module Base							
{							
	/****************************** ITEM_PISTOLS ******************************/						
	item TEC9Auto						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	1.6	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	15	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	32	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.TEC9Mag	,
	modAuto_Recoil =	32	,
	modAuto_ToHit =	16	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	TEC9,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Intratec TEC-9 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	TEC9,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item UziAuto						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	19	,
	AimingPerkHitChanceModifier  =	5.6	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	32	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	86	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	32	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.UziMag	,
	modAuto_Recoil =	24	,
	modAuto_ToHit =	19	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Uzi,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	IWI Uzi (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Uzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item MAC10Auto						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	18	,
	AimingPerkHitChanceModifier  =	4.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	2.9	,
	DoorDamage =	5	,
	MinDamage =	0.78	,
	MaxDamage =	1.28	,
	CriticalChance =	15	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.6	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	91	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.MAC10Mag	,
	modAuto_Recoil =	30	,
	modAuto_ToHit =	18	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MAC10,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Cobra MAC-10 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MAC10,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CalicoPistolAuto						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	16	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoPistol,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Calico M590 Pistol (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoPistol,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   50,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item CalicoPistolAutoThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	16	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoPistol,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Calico M590 Pistol (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoPistol,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   50,		
	BreakSound                      =   M9Break,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	/****************************** ITEM_AUTORIFLES ******************************/						
							
	item M14308Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	modAuto_Recoil =	22	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	308M14,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M14 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M14BayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	33	,
	Weight =	6.6	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	modAuto_Recoil =	22	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M14Bayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M14 w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	}						
							
	item M1AAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	modAuto_Recoil =	22	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	308M14,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1A (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	PiercingBullets              =   TRUE,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1ABayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	6.3	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	modAuto_Recoil =	22	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M14Bayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1A w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	}						
							
	item AR15Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.6	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR15,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR15,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AR15BayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	30	,
	Weight =	5.3	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR15Bayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR15Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CAR15Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.00	,
	MaxDamage =	1.80	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	31	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CAR15,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CAR15,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CAR15BayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.0	,
	DoorDamage =	20	,
	MinDamage =	1.00	,
	MaxDamage =	1.80	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	31	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CAR15Bayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 Carbine w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CAR15Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	}						
							
	item CAR15RailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.00	,
	MaxDamage =	1.80	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	31	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CAR15Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 Carbine w/ Rail (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CAR15Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CAR15RailBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.00	,
	MaxDamage =	1.80	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	31	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CAR15RailBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 Carbine w/ Rail and Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CAR15Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item M1ARailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	6.1	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	modAuto_Recoil =	21	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M14Rail,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Srpingfield M1A w/ Rail (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1ARailBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	33	,
	Weight =	6.7	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	modAuto_Recoil =	21	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M14RailBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1A w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item AR15RailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.6	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR15Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 w/ Rail (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR15,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AR15RailBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	30	,
	Weight =	5.4	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR15RailBayo,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR15Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item M1GarandAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	modAuto_Recoil =	21	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	EnBloc = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Garand,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Garand,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Garand,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 8,		
	ReloadTime = 20,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item M1GarandBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	33	,
	Weight =	6.9	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	modAuto_Recoil =	21	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	EnBloc = TRUE,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	M1GarandBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Garand w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1GarandBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1GarandAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	modAuto_Recoil =	21	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	EnBloc = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Garand,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Garand,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Garand,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 8,		
	ReloadTime = 20,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1GarandBayoAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	33	,
	Weight =	6.9	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	modAuto_Recoil =	21	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	EnBloc = TRUE,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	M1GarandBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Garand w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1GarandBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1CarbineAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.09	,
	MaxDamage =	1.59	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.4	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	102	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Carbine,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Carbine,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item M1CarbineBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.4	,
	DoorDamage =	20	,
	MinDamage =	1.09	,
	MaxDamage =	1.59	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.4	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	102	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1CarbineBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Carbine w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1CarbineBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1CarbineBayoUseAuto						
	{						
	Maxrange =	1.2	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	4.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1CarbineBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M1 Carbine (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1GarandBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1CarbineAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.09	,
	MaxDamage =	1.59	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.4	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	102	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Carbine,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Carbine,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1CarbineBayoAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.4	,
	DoorDamage =	20	,
	MinDamage =	1.09	,
	MaxDamage =	1.59	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.4	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	102	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1CarbineBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Carbine w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1CarbineBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1CarbineBayoUseAutoThreaded						
	{						
	Maxrange =	1.2	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	4.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1CarbineBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M1 Carbine (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1GarandBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item SKSAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.4	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modAuto_Recoil =	14	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SKS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKS,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	FoldingBayo; Guns93,	
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item SKSBayoOutAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	30	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	31	,
	Weight =	5.8	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modAuto_Recoil =	10	,
	modAuto_ToHit =	30	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	SKSBayoOut,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKSBayoOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingBayo; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item SKSNoBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	26	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	SKSNoBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS w/ Bayonet Removed (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKSNoBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item SKSAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.4	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modAuto_Recoil =	14	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SKS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKS,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	FoldingBayo; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item SKSBayoOutAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	30	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	31	,
	Weight =	5.8	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modAuto_Recoil =	10	,
	modAuto_ToHit =	30	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	SKSBayoOut,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKSBayoOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingBayo; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item SKSNoBayoAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	26	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	SKSNoBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS w/ Bayonet Removed (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKSNoBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item ValmetAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Valmet,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Valmet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	}						
							
