module LC
{
    imports { Base }

    item LC01
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tendrilspawn,
        ClothingItem = LC01XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC01_2
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tendrilspawn,
        ClothingItem = LC01_2XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC01_3
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tendrilspawn,
        ClothingItem = LC01_3XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC01_4
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tendrilspawn,
        ClothingItem = LC01_4XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC01_5
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tendrilspawn,
        ClothingItem = LC01_5XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC01_6
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tendrilspawn,
        ClothingItem = LC01_6XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC02
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Nephthysquid,
        ClothingItem = LC02XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC03
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Inversius,
        ClothingItem = LC03XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC04
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Mawlord,
        ClothingItem = LC04XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC05
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Archspine,
        ClothingItem = LC05XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC06
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Oculomorph,
        ClothingItem = LC06XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC07
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Glaivemaw,
        ClothingItem = LC07XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC08
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Spinejarl,
        ClothingItem = LC08XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC09
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Sewamorph,
        ClothingItem = LC09XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC10
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Nodulon,
        ClothingItem = LC10XML,
        BodyLocation = MaskFull,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC10_2
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Nodulon,
        ClothingItem = LC10_2XML,
        BodyLocation = MaskFull,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC10_3
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Nodulon,
        ClothingItem = LC10_3XML,
        BodyLocation = MaskFull,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC10_4
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Nodulon,
        ClothingItem = LC10_4XML,
        BodyLocation = MaskFull,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC11
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Monocepheus,
        ClothingItem = LC11XML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC11_2
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Monocepheus,
        ClothingItem = LC11_2XML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC11_3
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Monocepheus,
        ClothingItem = LC11_3XML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC12
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = (keep your existing LC12 fields),
        ClothingItem = LC12XML,
        BodyLocation = BodyCostume,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    (keep ALL your other LC items exactly as-is, with ONLY these two changes applied everywhere:)
    (1) WorldStaticModel = LC.Ground_Goo_Model (or LC.Ground_Ichor_Pot_Model where applicable)
    (2) BodyLocation Hat/Necklace -> base:hat / base:necklace

    item Pustules
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = (your existing name),
        ClothingItem = PustulesXML,
        BodyLocation = base:necklace,
        Icon = Tumor,
        Weight = 0.1,
        Cosmetic = TRUE,
        WorldStaticModel = LC.Ground_Goo_Model,
    }

    item LC20F
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Picismalus,
        ClothingItem = LC20FXML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC21F
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Picifis,
        ClothingItem = LC21FXML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC22F
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tuskus,
        ClothingItem = LC22FXML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC23F
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Frogman,
        ClothingItem = LC23FXML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC24F
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Slhurg,
        ClothingItem = LC24FXML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item LC25F
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Arafhis,
        ClothingItem = LC25FXML,
        BodyLocation = base:hat,
        Icon = Ichor,
        BloodLocation = Head,
        ChanceToFall = 0,
        WorldStaticModel = LC.Ground_Goo_Model,
        Weight = 90,
    }

    item Coral_Face_Accessory
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Coral Face,
        ClothingItem = CoralFaceAccXML,
        BodyLocation = base:necklace,
        Icon = Ichor_Pot,
        Weight = 0.1,
        Cosmetic = TRUE,
        WorldStaticModel = LC.Ground_Ichor_Pot_Model,
    }
}
