weapon_Sunohara_Kokona,
		WeaponSprite 		            = BA_Weapon_Sunohara_Kokona,
		Ranged 		                    = TRUE,
		IsAimedFirearm 		            = TRUE,
		WeaponReloadType                = boltaction,       /* 重新装填方式 */
		FireMode 		                = BAAuto_6,
		FireModePossibilities 		    = BAAuto_6/BASingle,
		AttachmentType 		            = Rifle,            /* 物品携带方式 */
		UseEndurance 		            = FALSE,
		TwoHandWeapon 		            = TRUE,
		RequiresEquippedBothHands 		= TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax 		            = 10,               /* 耐久 */
		ConditionLowerChanceOneIn 		= 180,              /* 耐久降低可能性1/n */
		MaxRange 		                = 22,
		MinRange 		                = 0.65,
		AimingPerkRangeModifier 		= 3.2,              /* 随瞄准等级增长范围 */
		MinDamage 		                = 1.4,
		MaxDamage 		                = 2.2,
		CriticalChance 		            = 35,               /* 爆率 */
		CritDmgMultiplier 		        = 10,               /* 暴击伤害增长率 */
		AimingPerkCritModifier 		    = 14,               /* 随瞄准等级增长爆率 */
		HitChance 		                = 30,               /* 命中率 */
		AimingPerkHitChanceModifier     = 9,                /* 随瞄准等级增长命中率 */
		ToHitModifier 		            = 1.5,              /* 命中修正率 */
		MinAngle 		                = 0.875,
		AimingPerkMinAngleModifier 		= 0.015,            /* 随瞄准等级增长射击角度 */
		MultipleHitConditionAffected 	= TRUE,             /* 耐久随维护等级改变 */
		JamGunChance 		            = 0.05,             /* 卡壳率 */
		AimingTime 		                = 20,               /* 瞄准时间 */
		ReloadTime 		                = 30,               /* 上弹时间 */
		RecoilDelay 		            = 0,                /* 反冲 */
		SwingTime 		                = 2,
		MinimumSwingTime 		        = 0.5,
		SwingAmountBeforeImpact 		= 0,
		Weight 		                    = 3.5,
		/* ============ 子弹数据 ============= */
		MagazineType                    = Base.BA_30Clip223,
		AmmoType 		                = Base.223Bullets,
		AmmoBox 		                = 223Box,
		MaxAmmo 		                = 30,
		ProjectileCount 		        = 1,                /* 弹丸数量(决定伤害) */
		MaxHitCount 		            = 2,                /* 最大命中数量 */
		ShareDamage 		            = FALSE,            /* 枪械为否 */
		SplatSize 		                = 3,                /* ？ */
		SplatNumber 		            = 5,                /* ？ */
		SplatBloodOnNoDeath 		    = TRUE,             /* ？ */
		PushBackMod 		            = 0.5,              /* 击退距离？ */
		PiercingBullets 		        = TRUE,             /* 是否击穿 */
		KnockBackOnNoDeath 		        = TRUE,
		KnockdownMod 		            = 5,
		DoorDamage 		                = 12,
		StopPower 		                = 4,                /* 停止力 */
		/* ============ 枪械调用声音 ============= */
		RunAnim 		                = Run_Weapon2,
		IdleAnim 		                = Idle_Weapon2,
		SwingAnim 		                = Rifle,
		MetalValue 		                = 45,
		SoundVolume 		            = 30,               /* 音量 */
		SoundRadius 		            = 70,               /* 声音半径 */
		SoundGain 		                = 2,                /* 声音增益 */
		NPCSoundBoost 		            = 1.5,
		BringToBearSound 		        = MSR700BringToBear,
		SwingSound 		                = MSR700Shoot,              /* 改 */
		HitSound 		                = BulletHitBody,
		ClickSound 		                = MSR700Jam,
		BreakSound 		                = MSR700Break,
		EquipSound 		                = MSR700Equip,              /* 改 */
		UnequipSound 		            = MSR700UnEquip,            /* 改 */
		ImpactSound 		            = null,
		InsertAmmoSound 		        = MSR700InsertAmmoStart,    /* 改 */
		InsertAmmoStopSound             = MSR700InsertAmmoStop,
		EjectAmmoSound 		            = MSR700EjectAmmoStart,     /* 改 */
		EjectAmmoStopSound              = MSR700EjectAmmoStop,
		ShellFallSound 		            = MSR700CartridgeFall,
		RackSound 		                = MSR700Rack,               /* 改 */
	}
	
	item BA_Weapon_Akashi_Junko
	{
		DisplayCategory 		        = Weapon,
		DisplayName 		            = BA_Weapon_Akashi_Junko,
		Type 		                    = Weapon,