	item ValmetFoldAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	37	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	modAuto_ToHit =	20	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	ValmetFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	ValmetFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	}						
							
	item ValmetAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Valmet,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Valmet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item ValmetFoldAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	37	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	modAuto_ToHit =	20	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	ValmetFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	ValmetFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
							
	item Mini14Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item Mini14AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Mini14RailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 w/ Scope Rail (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Mini14RailAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 w/ Scope Rail (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Mini30Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-30 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item Mini30AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-30 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Mini30RailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 w/ Scope Rail (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Mini30RailAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 w/ Scope Rail (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_BarrelThread,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AKMAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	modAuto_ToHit =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	18	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AKM,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKM (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKM,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
	item AKMBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.5	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	18	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	AKMBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKM w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKMBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item AKMSAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	4.2	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	18	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AKMS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKMS (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKMS,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AKMSFoldAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	13	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	36	,
	Weight =	3.9	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	27	,
	modAuto_ToHit =	13	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AKMSFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKMS (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKMSFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AKMSBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.7	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	18	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	AKMSBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKMS w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKMSBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingStock; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item AKMSFoldBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	13	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	40	,
	Weight =	4.7	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	27	,
	modAuto_ToHit =	13	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	AKMSFoldBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	FoldedAKMS w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKMSFoldBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingStock; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item T56Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	4.5	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	T56,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Norinco Type 56S (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	T56,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingBayo; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item T56BayoOutAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	5.5	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	18	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	T56BayoOut,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Norinco Type 56S (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	T56BayoOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltaction,		
	Tags =	Bayonet; FoldingBayo; Guns93,	
	AttachmentType = Rifle,		
	}						
							
	item T56NoBayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modAuto_Recoil =	18	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	T56NoBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Norinco Type 56S w/ Bayonet Removed (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	T56NoBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AR180Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR180,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	ArmaLite AR-180 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR180,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4AR180 4AR180 scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AR180FoldAuto						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	38	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	modAuto_Recoil =	22	,
	modAuto_ToHit =	16	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR180Fold,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	ArmaLite AR-180 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR180Fold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4AR180 4AR180 scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AR180BayoAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	5.5	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR180Bayo,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	ArmaLite AR-180 w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR180Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue = 45,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4AR180 4AR180 scope scope,		
	}						
							
	item AR180FoldBayoAuto						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	42	,
	Weight =	4.4	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	modAuto_Recoil =	22	,
	modAuto_ToHit =	16	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR180FoldBayo,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	ArmaLite AR-180 w/ Bayonet (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR180FoldBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	Tags =	Bayonet; FoldingStock; Guns93,	
	AttachmentType = Rifle,		
	ModelWeaponPart = x4AR180 4AR180 scope scope,		
	}						
							
