module BAWeapon
{
	imports
	{
		Base
	}
	
	item Kasumizawa_Miyu
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kasumizawa_Miyu,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kasumizawa_Miyu,
		WeaponSprite                    = BA_Weapon_Kasumizawa_Miyu,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 76,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 3,
		MinDamage                       = 2.4,
		CriticalChance                  = 40,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 11,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.945,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 30,
		ReloadTime                      = 25,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.6,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.2,
		KnockdownMod                    = 12,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 22,
		StopPower                       = 15,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 70,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Hanekawa_Hasumi
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Hanekawa_Hasumi,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Hanekawa_Hasumi,
		WeaponSprite                    = BA_Weapon_Hanekawa_Hasumi,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 320,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 67,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.7,
		MinDamage                       = 1.5,
		CriticalChance                  = 35,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.955,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.0,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 18,
		StopPower                       = 14,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 60,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Kakudate_Karin
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kakudate_Karin,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kakudate_Karin,
		WeaponSprite                    = BA_Weapon_Kakudate_Karin,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 10,
		MinSightRange                   = 3,
		MaxRange                        = 120,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 8,
		MinDamage                       = 6,
		CriticalChance                  = 60,
		CritDmgMultiplier               = 10,
		AimingPerkCritModifier          = 10,
		HitChance                       = 40,
		AimingPerkHitChanceModifier     = 7,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.999,
		AimingPerkMinAngleModifier      = 0,
		JamGunChance                    = 0.1,
		AimingTime                      = 40,
		ReloadTime                      = 40,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 16.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 10,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 2.5,
		KnockdownMod                    = 25,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 25,
		StopPower                       = 25,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 240,
		SoundRadius                     = 120,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Kosaka_Wakamo
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kosaka_Wakamo,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kosaka_Wakamo,
		WeaponSprite                    = BA_Weapon_Kosaka_Wakamo,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		Tooltip                         = Tooltip_BA_Weapon_Kosaka_Wakamo,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 60,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.4,
		MinDamage                       = 1.6,
		CriticalChance                  = 32,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 14,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.965,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.08,
		AimingTime                      = 30,
		ReloadTime                      = 25,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 7,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 14,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
		/* =========== 函数 =========== */
		BASwitchMode	                = BAWeapon.Kosaka_Wakamo_CCM,
	}
	
	item BoltFixedMag
    {
        CanStack	                = FALSE,
        Weight		                = 0.0,
        ItemType                    = base:normal,
        DisplayName	                = BoltFixedMag,
		DisplayCategory	            = GunMag,
        Icon		                = Ahu_Clip,
        MaxAmmo 	                = 0,
        AmmoType 	                = base:bullets_308,
        StaticModel 	            = GunMagazine,
		GunType		                = BAWeapon.Kosaka_Wakamo_CCM,
    }
	
	item Kosaka_Wakamo_CCM
	{
		DisplayCategory                 = Weapon,
		ItemType                        = base:weapon,
		SubCategory                     = Spear,
		DisplayName                     = Kosaka_Wakamo_CCM,
		Icon                            = BA_Weapon_Kosaka_Wakamo,
		WeaponSprite                    = BA_Weapon_Kosaka_Wakamo,
		Categories                      = Spear,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ================ 武器数据 ================ */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 20,
		MaxDamage                       = 1.4,
		MinDamage                       = 1.0,
		CriticalChance                  = 25,
		CritDmgMultiplier               = 4,
		MaxRange                        = 1.35,
		MinRange                        = 0.7,
		DoorDamage                      = 1,
		TreeDamage                      = 0,
		MaxHitCount                     = 2,
		MinAngle                        = 0.8,
		SwingTime                       = 2,
		MinimumSwingTime                = 2,
		SwingAmountBeforeImpact         = 0.02,
		Weight                          = 4.5,
		PushBackMod                     = 0.3,
		KnockdownMod                    = 0,
		SplatNumber                     = 1,
		/* ================ 特殊标签 ================ */
		MagazineType                    = BAWeapon.BoltFixedMag,
		MaxAmmo                         = 5,
		IsAimedHandWeapon               = TRUE,
		DamageCategory                  = Slash,
		DamageMakeHole                  = TRUE,
		KnockBackOnNoDeath              = FALSE,
		SplatBloodOnNoDeath             = FALSE,
		/* ================ 音效动画 ================ */
		SwingAnim                       = Spear,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		BreakSound                      = M16BreakBreak,
		DoorHitSound                    = SpearHuntingKnifeHit,
		HitFloorSound                   = SpearHuntingKnifeHit,
		HitSound                        = SpearHuntingKnifeHit,
		ImpactSound                     = SpearHuntingKnifeHit,
		SwingSound                      = SpearHuntingKnifeSwing,
		/* ============ 函数 ============= */
		BASwitchMode	                = BAWeapon.Kosaka_Wakamo,
	}
	
