module BAWeapon
{
	imports
	{
		Base
	}
	
	item Wanibuchi_Akari
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Wanibuchi_Akari,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Wanibuchi_Akari,
		WeaponSprite                    = BA_Weapon_Wanibuchi_Akari,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		Tooltip                         = Tooltip_BA_Weapon_Launcher,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 260,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 60,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.5,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.945,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.01,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 5.1,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 10,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 75,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Wanibuchi_Akari_Launcher,
	}
	item Wanibuchi_Akari_Launcher
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Wanibuchi_Akari_Launcher,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Wanibuchi_Akari,
		WeaponSprite                    = BA_Weapon_Wanibuchi_Akari,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 18,
		MinRange                        = 0.7,
		MaxDamage                       = 9.0,
		MinDamage                       = 6.8,
		CriticalChance                  = 70,
		CritDmgMultiplier               = 15,
		AimingPerkCritModifier          = 6,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 6,
		MinAngle                        = 0.92,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 25,
		ReloadTime                      = 40,
		RecoilDelay                     = 12,
		SwingTime                       = 2,
		Weight                          = 5.1,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:40mmgrenade_buckshot,
		AmmoBox                         = BA_40mmGrenade_BuckshotBox,
		MaxAmmo                         = 1,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 2,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 18,
		KnockdownMod                    = 18,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 45,
		StopPower                       = 45,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 200,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = SawnOffJS2000ShotgunAimRelease,
		SwingSound                      = SawnOffDoubleBarrelShotgunShoot,
		BreakSound                      = SawnOffDoubleBarrelShotgunBreak,
		EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
		ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		ClickSound                      = SawnOffDoubleBarrelShotgunJam,
		DropSound                       = SawnOffDoubleBarrelShotgunDrop,
		InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun_sawed_off,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Wanibuchi_Akari,
	}
	
	item Ajitani_Hifumi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Ajitani_Hifumi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Ajitani_Hifumi,
		WeaponSprite                    = BA_Weapon_Ajitani_Hifumi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 66,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.6,
		CriticalChance                  = 24,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 12,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.885,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.5,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Ichinose_Asuna
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Ichinose_Asuna,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Ichinose_Asuna,
		WeaponSprite                    = BA_Weapon_Ichinose_Asuna,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 49,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.9,
		MinDamage                       = 1.6,
		CriticalChance                  = 26,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.875,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.4,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Asagao_Hanae
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Asagao_Hanae,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Asagao_Hanae,
		WeaponSprite                    = BA_Weapon_Asagao_Hanae,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 220,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 64,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.0,
		MinDamage                       = 1.3,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.895,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.5,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 10,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 75,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Joumae_Saori
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Joumae_Saori,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Joumae_Saori,
		WeaponSprite                    = BA_Weapon_Joumae_Saori,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 65,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.1,
		MinDamage                       = 1.3,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.925,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.7,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Kagami_Chihiro
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kagami_Chihiro,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kagami_Chihiro,
		WeaponSprite                    = BA_Weapon_Kagami_Chihiro,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 52,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.4,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.08,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 8,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 65,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Morizuki_Suzumi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Morizuki_Suzumi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Morizuki_Suzumi,
		WeaponSprite                    = BA_Weapon_Morizuki_Suzumi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 50,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.9,
		MinDamage                       = 1.5,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.04,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 8,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Shirasu_Azusa
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shirasu_Azusa,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shirasu_Azusa,
		WeaponSprite                    = BA_Weapon_Shirasu_Azusa,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 400,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 48,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.0,
		MinDamage                       = 1.4,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 10,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.925,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.02,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.7,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 14,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Sumi_Serina
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Sumi_Serina,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Sumi_Serina,
		WeaponSprite                    = BA_Weapon_Sumi_Serina,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 62,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.4,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.895,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 1,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 30,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 8,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 65,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Sunaookami_Shiroko
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Sunaookami_Shiroko,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Sunaookami_Shiroko,
		WeaponSprite                    = BA_Weapon_Sunaookami_Shiroko,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 58,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.2,
		MinDamage                       = 1.3,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.09,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.7,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.6,
		KnockdownMod                    = 6,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Urawa_Hanako
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Urawa_Hanako,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Urawa_Hanako,
		WeaponSprite                    = BA_Weapon_Urawa_Hanako,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		Tooltip                         = Tooltip_BA_Weapon_Launcher,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 63,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.5,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.885,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 2,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 25,
		ReloadTime                      = 30,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 6.1,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 8,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 65,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Urawa_Hanako_Launcher,
	}
	item Urawa_Hanako_Launcher
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Urawa_Hanako_Launcher,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Urawa_Hanako,
		WeaponSprite                    = BA_Weapon_Urawa_Hanako,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 18,
		MinRange                        = 0.7,
		MaxDamage                       = 9.0,
		MinDamage                       = 6.6,
		CriticalChance                  = 70,
		CritDmgMultiplier               = 15,
		AimingPerkCritModifier          = 6,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 6,
		MinAngle                        = 0.9,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 25,
		ReloadTime                      = 40,
		RecoilDelay                     = 12,
		SwingTime                       = 2,
		Weight                          = 5.1,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:40mmgrenade_buckshot,
		AmmoBox                         = BA_40mmGrenade_BuckshotBox,
		MaxAmmo                         = 1,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 2,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 18,
		KnockdownMod                    = 18,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 45,
		StopPower                       = 45,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 200,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = SawnOffJS2000ShotgunAimRelease,
		SwingSound                      = SawnOffDoubleBarrelShotgunShoot,
		BreakSound                      = SawnOffDoubleBarrelShotgunBreak,
		EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
		ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		ClickSound                      = SawnOffDoubleBarrelShotgunJam,
		DropSound                       = SawnOffDoubleBarrelShotgunDrop,
		InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun_sawed_off,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Urawa_Hanako,
	}
	
