module Base							
{							
	/****************************** SW 625 ******************************/						
							
	item SW625Clip						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	28	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.7	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Moonclip	,
	Moonclip = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW625,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 625,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW625,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; MoonClip; Guns93,	
	}						
							
	item SW625ClipRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	28	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.7	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Moonclip	,
	Moonclip = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW625Rail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 625 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW625,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; MoonClip; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
							
	/****************************** .357/.38 ******************************/						
							
	item SW65Spc						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	29	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.20	,
	MaxDamage =	0.70	,
	CriticalChance =	23	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW65,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 65,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW65,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SW586Spc						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	29	,
	Weight =	1.3	,
	DoorDamage =	5	,
	MinDamage =	0.20	,
	MaxDamage =	0.70	,
	CriticalChance =	23	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW586,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 586,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW586,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SW586SpcRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	29	,
	Weight =	1.3	,
	DoorDamage =	5	,
	MinDamage =	0.20	,
	MaxDamage =	0.70	,
	CriticalChance =	23	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW586Rail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 586 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW586,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item GP100Spc						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	29	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.22	,
	MaxDamage =	0.72	,
	CriticalChance =	23	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	GP100,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger GP100,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	GP100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item GP100SpcRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	29	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.22	,
	MaxDamage =	0.72	,
	CriticalChance =	23	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	GP100Rail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger GP100 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	GP100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item GP101Spc						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	27	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.10	,
	MaxDamage =	0.53	,
	CriticalChance =	23	,
	CritDmgMultiplier =	7	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.2	,
	AimingPerkRangeModifier =	1.0	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	GP101,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger GP101,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	GP101,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SecuritySixSpc						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	29	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.20	,
	MaxDamage =	0.70	,
	CriticalChance =	23	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SecuritySix,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger Security-Six,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SecuritySix,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SecuritySixSpcRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	29	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.20	,
	MaxDamage =	0.70	,
	CriticalChance =	23	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SecuritySixRail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger Security-Six w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SecuritySix,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item PythonSpc						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	30	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.40	,
	MaxDamage =	0.90	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.1	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Python,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Python,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Python,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item PythonSpcRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	30	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.40	,
	MaxDamage =	0.90	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.1	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	PythonRail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Python w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Python,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item Win94357Spc						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	35	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	0.50	,
	MaxDamage =	1.00	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.1	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	67	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	9	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .38 Special,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags = 	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
		}					
							
	/****************************** Buckshot/Slug ******************************/						
							
	item Rem870Slug						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	6.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	29	,
	Weight =	5.2	,
	DoorDamage =	30	,
	MinDamage =	2.20	,
	MaxDamage =	2.80	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	}						
							
	item Rem870PSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	30	,
	MinDamage =	1.60	,
	MaxDamage =	2.20	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem870P,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 870 Police,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem870P,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
		}					
							
	item SORem870Slug						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.5	,
	DoorDamage =	30	,
	MinDamage =	1.30	,
	MaxDamage =	1.90	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.9	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	120	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M870Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Moss500Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	30	,
	Weight =	4.9	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Moss500,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Mossberg 500,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Moss500,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
							
