module Base
{
	model BA_Weapon_Asuma_Toki
	{
		mesh = weapons/firearm/Asuma_Toki,
		texture = weapons/firearm/BA_Weapon_Asuma_Toki,

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = -180.0000 0.0000 -180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.2844 0.0357,
			rotate = -90.0000 0.0000 0.0000,
		}
	}
	model BA_Weapon_Kuromi_Serika
	{
		mesh = weapons/firearm/Kuromi_Serika,
		texture = weapons/firearm/BA_Weapon_Kuromi_Serika,

		attachment muzzle
		{
			offset = 0.0000 0.4680 0.0476,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Sunohara_Kokona
	{
		mesh = weapons/firearm/Sunohara_Kokona,
		texture = weapons/firearm/BA_Weapon_Sunohara_Kokona,

		attachment muzzle
		{
			offset = 0.0000 0.4261 0.0426,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Akashi_Junko
	{
		mesh = weapons/firearm/Akashi_Junko,
		texture = weapons/firearm/BA_Weapon_Akashi_Junko,

		attachment muzzle
		{
			offset = 0.0000 0.3374 0.0385,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Nakamasa_Ichika
	{
		mesh = weapons/firearm/Nakamasa_Ichika,
		texture = weapons/firearm/BA_Weapon_Nakamasa_Ichika,

		attachment muzzle
		{
			offset = 0.0000 0.3505 0.0426,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Yasumori_Minori
	{
		mesh = weapons/firearm/Yasumori_Minori,
		texture = weapons/firearm/BA_Weapon_Yasumori_Minori,

		attachment muzzle
		{
			offset = 0.0000 0.3751 0.0418,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kayama_Reijo
	{
		mesh = weapons/firearm/Kayama_Reijo,
		texture = weapons/firearm/BA_Weapon_Kayama_Reijo,

		attachment muzzle
		{
			offset = 0.0000 0.2732 0.0262,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Motomiya_Chiaki
	{
		mesh = weapons/firearm/Motomiya_Chiaki,
		texture = weapons/firearm/BA_Weapon_Motomiya_Chiaki,

		attachment muzzle
		{
			offset = 0.0000 0.3464 0.0278,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