		SubCategory 		            = Firearm,
		Icon 		                    = BA_Weapon_Akashi_Junko,
		WeaponSprite 		            = BA_Weapon_Akashi_Junko,
		Ranged 		                    = TRUE,
		IsAimedFirearm 		            = TRUE,
		WeaponReloadType                = boltaction,       /* 重新装填方式 */
		FireMode 		                = BAAuto_5,
		FireModePossibilities 		    = BAAuto_5/BASingle,
		AttachmentType 		            = Rifle,            /* 物品携带方式 */
		UseEndurance 		            = FALSE,
		TwoHandWeapon 		            = TRUE,
		RequiresEquippedBothHands 		= TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax 		            = 10,               /* 耐久 */
		ConditionLowerChanceOneIn 		= 110,              /* 耐久降低可能性1/n */
		MaxRange 		                = 24,
		MinRange 		                = 0.67,
		AimingPerkRangeModifier 		= 3.0,              /* 随瞄准等级增长范围 */
		MinDamage 		                = 1.4,
		MaxDamage 		                = 2,
		CriticalChance 		            = 30,               /* 爆率 */
		CritDmgMultiplier 		        = 8,                /* 暴击伤害增长率 */
		AimingPerkCritModifier 		    = 16,               /* 随瞄准等级增长爆率 */
		HitChance 		                = 25,               /* 命中率 */
		AimingPerkHitChanceModifier     = 8,                /* 随瞄准等级增长命中率 */
		ToHitModifier 		            = 1.5,              /* 命中修正率 */
		MinAngle 		                = 0.905,
		AimingPerkMinAngleModifier 		= 0.015,            /* 随瞄准等级增长射击角度 */
		MultipleHitConditionAffected 	= TRUE,             /* 耐久随维护等级改变 */
		JamGunChance 		            = 0.1,              /* 卡壳率 */
		AimingTime 		                = 20,               /* 瞄准时间 */
		ReloadTime 		                = 20,               /* 上弹时间 */
		RecoilDelay 		            = 0,                /* 反冲 */
		SwingTime 		                = 2,
		MinimumSwingTime 		        = 0.5,
		SwingAmountBeforeImpact 		= 0,
		Weight 		                    = 5.22,
		/* ============ 子弹数据 ============= */
		MagazineType                    = Base.BA_30Clip223,
		AmmoType 		                = Base.223Bullets,
		AmmoBox 		                = 223Box,
		MaxAmmo 		                = 30,
		ProjectileCount 		        = 1,                /* 弹丸数量(决定伤害) */
		MaxHitCount 		            = 2,                /* 最大命中数量 */
		ShareDamage 		            = FALSE,            /* 枪械为否 */
		SplatSize 		                = 3,                /* ？ */
		SplatNumber 		            = 5,                /* ？ */
		SplatBloodOnNoDeath 		    = TRUE,             /* ？ */
		PushBackMod 		            = 0.6,              /* 击退距离？ */
		PiercingBullets 		        = TRUE,             /* 是否击穿 */
		KnockBackOnNoDeath 		        = TRUE,
		KnockdownMod 		            = 6,
		DoorDamage 		                = 15,
		StopPower 		                = 6,                /* 停止力 */
		/* ============ 枪械调用声音 ============= */
		RunAnim 		                = Run_Weapon2,
		IdleAnim 		                = Idle_Weapon2,
		SwingAnim 		                = Rifle,
		MetalValue 		                = 45,
		SoundVolume 		            = 40,               /* 音量 */
		SoundRadius 		            = 80,               /* 声音半径 */
		SoundGain 		                = 2,                /* 声音增益 */
		NPCSoundBoost 		            = 1.5,
		BringToBearSound 		        = MSR700BringToBear,
		SwingSound 		                = MSR700Shoot,              /* 改 */
		HitSound 		                = BulletHitBody,
		ClickSound 		                = MSR700Jam,
		BreakSound 		                = MSR700Break,
		EquipSound 		                = MSR700Equip,              /* 改 */
		UnequipSound 		            = MSR700UnEquip,            /* 改 */
		ImpactSound 		            = null,
		InsertAmmoSound 		        = MSR700InsertAmmoStart,    /* 改 */
		InsertAmmoStopSound             = MSR700InsertAmmoStop,
		EjectAmmoSound 		            = MSR700EjectAmmoStart,     /* 改 */
		EjectAmmoStopSound              = MSR700EjectAmmoStop,
		ShellFallSound 		            = MSR700CartridgeFall,
		RackSound 		                = MSR700Rack,               /* 改 */
	}
	
	item BA_Weapon_Nakamasa_Ichika
	{
		DisplayCategory 		        = Weapon,
		DisplayName 		            = BA_Weapon_Nakamasa_Ichika,
