module Base							
{							
	/****************************** Bayonet as knives ******************************/						
	item SKSBayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	SKSBayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	10,				
	Weight	=	0.5,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	SKS Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	SKSBayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.5,				
	MaxDamage	=	1,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	Tags = CutPlant;SharpKnife,						
	AttachmentType = Knife,						
	}						
							
	item T56Bayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	T56Bayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	10,				
	Weight	=	0.5,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	Type 56S Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	T56Bayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.5,				
	MaxDamage	=	1,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	Tags = CutPlant;SharpKnife,						
	AttachmentType = Knife,						
	}						
							
	item AKBayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	AKBayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.6,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	AK Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AKBayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_AKBayo,						
	}						
							
	item M4Bayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	M4Bayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.3,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	M4 Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M4Bayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_M4Bayo,						
	}						
							
	item M5Bayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	M5Bayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.4,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	M5 Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M5Bayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_M5Bayo,						
	}						
							
	item M6Bayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	M6Bayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.4,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	M6 Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M6Bayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_M6Bayo,						
	}						
							
	item M9Bayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	M9Bayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.7,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	M9 Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M9Bayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_M9Bayo,						
	}						
							
	item M1905Bayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	1.2,				
	WeaponSprite	=	M1905Bayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.9,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	M1905 Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M1905Bayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_M1905Bayo,						
	}						
							
	item M1917Bayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	1.2,				
	WeaponSprite	=	M1917Bayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.5,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	M1917 Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M1917Bayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_M1917Bayo,						
	}						
							
	item MauserBayonet						
	{						
	DisplayCategory = Weapon,						
	MaxRange	=	0.9,				
	WeaponSprite	=	MauserBayonet,				
	MinAngle	=	0.65,				
	Type	=	Weapon,				
	MinimumSwingTime	=	2,				
	KnockBackOnNoDeath	=	FALSE,				
	SwingAmountBeforeImpact	=	0.02,				
	Categories	=	SmallBlade,				
	ConditionLowerChanceOneIn	=	15,				
	Weight	=	0.6,				
	SplatNumber	=	4,				
	PushBackMod	=	0.3,				
	SubCategory	=	Stab,				
	AimingMod	=	0.8,				
	ConditionMax	=	10,				
	MaxHitCount	=	1,				
	IsAimedHandWeapon	=	TRUE,				
	DoorDamage	=	1,				
	SwingAnim	=	Stab,				
	DisplayName	=	S84/98 III Bayonet,				
	MinRange	=	0.61,				
	CloseKillMove = Jaw_Stab,						
	SwingTime	=	2,				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	MauserBayonet,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   2,						
	EnduranceMod = 0.5,						
	BreakSound  =   HuntingKnifeBreak,						
	MetalValue = 30,						
	CriticalChance	=	50,				
	CritDmgMultiplier = 3,						
	MinDamage	=	0.6,				
	MaxDamage	=	1.2,				
	WeaponLength = 0.25,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	HitFloorSound	=	HuntingKnifeHit,				
	ImpactSound	=	HuntingKnifeHit,				
	DoorHitSound = HuntingKnifeHit,						
	HitSound	=	HuntingKnifeHit,				
	SwingSound = HuntingKnifeSwing,						
	AttachmentType = Knife,						
	Tags = CutPlant;SharpKnife,						
	Tooltip = Tooltip_MauserBayo,						
	}						
							
