local distributionTable = VehicleDistributions[1]

VehicleDistributions.GT500GloveBox = {
    rolls = 1,
    items = {
        "Base.67gt500Magazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.GT500e = {

	GloveBox = VehicleDistributions.GT500GloveBox;
	GT500Trunk = VehicleDistributions.TrunkSports;
	GT500Roofrack = VehicleDistributions.TrunkSports;
}

distributionTable["67gt500"] = { Normal = VehicleDistributions.GT500e; }
distributionTable["67gt500e"] = { Normal = VehicleDistributions.GT500e; }