IGUI_RU = {
	IGUI_FirearmRadial_FoldStock = " ",
	IGUI_FirearmRadial_UnfoldStock = " ",
	IGUI_FirearmRadial_UseBayonet = " ",
	IGUI_FirearmRadial_UseFirearm = "",
	IGUI_FirearmRadial_PreUnfold = " ",
	IGUI_FirearmRadial_PreFold = " ",
	IGUI_FirearmRadial_PreFix = " ",
	IGUI_FirearmRadial_PreRemove = " ",
	IGUI_FirearmRadial_PostBayonet = " ",
	IGUI_FirearmRadial_SwitchTo = "  ",
	IGUI_ContextMenu_FirearmOptions = " ",
	IGUI_ContextMenu_FoldStock = " ",
	IGUI_ContextMenu_UnfoldStock = " ",
	IGUI_ContextMenu_UseBayonet = " ",
	IGUI_ContextMenu_UseFirearm = "",
	IGUI_ContextMenu_UnfoldBayonet =  ",
	IGUI_ContextMenu_FoldBayonet = " ",
	IGUI_ContextMenu_SwitchTo = "  ",
	IGUI_PlayerText_BayoBroken = "  !",
	IGUI_ContextMenu_CleanGun = "       .",
	IGUI_ContextMenu_CleanSilencer = "     ",
	IGUI_ContextMenu_FoulingBloodlvl = " /: ",
	IGUI_ContextMenu_BayoCon = " : :",
	IGUI_ContextMenu_SilencerCondition = " : :",
	IGUI_ContextMenu_SilencerFouling = " : :",
	IGUI_ContextMenu_ConditionTool = ": " ,
	IGUI_ContextMenu_FoulingTool = ": " ,
	IGUI_ContextMenu_MaintenanceDets = " " ,
	IGUI_ContextMenu_AttachmentCon = " " ,
}