module BAWeapon
{
	imports
	{
		Base
	}
	
	item BA_20Clip9mm
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_20Clip9mm,
		ItemType            = base:normal,
        Icon                = BA_20Clip9mm,
        CanStack            = FALSE,
		AmmoType            = base:bullets_9mm,
		GunType             = BAWeapon.Amami_Nodoka,
        Weight              = 0.1,
		MaxAmmo             = 20,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	item BA_32Clip9mm
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_32Clip9mm,
		ItemType            = base:normal,
        Icon                = BA_32Clip9mm,
        CanStack            = FALSE,
		AmmoType            = base:bullets_9mm,
		GunType             = BAWeapon.Misono_Mika,
        Weight              = 0.1,
		MaxAmmo             = 32,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	item BA_40Clip9mm
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_40Clip9mm,
		ItemType            = base:normal,
        Icon                = BA_40Clip9mm,
        CanStack            = FALSE,
		AmmoType            = base:bullets_9mm,
		GunType             = BAWeapon.Tsukiyuki_Miyako,
        Weight              = 0.2,
		MaxAmmo             = 40,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	item BA_50Clip9mm
	{
		DisplayCategory     = Ammo,
        DisplayName         = BA_50Clip9mm,
		ItemType            = base:normal,
        Icon                = BA_50Clip9mm,
        CanStack            = FALSE,
		AmmoType            = base:bullets_9mm,
		GunType             = BAWeapon.Ryuuge_Kisaki,
        Weight              = 0.2,
		MaxAmmo             = 50,
		StaticModel         = GunMagazine,
		WorldStaticModel    = gun_magazine_new,
		Tags                = base:hasmetal;base:riflemagazine,
	}
	
	item Amami_Nodoka
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Amami_Nodoka,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Amami_Nodoka,
		WeaponSprite                    = BA_Weapon_Amami_Nodoka,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		Tooltip                         = Tooltip_BA_Weapon_Amami_Nodoka,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.8,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.825,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.7,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_20Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 20,
		ClipSize                        = 20,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
		/* =========== 函数 =========== */			
		BALightMode	                    = false,
	}
	
	item Hakari_Atsuko
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Hakari_Atsuko,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Hakari_Atsuko,
		WeaponSprite                    = BA_Weapon_Hakari_Atsuko,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 28,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 0.9,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.885,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.4,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.8,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_20Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 20,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 40,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Hayase_Yuuka
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Hayase_Yuuka,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Hayase_Yuuka,
		WeaponSprite                    = BA_Weapon_Hayase_Yuuka,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 220,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.9,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.0,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_20Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 20,
		ClipSize                        = 20,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 30,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Hinomia_Chinatsu
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Hinomia_Chinatsu,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Hinomia_Chinatsu,
		WeaponSprite                    = BA_Weapon_Hinomia_Chinatsu,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 260,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.8,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.815,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.0,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.2,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_20Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 20,
		ClipSize                        = 20,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 35,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Kasuga_Tsubaki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kasuga_Tsubaki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kasuga_Tsubaki,
		WeaponSprite                    = BA_Weapon_Kasuga_Tsubaki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.8,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.815,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.8,
		AimingTime                      = 25,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 1.3,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_20Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 20,
		ClipSize                        = 20,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 45,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		AimReleaseSound                 = M9AimRelease,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Kirimura_Airi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kirimura_Airi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kirimura_Airi,
		WeaponSprite                    = BA_Weapon_Kirimura_Airi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 25,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.1,
		MinDamage                       = 1.0,
		CriticalChance                  = 22,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.845,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.1,
		AimingTime                      = 25,
		ReloadTime                      = 15,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.0,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.9mmClip,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 15,
		ClipSize                        = 15,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 25,
		SoundRadius                     = 35,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Mikamo_Neru
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Mikamo_Neru,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Mikamo_Neru,
		WeaponSprite                    = BA_Weapon_Mikamo_Neru,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 26,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 0.8,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 5,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.885,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.9,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.1,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_32Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 32,
		ClipSize                        = 32,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 3,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 5,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 50,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Misono_Mika
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Misono_Mika,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Misono_Mika,
		WeaponSprite                    = BA_Weapon_Misono_Mika,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 260,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 32,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.6,
		MinDamage                       = 0.8,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 5,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 20,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.7,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_32Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 32,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 45,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Oono_Tsukoyo
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Oono_Tsukoyo,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Oono_Tsukoyo,
		WeaponSprite                    = BA_Weapon_Oono_Tsukoyo,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 220,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 29,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 1.0,
		CriticalChance                  = 20,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.925,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 0.8,
		AimingTime                      = 25,
		ReloadTime                      = 30,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_32Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 32,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 4,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 55,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Tsukiyuki_Miyako
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Tsukiyuki_Miyako,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Tsukiyuki_Miyako,
		WeaponSprite                    = BA_Weapon_Tsukiyuki_Miyako,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 220,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 29,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.7,
		CriticalChance                  = 24,
		CritDmgMultiplier               = 4,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 13,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.915,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.1,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_40Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 40,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 50,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
	
