module BAWeapon
{
	imports
	{
		Base
	}
	
	item Kurodate_Haruna
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kurodate_Haruna,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kurodate_Haruna,
		WeaponSprite                    = BA_Weapon_Kurodate_Haruna,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 320,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 86,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.8,
		MinDamage                       = 1.5,
		CriticalChance                  = 40,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 8,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.985,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 40,
		ReloadTime                      = 20,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 9,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.M14Clip,
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 20,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatSize                       = 3,
		SplatNumber                     = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 20,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 60,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Nemugaki_Fubuki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Nemugaki_Fubuki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Nemugaki_Fubuki,
		WeaponSprite                    = BA_Weapon_Nemugaki_Fubuki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 73,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.6,
		MinDamage                       = 1.6,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.955,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 45,
		ReloadTime                      = 20,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.4,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.M14Clip,
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 20,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatSize                       = 3,
		SplatNumber                     = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.8,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 18,
		StopPower                       = 12,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 60,
		SoundRadius                     = 85,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Rikuhachima_Aru
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Rikuhachima_Aru,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Rikuhachima_Aru,
		WeaponSprite                    = BA_Weapon_Rikuhachima_Aru,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 340,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 86,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.8,
		MinDamage                       = 1.6,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.995,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 35,
		ReloadTime                      = 20,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 9,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.M14Clip,
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 20,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatSize                       = 3,
		SplatNumber                     = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 20,
		StopPower                       = 12,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 65,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Saiba_Midori
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Saiba_Midori,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Saiba_Midori,
		WeaponSprite                    = BA_Weapon_Saiba_Midori,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 78,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.6,
		MinDamage                       = 1.4,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 12,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.985,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 40,
		ReloadTime                      = 20,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 5.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.M14Clip,
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 20,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatSize                       = 3,
		SplatNumber                     = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.8,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 16,
		StopPower                       = 12,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 90,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
	
	item Hanuma_Makoto
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Hanuma_Makoto,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Hanuma_Makoto,
		WeaponSprite                    = BA_Weapon_Hanuma_Makoto,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 88,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.8,
		MinDamage                       = 1.6,
		CriticalChance                  = 32,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.975,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.02,
		AimingTime                      = 35,
		ReloadTime                      = 20,
		RecoilDelay                     = 20,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 7,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.M14Clip,
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 20,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatSize                       = 3,
		SplatNumber                     = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 20,
		StopPower                       = 12,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 70,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M14AimRelease,
		SwingSound                      = M14Shoot,
		BreakSound                      = M14Break,
		BringToBearSound                = M14BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M14Equip,
		UnequipSound                    = M14UnEquip,
		ClickSound                      = M14Jam,
		DropSound                       = M14Drop,
		RackSound                       = M14Rack,
		ShellFallSound                  = M14CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M14EjectAmmo,
		EjectAmmoStartSound             = M14EjectAmmoStart,
		EjectAmmoStopSound              = M14EjectAmmoStop,
		InsertAmmoSound                 = M14InsertAmmo,
		InsertAmmoStartSound            = M14InsertAmmoStart,
		InsertAmmoStopSound             = M14InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle02,
	}
}