module Base
{
	model BA_Weapon_Wanibuchi_Akari
	{
		mesh = weapons/firearm/Wanibuchi_Akari,
		texture = weapons/firearm/BA_Weapon_Wanibuchi_Akari,

		attachment muzzle
		{
			offset = 0.0000 0.4434 0.0476,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ajitani_Hifumi
	{
		mesh = weapons/firearm/Ajitani_Hifumi,
		texture = weapons/firearm/BA_Weapon_Ajitani_Hifumi,

		attachment muzzle
		{
			offset = 0.0000 0.3645 0.0312,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ichinose_Asuna
	{
		mesh = weapons/firearm/Ichinose_Asuna,
		texture = weapons/firearm/BA_Weapon_Ichinose_Asuna,

		attachment muzzle
		{
			offset = 0.0000 0.4006 0.0279,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ichinose_Asuna
	{
		mesh = weapons/firearm/Ichinose_Asuna,
		texture = weapons/firearm/BA_Weapon_Ichinose_Asuna,

		attachment muzzle
		{
			offset = 0.0000 0.4006 0.0279,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Asagao_Hanae
	{
		mesh = weapons/firearm/Asagao_Hanae,
		texture = weapons/firearm/BA_Weapon_Asagao_Hanae,

		attachment muzzle
		{
			offset = 0.0000 0.3497 0.0221,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Joumae_Saori
	{
		mesh = weapons/firearm/Joumae_Saori,
		texture = weapons/firearm/BA_Weapon_Joumae_Saori,

		attachment muzzle
		{
			offset = 0.0000 0.4409 0.0402,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kagami_Chihiro
	{
		mesh = weapons/firearm/Kagami_Chihiro,
		texture = weapons/firearm/BA_Weapon_Kagami_Chihiro,

		attachment muzzle
		{
			offset = 0.0000 0.4450 0.0451,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Morizuki_Suzumi
	{
		mesh = weapons/firearm/Morizuki_Suzumi,
		texture = weapons/firearm/BA_Weapon_Morizuki_Suzumi,

		attachment muzzle
		{
			offset = 0.0000 0.4203 0.0336,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shirasu_Azusa
	{
		mesh = weapons/firearm/Shirasu_Azusa,
		texture = weapons/firearm/BA_Weapon_Shirasu_Azusa,

		attachment muzzle
		{
			offset = 0.0000 0.4179 0.0492,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Sumi_Serina
	{
		mesh = weapons/firearm/Sumi_Serina,
		texture = weapons/firearm/BA_Weapon_Sumi_Serina,

		attachment muzzle
		{
			offset = 0.0000 0.3308 0.0426,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Sunaookami_Shiroko
	{
		mesh = weapons/firearm/Sunaookami_Shiroko,
        texture = weapons/firearm/BA_Weapon_Sunaookami_Shiroko,

		attachment muzzle
		{
			offset = 0.0000 0.4680 0.0476,
			rotate = -90.0000 0.0000 0.0000,
		}
        attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Urawa_Hanako
	{
		mesh = weapons/firearm/Urawa_Hanako,
		texture = weapons/firearm/BA_Weapon_Urawa_Hanako,

		attachment muzzle
		{
			offset = 0.0000 0.3259 0.0418,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Utazumi_Sakurako
	{
		mesh = weapons/firearm/Utazumi_Sakurako,
		texture = weapons/firearm/BA_Weapon_Utazumi_Sakurako,

		attachment muzzle
		{
			offset = 0.0000 0.2479 0.0262,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Misaka_Mikoto
	{
		mesh = weapons/firearm/Misaka_Mikoto,
		texture = weapons/firearm/BA_Weapon_Misaka_Mikoto,

		attachment muzzle
		{
			offset = 0.0000 0.2667 0.0352,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Tanga_Ibuki
	{
		mesh = weapons/firearm/Tanga_Ibuki,
		texture = weapons/firearm/BA_Weapon_Tanga_Ibuki,

		attachment muzzle
		{
			offset = 0.0000 0.3192 0.0311,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shichido_Yukino
	{
		mesh = weapons/firearm/Shichido_Yukino,
		texture = weapons/firearm/BA_Weapon_Shichido_Yukino,

		attachment muzzle
		{
			offset = 0.0000 0.3981 0.0484,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Satohama_Umika
	{
		mesh = weapons/firearm/Satohama_Umika,
		texture = weapons/firearm/BA_Weapon_Satohama_Umika,

		attachment muzzle
		{
			offset = 0.0000 0.4434 0.0476,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Yozakura_Kirara
	{
		mesh = weapons/firearm/Yozakura_Kirara,
		texture = weapons/firearm/BA_Weapon_Yozakura_Kirara,

		attachment muzzle
		{
			offset = 0.0000 0.4434 0.0476,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