	/****************************** Bayonet Mounted ******************************/						
							
	item AKMBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	18	,				
	modAuto_Recoil =	18	,				
	AimingTime =	27	,				
	Weight =	5.5	,				
	DoorDamage =	20	,				
	MinDamage =	1.12	,				
	MaxDamage =	1.92	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	17.5	,				
	AimingPerkRangeModifier =	1.5	,				
	SoundRadius =	108	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	80	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	AKMBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	AKM w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = MagnumShoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AKMBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item AKMSBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	18	,				
	modAuto_Recoil =	18	,				
	AimingTime =	27	,				
	Weight =	5.7	,				
	DoorDamage =	20	,				
	MinDamage =	1.12	,				
	MaxDamage =	1.92	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	17.5	,				
	AimingPerkRangeModifier =	1.5	,				
	SoundRadius =	108	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	80	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	AKMSBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	AKMS w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = MagnumShoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AKMSBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; FoldingStock; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item AKMSFoldBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	13	,				
	AimingPerkHitChanceModifier  =	5.0	,				
	AimingPerkMinAngleModifier   =	0.01	,				
	RecoilDelay =	27	,				
	modAuto_Recoil =	27	,				
	AimingTime =	40	,				
	Weight =	4.7	,				
	DoorDamage =	20	,				
	MinDamage =	1.12	,				
	MaxDamage =	1.92	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	12.5	,				
	AimingPerkRangeModifier =	1.5	,				
	SoundRadius =	108	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	80	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	AKMSFoldBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	FoldedAKMS w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = MagnumShoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AKMSFoldBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; FoldingStock; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item SKSBayoOut						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	30	,				
	AimingPerkHitChanceModifier  =	6.0	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	10	,				
	modAuto_Recoil =	10	,				
	AimingTime =	31	,				
	Weight =	5.8	,				
	DoorDamage =	20	,				
	MinDamage =	1.30	,				
	MaxDamage =	2.10	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	11	,				
	StopPower =	10	,				
	PushBackMod =	0.5	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	19.3	,				
	AimingPerkRangeModifier =	1.9	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	75	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	10	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	SKSBayoOut,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	SKS,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M36Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	SKSBayoOut,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound                  =   MSR700Equip,						
	UnequipSound                =   MSR700UnEquip,						
	InsertAmmoSound              =   MSR700InsertAmmo,						
	EjectAmmoSound               =   MSR700EjectAmmo,						
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,						
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,						
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,						
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,						
	ShellFallSound              =   MSR788CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltactionnomag,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; FoldingBayo; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	}						
							
	item SKSNoBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	29	,				
	AimingPerkHitChanceModifier  =	6.1	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	15	,				
	modAuto_Recoil =	15	,				
	AimingTime =	26	,				
	Weight =	4.9	,				
	DoorDamage =	20	,				
	MinDamage =	1.30	,				
	MaxDamage =	2.10	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	11	,				
	StopPower =	10	,				
	PushBackMod =	0.5	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	19.3	,				
	AimingPerkRangeModifier =	1.9	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	75	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	10	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	SKSNoBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	SKS w/ Bayonet Removed,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M36Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	SKSNoBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound              =   MSR700InsertAmmo,						
	EjectAmmoSound               =   MSR700EjectAmmo,						
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,						
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,						
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,						
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,						
	ShellFallSound              =   MSR788CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltactionnomag,						
	AttachmentType = Rifle,						
	Tags =	Guns93,					
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	}						
							
	item M1CarbineBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	32	,				
	AimingPerkHitChanceModifier  =	5.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	9	,				
	modAuto_Recoil =	9	,				
	AimingTime =	27	,				
	Weight =	4.4	,				
	DoorDamage =	20	,				
	MinDamage =	1.09	,				
	MaxDamage =	1.59	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	5	,				
	PushBackMod =	0.3	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	17.4	,				
	AimingPerkRangeModifier =	1.7	,				
	SoundRadius =	102	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	3	,				
	mod_Jam =	3	,				
	mod_fouling =	0	,				
	MaxAmmo =	15	,				
	AmmoType =	Base.30CarBullets	,				
	AmmoBox =	Base.30CarBox	,				
	MagazineType =	Base.M1CarMag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	M1CarbineBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	M1 Carbine w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M36Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M1CarbineBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	modCan_Con = 0,						
	mod_canfoul =	0	,				
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M1GarandBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	21	,				
	modAuto_Recoil =	21	,				
	AimingTime =	33	,				
	Weight =	6.9	,				
	DoorDamage =	20	,				
	MinDamage =	1.70	,				
	MaxDamage =	2.80	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	12	,				
	StopPower =	11	,				
	PushBackMod =	0.8	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	21.7	,				
	AimingPerkRangeModifier =	4.3	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.3006Bullets	,				
	AmmoBox =	Base.3006Box	,				
	MagazineType =	Base.EblocClip	,				
	EnBloc = TRUE,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	M1GarandBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	M1 Garand w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M14Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M1GarandBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ClipSize = 20,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltactionnomag,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M14Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	22	,				
	modAuto_Recoil =	22	,				
	AimingTime =	33	,				
	Weight =	6.6	,				
	DoorDamage =	20	,				
	MinDamage =	1.50	,				
	MaxDamage =	2.50	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	11	,				
	StopPower =	11	,				
	PushBackMod =	0.6	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.5	,				
	AimingPerkRangeModifier =	4.1	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	M14Bayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	M14 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M14Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	308M14Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ClipSize = 20,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,						
	ModelWeaponPart = M14ARTScope_Fake M14ARTScope scope scope,						
	}						
							
