Sandbox_CH = {
    Sandbox_Zombemic = "殭屍型",

    Sandbox_Zombemic_Scream = "尖叫",
    Sandbox_Zombemic_Scream_tooltip = "決定特殭屍看到玩家時是否尖叫。",

    Sandbox_Zombemic_Multiplier = "倍率",
    Sandbox_Zombemic_Multiplier_tooltip = "決定玩家是否會在足夠靠近多個殭屍型時更快感染。<br>如果禁用，玩家將在感染時間後感染，不論周圍有多少殭屍型。",

    Sandbox_Zombemic_AllHaveLoot = "全都有戰利品",
    Sandbox_Zombemic_AllHaveLoot_tooltip = "特殭屍一般擊敗時會掉落戰利品表的物品。<br>停用此選項會防止自然生成的殭屍型掉落戰利品。",

    Sandbox_Zombemic_SpawnChance = "生成機會",
    Sandbox_Zombemic_SpawnChance_tooltip = "決定每個自然生成殭屍是否為殭屍型的機會。",

    Sandbox_Zombemic_TriggerDistance = "觸發距離",
    Sandbox_Zombemic_TriggerDistance_tooltip = "如果玩家距離特殭屍相等或更近，將開始受到 Knox 感染。",

    Sandbox_Zombemic_InfectionTime = "感染時間",
    Sandbox_Zombemic_InfectionTime_tooltip = "決定玩家完全感染需要多少遊戲幀（影格）。",

    Sandbox_Zombemic_LootTable = "戰利品表",
    Sandbox_Zombemic_LootTable_tooltip = "當特殭屍被擊敗時周圍出現的戰利品。<br>用法：模組.物品名稱1:機率/數量，模組.物品名稱2:機率/數量， ...",
}