module Base
{
	model BA_Weapon_Endo_Shimiko
	{
		mesh = weapons/firearm/Endo_Shimiko,
		texture = weapons/firearm/BA_Weapon_Endo_Shimiko,

		attachment muzzle
		{
			offset = 0.0000 0.3587 0.0328,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Ibaragi_Yoshimi
	{
		mesh = weapons/firearm/Ibaragi_Yoshimi,
		texture = weapons/firearm/BA_Weapon_Ibaragi_Yoshimi,

		attachment muzzle
		{
			offset = 0.0000 0.3727 0.0410,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Kuwakami_Kaho
	{
		mesh = weapons/firearm/Kuwakami_Kaho,
		texture = weapons/firearm/BA_Weapon_Kuwakami_Kaho,

		attachment muzzle
		{
			offset = 0.0000 0.4622 0.0377,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Omagari_Hare
	{
		mesh = weapons/firearm/Omagari_Hare,
		texture = weapons/firearm/BA_Weapon_Omagari_Hare,

		attachment muzzle
		{
			offset = 0.0000 0.3152 0.0336,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Saiba_Momoi
	{
		mesh = weapons/firearm/Saiba_Momoi,
		texture = weapons/firearm/BA_Weapon_Saiba_Momoi,

		attachment muzzle
		{
			offset = 0.0000 0.4179 0.0410,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0600 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}