module BAWeapon
{
	imports
	{
		Base
	}
	
	item BA_10Clip45ACP
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_10Clip45ACP,
		ItemType            = base:normal,
        Icon                = BA_10Clip45ACP,
        CanStack            = FALSE,
		AmmoType            = base:bullets_45,
		GunType             = BAWeapon.Onikata_Kayoko,
        Weight              = 0.1,
		MaxAmmo             = 10,
		StaticModel         = GunMagazine,
		WorldStaticModel    = Gun_Pistol_Magazine,
		Tags                = base:hasmetal;base:pistolmagazine,
	}
	item BA_8Clip38SP
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_8Clip38SP,
		ItemType            = base:normal,
        Icon                = BA_8Clip38SP,
        CanStack            = FALSE,
		AmmoType            = base:bullets_38,
		GunType             = BAWeapon.Kirifuji_Nagisa,
        Weight              = 0.1,
		MaxAmmo             = 8,
		StaticModel         = GunMagazine,
		WorldStaticModel    = Gun_Pistol_Magazine,
		Tags                = base:hasmetal;base:pistolmagazine,
	}
	
	item Iochi_Mari
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Iochi_Mari,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Iochi_Mari,
		WeaponSprite                    = BA_Weapon_Iochi_Mari,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 48,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.6,
		MinDamage                       = 2,
		CriticalChance                  = 45,
		CritDmgMultiplier               = 6,
		AimingPerkCritModifier          = 9,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 9,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.855,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 17,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.8,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.44Clip,
		AmmoType                        = base:bullets_44,
		AmmoBox                         = Bullets44Box,
		MaxAmmo                         = 8,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 18,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = HasMetal;IgnoreZombieDensity;Firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 75,
		SoundRadius                     = 80,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = DesertEagleAimRelease,
		SwingSound                      = DesertEagleShoot,
		BreakSound                      = DesertEagleBreak,
		BringToBearSound                = DesertEagleBringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = DesertEagleEquip,
		UnequipSound                    = DesertEagleUnequip,
		ClickSound                      = DesertEagleJam,
		DropSound                       = DesertEagleDrop,
		RackSound                       = DesertEagleRack,
		ShellFallSound                  = DesertEagleCartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = DesertEagleEjectAmmo,
		EjectAmmoStartSound             = DesertEagleEjectAmmoStart,
		EjectAmmoStopSound              = DesertEagleEjectAmmoStop,
		InsertAmmoSound                 = DesertEagleInsertAmmo,
		InsertAmmoStartSound            = DesertEagleInsertAmmoStart,
		InsertAmmoStopSound             = DesertEagleInsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun03,
	}
	
	item Kazekura_Moe
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kazekura_Moe,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kazekura_Moe,
		WeaponSprite                    = BA_Weapon_Kazekura_Moe,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 28,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.7,
		MinDamage                       = 1.0,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.855,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.06,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.0,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_10Clip45ACP,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 10,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 8,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 45,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
	
	item Kirifuji_Nagisa
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kirifuji_Nagisa,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kirifuji_Nagisa,
		WeaponSprite                    = BA_Weapon_Kirifuji_Nagisa,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 18,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 0.8,
		MinDamage                       = 0.4,
		CriticalChance                  = 15,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 18,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 15,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.805,
		AimingPerkMinAngleModifier      = 0.03,
		JamGunChance                    = 0.06,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.6,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_8Clip38SP,
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 8,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.1,
		KnockdownMod                    = 1,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 2,
		StopPower                       = 3,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 20,
		SoundRadius                     = 25,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Mizuha_Mimori
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Mizuha_Mimori,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Mizuha_Mimori,
		WeaponSprite                    = BA_Weapon_Mizuha_Mimori,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 18,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 0.7,
		MinDamage                       = 0.3,
		CriticalChance                  = 12,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 18,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 16,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.795,
		AimingPerkMinAngleModifier      = 0.03,
		JamGunChance                    = 0.2,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.5,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_8Clip38SP,
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 8,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.1,
		KnockdownMod                    = 1,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 2,
		StopPower                       = 2,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 20,
		SoundRadius                     = 20,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Nakatsukasa_Kirino
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Nakatsukasa_Kirino,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Nakatsukasa_Kirino,
		WeaponSprite                    = BA_Weapon_Nakatsukasa_Kirino,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		HaveChamber                     = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 5,
		MinSightRange                   = 2,
		MaxRange                        = 22,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.0,
		MinDamage                       = 0.6,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 13,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.805,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 11,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.7,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 5,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		ManuallyRemoveSpentRounds       = TRUE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 30,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M36BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M36Equip,
		UnequipSound                    = M36UnEquip,
		ClickSound                      = M36Jam,
		DropSound                       = M36Drop,
		ShellFallSound                  = M36CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M36EjectAmmo,
		EjectAmmoStartSound             = M36EjectAmmoStart,
		EjectAmmoStopSound              = M36EjectAmmoStop,
		InsertAmmoSound                 = M36InsertAmmo,
		InsertAmmoStartSound            = M36InsertAmmoStart,
		InsertAmmoStopSound             = M36InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Onikata_Kayoko
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Onikata_Kayoko,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Onikata_Kayoko,
		WeaponSprite                    = BA_Weapon_Onikata_Kayoko,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 30,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.5,
		MinDamage                       = 1.1,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 5,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 11,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.885,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.1,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_10Clip45ACP,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 10,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 7,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 15,
		SoundRadius                     = 25,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
	
