module Base
{
	model BA_Weapon_Akeboshi_Himari
	{
		mesh = weapons/firearm/Akeboshi_Himari,
		texture = weapons/firearm/BA_Weapon_Akeboshi_Himari,

		attachment muzzle
		{
			offset = 0.0000 0.1402 -0.0326,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Amau_Ako
	{
		mesh = weapons/firearm/Amau_Ako,
		texture = weapons/firearm/BA_Weapon_Amau_Ako,

		attachment muzzle
		{
			offset = 0.0000 0.1887 -0.0310,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Iochi_Mari
	{
		mesh = weapons/firearm/Iochi_Mari,
		texture = weapons/firearm/BA_Weapon_Iochi_Mari,

		attachment muzzle
		{
			offset = 0.0000 0.1887 -0.0400,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kazekura_Moe
	{
		mesh = weapons/firearm/Kazekura_Moe,
		texture = weapons/firearm/BA_Weapon_Kazekura_Moe,

		attachment muzzle
		{
			offset = 0.0000 0.1838 -0.0293,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kirifuji_Nagisa
	{
		mesh = weapons/firearm/Kirifuji_Nagisa,
		texture = weapons/firearm/BA_Weapon_Kirifuji_Nagisa,

		attachment muzzle
		{
			offset = 0.0000 0.1435 -0.0227,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Konoe_Mina_1
	{
		mesh = weapons/firearm/Konoe_Mina_1,
		texture = weapons/firearm/BA_Weapon_Konoe_Mina,

		attachment muzzle
		{
			offset = 0.0000 0.1821 -0.0342,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Konoe_Mina_2
	{
		mesh = weapons/firearm/Konoe_Mina_2,
		texture = weapons/firearm/BA_Weapon_Konoe_Mina,

		attachment muzzle
		{
			offset = 0.0000 0.1821 -0.0342,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Mizuha_Mimori
	{
		mesh = weapons/firearm/Mizuha_Mimori,
		texture = weapons/firearm/BA_Weapon_Mizuha_Mimori,

		attachment muzzle
		{
			offset = 0.0000 0.1665 -0.0326,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Murokasa_Akane
	{
		mesh = weapons/firearm/Murokasa_Akane,
		texture = weapons/firearm/BA_Weapon_Murokasa_Akane,

		attachment muzzle
		{
			offset = 0.0000 0.1854 -0.0096,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Nakatsukasa_Kirino
	{
		mesh = weapons/firearm/Nakatsukasa_Kirino,
		texture = weapons/firearm/BA_Weapon_Nakatsukasa_Kirino,

		attachment muzzle
		{
			offset = 0.0000 0.1271 -0.0211,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Natsume_Iroha
	{
		mesh = weapons/firearm/Natsume_Iroha,
		texture = weapons/firearm/BA_Weapon_Natsume_Iroha,

		attachment muzzle
		{
			offset = 0.0000 0.1210 -0.0231,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ogata_Kanna
	{
		mesh = weapons/firearm/Ogata_Kanna,
		texture = weapons/firearm/BA_Weapon_Ogata_Kanna,

		attachment muzzle
		{
			offset = 0.0000 0.1600 -0.0178,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Okusora_Ayane
	{
		mesh = weapons/firearm/Okusora_Ayane,
		texture = weapons/firearm/BA_Weapon_Okusora_Ayane,

		attachment muzzle
		{
			offset = 0.0000 0.1649 -0.0219,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Onikata_Kayoko
	{
		mesh = weapons/firearm/Onikata_Kayoko,
		texture = weapons/firearm/BA_Weapon_Onikata_Kayoko,

		attachment muzzle
		{
			offset = 0.0000 0.2742 -0.0277,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Otose_Kotama
	{
		mesh = weapons/firearm/Otose_Kotama,
		texture = weapons/firearm/BA_Weapon_Otose_Kotama,

		attachment muzzle
		{
			offset = 0.0000 0.1600 -0.0244,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Renkawa_Cherino
	{
		mesh = weapons/firearm/Renkawa_Cherino,
		texture = weapons/firearm/BA_Weapon_Renkawa_Cherino,

		attachment muzzle
		{
			offset = 0.0000 0.2134 -0.0343,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Saori_Handgun
	{
		mesh = weapons/firearm/Saori_Handgun,
		texture = weapons/firearm/BA_Weapon_Saori_Handgun,

		attachment muzzle
		{
			offset = 0.0000 0.1559 -0.0253,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ushio_Noa
	{
		mesh = weapons/firearm/Ushio_Noa,
		texture = weapons/firearm/BA_Weapon_Ushio_Noa,

		attachment muzzle
		{
			offset = 0.0000 0.1559 -0.0280,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Wakaba_Hinata
	{
		mesh = weapons/firearm/Wakaba_Hinata,
		texture = weapons/firearm/BA_Weapon_Wakaba_Hinata,

		attachment muzzle
		{
			offset = 0.0000 0.1937 -0.0327,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Yakushi_Saya
	{
		mesh = weapons/firearm/Yakushi_Saya,
		texture = weapons/firearm/BA_Weapon_Yakushi_Saya,

		attachment muzzle
		{
			offset = 0.0000 0.1649 -0.0269,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kinugawa_Kasumi
	{
		mesh = weapons/firearm/Kinugawa_Kasumi,
		texture = weapons/firearm/BA_Weapon_Kinugawa_Kasumi,

		attachment muzzle
		{
			offset = 0.0000 0.1583 -0.0203,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Himeki_Meru
	{
		mesh = weapons/firearm/Himeki_Meru,
		texture = weapons/firearm/BA_Weapon_Himeki_Meru,

		attachment muzzle
		{
			offset = 0.0000 0.2199 -0.0285,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Shokuhou_Misaki
	{
		mesh = weapons/firearm/Shokuhou_Misaki,
		texture = weapons/firearm/BA_Weapon_Shokuhou_Misaki,

		attachment muzzle
		{
			offset = 0.0000 0.1673 -0.0269,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Amachi_Niya
	{
		mesh = weapons/firearm/Amachi_Niya,
		texture = weapons/firearm/BA_Weapon_Amachi_Niya,

		attachment muzzle
		{
			offset = 0.0000 0.1550 -0.0162,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kyougoku_Satsuki
	{
		mesh = weapons/firearm/Kyougoku_Satsuki,
		texture = weapons/firearm/BA_Weapon_Kyougoku_Satsuki,

		attachment muzzle
		{
			offset = 0.0000 0.2157 -0.0359,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Tachibana_Hikari
	{
		mesh = weapons/firearm/Tachibana_Hikari,
		texture = weapons/firearm/BA_Weapon_Tachibana_Hikari,

		attachment muzzle
		{
			offset = 0.0000 0.1411 -0.0261,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Tsukatsuki_Rio
	{
		mesh = weapons/firearm/Tsukatsuki_Rio,
		texture = weapons/firearm/BA_Weapon_Tsukatsuki_Rio,

		attachment muzzle
		{
			offset = 0.0000 0.1550 -0.0277,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Yurizono_Seia
	{
		mesh = weapons/firearm/Yurizono_Seia,
		texture = weapons/firearm/BA_Weapon_Yurizono_Seia,

		attachment muzzle
		{
			offset = 0.0000 0.1558 -0.0105,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