	item Utazumi_Sakurako
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Utazumi_Sakurako,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Utazumi_Sakurako,
		WeaponSprite                    = BA_Weapon_Utazumi_Sakurako,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 50,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.0,
		MinDamage                       = 1.4,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.9,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 10,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Misaka_Mikoto
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Misaka_Mikoto,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Misaka_Mikoto,
		WeaponSprite                    = BA_Weapon_Misaka_Mikoto,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 52,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.9,
		MinDamage                       = 1.5,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.87,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.03,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 35,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 14,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Tanga_Ibuki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Tanga_Ibuki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Tanga_Ibuki,
		WeaponSprite                    = BA_Weapon_Tanga_Ibuki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 53,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.6,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.01,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 8,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 75,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Satohama_Umika
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Satohama_Umika,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Satohama_Umika,
		WeaponSprite                    = BA_Weapon_Satohama_Umika,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 55,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.4,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.915,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.2,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
	}
	
	item Yozakura_Kirara
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Yozakura_Kirara,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Yozakura_Kirara,
		WeaponSprite                    = BA_Weapon_Yozakura_Kirara,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		Tooltip                         = Tooltip_BA_Weapon_Launcher,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 260,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 52,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.8,
		MinDamage                       = 1.5,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.945,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.01,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 5.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType 		                = base:bullets_556,
		AmmoBox 		                = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 10,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 75,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M16AimRelease,
		SwingSound                      = M16Shoot,
		BreakSound                      = M16Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Yozakura_Kirara_Launcher,
	}
	item Yozakura_Kirara_Launcher
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Yozakura_Kirara_Launcher,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Yozakura_Kirara,
		WeaponSprite                    = BA_Weapon_Yozakura_Kirara,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 18,
		MinRange                        = 0.7,
		MaxDamage                       = 9.0,
		MinDamage                       = 6.8,
		CriticalChance                  = 70,
		CritDmgMultiplier               = 15,
		AimingPerkCritModifier          = 6,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 6,
		MinAngle                        = 0.92,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 25,
		ReloadTime                      = 40,
		RecoilDelay                     = 12,
		SwingTime                       = 2,
		Weight                          = 5.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = baweapon:40mmgrenade_buckshot,
		AmmoBox                         = BA_40mmGrenade_BuckshotBox,
		MaxAmmo                         = 1,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 2,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 18,
		KnockdownMod                    = 18,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 45,
		StopPower                       = 45,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 200,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = SawnOffJS2000ShotgunAimRelease,
		SwingSound                      = SawnOffDoubleBarrelShotgunShoot,
		BreakSound                      = SawnOffDoubleBarrelShotgunBreak,
		EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
		ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		ClickSound                      = SawnOffDoubleBarrelShotgunJam,
		DropSound                       = SawnOffDoubleBarrelShotgunDrop,
		InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun_sawed_off,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Yozakura_Kirara,
	}
}