	item Kozeki_Ui
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kozeki_Ui,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kozeki_Ui,
		WeaponSprite                    = BA_Weapon_Kozeki_Ui,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 180,
		MaxSightRange                   = 7,
		MinSightRange                   = 2,
		MaxRange                        = 30,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 1.4,
		MinDamage                       = 1.2,
		CriticalChance                  = 28,
		CritDmgMultiplier               = 5,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.885,
		AimingPerkMinAngleModifier      = 0.015,
		JamGunChance                    = 0.05,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.7,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.45Clip,
		AmmoType                        = base:bullets_45,
		AmmoBox                         = Bullets45Box,
		MaxAmmo                         = 7,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.4,
		KnockdownMod                    = 4,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 6,
		StopPower                       = 8,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 15,
		SoundRadius                     = 25,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = M1911AimRelease,
		SwingSound                      = M1911Shoot,
		BreakSound                      = M1911Break,
		BringToBearSound                = M1911BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = M1911Equip,
		UnequipSound                    = M1911UnEquip,
		ClickSound                      = M1911Jam,
		DropSound                       = M1911Drop,
		RackSound                       = M1911Rack,
		ImpactSound                     = null,
		ShellFallSound                  = M1911CartridgeFall,
		EjectAmmoSound                  = M1911EjectAmmo,
		EjectAmmoStartSound             = M1911EjectAmmoStart,
		EjectAmmoStopSound              = M1911EjectAmmoStop,
		InsertAmmoSound                 = M1911InsertAmmo,
		InsertAmmoStartSound            = M1911InsertAmmoStart,
		InsertAmmoStopSound             = M1911InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_handgun02,
	}
	
	item Sashiro_Tomoe
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Sashiro_Tomoe,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Sashiro_Tomoe,
		WeaponSprite                    = BA_Weapon_Sashiro_Tomoe,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 80,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.9,
		MinDamage                       = 2.4,
		CriticalChance                  = 40,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 12,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 10,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.965,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 30,
		ReloadTime                      = 25,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.8,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 1.0,
		KnockdownMod                    = 10,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 25,
		StopPower                       = 15,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 70,
		SoundRadius                     = 100,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Shiromi_Iori
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shiromi_Iori,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shiromi_Iori,
		WeaponSprite                    = BA_Weapon_Shiromi_Iori,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 360,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 71,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 3.0,
		MinDamage                       = 2.3,
		CriticalChance                  = 42,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 13,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.935,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 25,
		ReloadTime                      = 20,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.9,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.9,
		KnockdownMod                    = 9,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 24,
		StopPower                       = 14,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 75,
		SoundRadius                     = 90,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Shizuyama_Mashiro
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shizuyama_Mashiro,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shizuyama_Mashiro,
		WeaponSprite                    = BA_Weapon_Shizuyama_Mashiro,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 240,
		MaxSightRange                   = 10,
		MinSightRange                   = 4,
		MaxRange                        = 160,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 20.0,
		MinDamage                       = 14.0,
		CriticalChance                  = 100,
		CritDmgMultiplier               = 15,
		AimingPerkCritModifier          = 10,
		HitChance                       = 40,
		AimingPerkHitChanceModifier     = 6,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.999,
		AimingPerkMinAngleModifier      = 0,
		JamGunChance                    = 0.05,
		AimingTime                      = 40,
		ReloadTime                      = 40,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 15,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 3,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 20,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 3,
		KnockdownMod                    = 30,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 50,
		StopPower                       = 40,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 300,
		SoundRadius                     = 150,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Sunohara_Shun
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Sunohara_Shun,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Sunohara_Shun,
		WeaponSprite                    = BA_Weapon_Sunohara_Shun,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltaction,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 320,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 82,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.4,
		MinDamage                       = 1.5,
		CriticalChance                  = 32,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 12,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.915,
		AimingPerkMinAngleModifier      = 0,
		JamGunChance                    = 0.05,
		AimingTime                      = 25,
		ReloadTime                      = 40,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.5,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		MagazineType                    = Base.556Clip,
		AmmoType                        = base:bullets_556,
		AmmoBox                         = 556Box,
		MaxAmmo                         = 30,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 2,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.5,
		KnockdownMod                    = 5,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 18,
		StopPower                       = 6,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 30,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR700AimRelease,
		SwingSound                      = MSR700Shoot,
		BreakSound                      = MSR700Break,
		BringToBearSound                = MSR700BringToBear,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR700Equip,
		UnequipSound                    = MSR700UnEquip,
		ClickSound                      = MSR700Jam,
		DropSound                       = MSR700Drop,
		RackSound                       = MSR700Rack,
		ShellFallSound                  = MSR700CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR700EjectAmmo,
		EjectAmmoStartSound             = MSR700EjectAmmoStart,
		EjectAmmoStopSound              = MSR700EjectAmmoStop,
		InsertAmmoSound                 = MSR700InsertAmmo,
		InsertAmmoStartSound            = MSR700InsertAmmoStart,
		InsertAmmoStopSound             = MSR700InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_varmint_rifle,
	}
	