	item Renkawa_Cherino
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Renkawa_Cherino,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Renkawa_Cherino,
		WeaponSprite                    = BA_Weapon_Renkawa_Cherino,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		HaveChamber                     = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 5,
		MinSightRange                   = 2,
		MaxRange                        = 23,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.1,
		MinDamage                       = 0.7,
		CriticalChance                  = 24,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 13,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.825,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 11,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.8,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 7,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		ManuallyRemoveSpentRounds       = TRUE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 25,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M36BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M36Equip,
		UnequipSound                    = M36UnEquip,
		ClickSound                      = M36Jam,
		DropSound                       = M36Drop,
		ShellFallSound                  = M36CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M36EjectAmmo,
		EjectAmmoStartSound             = M36EjectAmmoStart,
		EjectAmmoStopSound              = M36EjectAmmoStop,
		InsertAmmoSound                 = M36InsertAmmo,
		InsertAmmoStartSound            = M36InsertAmmoStart,
		InsertAmmoStopSound             = M36InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Ushio_Noa
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Ushio_Noa,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Ushio_Noa,
		WeaponSprite                    = BA_Weapon_Ushio_Noa,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 500,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 30,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.5,
		MinDamage                       = 1.0,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 15,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.01,
		AimingTime                      = 20,
		ReloadTime                      = 12,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.9,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.45Clip,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 7,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 7,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 45,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
	
	item Wakaba_Hinata
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Wakaba_Hinata,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Wakaba_Hinata,
		WeaponSprite                    = BA_Weapon_Wakaba_Hinata,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 45,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.4,
		MinDamage                       = 1.6,
		CriticalChance                  = 45,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 10,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 11,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.855,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 17,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.7,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.44Clip,
		AmmoType                        = base:bullets_44,
		AmmoBox                         = Bullets44Box,
		MaxAmmo                         = 8,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.9,
		KnockdownMod                    = 9,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 10,
		StopPower                       = 15,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = HasMetal;IgnoreZombieDensity;Firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 75,
		SoundRadius                     = 70,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = DesertEagleAimRelease,
		SwingSound                      = DesertEagleShoot,
		BreakSound                      = DesertEagleBreak,
		BringToBearSound                = DesertEagleBringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = DesertEagleEquip,
		UnequipSound                    = DesertEagleUnequip,
		ClickSound                      = DesertEagleJam,
		DropSound                       = DesertEagleDrop,
		RackSound                       = DesertEagleRack,
		ShellFallSound                  = DesertEagleCartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = DesertEagleEjectAmmo,
		EjectAmmoStartSound             = DesertEagleEjectAmmoStart,
		EjectAmmoStopSound              = DesertEagleEjectAmmoStop,
		InsertAmmoSound                 = DesertEagleInsertAmmo,
		InsertAmmoStartSound            = DesertEagleInsertAmmoStart,
		InsertAmmoStopSound             = DesertEagleInsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun03,
	}
	
	item Himeki_Meru
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Himeki_Meru,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Himeki_Meru,
		WeaponSprite                    = BA_Weapon_Himeki_Meru,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		IsAimedHandWeapon               = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		TwoHandWeapon                   = FALSE,
		RequiresEquippedBothHands       = FALSE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		Tooltip                         = Tooltip_BA_Weapon_Himeki_Meru,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 3,
		MaxRange                        = 14,
		MinRange                        = 0.67,
		MaxDamage                       = 2.4,
		MinDamage                       = 1.6,
		CriticalChance                  = 60,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 4,
		HitChance                       = 70,
		AimingPerkHitChanceModifier     = 6,
		MinAngle                        = 0.825,
		JamGunChance                    = 0,
		AimingMod                       = 2,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 2,
		Weight                          = 1.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:shotgun_shells,
		AmmoBox                         = ShotgunShellsBox,
		MaxAmmo                         = 2,
		PiercingBullets                 = FALSE,
		ProjectileCount                 = 9,
		ProjectileSpread                = 2,
		ProjectileWeightCenter          = 1.0,
		AngleFalloff                    = TRUE,
		RangeFalloff                    = TRUE,
		MaxHitCount                     = 9,
		SplatNumber                     = 5,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.2,
		KnockdownMod                    = 12,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 12,
		StopPower                       = 12,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 180,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = SawnOffDoubleBarrelShotgunAimRelease,
		SwingSound                      = SawnOffDoubleBarrelShotgunShoot,
		BreakSound                      = SawnOffDoubleBarrelShotgunBreak,
		EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
		ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		ClickSound                      = SawnOffDoubleBarrelShotgunJam,
		DropSound                       = SawnOffDoubleBarrelShotgunDrop,
		InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_shotgun_double_barrel_sawed_off,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Himeki_Meru_A,
	}
	
