local distributionTable = VehicleDistributions[1]

VehicleDistributions.MR2GloveBox = {
    rolls = 1,
    items = {
        "Base.87toyotaMR2Magazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.MR2 = {

	GloveBox = VehicleDistributions.MR2GloveBox;
	MR2CenterConsole = VehicleDistributions.GloveBox;
	MR2Trunk = VehicleDistributions.TrunkSports;
	MR2FrontTrunk = VehicleDistributions.TrunkSports;
	MR2Roofrack = VehicleDistributions.GloveBox;
}

distributionTable["87toyotaMR2"] = { Normal = VehicleDistributions.MR2; }
distributionTable["87toyotaMR2c"] = { Normal = VehicleDistributions.MR2; }