	item M14RailBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	21	,				
	modAuto_Recoil =	21	,				
	AimingTime =	33	,				
	Weight =	6.7	,				
	DoorDamage =	20	,				
	MinDamage =	1.50	,				
	MaxDamage =	2.50	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	11	,				
	StopPower =	11	,				
	PushBackMod =	0.6	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.5	,				
	AimingPerkRangeModifier =	4.1	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	M14RailBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	M14 w/ Rail and Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M14Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	308M14Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ClipSize = 20,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M1ABayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	22	,				
	modAuto_Recoil =	22	,				
	AimingTime =	29	,				
	Weight =	6.3	,				
	DoorDamage =	20	,				
	MinDamage =	1.50	,				
	MaxDamage =	2.50	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	11	,				
	StopPower =	11	,				
	PushBackMod =	0.6	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.5	,				
	AimingPerkRangeModifier =	4.1	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	M14Bayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Springfield M1A w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M14Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	308M14Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ClipSize = 20,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,						
	ModelWeaponPart = M14ARTScope_Fake M14ARTScope scope scope,						
	}						
							
	item M1ARailBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	21	,				
	modAuto_Recoil =	21	,				
	AimingTime =	33	,				
	Weight =	6.7	,				
	DoorDamage =	20	,				
	MinDamage =	1.50	,				
	MaxDamage =	2.50	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	11	,				
	StopPower =	11	,				
	PushBackMod =	0.6	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.5	,				
	AimingPerkRangeModifier =	4.1	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	M14RailBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Springfield M1A w/ Rail and Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = M14Shoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	308M14Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ClipSize = 20,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M1903Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	26	,				
	AimingPerkHitChanceModifier  =	6.4	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	28	,				
	modAuto_Recoil =	28	,				
	AimingTime =	37	,				
	Weight =	7.2	,				
	DoorDamage =	20	,				
	MinDamage =	1.70	,				
	MaxDamage =	2.80	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	12	,				
	StopPower =	11	,				
	PushBackMod =	0.8	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	21.7	,				
	AimingPerkRangeModifier =	4.3	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	5	,				
	AmmoType =	Base.3006Bullets	,				
	AmmoBox =	Base.3006Box	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory             =   Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	M1903Bayo,				
	SoundVolume	=	200,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Springfield M1903 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound             =   MSR788BringToBear,						
	SwingSound	=	MSR788Shoot,				
	HitSound                     =   BulletHitBody,						
	ClickSound                   =   MSR788Jam,						
	SplatSize	=	3,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M1903Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	PiercingBullets              =   TRUE,						
	SoundGain                    =   2,						
	ReloadTime                   =   25,						
	RequiresEquippedBothHands    =   TRUE,						
	BreakSound                   =   MSR700Break,						
	MetalValue                   =   45,						
	TwoHandWeapon                =   TRUE,						
	EquipSound                  =   MSR788Equip,						
	UnequipSound                =   MSR788UnEquip,						
	InsertAmmoSound              =   MSR788InsertAmmo,						
	EjectAmmoSound               =   MSR788EjectAmmo,						
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,						
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,						
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,						
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,						
	ShellFallSound              =   MSR788CartridgeFall,						
	RackSound                    =   MSR788Rack,						
	WeaponReloadType             =   boltactionnomag,						
	RackAfterShoot               =   TRUE,						
	AttachmentType               =   Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M1917Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	7	,				
	HitChance =	30	,				
	AimingPerkHitChanceModifier  =	6.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	23	,				
	modAuto_Recoil =	28	,				
	AimingTime =	21	,				
	Weight =	7	,				
	DoorDamage =	20	,				
	MinDamage =	3.4	,				
	MaxDamage =	4.5	,				
	CriticalChance =	32	,				
	CritDmgMultiplier =	4	,				
	StopPower =	11	,				
	PushBackMod =	0.15	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20	,				
	AimingPerkRangeModifier =	4.5	,				
	SoundRadius =	107	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	5	,				
	AmmoType =	Base.3006Bullets	,				
	AmmoBox =	Base.3006Box	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory             =   Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	M1917Bayo,				
	SoundVolume	=	200,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Enfield M1917 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound             =   MSR788BringToBear,						
	SwingSound	=	MSR788Shoot,				
	HitSound                     =   BulletHitBody,						
	ClickSound                   =   MSR788Jam,						
	SplatSize	=	3,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M1917Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	PiercingBullets              =   TRUE,						
	SoundGain                    =   2,						
	ReloadTime                   =   25,						
	RequiresEquippedBothHands    =   TRUE,						
	BreakSound                   =   MSR700Break,						
	MetalValue                   =   45,						
	TwoHandWeapon                =   TRUE,						
	EquipSound                  =   MSR788Equip,						
	UnequipSound                =   MSR788UnEquip,						
	InsertAmmoSound              =   MSR788InsertAmmo,						
	EjectAmmoSound               =   MSR788EjectAmmo,						
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,						
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,						
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,						
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,						
	ShellFallSound              =   MSR788CartridgeFall,						
	RackSound                    =   MSR788Rack,						
	WeaponReloadType             =   boltactionnomag,						
	RackAfterShoot               =   TRUE,						
	AttachmentType               =   Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item Mauser98KBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	7	,				
	HitChance =	30	,				
	AimingPerkHitChanceModifier  =	6.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	27	,				
	modAuto_Recoil =	28	,				
	AimingTime =	20	,				
	Weight =	6.5	,				
	DoorDamage =	20	,				
	MinDamage =	3.26	,				
	MaxDamage =	4.26	,				
	CriticalChance =	32	,				
	CritDmgMultiplier =	4	,				
	StopPower =	11	,				
	PushBackMod =	0.15	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20	,				
	AimingPerkRangeModifier =	4.3	,				
	SoundRadius =	112	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	5	,				
	AmmoType =	Base.792Bullets	,				
	AmmoBox =	Base.792Box	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory             =   Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	Mauser98KBayo,				
	SoundVolume	=	200,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Mauser Kar98K w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound             =   MSR788BringToBear,						
	SwingSound	=	MSR788Shoot,				
	HitSound                     =   BulletHitBody,						
	ClickSound                   =   MSR788Jam,						
	SplatSize	=	3,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	Mauser98KBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	PiercingBullets              =   TRUE,						
	SoundGain                    =   2,						
	ReloadTime                   =   25,						
	RequiresEquippedBothHands    =   TRUE,						