							
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOMoss500Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	24	,
	Weight =	3.4	,
	DoorDamage =	30	,
	MinDamage =	1.50	,
	MaxDamage =	2.10	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	113	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOMoss500,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Mossberg 500,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOMoss500,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Moss590Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	26	,
	Weight =	4.1	,
	DoorDamage =	30	,
	MinDamage =	1.60	,
	MaxDamage =	2.20	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Moss590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Mossberg 590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Moss590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1912Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	30	,
	Weight =	5.0	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1912,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1912Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	24	,
	Weight =	3.5	,
	DoorDamage =	30	,
	MinDamage =	1.57	,
	MaxDamage =	2.17	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.4	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1912,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1200Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	30	,
	Weight =	5.3	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1200,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1200,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1200Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.35	,
	MaxDamage =	1.95	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.5	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1200,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 1200,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1200DefSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	30	,
	MinDamage =	1.60	,
	MaxDamage =	2.20	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1200Def,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester 1200 Defender,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1200Def,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Ithaca37Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	30	,
	Weight =	5.3	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Ithaca37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Ithaca Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Ithaca37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOIthaca37Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.35	,
	MaxDamage =	1.95	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.5	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOIthaca37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Ithaca Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOIthaca37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Ithaca37RiotSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	26	,
	Weight =	4.9	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Ithaca37Riot,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Ithaca Model 37 Riot Gun,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Ithaca37Riot,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item StoegerUplanderSlug						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	6.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	28	,
	Weight =	5.1	,
	DoorDamage =	30	,
	MinDamage =	2.20	,
	MaxDamage =	2.80	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	StoegerUplander,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Stoeger Uplander,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	StoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = StoegerUplander,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOStoegerUplanderSlug						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	19	,
	Weight =	3.3	,
	DoorDamage =	30	,
	MinDamage =	1.35	,
	MaxDamage =	1.95	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	11.1	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOStoegerUplander,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Stoeger Uplander,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOStoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOStoegerUplander,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SavageFoxSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SavageFox,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Savage Fox Model B,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SavageFox,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOSavageFoxSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	7.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	19	,
	Weight =	3.1	,
	DoorDamage =	30	,
	MinDamage =	1.25	,
	MaxDamage =	1.85	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.1	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOSavageFox,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Savage Fox Model B,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOSavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOSavageFox,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BrownCitoriSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	28	,
	Weight =	5.1	,
	DoorDamage =	30	,
	MinDamage =	2.00	,
	MaxDamage =	2.60	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.1	,
	AimingPerkRangeModifier =	2.2	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BrownCitori,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Browning Citori,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = BrownCitori,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBrownCitoriSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	8.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.4	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBrownCitori,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Citori,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOBrownCitori,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Beretta682Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	8.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	28	,
	Weight =	4.7	,
	DoorDamage =	30	,
	MinDamage =	2.00	,
	MaxDamage =	2.60	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.1	,
	AimingPerkRangeModifier =	2.2	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Beretta682,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Beretta 682,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Beretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = Beretta682,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBeretta682Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	8.2	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	20	,
	Weight =	3.0	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBeretta682,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Beretta 682,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBeretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOBeretta682,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Auto5Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	32	,
	Weight =	6.1	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Auto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Browning Auto-5,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Auto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	}						
							
	item SOAuto5Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	30	,
	MinDamage =	1.27	,
	MaxDamage =	1.87	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1400Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	31	,
	Weight =	5.3	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester 1400,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	}						
							
	item SOWin1400Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.37	,
	MaxDamage =	1.97	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Rem1100Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	30	,
	Weight =	5.5	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 1100,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	}						
							
	item SORem1100Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BenelliM3Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	30	,
	MinDamage =	1.69	,
	MaxDamage =	2.29	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SPAS12Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SPAS12FoldSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	15	,
	AimingPerkHitChanceModifier  =	7.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	41	,
	Weight =	5.1	,
	DoorDamage =	30	,
	MinDamage =	3.00	,
	MaxDamage =	3.60	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12Fold,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12Fold,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item L395KSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	30	,
	Weight =	5.3	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	MagazineType =	Base.L395KMagSlugs	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	L395K,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Lakefield Mossberg L395K,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	L395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	}						
							
	item SOL395KSlug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	42	,
	modAuto_Recoil =	42	,
	AimingTime =	22	,
	Weight =	3.6	,
	DoorDamage =	30	,
	MinDamage =	1.30	,
	MaxDamage =	1.90	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.3	,
	AimingPerkRangeModifier =	0.8	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	MagazineType =	Base.L395KMagSlugs	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOL395K,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Lakefield Mossberg L395K,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOL395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win37Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	27	,
	Weight =	4.4	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	PiercingBullets              =   TRUE,		
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = Win37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin37Slug						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	7.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	48	,
	modAuto_Recoil =	48	,
	AimingTime =	18	,
	Weight =	2.6	,
	DoorDamage =	30	,
	MinDamage =	1.23	,
	MaxDamage =	1.83	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.0	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	Tags = 	Slug; AmmoSwitch; Guns93,	
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	/****************************** ITEM_MAGS_CLIPS ******************************/						
	item 45Moonclip						
	{						
	DisplayCategory	=	Ammo,
	Count	=	3,
	CanStack	=	TRUE,
	Weight	=	0.09,
	Type	=	Normal,
	DisplayName	=	.45 Auto Moon Clip,
	Icon	=	45Moonclip,
	MaxAmmo =	6,	
	AmmoType =	Base.Bullets45,	
	StaticModel	=	MoonClipWorld,
	GunType	=	SW625Clip,
	WorldStaticModel	=	MoonClipWorld,
	}						
	item L395KMagSlugs						
	{						
	DisplayCategory =	Ammo,	
	CanStack =	FALSE,	
	Weight =	0.1,	
	Type =	Normal,	
	DisplayName =	Lakefield Mossberg L395K Magazine,	
	Icon =	Rem788Mag,	
	MaxAmmo =	3,	
	AmmoType = 	Base.Slugs,	
	StaticModel =	GunMagazine,	
	GunType =	L395K,	
	WorldStaticModel =	Gun_Magazine_Ground,	
	}						
							
}							