module BAWeapon
{
	imports
	{
		Base
	}
	
	item BA_30Clip45ACP
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_30Clip45ACP,
		ItemType            = base:normal,
        Icon                = BA_30Clip45ACP,
        CanStack            = FALSE,
		AmmoType            = base:bullets_45,
		GunType             = BAWeapon.Shiroishi_Utaha,
        Weight              = 0.1,
		MaxAmmo             = 30,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	item BA_32Clip38SP
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_32Clip38SP,
		ItemType            = base:normal,
        Icon                = BA_32Clip38SP,
        CanStack            = FALSE,
		AmmoType            = base:bullets_38,
		GunType             = BAWeapon.Akeshiro_Rumi,
        Weight              = 0.1,
		MaxAmmo             = 32,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	item BA_71Clip38SP
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_71Clip38SP,
		ItemType            = base:normal,
        Icon                = BA_71Clip38SP,
        CanStack            = FALSE,
		AmmoType            = base:bullets_38,
		GunType             = BAWeapon.Ikekura_Marina,
        Weight              = 0.4,
		MaxAmmo             = 71,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	
	item Aikiyo_Fuuka
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Aikiyo_Fuuka,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Aikiyo_Fuuka,
		WeaponSprite                    = BA_Weapon_Aikiyo_Fuuka,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 320,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 27,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 0.5,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.2,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.8,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_32Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 32,
		ClipSize                        = 32,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 45,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Akeshiro_Rumi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Akeshiro_Rumi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Akeshiro_Rumi,
		WeaponSprite                    = BA_Weapon_Akeshiro_Rumi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.1,
		MinDamage                       = 0.8,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 14,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.875,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.3,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_32Clip38SP,
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 32,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 4,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 10,
		SoundRadius                     = 20,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Ikekura_Marina
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Ikekura_Marina,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Ikekura_Marina,
		WeaponSprite                    = BA_Weapon_Ikekura_Marina,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 24,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.1,
		MinDamage                       = 0.7,
		CriticalChance                  = 24,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 13,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.895,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.1,
		AimingTime                      = 25,
		ReloadTime                      = 35,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_71Clip38SP,
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 71,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 20,
		SoundRadius                     = 30,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Kuda_Izuna
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kuda_Izuna,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kuda_Izuna,
		WeaponSprite                    = BA_Weapon_Kuda_Izuna,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 22,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.0,
		MinDamage                       = 0.6,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 15,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.865,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.1,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 25,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_32Clip38SP,
		AmmoType                        = base:bullets_38,
		AmmoBox                         = Bullets38Box,
		MaxAmmo                         = 32,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.2,
		KnockdownMod                    = 2,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 3,
		StopPower                       = 3,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 20,
		SoundRadius                     = 25,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Shiroishi_Utaha
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shiroishi_Utaha,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shiroishi_Utaha,
		WeaponSprite                    = BA_Weapon_Shiroishi_Utaha,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 30,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 1.0,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.4,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.7,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_30Clip45ACP,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 30,
		ClipSize                        = 30,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 7,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 50,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
	
	item Saten_Ruiko
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Saten_Ruiko,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Saten_Ruiko,
		WeaponSprite                    = BA_Weapon_Saten_Ruiko,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 32,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.5,
		MinDamage                       = 1.1,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.895,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_30Clip45ACP,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 50,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
}