module Base
{
	model BA_Weapon_Aomori_Mine
	{
		mesh = weapons/firearm/Aomori_Mine,
		texture = weapons/firearm/BA_Weapon_Aomori_Mine,

		attachment muzzle
		{
			offset = 0.0000 0.4227 0.0639,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Chidori_Michiru
	{
		mesh = weapons/firearm/Chidori_Michiru,
		texture = weapons/firearm/BA_Weapon_Chidori_Michiru,

		attachment muzzle
		{
			offset = 0.0000 0.4712 0.0310,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Chidori_Michiru_A
	{
		mesh = weapons/firearm/Chidori_Michiru_A,
		texture = weapons/firearm/BA_Weapon_Chidori_Michiru,

		attachment muzzle
		{
			offset = 0.0000 0.5320 -0.0093,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Igusa_Haruka
	{
		mesh = weapons/firearm/Igusa_Haruka,
		texture = weapons/firearm/BA_Weapon_Igusa_Haruka,

		attachment muzzle
		{
			offset = 0.0000 0.4761 0.0466,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Izumimoto_Eimi
	{
		mesh = weapons/firearm/Izumimoto_Eimi,
		texture = weapons/firearm/BA_Weapon_Izumimoto_Eimi,

		attachment muzzle
		{
			offset = 0.0000 0.4892 0.0351,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kawawa_Shizuko
	{
		mesh = weapons/firearm/Kawawa_Shizuko,
		texture = weapons/firearm/BA_Weapon_Kawawa_Shizuko,

		attachment muzzle
		{
			offset = 0.0000 0.4703 0.0458,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kenzaki_Tsurugi
	{
		mesh = weapons/firearm/Kenzaki_Tsurugi,
		texture = weapons/firearm/BA_Weapon_Kenzaki_Tsurugi,

		attachment muzzle
		{
			offset = 0.0000 0.3717 0.0598,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Otohana_Sumire
	{
		mesh = weapons/firearm/Otohana_Sumire,
		texture = weapons/firearm/BA_Weapon_Otohana_Sumire,

		attachment muzzle
		{
			offset = 0.0000 0.4744 0.0409,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Takanashi_Hoshino
	{
		mesh = weapons/firearm/Takanashi_Hoshino,
		texture = weapons/firearm/BA_Weapon_Takanashi_Hoshino,

		attachment muzzle
		{
			offset = 0.0000 0.4522 0.0467,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ushimaki_Juri
	{
		mesh = weapons/firearm/Ushimaki_Juri,
		texture = weapons/firearm/BA_Weapon_Ushimaki_Juri,

		attachment muzzle
		{
			offset = 0.0000 0.4834 0.0377,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Uzawa_Reisa
	{
		mesh = weapons/firearm/Uzawa_Reisa,
		texture = weapons/firearm/BA_Weapon_Uzawa_Reisa,

		attachment muzzle
		{
			offset = 0.0000 0.3216 0.0656,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Niko
	{
		mesh = weapons/firearm/Niko,
		texture = weapons/firearm/BA_Weapon_Niko,

		attachment muzzle
		{
			offset = 0.0000 0.4925 0.0434,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Itagaki_Kanoe
	{
		mesh = weapons/firearm/Itagaki_Kanoe,
		texture = weapons/firearm/BA_Weapon_Itagaki_Kanoe,

		attachment muzzle
		{
			offset = 0.0000 0.4892 0.0351,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Utsumi_Aoba
	{
		mesh = weapons/firearm/Utsumi_Aoba,
		texture = weapons/firearm/BA_Weapon_Utsumi_Aoba,

		attachment muzzle
		{
			offset = 0.0000 0.4604 0.0392,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