	item Tsuchinaga_Hiyori
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Tsuchinaga_Hiyori,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Tsuchinaga_Hiyori,
		WeaponSprite                    = BA_Weapon_Tsuchinaga_Hiyori,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 10,
		MinSightRange                   = 4,
		MaxRange                        = 165,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 20.0,
		MinDamage                       = 15.0,
		CriticalChance                  = 100,
		CritDmgMultiplier               = 16,
		AimingPerkCritModifier          = 12,
		HitChance                       = 40,
		AimingPerkHitChanceModifier     = 7,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.999,
		AimingPerkMinAngleModifier      = 0,
		JamGunChance                    = 0.05,
		AimingTime                      = 50,
		ReloadTime                      = 50,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 30,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 3,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 25,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 3,
		KnockdownMod                    = 30,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 50,
		StopPower                       = 40,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 300,
		SoundRadius                     = 150,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Shimoe_Koharu
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shimoe_Koharu,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shimoe_Koharu,
		WeaponSprite                    = BA_Weapon_Shimoe_Koharu,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 320,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 67,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.5,
		MinDamage                       = 1.5,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 14,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 15,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.915,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.05,
		AimingTime                      = 20,
		ReloadTime                      = 25,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.3,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 7,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 16,
		StopPower                       = 8,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Kadenokouji_Yukari
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kadenokouji_Yukari,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kadenokouji_Yukari,
		WeaponSprite                    = BA_Weapon_Kadenokouji_Yukari,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 280,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 59,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.3,
		MinDamage                       = 1.6,
		CriticalChance                  = 32,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 14,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.945,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.08,
		AimingTime                      = 25,
		ReloadTime                      = 30,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.0,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 75,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Fuwa_Renge
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Fuwa_Renge,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Fuwa_Renge,
		WeaponSprite                    = BA_Weapon_Fuwa_Renge,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 260,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 59,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.5,
		MinDamage                       = 1.3,
		CriticalChance                  = 32,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 16,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 15,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.935,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.07,
		AimingTime                      = 25,
		ReloadTime                      = 25,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.0,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.8,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 16,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 50,
		SoundRadius                     = 80,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Kiryuu_Kikyou
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Kiryuu_Kikyou,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Kiryuu_Kikyou,
		WeaponSprite                    = BA_Weapon_Kiryuu_Kikyou,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 61,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.2,
		MinDamage                       = 1.4,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 16,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.93,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.1,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.0,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 7,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 14,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Goryou_Nagusa
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Goryou_Nagusa,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Goryou_Nagusa,
		WeaponSprite                    = BA_Weapon_Goryou_Nagusa,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 300,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 61,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.2,
		MinDamage                       = 1.4,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 16,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.93,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.1,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 4.0,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 5,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.7,
		KnockdownMod                    = 7,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 14,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
	