	item HK91Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	modAuto_Recoil =	23	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91RailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	modAuto_Recoil =	23	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockOutAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	modAuto_Recoil =	23	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockOut,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockOutRailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	modAuto_Recoil =	23	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockOutRail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockInAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	12	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	41	,
	Weight =	5.3	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	modAuto_Recoil =	31	,
	modAuto_ToHit =	12	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockIn,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockIn,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockInRailAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	12	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	41	,
	Weight =	5.3	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	modAuto_Recoil =	31	,
	modAuto_ToHit =	12	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockInRail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockIn,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item FALAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	29	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.45	,
	MaxDamage =	2.45	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.0	,
	AimingPerkRangeModifier =	4.0	,
	SoundRadius =	104	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.FALMag	,
	modAuto_Recoil =	23	,
	modAuto_ToHit =	28	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	FAL,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	FN FAL (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	FAL,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Marlin45Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	75	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp .45 Auto Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Marlin45AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	75	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp .45 Auto Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Marlin9Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	77	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.5906Mag	,
	modAuto_Recoil =	8	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp 9mm Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Marlin9AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	77	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.5906Mag	,
	modAuto_Recoil =	8	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp 9mm Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CalicoRifleAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifle,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifle,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item CalicoRifleAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	32	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifle,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifle,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CalicoRifleFoldAuto						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	17	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	35	,
	Weight =	2.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	17	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifleFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifleFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	tags =	FoldingStock; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item CalicoRifleFoldAutoThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	17	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	0	,
	AimingTime =	35	,
	Weight =	2.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	17	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifleFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifleFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Rug1022Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	3.0	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	66	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.1022Mag	,
	modAuto_Recoil =	5	,
	modAuto_ToHit =	46	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rug1022,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger 10/22 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rug1022,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Rug1022AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	3.0	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	66	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.1022Mag	,
	modAuto_Recoil =	5	,
	modAuto_ToHit =	46	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rug1022,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger 10/22 Carbine (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rug1022,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Marlin60Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	3.3	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	65	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	14	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	modAuto_Recoil =	5	,
	modAuto_ToHit =	46	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Marlin60,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Model 60 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin60,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Marlin60AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	24	,
	Weight =	3.3	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	65	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	14	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	modAuto_Recoil =	5	,
	modAuto_ToHit =	46	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Marlin60,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Model 60 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin60,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Brown3006BARAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.7	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006BARMag	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .30-06 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Brown3006BARAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.7	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006BARMag	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .30-06 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_BarrelThread,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Brown308BARAuto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.40	,
	MaxDamage =	2.40	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.5	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308BARMag	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .308 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Brown308BARAutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.40	,
	MaxDamage =	2.40	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.5	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308BARMag	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .308 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Win30067400Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006WinMag	,
	modAuto_Recoil =	24	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington Model 7400 - .30-06 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Win30067400AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006WinMag	,
	modAuto_Recoil =	24	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington Model 7400 - .30-06 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Win3087400Auto						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308WinMag	,
	modAuto_Recoil =	24	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 7400 - .308 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Win3087400AutoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308WinMag	,
	modAuto_Recoil =	24	,
	modAuto_ToHit =	29	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 7400 - .308 (Auto Coverted),
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	/****************************** ITEM_AUTOSHOTGUNS ******************************/						
							
	item Auto5_Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	32	,
	Weight =	6.1	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	24	,
	modAuto_ToHit =	49	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Auto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Browning Auto-5 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Auto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item Auto5Slug_Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	32	,
	Weight =	6.1	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	24	,
	modAuto_ToHit =	27	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Auto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Browning Auto-5 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Auto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOAuto5_Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	50	,
	MinDamage =	0.47	,
	MaxDamage =	1.57	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.9	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	33	,
	modAuto_ToHit =	53	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOAuto5Slug_Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	30	,
	MinDamage =	1.27	,
	MaxDamage =	1.87	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	33	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOAuto5_AutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	50	,
	MinDamage =	0.47	,
	MaxDamage =	1.57	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.9	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	33	,
	modAuto_ToHit =	53	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOAuto5Slug_AutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	30	,
	MinDamage =	1.27	,
	MaxDamage =	1.87	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	33	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item Win1400Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	31	,
	Weight =	5.3	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	49	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester 1400 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item Win1400SlugAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	31	,
	Weight =	5.3	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	27	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester 1400 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOWin1400Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.51	,
	MaxDamage =	1.61	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.3	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	53	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1400SlugAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.37	,
	MaxDamage =	1.97	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1400AutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.51	,
	MaxDamage =	1.61	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.3	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	53	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1400SlugAutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.37	,
	MaxDamage =	1.97	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	5	,
	mod_Jam =	5	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Rem1100Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	30	,
	Weight =	5.5	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	49	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 1100 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item Rem1100SlugAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	30	,
	Weight =	5.5	,
	DoorDamage =	30	,
	MinDamage =	2.10	,
	MaxDamage =	2.70	,
	CriticalChance =	35	,
	CritDmgMultiplier =	12	,
	StopPower =	30	,
	PushBackMod =	1.1	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.5	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	26	,
	modAuto_ToHit =	27	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 1100 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SORem1100Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	53	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SORem1100SlugAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SORem1100AutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	53	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SORem1100SlugAutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	34	,
	modAuto_ToHit =	25	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_ShotgunThread,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item BenelliM3Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	31	,
	modAuto_ToHit =	51	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BenelliM3SlugAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	30	,
	MinDamage =	1.69	,
	MaxDamage =	2.29	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	31	,
	modAuto_ToHit =	26	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BenelliM3AutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	31	,
	modAuto_ToHit =	51	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BenelliM3SlugAutoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	30	,
	MinDamage =	1.69	,
	MaxDamage =	2.29	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	31	,
	modAuto_ToHit =	26	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SPAS12Auto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	28	,
	modAuto_ToHit =	52	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; FoldingStock; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SPAS12SlugAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	28	,
	modAuto_ToHit =	27	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; FoldingStock; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SPAS12FoldAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	40	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	41	,
	Weight =	5.1	,
	DoorDamage =	50	,
	MinDamage =	2.20	,
	MaxDamage =	3.30	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	modAuto_Recoil =	37	,
	modAuto_ToHit =	40	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; FoldingStock; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SPAS12FoldSlugAuto						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	15	,
	AimingPerkHitChanceModifier  =	7.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	0	,
	AimingTime =	41	,
	Weight =	5.1	,
	DoorDamage =	30	,
	MinDamage =	3.00	,
	MaxDamage =	3.60	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	modAuto_Recoil =	37	,
	modAuto_ToHit =	15	,
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12 (Auto Coverted),
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; FoldingStock; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
/****************************** Bayonet Auto Guns ******************************/							
							
