Sandbox_EN = {
	note_to_LANGUAGE_translators = "Make sure file is saved in <ENCODING> encoding, so game display correct characters"

	Sandbox_Pregnancy = "Pregnancy Trait",

	Sandbox_Pregnancy_PregnancyDuration = "Average pregnancy duration (in days)",
	Sandbox_Pregnancy_PregnancyDuration_tooltip = "How long pregnancy lasts (in days), labor will start at the end of duration",
	Sandbox_Pregnancy_PregnancyDurationRandomization = "Randomization of pregnancy duration (days)",
    Sandbox_Pregnancy_PregnancyDurationRandomization_tooltip = "Pregnancy duration will be randomly adjusted by 0-X days, can be shorter or longer. If this value is higher than normal pregnancy duration, it will not be randomized (can't have pregnancy duration to 270 and randomization to 300, for example)",

    Sandbox_Pregnancy_LaborMinimumDuration = "Labor minimum duration (in hours)",
    Sandbox_Pregnancy_LaborMaximumDuration = "Labor maximum duration (in hours)",
    Sandbox_Pregnancy_LaborMaximumDuration_tooltip = "If this value is higher than minimum labor duration, it will not be randomized (can't have minimum labor duration to 12 and maximum duration to 10, for example)",

    Sandbox_Pregnancy_LaborSecondStageMinimumDuration = "2nd Labor stage minimum duration (in minutes)",
	Sandbox_Pregnancy_LaborSecondStageMaximumDuration = "2nd Labor stage maximum duration (in minutes)",
	Sandbox_Pregnancy_LaborSecondStageMaximumDuration_tooltip = "This stage is active child delivery process. Expect character screams during this period. If this value is higher than minimum 2nd stage of labor duration, it will not be randomized (can't have minimum 2nd stage of labor duration set to 60 and maximum duration to 30, for example)",

	Sandbox_Pregnancy_CanDieFromPregnancy = "Pregnancy can be fatal",
	Sandbox_Pregnancy_CanDieFromPregnancy_tooltip = "Player can die after finishing labor",
	Sandbox_Pregnancy_BaseChanceToDie = "Base chance to die",
    Sandbox_Pregnancy_BaseChanceToDie_tooltip = "Base chance to die during labor. This chance is decreased by  10 * (First Aid + Strength/2 + Fitness/2). This chance further affected by your mental well-being during pregnancy (stress, unhappiness, panic, fear)",
	Sandbox_Pregnancy_BabyDieChanceIncrease = "Chance of unsuccessful birth adjustment",
	Sandbox_Pregnancy_BabyDieChanceIncrease_tooltip = "This is % by which baby survival chance is adjusted compared to character survival. For example, if your character mortality chance after all modifiers equals to 13%, and this modifier is set to 30%, baby mortality rate will be 43%. According to brief internet search, infant mortality rate is higher than mothers.",
	Sandbox_Pregnancy_BabyDieChanceIncreaseIfDrank = "Unsuccessful birth adjustment based on Alcohol",
	Sandbox_Pregnancy_BabyDieChanceIncreaseIfDrank_tooltip = "This is % by which baby survival chance is adjusted compared if you consumed any alcohol during pregnancy. For example, if your baby mortality chance after all modifiers equals to 43%, and this modifier is set to 15%, and you drank alcohol, baby mortality rate will be 58%",
	Sandbox_Pregnancy_BabyDieChanceIncreaseIfSmoked = "Unsuccessful birth adjustment based on Smoking",
	Sandbox_Pregnancy_BabyDieChanceIncreaseIfSmoked_tooltip = "This is % by which baby survival chance is adjusted compared if you consumed any alcohol during pregnancy. For example, if your baby mortality chance after all modifiers equals to 43%, and this modifier is set to 15%, and you smoked, baby mortality rate will be 58%",
	Sandbox_Pregnancy_RestrictPregnancyToFemales = "Restrict pregnancy to women",
	Sandbox_Pregnancy_RestrictPregnancyToFemales_tooltip = "While in base game there is 0 gameplay difference between men and women, this setting can prove useful for some mods that might add differences or role-play server admins. Due to how game is loaded, there is no way to actually prevent characters of one gender from picking trait. Instead, this will simply kill male characters who took the trait.",
}