module Base
{

	model 93fordF350TrunkDoor
	{
		mesh = vehicles/Vehicles_93fordF350_Body|f350_trunkLid,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93fordF250TrunkDoor
	{
		mesh = vehicles/Vehicles_93fordF350_Body|f250_trunkLid,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93fordF150TrunkDoor
	{
		mesh = vehicles/Vehicles_93fordF350_Body|f150_trunkLid,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93fordF350utilityTrunkDoor
	{
		mesh = vehicles/Vehicles_93fordF350_Body|f350_utility_trunkLid,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93fordF350utilityTrunkDoorLeft
	{
		mesh = vehicles/Vehicles_93fordF350_Body|f350_utility_left_storageLids,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

    model 93fordF350utilityTrunkDoorRight
	{
		mesh = vehicles/Vehicles_93fordF350_Body|f350_utility_right_storageLids,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	template vehicle F3502TrunkDoor
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat
			{
				file = 93fordF350TrunkDoor,
			}

			anim Close
			{
				anim = trunk_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93fordF350TrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}

    template vehicle F2502TrunkDoor
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaattt
			{
				file = 93fordF250TrunkDoor,
			}

			anim Close
			{
				anim = trunk_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93fordF350TrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}
    
    template vehicle F1502TrunkDoor
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaatT
			{
				file = 93fordF150TrunkDoor,
			}

			anim Close
			{
				anim = trunk_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93fordF350TrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}

    template vehicle F3502utilityTrunkDoor
	{
		part TrunkDoor
		{

			model SweetTrunkOfWhaaaat1
			{
				file = 93fordF350utilityTrunkDoor,
			}

			anim Close
			{
				anim = trunk_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunk_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunk_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunk_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = TruckBed,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 0.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 0.0 0.0,
			}
			itemType = Base.93fordF350utilityTrunkDoor;Base.utilityBoxTrunkDoor,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}

        part F3502TrunkDoorLeft
		{

			model SweetTrunkOfWhaaaatl
			{
				file = 93fordF350utilityTrunkDoorLeft,
			}

			anim Close
			{
				anim = trunkl_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunkl_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunkl_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunkl_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = StorageLeft,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 270.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 270.0 0.0,
			}
			itemType = Base.93fordF350utilityStorageLids;Base.utilityBoxStorageLids,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}

        part F3502TrunkDoorRight
		{

			model SweetTrunkOfWhaaaatr
			{
				file = 93fordF350utilityTrunkDoorRight,
			}

			anim Close
			{
				anim = trunkr_opening,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Open
			{
				anim = trunkr_opening,
				rate = 0.5,
			}

			anim Closed
			{
				anim = trunkr_opening,
				animate = FALSE,
			}

			anim Opened
			{
				anim = trunkr_opening,
				reverse = TRUE,
				animate = FALSE,
			}

			category = bodywork,
			area = StorageRight,
			door
			{
			}
			anim Open
			{
				sound = VehicleTrunkOpenStandard,
			}
			anim Close
			{
				sound = VehicleTrunkCloseStandard,
			}
			anim Lock
			{
				sound = LockVehicleDoorStandard,
			}
			anim Unlock
			{
				sound = UnlockVehicleDoorStandard,
			}
			anim IsLocked
			{
				sound = VehicleDoorIsLockedStandard,
			}
			anim ActorOpen
			{
				anim = WindowOpenSuccess,
				rate = 0.15,
				angle = 0.0 90.0 0.0,
			}
			anim ActorClose
			{
				anim = Attack_Shove,
				rate = 0.3,
				angle = 0.0 90.0 0.0,
			}
			itemType = Base.93fordF350utilityStorageLids;Base.utilityBoxStorageLids,
			mechanicRequireKey = true,
			repairMechanic = true,
			table install
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.InstallTest.Default,
				complete = Vehicles.InstallComplete.Door,
			}
			table uninstall
			{
				items
				{
					item
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 1000,
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
				test = Vehicles.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Door,

			}
			lua
			{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
			}
		}
	}
}