	BreakSound                   =   MSR700Break,						
	MetalValue                   =   45,						
	TwoHandWeapon                =   TRUE,						
	EquipSound                  =   MSR788Equip,						
	UnequipSound                =   MSR788UnEquip,						
	InsertAmmoSound              =   MSR788InsertAmmo,						
	EjectAmmoSound               =   MSR788EjectAmmo,						
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,						
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,						
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,						
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,						
	ShellFallSound              =   MSR788CartridgeFall,						
	RackSound                    =   MSR788Rack,						
	WeaponReloadType             =   boltactionnomag,						
	RackAfterShoot               =   TRUE,						
	AttachmentType               =   Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M16A2Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	32	,				
	AimingPerkHitChanceModifier  =	5.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	0	,				
	AimingTime =	30	,				
	Weight =	5.7	,				
	DoorDamage =	20	,				
	MinDamage =	1.20	,				
	MaxDamage =	2.00	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	11	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.4	,				
	AimingPerkRangeModifier =	2.9	,				
	SoundRadius =	101	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	modAuto_Recoil =	12	,				
	modAuto_ToHit =	32	,				
	autoShootSpeed = 5,						
	modBurst_Shots = 3,						
	modBurst_Delay = 15,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	M16A2Bayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	M16A2 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M16A2Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	FireMode = Single,						
	FireModePossibilities = modBurst/Single,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M16A2RailBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	32	,				
	AimingPerkHitChanceModifier  =	5.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	0	,				
	AimingTime =	30	,				
	Weight =	5.8	,				
	DoorDamage =	20	,				
	MinDamage =	1.20	,				
	MaxDamage =	2.00	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	11	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.4	,				
	AimingPerkRangeModifier =	2.9	,				
	SoundRadius =	101	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	modAuto_Recoil =	12	,				
	modAuto_ToHit =	32	,				
	autoShootSpeed = 5,						
	modBurst_Shots = 3,						
	modBurst_Delay = 10,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	M16A2RailBayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	M16A2 w/ Rail and Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M16A2Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	FireMode = Single,						
	FireModePossibilities = modBurst/Single,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M723Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	31	,				
	AimingPerkHitChanceModifier  =	5.9	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	0	,				
	AimingTime =	26	,				
	Weight =	4.1	,				
	DoorDamage =	20	,				
	MinDamage =	0.93	,				
	MaxDamage =	1.73	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.3	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	17.6	,				
	AimingPerkRangeModifier =	2.4	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	modAuto_Recoil =	17	,				
	modAuto_ToHit =	31	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	M723Bayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Colt Model 723 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M723Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	FireMode = Single,						
	FireModePossibilities = Auto/Single,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M723RailBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	31	,				
	AimingPerkHitChanceModifier  =	5.9	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	0	,				
	AimingTime =	26	,				
	Weight =	4.1	,				
	DoorDamage =	20	,				
	MinDamage =	0.93	,				
	MaxDamage =	1.73	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.3	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	17.6	,				
	AimingPerkRangeModifier =	2.4	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	modAuto_Recoil =	16	,				
	modAuto_ToHit =	31	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	M723RailBayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Colt Model 723 w/ Rail and Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M723Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	FireMode = Single,						
	FireModePossibilities = Auto/Single,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item AR15Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	32	,				
	AimingPerkHitChanceModifier  =	5.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	12	,				
	modAuto_Recoil =	12	,				
	AimingTime =	30	,				
	Weight =	5.3	,				
	DoorDamage =	20	,				
	MinDamage =	1.20	,				
	MaxDamage =	2.00	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	11	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.4	,				
	AimingPerkRangeModifier =	2.9	,				
	SoundRadius =	101	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	AR15Bayo,				
	SoundVolume	=	35,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	AR-15 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AR15Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item AR15RailBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	32	,				
	AimingPerkHitChanceModifier  =	5.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	12	,				
	modAuto_Recoil =	12	,				
	AimingTime =	30	,				
	Weight =	5.4	,				
	DoorDamage =	20	,				
	MinDamage =	1.20	,				
	MaxDamage =	2.00	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	11	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	20.4	,				
	AimingPerkRangeModifier =	2.9	,				
	SoundRadius =	101	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	AR15RailBayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	AR-15 w/ Rail and Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AR15Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item CAR15Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	31	,				
	AimingPerkHitChanceModifier  =	5.9	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	15	,				
	modAuto_Recoil =	15	,				
	AimingTime =	27	,				
	Weight =	5.0	,				
	DoorDamage =	20	,				
	MinDamage =	1.00	,				
	MaxDamage =	1.80	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	18.4	,				
	AimingPerkRangeModifier =	2.5	,				
	SoundRadius =	106	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	CAR15Bayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	AR-15 Carbine w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	CAR15Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item CAR15RailBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	31	,				
	AimingPerkHitChanceModifier  =	5.9	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	15	,				
	modAuto_Recoil =	15	,				
	AimingTime =	27	,				
	Weight =	5.1	,				
	DoorDamage =	20	,				
	MinDamage =	1.00	,				
	MaxDamage =	1.80	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	18.4	,				
	AimingPerkRangeModifier =	2.5	,				
	SoundRadius =	106	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	CAR15RailBayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	AR-15 Carbine w/ Rail and Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	CAR15Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	Tags =	Bayonet; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item AR180Bayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	32	,				
	AimingPerkHitChanceModifier  =	5.8	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	12	,				
	modAuto_Recoil =	12	,				
	AimingTime =	29	,				
	Weight =	5.5	,				
	DoorDamage =	20	,				
	MinDamage =	1.10	,				
	MaxDamage =	1.90	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	19.4	,				
	AimingPerkRangeModifier =	2.7	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.223Bullets	,				
	AmmoBox =	Base.223box	,				
	MagazineType =	Base.AR180Mag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	AR180Bayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	ArmaLite AR-180 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AR180Bayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; FoldingStock; Guns93,					
	Tooltip = Tooltip_BarrelThread,						
	ModelWeaponPart = x4AR180 4AR180 scope scope,						
	}						
							