		Type 		                    = Weapon,
		SubCategory 		            = Firearm,
		Icon 		                    = BA_Weapon_Nakamasa_Ichika,
		WeaponSprite 		            = BA_Weapon_Nakamasa_Ichika,
		Ranged 		                    = TRUE,
		IsAimedFirearm 		            = TRUE,
		WeaponReloadType                = boltaction,       /* 重新装填方式 */
		FireMode 		                = BAAuto_4,
		FireModePossibilities 		    = BAAuto_4/BASingle,
		AttachmentType 		            = Rifle,            /* 物品携带方式 */
		UseEndurance 		            = FALSE,
		TwoHandWeapon 		            = TRUE,
		RequiresEquippedBothHands 		= TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax 		            = 10,               /* 耐久 */
		ConditionLowerChanceOneIn 		= 120,              /* 耐久降低可能性1/n */
		MaxRange 		                = 29,
		MinRange 		                = 0.65,
		AimingPerkRangeModifier 		= 3.2,              /* 随瞄准等级增长范围 */
		MinDamage 		                = 1.5,
		MaxDamage 		                = 2.4,
		CriticalChance 		            = 35,               /* 爆率 */
		CritDmgMultiplier 		        = 8,                /* 暴击伤害增长率 */
		AimingPerkCritModifier 		    = 14,               /* 随瞄准等级增长爆率 */
		HitChance 		                = 20,               /* 命中率 */
		AimingPerkHitChanceModifier     = 8,                /* 随瞄准等级增长命中率 */
		ToHitModifier 		            = 1.5,              /* 命中修正率 */
		MinAngle 		                = 0.895,
		AimingPerkMinAngleModifier 		= 0.015,            /* 随瞄准等级增长射击角度 */
		MultipleHitConditionAffected 	= TRUE,             /* 耐久随维护等级改变 */
		JamGunChance 		            = 0.1,              /* 卡壳率 */
		AimingTime 		                = 25,               /* 瞄准时间 */
		ReloadTime 		                = 35,               /* 上弹时间 */
		RecoilDelay 		            = 0,                /* 反冲 */
		SwingTime 		                = 2,
		MinimumSwingTime 		        = 0.5,
		SwingAmountBeforeImpact 		= 0,
		Weight 		                    = 3.7,
		/* ============ 子弹数据 ============= */
		MagazineType                    = Base.BA_30Clip223,
		AmmoType 		                = Base.223Bullets,
		AmmoBox 		                = 223Box,
		MaxAmmo 		                = 30,
		ProjectileCount 		        = 1,                /* 弹丸数量(决定伤害) */
		MaxHitCount 		            = 2,                /* 最大命中数量 */
		ShareDamage 		            = FALSE,            /* 枪械为否 */
		SplatSize 		                = 3,                /* ？ */
		SplatNumber 		            = 5,                /* ？ */
		SplatBloodOnNoDeath 		    = TRUE,             /* ？ */
		PushBackMod 		            = 0.7,              /* 击退距离？ */
		PiercingBullets 		        = TRUE,             /* 是否击穿 */
		KnockBackOnNoDeath 		        = TRUE,
		KnockdownMod 		            = 7,
		DoorDamage 		                = 16,
		StopPower 		                = 7,                /* 停止力 */
		/* ============ 枪械调用声音 ============= */
		RunAnim 		                = Run_Weapon2,
		IdleAnim 		                = Idle_Weapon2,
		SwingAnim 		                = Rifle,
		MetalValue 		                = 45,
		SoundVolume 		            = 45,               /* 音量 */
		SoundRadius 		            = 85,               /* 声音半径 */
		SoundGain 		                = 2,                /* 声音增益 */
		NPCSoundBoost 		            = 1.5,
		BringToBearSound 		        = MSR700BringToBear,
		SwingSound 		                = MSR700Shoot,              /* 改 */
		HitSound 		                = BulletHitBody,
		ClickSound 		                = MSR700Jam,
		BreakSound 		                = MSR700Break,
		EquipSound 		                = MSR700Equip,              /* 改 */
		UnequipSound 		            = MSR700UnEquip,            /* 改 */
		ImpactSound 		            = null,
		InsertAmmoSound 		        = MSR700InsertAmmoStart,    /* 改 */
		InsertAmmoStopSound             = MSR700InsertAmmoStop,
		EjectAmmoSound 		            = MSR700EjectAmmoStart,     /* 改 */
		EjectAmmoStopSound              = MSR700EjectAmmoStop,
		ShellFallSound 		            = MSR700CartridgeFall,
		RackSound 		                = MSR700Rack,               /* 改 */
	}
	
	item BA_Weapon_Yasumori_Minori
	{
		DisplayCategory 		        = Weapon,
