module Base
{
	model BA_Weapon_Aikiyo_Fuuka
	{
		mesh = weapons/firearm/Aikiyo_Fuuka,
		texture = weapons/firearm/BA_Weapon_Aikiyo_Fuuka,

		attachment muzzle
		{
			offset = 0.0000 0.2125 -0.0096,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Akeshiro_Rumi
	{
		mesh = weapons/firearm/Akeshiro_Rumi,
		texture = weapons/firearm/BA_Weapon_Akeshiro_Rumi,

		attachment muzzle
		{
			offset = 0.0000 0.3480 0.0310,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Amami_Nodoka
	{
		mesh = weapons/firearm/Amami_Nodoka,
		texture = weapons/firearm/BA_Weapon_Amami_Nodoka,

		attachment muzzle
		{
			offset = 0.0000 0.2223 -0.0285,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Hakari_Atsuko
	{
		mesh = weapons/firearm/Hakari_Atsuko,
		texture = weapons/firearm/BA_Weapon_Hakari_Atsuko,

		attachment muzzle
		{
			offset = 0.0000 0.2617 0.0220,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Hayase_Yuuka
	{
		mesh = weapons/firearm/Hayase_Yuuka,
		texture = weapons/firearm/BA_Weapon_Hayase_Yuuka,

		attachment muzzle
		{
			offset = 0.0000 0.2116 -0.0285,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Hinomia_Chinatsu
	{
		mesh = weapons/firearm/Hinomia_Chinatsu,
		texture = weapons/firearm/BA_Weapon_Hinomia_Chinatsu,

		attachment muzzle
		{
			offset = 0.0000 0.2100 -0.0351,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ikekura_Marina
	{
		mesh = weapons/firearm/Ikekura_Marina,
		texture = weapons/firearm/BA_Weapon_Ikekura_Marina,

		attachment muzzle
		{
			offset = 0.0000 0.3151 0.0417,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kasuga_Tsubaki
	{
		mesh = weapons/firearm/Kasuga_Tsubaki,
		texture = weapons/firearm/BA_Weapon_Kasuga_Tsubaki,

		attachment muzzle
		{
			offset = 0.0000 0.2100 -0.0318,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kirimura_Airi
	{
		mesh = weapons/firearm/Kirimura_Airi,
		texture = weapons/firearm/BA_Weapon_Kirimura_Airi,

		attachment muzzle
		{
			offset = 0.0000 0.1886 -0.0293,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kuda_Izuna
	{
		mesh = weapons/firearm/Kuda_Izuna,
		texture = weapons/firearm/BA_Weapon_Kuda_Izuna,

		attachment muzzle
		{
			offset = 0.0000 0.3923 0.0491,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Mikamo_Neru
	{
		mesh = weapons/firearm/Mikamo_Neru,
		texture = weapons/firearm/BA_Weapon_Mikamo_Neru,

		attachment muzzle
		{
			offset = 0.0000 0.2444 -0.0289,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Misono_Mika
	{
		mesh = weapons/firearm/Misono_Mika,
		texture = weapons/firearm/BA_Weapon_Misono_Mika,

		attachment muzzle
		{
			offset = 0.0000 0.4063 0.0524,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Oono_Tsukoyo
	{
		mesh = weapons/firearm/Oono_Tsukoyo,
		texture = weapons/firearm/BA_Weapon_Oono_Tsukoyo,

		attachment muzzle
		{
			offset = 0.0000 0.3283 0.0434,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shiroishi_Utaha
	{
		mesh = weapons/firearm/Shiroishi_Utaha,
		texture = weapons/firearm/BA_Weapon_Shiroishi_Utaha,

		attachment muzzle
		{
			offset = 0.0000 0.2083 -0.0371,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Tsukiyuki_Miyako
	{
		mesh = weapons/firearm/Tsukiyuki_Miyako,
		texture = weapons/firearm/BA_Weapon_Tsukiyuki_Miyako,

		attachment muzzle
		{
			offset = 0.0000 0.4285 0.0401,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Yutori_Natsu
	{
		mesh = weapons/firearm/Yutori_Natsu,
		texture = weapons/firearm/BA_Weapon_Yutori_Natsu,

		attachment muzzle
		{
			offset = 0.0000 0.1418 -0.0272,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Saten_Ruiko
	{
		mesh = weapons/firearm/Saten_Ruiko,
		texture = weapons/firearm/BA_Weapon_Saten_Ruiko,

		attachment muzzle
		{
			offset = 0.0000 0.3160 0.0360,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kurumi
	{
		mesh = weapons/firearm/Kurumi,
		texture = weapons/firearm/BA_Weapon_Kurumi,

		attachment muzzle
		{
			offset = 0.0000 0.2856 0.0294,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ryuuge_Kisaki
	{
		mesh = weapons/firearm/Ryuuge_Kisaki,
		texture = weapons/firearm/BA_Weapon_Ryuuge_Kisaki,

		attachment muzzle
		{
			offset = 0.0000 0.3866 0.0319,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