	item M14BayoUseAuto						
	{						
	Maxrange =	1.4	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.6	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M14BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M14 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	308M14BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	}						
							
	item M14RailBayoUseAuto						
	{						
	Maxrange =	1.4	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.7	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M14RailBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M14 w/ Rail (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	308M14BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = CMore_Fake CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,		
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,		
	}						
							
	item M1ABayoUseAuto						
	{						
	Maxrange =	1.4	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.3	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M14BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	Springfield M1A (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	308M14BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	}						
							
	item M1ARailBayoUseAuto						
	{						
	Maxrange =	1.4	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.7	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M14RailBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	Springfield M1A w/ Rail (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	308M14BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = CMore_Fake CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,		
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,		
	}						
							
	item AR15BayoUseAuto						
	{						
	Maxrange =	1.1	,
	MinRange =	0.5	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.3	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltaction,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	RackSound = M16Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	AR15BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	AR-15 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	AR15BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = CMore_Fake CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,		
	}						
							
	item AR15RailBayoUseAuto						
	{						
	Maxrange =	1.1	,
	MinRange =	0.5	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltaction,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	RackSound = M16Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	AR15RailBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	AR-15 w/ Rail (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	AR15BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = CMore_Fake CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,		
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,		
	}						
							
	item CAR15BayoUseAuto						
	{						
	Maxrange =	1.1	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.0	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltaction,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	RackSound = M16Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	CAR15BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	AR-15 Carbine (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	CAR15BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = CMore_Fake CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,		
	}						
							
	item CAR15RailBayoUseAuto						
	{						
	Maxrange =	1.1	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.1	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	ReloadTime = 25,		
	WeaponReloadType = boltaction,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	RackSound = M16Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	CAR15RailBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	AR-15 Carbine -w/ Rail (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	CAR15BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = CMore_Fake CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,		
	}						
							
	item M1GarandBayoUseAuto						
	{						
	Maxrange =	1.4	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.9	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	EnBloc = TRUE,		
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1GarandBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M1 Garand (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1GarandBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1GarandBayoUseAutoThreaded						
	{						
	Maxrange =	1.4	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.9	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	EnBloc = TRUE,		
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1GarandBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M1 Garand (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1GarandBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item SKSBayoUseAuto						
	{						
	Maxrange =	1.3	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MaxAmmo =	10	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	SKSBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	SKS (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	SKSBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item SKSBayoUseAutoThreaded						
	{						
	Maxrange =	1.3	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MaxAmmo =	10	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	SKSBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	SKS (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	SKSBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item AKMBayoUseAuto						
	{						
	Maxrange =	1.1	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.5	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	AKMBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	AKM (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	AKMBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item AKMSBayoUseAuto						
	{						
	Maxrange =	1.1	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.7	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	AKMSBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	AKMS (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	AKMSBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingStock; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item AKMSFoldBayoUseAuto						
	{						
	Maxrange =	0.9	,
	MinRange =	0.5	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1	,
	MinDamage =	0.4	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	4.7	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	AKMSFoldBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	AKMS (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	AKMSFoldBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingStock; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item T56BayoUseAuto						
	{						
	Maxrange =	1.2	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.3	,
	MinDamage =	0.7	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	4.5	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	T56BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	Norinco Type 56S (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	T56BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item AR180BayoUseAuto						
	{						
	Maxrange =	1.2	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.3	,
	MinDamage =	0.7	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.5	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	ReloadTime = 25,		
	WeaponReloadType = boltaction,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	RackSound = M16Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	AR180BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	ArmaLite AR-180 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	AR180BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingStock; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = x4AR180_Fake 4AR180 scope scope,		
	}						
							
	item AR180FoldBayoUseAuto						
	{						
	Maxrange =	1	,
	MinRange =	0.5	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.1	,
	MinDamage =	0.5	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	4.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	ReloadTime = 25,		
	WeaponReloadType = boltaction,		
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	RackSound = M16Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	AR180FoldBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	ArmaLite AR-180 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	AR180FoldBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingStock; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = x4AR180_Fake 4AR180 scope scope,		
	}						
}							