	item Himeki_Meru_A
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Himeki_Meru_A,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Himeki_Meru,
		WeaponSprite                    = BA_Weapon_Himeki_Meru,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		TwoHandWeapon                   = FALSE,
		RequiresEquippedBothHands       = FALSE,
		HaveChamber                     = FALSE,
		RackAfterShoot                  = FALSE,
		Tooltip                         = Tooltip_BA_Weapon_Himeki_Meru_A,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 2,
		MaxRange                        = 46,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.0,
		MinDamage                       = 1.6,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 17,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 1,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 10,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = SawnOffDoubleBarrelShotgunBreak,
		EquipSound                      = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound                    = SawnOffDoubleBarrelShotgunUnEquip,
		ShellFallSound                  = SawnOffDoubleBarrelShotgunCartridgeFall,
		ImpactSound                     = null,
		ClickSound                      = SawnOffDoubleBarrelShotgunJam,
		DropSound                       = SawnOffDoubleBarrelShotgunDrop,
		InsertAmmoSound                 = SawnOffDoubleBarrelShotgunInsertAmmo,
		InsertAmmoStartSound            = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound             = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoSound                  = SawnOffDoubleBarrelShotgunEjectAmmo,
		EjectAmmoStartSound             = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound              = SawnOffDoubleBarrelShotgunEjectAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_assault_rifle,
		/* =========== 函数 =========== */			
		BASwitchMode	                = BAWeapon.Himeki_Meru,
	}
	
	item Shokuhou_Misaki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shokuhou_Misaki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shokuhou_Misaki,
		WeaponSprite                    = BA_Weapon_Shokuhou_Misaki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 400,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 28,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 1.0,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.835,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.01,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.1,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.45Clip,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 7,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 45,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
	
	item Amachi_Niya
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Amachi_Niya,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Amachi_Niya,
		WeaponSprite                    = BA_Weapon_Amachi_Niya,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 18,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 0.8,
		MinDamage                       = 0.4,
		CriticalChance                  = 14,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 18,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 16,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.795,
		AimingPerkMinAngleModifier      = 0.03,
		JamGunChance                    = 0.4,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.9,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_8Clip38SP,
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 8,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.1,
		KnockdownMod                    = 1,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 2,
		StopPower                       = 2,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 20,
		SoundRadius                     = 25,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Tachibana_Hikari
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Tachibana_Hikari,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Tachibana_Hikari,
		WeaponSprite                    = BA_Weapon_Tachibana_Hikari,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		HaveChamber                     = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 5,
		MinSightRange                   = 2,
		MaxRange                        = 23,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.7,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 13,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.825,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 11,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.9,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 6,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		ManuallyRemoveSpentRounds       = TRUE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 25,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M36BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M36Equip,
		UnequipSound                    = M36UnEquip,
		ClickSound                      = M36Jam,
		DropSound                       = M36Drop,
		ShellFallSound                  = M36CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M36EjectAmmo,
		EjectAmmoStartSound             = M36EjectAmmoStart,
		EjectAmmoStopSound              = M36EjectAmmoStop,
		InsertAmmoSound                 = M36InsertAmmo,
		InsertAmmoStartSound            = M36InsertAmmoStart,
		InsertAmmoStopSound             = M36InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Tachibana_Nozomi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Tachibana_Nozomi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Tachibana_Nozomi,
		WeaponSprite                    = BA_Weapon_Tachibana_Hikari,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		HaveChamber                     = FALSE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 5,
		MinSightRange                   = 2,
		MaxRange                        = 23,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.7,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 13,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.825,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 11,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.9,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 6,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		ManuallyRemoveSpentRounds       = TRUE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 25,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M36BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M36Equip,
		UnequipSound                    = M36UnEquip,
		ClickSound                      = M36Jam,
		DropSound                       = M36Drop,
		ShellFallSound                  = M36CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M36EjectAmmo,
		EjectAmmoStartSound             = M36EjectAmmoStart,
		EjectAmmoStopSound              = M36EjectAmmoStop,
		InsertAmmoSound                 = M36InsertAmmo,
		InsertAmmoStartSound            = M36InsertAmmoStart,
		InsertAmmoStopSound             = M36InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Tsukatsuki_Rio
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Tsukatsuki_Rio,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Tsukatsuki_Rio,
		WeaponSprite                    = BA_Weapon_Tsukatsuki_Rio,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 400,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 28,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 1.1,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.835,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.01,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.1,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.45Clip,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 7,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 45,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
	
	item Yurizono_Seia
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Yurizono_Seia,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Yurizono_Seia,
		WeaponSprite                    = BA_Weapon_Yurizono_Seia,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 250,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 27,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.9,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.815,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.01,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 15,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.3,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.45Clip,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 7,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
}