module Base
{
	model BA_Weapon_Hanaoka_Yuzu
	{
		mesh = weapons/firearm/Hanaoka_Yuzu,
		texture = weapons/firearm/BA_Weapon_Hanaoka_Yuzu,

		attachment muzzle
		{
			offset = 0.0000 0.2018 -0.0277,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Himuro_Sena
    {
        mesh = weapons/firearm/Himuro_Sena,
        texture = weapons/firearm/BA_Weapon_Himuro_Sena,

        attachment muzzle
        {
            offset = 0.0000 0.3069 -0.0305,
            rotate = -90.0000 0.0000 0.0000,
        }

        attachment world
        {
            offset = 0.0150 0.0000 0.0000,
            rotate = 0.0000 0.0000 180.0000,
        }
    }
	model BA_Weapon_Mayoi_Shigure
	{
		mesh = weapons/firearm/Mayoi_Shigure,
		texture = weapons/firearm/BA_Weapon_Mayoi_Shigure,

		attachment muzzle
		{
			offset = 0.0000 0.3233 -0.0149,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Waraku_Chise
	{
		mesh = weapons/firearm/Waraku_Chise,
		texture = weapons/firearm/BA_Weapon_Waraku_Chise,

		attachment muzzle
		{
			offset = 0.0000 0.3019 0.0130,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model BA_Weapon_Tendou_Aris
	{
		mesh = weapons/firearm/Tendou_Aris,
		texture = weapons/firearm/BA_Weapon_Tendou_Aris,

		attachment muzzle
		{
			offset = 0.0000 0.7923 -0.0995,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0150 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
}
