module BAWeapon
{
	imports
	{
		Base
	}
	
	item BA_8Clip9mm
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_8Clip9mm,
		ItemType            = base:normal,
        Icon                = BA_8Clip9mm,
        CanStack            = FALSE,
		AmmoType            = base:bullets_9mm,
		GunType             = BAWeapon.Amau_Ako,
        Weight              = 0.1,
		MaxAmmo             = 8,
		StaticModel         = GunMagazine,
		WorldStaticModel    = Gun_Pistol_Magazine,
		Tags                = base:hasmetal;base:pistolmagazine,
	}
	item BA_17Clip9mm
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_17Clip9mm,
		ItemType            = base:normal,
        Icon                = BA_17Clip9mm,
        CanStack            = FALSE,
		AmmoType            = base:bullets_9mm,
		GunType             = BAWeapon.Ogata_Kanna,
        Weight              = 0.1,
		MaxAmmo             = 17,
		StaticModel         = GunMagazine,
		WorldStaticModel    = Gun_Pistol_Magazine,
		Tags                = base:hasmetal;base:pistolmagazine,
	}
	
	item Akeboshi_Himari
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Akeboshi_Himari,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Akeboshi_Himari,
		WeaponSprite                    = BA_Weapon_Akeboshi_Himari,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = revolver,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.1,
		MinDamage                       = 0.8,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.805,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.5,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 6,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 35,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M625Break,
		BringToBearSound                = M625BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M625Equip,
		UnequipSound                    = M625UnEquip,
		ClickSound                      = M625Jam,
		DropSound                       = M625Drop,
		ShellFallSound                  = M625CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M625EjectAmmo,
		EjectAmmoStartSound             = M625EjectAmmoStart,
		EjectAmmoStopSound              = M625EjectAmmoStop,
		InsertAmmoSound                 = M625InsertAmmo,
		InsertAmmoStartSound            = M625InsertAmmoStart,
		InsertAmmoStopSound             = M625InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver,
	}
	
	item Amau_Ako
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Amau_Ako,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Amau_Ako,
		WeaponSprite                    = BA_Weapon_Amau_Ako,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 26,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.9,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 11,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.805,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.8,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_8Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 8,
		ClipSize                        = 8,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Konoe_Mina_1
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Konoe_Mina_1,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Konoe_Mina_1,
		WeaponSprite                    = BA_Weapon_Konoe_Mina_1,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 26,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.8,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.855,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.2,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.9,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.9mmClip,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 15,
		ClipSize                        = 15,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Konoe_Mina_2
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Konoe_Mina_2,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Konoe_Mina_2,
		WeaponSprite                    = BA_Weapon_Konoe_Mina_2,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 26,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.8,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.855,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.2,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.9,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.9mmClip,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 15,
		ClipSize                        = 15,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Murokasa_Akane
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Murokasa_Akane,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Murokasa_Akane,
		WeaponSprite                    = BA_Weapon_Murokasa_Akane,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 16,
		ConditionLowerChanceOneIn       = 120,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 18,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.5,
		MinDamage                       = 1.0,
		CriticalChance                  = 50,
		CritDmgMultiplier               = 6,
		AimingPerkCritModifier          = 10,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.805,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.0,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_8Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 8,
		ClipSize                        = 8,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 15,
		SoundRadius                     = 20,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Natsume_Iroha
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Natsume_Iroha,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Natsume_Iroha,
		WeaponSprite                    = BA_Weapon_Natsume_Iroha,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 26,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 1.0,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.8,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_8Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 8,
		ClipSize                        = 8,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 30,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Ogata_Kanna
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Ogata_Kanna,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Ogata_Kanna,
		WeaponSprite                    = BA_Weapon_Ogata_Kanna,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 27,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.7,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 11,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.865,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.03,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.6,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_17Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 17,
		ClipSize                        = 17,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Okusora_Ayane
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Okusora_Ayane,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Okusora_Ayane,
		WeaponSprite                    = BA_Weapon_Okusora_Ayane,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 27,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 0.5,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 14,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.855,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.1,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.9,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.9mmClip,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 15,
		ClipSize                        = 15,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 30,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Otose_Kotama
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Otose_Kotama,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Otose_Kotama,
		WeaponSprite                    = BA_Weapon_Otose_Kotama,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 28,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.8,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 14,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.855,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.03,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.6,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_17Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 17,
		ClipSize                        = 17,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Yakushi_Saya
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Yakushi_Saya,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Yakushi_Saya,
		WeaponSprite                    = BA_Weapon_Yakushi_Saya,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 28,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 0.6,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 5,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 14,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 0.7,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.9mmClip,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 15,
		ClipSize                        = 15,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 30,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Kinugawa_Kasumi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kinugawa_Kasumi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kinugawa_Kasumi,
		WeaponSprite                    = BA_Weapon_Kinugawa_Kasumi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 220,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 24,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.9,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 13,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.825,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.0,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_8Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 8,
		ClipSize                        = 8,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 7,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 35,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Kyougoku_Satsuki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kyougoku_Satsuki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kyougoku_Satsuki,
		WeaponSprite                    = BA_Weapon_Kyougoku_Satsuki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 260,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.8,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.815,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.2,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_20Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 20,
		ClipSize                        = 20,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
}