	model BA_Weapon_Asuma_Toki
	{
		mesh = weapons/firearm/Asuma_Toki,
		texture = weapons/firearm/BA_Weapon_Asuma_Toki,

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = -180.0000 0.0000 -180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.2844 0.0357,
			rotate = -90.0000 0.0000 0.0000,
		}
	}
	model BA_Weapon_Kuromi_Serika
	{
		mesh = weapons/firearm/Kuromi_Serika,
		texture = weapons/firearm/BA_Weapon_Kuromi_Serika,

		attachment muzzle
		{
			offset = 0.0000 0.4680 0.0476,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Sunaookami_Shiroko
	{
		mesh = weapons/firearm/Sunaookami_Shiroko,
        texture = weapons/firearm/BA_Weapon_Sunaookami_Shiroko,

		attachment muzzle
		{
			offset = 0.0000 0.4680 0.0476,
			rotate = -90.0000 0.0000 0.0000,
		}
        attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}