module BAWeapon
{
	imports
	{
		Base
	}

	/*
	item BA_30Clip223
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_30Clip223,
		ItemType            = base:normal,
        Icon                = BA_30Clip223,
        CanStack            = FALSE,
		AmmoType            = base:bullets_556,
		GunType             = BAWeapon.Asuma_Toki,
        Weight              = 0.2,
		MaxAmmo             = 30,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	*/

	item Asuma_Toki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Asuma_Toki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Asuma_Toki,
		WeaponSprite                    = BA_Weapon_Asuma_Toki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 55,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.2,
		MinDamage                       = 1.7,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.895,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.6,
		AimingTime                      = 36,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 18,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 85,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Kuromi_Serika
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kuromi_Serika,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kuromi_Serika,
		WeaponSprite                    = BA_Weapon_Kuromi_Serika,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 320,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 64,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.0,
		MinDamage                       = 1.5,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Sunohara_Kokona
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Sunohara_Kokona,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Sunohara_Kokona,
		WeaponSprite                    = BA_Weapon_Sunohara_Kokona,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 54,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.2,
		MinDamage                       = 1.4,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 10,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.875,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Akashi_Junko
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Akashi_Junko,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Akashi_Junko,
		WeaponSprite                    = BA_Weapon_Akashi_Junko,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 220,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 54,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.0,
		MinDamage                       = 1.4,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.1,
		CyclicRateMultiplier            = 0.7,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 5.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Nakamasa_Ichika
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Nakamasa_Ichika,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Nakamasa_Ichika,
		WeaponSprite                    = BA_Weapon_Nakamasa_Ichika,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 27,
		MinSightRange                   = 9,
		MaxRange                        = 61,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.4,
		MinDamage                       = 1.5,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.895,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.1,
		CyclicRateMultiplier            = 0.6,
		AimingTime                      = 25,
		ReloadTime                      = 35,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.7,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 7,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 16,
		StopPower                       = 7,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 85,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Yasumori_Minori
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Yasumori_Minori,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Yasumori_Minori,
		WeaponSprite                    = BA_Weapon_Yasumori_Minori,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 400,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 58,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.2,
		MinDamage                       = 1.7,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.02,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 16,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Kayama_Reijo
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kayama_Reijo,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kayama_Reijo,
		WeaponSprite                    = BA_Weapon_Kayama_Reijo,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 50,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.1,
		MinDamage                       = 1.4,
		CriticalChance                  = 40,
		CritDmgMultiplier               = 10,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.875,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.9,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Motomiya_Chiaki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Motomiya_Chiaki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Motomiya_Chiaki,
		WeaponSprite                    = BA_Weapon_Motomiya_Chiaki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 220,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 54,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.1,
		MinDamage                       = 1.5,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.1,
		CyclicRateMultiplier            = 0.7,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 5.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
}