		DisplayName 		            = BA_Weapon_Yasumori_Minori,
		Type 		                    = Weapon,
		SubCategory 		            = Firearm,
		Icon 		                    = BA_Weapon_Yasumori_Minori,
		WeaponSprite 		            = BA_Weapon_Yasumori_Minori,
		Ranged 		                    = TRUE,
		IsAimedFirearm 		            = TRUE,
		WeaponReloadType                = boltaction,       /* 重新装填方式 */
		FireMode 		                = BAAuto_6,
		FireModePossibilities 		    = BAAuto_6/BASingle,
		AttachmentType 		            = Rifle,            /* 物品携带方式 */
		UseEndurance 		            = FALSE,
		TwoHandWeapon 		            = TRUE,
		RequiresEquippedBothHands 		= TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax 		            = 10,               /* 耐久 */
		ConditionLowerChanceOneIn 		= 200,              /* 耐久降低可能性1/n */
		MaxRange 		                = 26,
		MinRange 		                = 0.67,
		AimingPerkRangeModifier 		= 3.2,              /* 随瞄准等级增长范围 */
		MinDamage 		                = 1.7,
		MaxDamage 		                = 2.2,
		CriticalChance 		            = 30,               /* 爆率 */
		CritDmgMultiplier 		        = 8,                /* 暴击伤害增长率 */
		AimingPerkCritModifier 		    = 14,               /* 随瞄准等级增长爆率 */
		HitChance 		                = 25,               /* 命中率 */
		AimingPerkHitChanceModifier     = 9,                /* 随瞄准等级增长命中率 */
		ToHitModifier 		            = 1.5,              /* 命中修正率 */
		MinAngle 		                = 0.905,
		AimingPerkMinAngleModifier 		= 0.01,             /* 随瞄准等级增长射击角度 */
		MultipleHitConditionAffected 	= TRUE,             /* 耐久随维护等级改变 */
		JamGunChance 		            = 0.02,             /* 卡壳率 */
		AimingTime 		                = 25,               /* 瞄准时间 */
		ReloadTime 		                = 25,               /* 上弹时间 */
		RecoilDelay 		            = 0,                /* 反冲 */
		SwingTime 		                = 2,
		MinimumSwingTime 		        = 0.5,
		SwingAmountBeforeImpact 		= 0,
		Weight 		                    = 3.6,
		/* ============ 子弹数据 ============= */
		MagazineType                    = Base.BA_30Clip223,
		AmmoType 		                = Base.223Bullets,
		AmmoBox 		                = 223Box,
		MaxAmmo 		                = 30,
		ProjectileCount 		        = 1,                /* 弹丸数量(决定伤害) */
		MaxHitCount 		            = 2,                /* 最大命中数量 */
		ShareDamage 		            = FALSE,            /* 枪械为否 */
		SplatSize 		                = 3,                /* ？ */
		SplatNumber 		            = 5,                /* ？ */
		SplatBloodOnNoDeath 		    = TRUE,             /* ？ */
		PushBackMod 		            = 0.6,              /* 击退距离？ */
		PiercingBullets 		        = TRUE,             /* 是否击穿 */
		KnockBackOnNoDeath 		        = TRUE,
		KnockdownMod 		            = 6,
		DoorDamage 		                = 16,
		StopPower 		                = 6,                /* 停止力 */
		/* ============ 枪械调用声音 ============= */
		RunAnim 		                = Run_Weapon2,
		IdleAnim 		                = Idle_Weapon2,
		SwingAnim 		                = Rifle,
		MetalValue 		                = 45,
		SoundVolume 		            = 40,               /* 音量 */
		SoundRadius 		            = 80,               /* 声音半径 */
		SoundGain 		                = 2,                /* 声音增益 */
		NPCSoundBoost 		            = 1.5,
		BringToBearSound 		        = MSR700BringToBear,
		SwingSound 		                = MSR700Shoot,              /* 改 */
		HitSound 		                = BulletHitBody,
		ClickSound 		                = MSR700Jam,
		BreakSound 		                = MSR700Break,
		EquipSound 		                = MSR700Equip,              /* 改 */
		UnequipSound 		            = MSR700UnEquip,            /* 改 */
		ImpactSound 		            = null,
		InsertAmmoSound 		        = MSR700InsertAmmoStart,    /* 改 */
		InsertAmmoStopSound             = MSR700InsertAmmoStop,
		EjectAmmoSound 		            = MSR700EjectAmmoStart,     /* 改 */
		EjectAmmoStopSound              = MSR700EjectAmmoStop,
		ShellFallSound 		            = MSR700CartridgeFall,
		RackSound 		                = MSR700Rack,               /* 改 */
	}
}