	item Shirao_Eri
	{
		DisplayCategory                 = Weapon,
		DisplayName                     = Shirao_Eri,
		ItemType                        = base:weapon,
		SubCategory                     = Firearm,
		Icon                            = BA_Weapon_Shirao_Eri,
		WeaponSprite                    = BA_Weapon_Shirao_Eri,
		Ranged                          = TRUE,
		IsAimedFirearm                  = TRUE,
		WeaponReloadType                = boltactionnomag,
		AttachmentType                  = Rifle,
		TwoHandWeapon                   = TRUE,
		RequiresEquippedBothHands       = TRUE,
		RackAfterShoot                  = TRUE,
		/* ============ 枪械数据 ============= */
		ConditionMax                    = 20,
		ConditionLowerChanceOneIn       = 320,
		MaxSightRange                   = 8,
		MinSightRange                   = 3,
		MaxRange                        = 62,
		MinRange                        = 0.61,
		AimingPerkRangeModifier         = 0,
		MaxDamage                       = 2.4,
		MinDamage                       = 1.5,
		CriticalChance                  = 30,
		CritDmgMultiplier               = 8,
		AimingPerkCritModifier          = 15,
		HitChance                       = 50,
		AimingPerkHitChanceModifier     = 16,
		ToHitModifier                   = 1.5,
		MinAngle                        = 0.93,
		AimingPerkMinAngleModifier      = 0.01,
		JamGunChance                    = 0.1,
		AimingTime                      = 20,
		ReloadTime                      = 20,
		RecoilDelay                     = 23,
		SwingTime                       = 0.5,
		MinimumSwingTime                = 0.5,
		SwingAmountBeforeImpact         = 0,
		Weight                          = 3.8,
		MetalValue                      = 45,
		/* ============ 子弹数据及其他 ============= */
		AmmoType                        = base:bullets_308,
		AmmoBox                         = 308Box,
		MaxAmmo                         = 6,
		PiercingBullets                 = TRUE,
		ProjectileCount                 = 1,
		MaxHitCount                     = 3,
		SplatNumber                     = 3,
		SplatSize                       = 3,
		SplatBloodOnNoDeath             = TRUE,
		PushBackMod                     = 0.8,
		KnockdownMod                    = 8,
		KnockBackOnNoDeath              = TRUE,
		DoorDamage                      = 15,
		StopPower                       = 10,
		UseEndurance                    = FALSE,
		MultipleHitConditionAffected    = FALSE,
		ShareDamage                     = FALSE,
		Tags                            = base:hasmetal;base:firearm,
		/* ============ 枪械声音动画 ============= */
		SoundVolume                     = 45,
		SoundRadius                     = 70,
		SoundGain                       = 2,
		NPCSoundBoost                   = 1.5,
		SwingAnim                       = Rifle,
		RunAnim                         = Run_Weapon2,
		IdleAnim                        = Idle_Weapon2,
		AimReleaseSound                 = MSR788AimRelease,
		SwingSound                      = MSR788Shoot,
		BreakSound                      = MSR788Break,
		BringToBearSound                = MSR788BringToBear,
		ClickSound                      = MSR788Jam,
		HitSound                        = BulletHitBody,
		EquipSound                      = MSR788Equip,
		UnequipSound                    = MSR788UnEquip,
		DropSound                       = MSR788Drop,
		RackSound                       = MSR788Rack,
		ShellFallSound                  = MSR788CartridgeFall,
		ImpactSound                     = null,
		EjectAmmoSound                  = MSR788EjectAmmo,
		EjectAmmoStartSound             = MSR788EjectAmmoStart,
		EjectAmmoStopSound              = MSR788EjectAmmoStop,
		InsertAmmoSound                 = MSR788InsertAmmo,
		InsertAmmoStartSound            = MSR788InsertAmmoStart,
		InsertAmmoStopSound             = MSR788InsertAmmoStop,
		MuzzleFlashModelKey             = muzzle_flash_hunting_rifle,
	}
}