IGUI_EN = {
	IGUI_FirearmRadial_FoldStock = "Fold Gun Stock",
	IGUI_FirearmRadial_UnfoldStock = "Unfold Gun Stock",
	IGUI_FirearmRadial_UseBayonet = "Use As Bayonet",
	IGUI_FirearmRadial_UseFirearm = "Use As Firearm",
	IGUI_FirearmRadial_PreUnfold = "Unfold ",
	IGUI_FirearmRadial_PreFold = "Fold ",
	IGUI_FirearmRadial_PreFix = "Fix ",
	IGUI_FirearmRadial_PreRemove = "Remove ",
	IGUI_FirearmRadial_PostBayonet = " Bayonet",
	IGUI_FirearmRadial_SwitchTo = "Switch To ",
	IGUI_ContextMenu_FirearmOptions = "Firearm Options",
	IGUI_ContextMenu_FoldStock = "Fold Gun Stock",
	IGUI_ContextMenu_UnfoldStock = "Unfold Gun Stock",
	IGUI_ContextMenu_UseBayonet = "Use As Bayonet",
	IGUI_ContextMenu_UseFirearm = "Use As Firearm",
	IGUI_ContextMenu_UnfoldBayonet = "Unfold Bayonet",
	IGUI_ContextMenu_FoldBayonet = "Fold Bayonet",
	IGUI_ContextMenu_SwitchTo = "Switch To ",
	IGUI_PlayerText_BayoBroken = "Bayonet Is Broken!",
	IGUI_ContextMenu_CleanGun = "Clean and Lubricate With Cleaning Kit",
	IGUI_ContextMenu_CleanSilencer = "Clean With Cleaning Kit",
	IGUI_ContextMenu_FoulingBloodlvl = "-Fouling/Blood Level: ",
	IGUI_ContextMenu_BayoCon = "-Bayonet Condition: :",
	IGUI_ContextMenu_SilencerCondition = "-Silencer Condition: :",
	IGUI_ContextMenu_SilencerFouling = "-Silencer Fouling: :",
	IGUI_ContextMenu_ConditionTool = "-Condition: " ,
	IGUI_ContextMenu_FoulingTool = "-Fouling: " ,
	IGUI_ContextMenu_MaintenanceDets = "Maintenance Details" ,
	IGUI_ContextMenu_AttachmentCon = "Attachment Conditions" ,
}