module BAWeapon
{
	imports
	{
		Base
	}
	
	item BA_40mmGrenade_Buckshot
	{
		DisplayName           = BA_40mmGrenade_Buckshot,
		DisplayCategory       = Ammo,
		ItemType              = base:normal,
		Weight                = 0.4,
		Icon                  = BA_40mmGrenade,
		AlwaysWelcomeGift     = TRUE,
		Count                 = 8,
		MetalValue            = 1,
		Tags                  = base:ammo,
	}
	
	item Hanaoka_Yuzu
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Hanaoka_Yuzu,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Hanaoka_Yuzu,
		WeaponSprite                    = BA_Weapon_Hanaoka_Yuzu,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		TwoHandWeapon                   = FALSE,
		RequiresEquippedBothHands       = FALSE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 3,
		MaxRange                        = 20,
		MinRange                        = 0.67,
		MaxDamage                       = 9.0,
		MinDamage                       = 7.2,
		CriticalChance                  = 70,
		CritDmgMultiplier               = 15,
		AimingPerkCritModifier          = 6,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 6,
		MinAngle                        = 0.86,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 25,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 2,
		Weight                          = 2.1,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:40mmgrenade_buckshot,
		AmmoBox                         = BA_40mmGrenade_BuckshotBox,
		MaxAmmo                         = 1,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 2,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 20,
		KnockdownMod                    = 20,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 50,
		StopPower                       = 50,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 200,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = SawnOffJS2000ShotgunAimRelease,
		SwingSound                      = SawnOffDoubleBarrelShotgunShoot,
		BreakSound                      = SawnOffDoubleBarrelShotgunBreak,
		EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
		ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		ClickSound                      = SawnOffDoubleBarrelShotgunJam,
		DropSound                       = SawnOffDoubleBarrelShotgunDrop,
		InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun_sawed_off,
	}
	
	item Himuro_Sena
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Himuro_Sena,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Himuro_Sena,
		WeaponSprite                    = BA_Weapon_Himuro_Sena,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		TwoHandWeapon                   = FALSE,
		RequiresEquippedBothHands       = FALSE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 3,
		MaxRange                        = 25,
		MinRange                        = 0.67,
		MaxDamage                       = 9.6,
		MinDamage                       = 7.2,
		CriticalChance                  = 70,
		CritDmgMultiplier               = 15,
		AimingPerkCritModifier          = 6,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 7,
		MinAngle                        = 0.88,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 2,
		Weight                          = 2.4,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:40mmgrenade_buckshot,
		AmmoBox                         = BA_40mmGrenade_BuckshotBox,
		MaxAmmo                         = 1,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 2,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 24,
		KnockdownMod                    = 24,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 50,
		StopPower                       = 50,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 200,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = SawnOffJS2000ShotgunAimRelease,
		SwingSound                      = SawnOffDoubleBarrelShotgunShoot,
		BreakSound                      = SawnOffDoubleBarrelShotgunBreak,
		EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
		ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		ClickSound                      = SawnOffDoubleBarrelShotgunJam,
		DropSound                       = SawnOffDoubleBarrelShotgunDrop,
		InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun_sawed_off,
	}
	
	item Mayoi_Shigure
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Mayoi_Shigure,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Mayoi_Shigure,
		WeaponSprite                    = BA_Weapon_Mayoi_Shigure,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 10,
		ConditionLowerChanceOneIn       = 500,
		MaxSightRange                   = 9,
		MinSightRange                   = 3,
		MaxRange                        = 30,
		MinRange                        = 0.67,
		MaxDamage                       = 9.6,
		MinDamage                       = 7.5,
		CriticalChance                  = 70,
		CritDmgMultiplier               = 12,
		AimingPerkCritModifier          = 6,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 6,
		MinAngle                        = 0.91,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 30,
		ReloadTime                      = 30,
		RecoilDelay                     = 20,
		SwingTime                       = 2,
		Weight                          = 6.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:40mmgrenade_buckshot,
		AmmoBox                         = BA_40mmGrenade_BuckshotBox,
		MaxAmmo                         = 6,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 0.6,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 25,
		KnockdownMod                    = 25,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 60,
		StopPower                       = 60,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 200,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = DoubleBarrelShotgunAimRelease,
		SwingSound                      = DoubleBarrelShotgunShoot,
		BreakSound                      = DoubleBarrelShotgunBreak,
		BringToBearSound                = DoubleBarrelShotgunBringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = DoubleBarrelShotgunEquip,
		UnequipSound                    = DoubleBarrelShotgunUnEquip,
		ClickSound                      = DoubleBarrelShotgunJam,
		DropSound                       = DoubleBarrelShotgunDrop,
		ShellFallSound                  = DoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = DoubleBarrelShotgunEjectAmmoStop,
		InsertAmmoSound                 = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = DoubleBarrelShotgunInsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun,
	}
	
	item Waraku_Chise
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Waraku_Chise,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Waraku_Chise,
		WeaponSprite                    = BA_Weapon_Waraku_Chise,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 10,
		ConditionLowerChanceOneIn       = 500,
		MaxSightRange                   = 9,
		MinSightRange                   = 3,
		MaxRange                        = 30,
		MinRange                        = 0.67,
		MaxDamage                       = 9.0,
		MinDamage                       = 7.5,
		CriticalChance                  = 70,
		CritDmgMultiplier               = 12,
		AimingPerkCritModifier          = 6,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 6,
		MinAngle                        = 0.9,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 30,
		ReloadTime                      = 30,
		RecoilDelay                     = 20,
		SwingTime                       = 2,
		Weight                          = 6.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:40mmgrenade_buckshot,
		AmmoBox                         = BA_40mmGrenade_BuckshotBox,
		MaxAmmo                         = 6,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 0.6,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 24,
		KnockdownMod                    = 24,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 60,
		StopPower                       = 60,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 200,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = DoubleBarrelShotgunAimRelease,
		SwingSound                      = DoubleBarrelShotgunShoot,
		BreakSound                      = DoubleBarrelShotgunBreak,
		BringToBearSound                = DoubleBarrelShotgunBringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = DoubleBarrelShotgunEquip,
		UnequipSound                    = DoubleBarrelShotgunUnEquip,
		ClickSound                      = DoubleBarrelShotgunJam,
		DropSound                       = DoubleBarrelShotgunDrop,
		ShellFallSound                  = DoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = DoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = DoubleBarrelShotgunEjectAmmoStop,
		InsertAmmoSound                 = DoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = DoubleBarrelShotgunInsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun,
	}
	
	item Tendou_Aris
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Tendou_Aris,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Tendou_Aris,
		WeaponSprite                    = BA_Weapon_Tendou_Aris,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 500,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 100,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 14,
		MinDamage                       = 10,
		CriticalChance                  = 80,
		CritDmgMultiplier               = 20,
		AimingPerkCritModifier          = 10,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.999,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 40,
		ReloadTime                      = 40,
		RecoilDelay                     = 100,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 30,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:battery,
		AmmoBox                         = BatteryBox,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 40,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0,
		KnockdownMod                    = 0,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 100,
		StopPower                       = 0,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = JS2000ShotgunAimRelease,
		SwingSound                      = JS2000ShotgunShoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
}