	item AR180FoldBayo						
	{						
	MinAngle =	0.9	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	16	,				
	AimingPerkHitChanceModifier  =	4.7	,				
	AimingPerkMinAngleModifier   =	0.01	,				
	RecoilDelay =	22	,				
	modAuto_Recoil =	22	,				
	AimingTime =	42	,				
	Weight =	4.4	,				
	DoorDamage =	20	,				
	MinDamage =	1.10	,				
	MaxDamage =	1.90	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	14.4	,				
	AimingPerkRangeModifier =	2.7	,				
	SoundRadius =	103	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.223Bullets	,				
	AmmoBox =	Base.223box	,				
	MagazineType =	Base.AR180Mag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	AR180FoldBayo,				
	SoundVolume	=	35,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	PiercingBullets = TRUE,						
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	ArmaLite AR-180 w/ Bayonet,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M16BringToBear,						
	SwingSound	=	M16Shoot,				
	HitSound = BulletHitBody,						
	ClickSound = M16Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	4,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	AR180FoldBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	InsertAmmoSound = M16InsertAmmo,						
	EjectAmmoSound = M16EjectAmmo,						
	InsertAmmoStartSound = M16InsertAmmoStart,						
	InsertAmmoStopSound = M16InsertAmmoStop,						
	EjectAmmoStartSound = M16EjectAmmoStart,						
	EjectAmmoStopSound = M16EjectAmmoStop,						
	ShellFallSound = M16CartridgeFall,						
	RackSound = M16Rack,						
	WeaponReloadType = boltaction,						
	Tags =	Bayonet; FoldingStock; Guns93,					
	AttachmentType = Rifle,						
	ModelWeaponPart = x4AR180 4AR180 scope scope,						
	}						
							
