Sandbox_EN = {
    Sandbox_Zombemic = "Zombemic",

	Sandbox_Zombemic_Scream = "Scream",
	Sandbox_Zombemic_Scream_tooltip = "Determines if the special zombie will scream when it sees a Player. ",

	Sandbox_Zombemic_Multiplier = "Multiplier",
	Sandbox_Zombemic_Multiplier_tooltip = "Determines if Players will become infected faster if close enough to more than just one Zombemic.<br>If disabled, the Player will become infected after Infection Time, regardless of how many zombemics are near them. ",
	
	Sandbox_Zombemic_AllHaveLoot = "All Have Loot",
	Sandbox_Zombemic_AllHaveLoot_tooltip = "By default, special zombies drop items from the loot table when killed.<br>Disabling this option prevents naturally spawning ones from dropping loot. ",
	
	Sandbox_Zombemic_SpawnChance = "Spawn Chance",
	Sandbox_Zombemic_SpawnChance_tooltip = "Determines the chance that each naturally spawned zombie will be a Zombemic. ",

	Sandbox_Zombemic_TriggerDistance = "Trigger Distance",
	Sandbox_Zombemic_TriggerDistance_tooltip = "If the Player is at equal or less than this distance from the special zombie, they will start succumbing to the Knox Infection. ",

	Sandbox_Zombemic_InfectionTime = "Infection Time",
	Sandbox_Zombemic_InfectionTime_tooltip = "Determines how many in-game ticks (frames) it takes for a Player to become fully infected. ",

	Sandbox_Zombemic_LootTable = "Loot Table",
	Sandbox_Zombemic_LootTable_tooltip = "The loot spawned around a special zombie when it is killed.<br>Usage: Module.ItemName1:Chance/Amount, Module.ItemName2:Chance/Amount, ... ",
}