	item Yutori_Natsu
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Yutori_Natsu,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Yutori_Natsu,
		WeaponSprite                    = BA_Weapon_Yutori_Natsu,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = handgun,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Holster,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 6,
		MinSightRange                   = 2,
		MaxRange                        = 27,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.3,
		MinDamage                       = 0.7,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 5,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 8,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.805,
		AimingPerkMinAngleModifier      = 0.02,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.2,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.7,
		MetalValue                      = 30,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_32Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 32,
		ClipSize                        = 32,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 5,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 40,
		SoundRadius                     = 40,
		SoundGain                       = 1.5,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Handgun,
		RunAnim                         = Run_Weapon2,
		AimReleaseSound                 = M9AimRelease,
		SwingSound                      = M9Shoot,
		BreakSound                      = M9Break,
		BringToBearSound                = M9BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M9Equip,
		UnequipSound                    = M9UnEquip,
		ClickSound                      = M9Jam,
		DropSound                       = M9Drop,
		RackSound                       = M9Rack,
		ShellFallSound                  = M9CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M9EjectAmmo,
		EjectAmmoStartSound             = M9EjectAmmoStart,
		EjectAmmoStopSound              = M9EjectAmmoStop,
		InsertAmmoSound                 = M9InsertAmmo,
		InsertAmmoStartSound            = M9InsertAmmoStart,
		InsertAmmoStopSound             = M9InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun,
	}
	
	item Ryuuge_Kisaki
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Ryuuge_Kisaki,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Ryuuge_Kisaki,
		WeaponSprite                    = BA_Weapon_Ryuuge_Kisaki,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		FireMode                        = Auto,
		FireModePossibilities           = Auto/Single,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 200,
		MaxSightRange                   = 8,
		MinSightRange                   = 2,
		MaxRange                        = 28,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.2,
		MinDamage                       = 0.7,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 5,
		AimingPerkCritModifier          = 18,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 14,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.905,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		CyclicRateMultiplier            = 1.2,
		AimingTime                      = 30,
		ReloadTime                      = 25,
		RecoilDelay                     = 12,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 2.2,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = BAWeapon.BA_50Clip9mm,
		AmmoType                        = base:bullets_9mm,
		AmmoBox                         = Bullets9mmBox,
		MaxAmmo                         = 50,
		ProjectileCount                 = 1,
		MaxHitCount                     = 1,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 20,
		SoundRadius                     = 30,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M36AimRelease,
		SwingSound                      = M36Shoot,
		BreakSound                      = M36Break,
		BringToBearSound                = M16BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M16Equip,
		UnequipSound                    = M16UnEquip,
		ClickSound                      = M16Jam,
		DropSound                       = M16Drop,
		RackSound                       = M16Rack,
		ShellFallSound                  = M16CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = M16EjectAmmo,
		EjectAmmoStartSound             = M16EjectAmmoStart,
		EjectAmmoStopSound              = M16EjectAmmoStop,
		InsertAmmoSound                 = M16InsertAmmo,
		InsertAmmoStartSound            = M16InsertAmmoStart,
		InsertAmmoStopSound             = M16InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_revolver_short,
	}
}