	item M870Bayo						
	{						
	MinAngle =	0.99	,				
	MaxHitCount =	2	,				
	AimingPerkCritModifier =	4	,				
	HitChance =	50	,				
	AimingPerkHitChanceModifier  =	6.0	,				
	AimingPerkMinAngleModifier   =	0	,				
	RecoilDelay =	36	,				
	modAuto_Recoil =	36	,				
	AimingTime =	31	,				
	Weight =	6.1	,				
	DoorDamage =	50	,				
	MinDamage =	0.74	,				
	MaxDamage =	1.84	,				
	CriticalChance =	40	,				
	CritDmgMultiplier =	5	,				
	StopPower =	30	,				
	PushBackMod =	0.8	,				
	ProjectileCount =	5	,				
	MinRange =	0.61	,				
	MaxRange =	11.6	,				
	AimingPerkRangeModifier =	0.6	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.ShotgunShells	,				
	AmmoBox =	Base.ShotgunShellsBox	,				
	isBuckshot = TRUE,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	RangeFalloff	=	TRUE,				
	WeaponSprite	=	M870Bayo,				
	SoundVolume	=	200,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SplatNumber	=	5,				
	SubCategory	=	Firearm,				
	AimingMod	=	2,				
	ShareDamage	=	FALSE,				
	IsAimedHandWeapon	=	TRUE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	DisplayName	=	M870 w/ Bayonet,				
	SwingTime	=	2,				
	AngleFalloff	=	TRUE,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = JS2000ShotgunBringToBear,						
	SwingSound	=	JS2000ShotgunShoot,				
	HitSound = BulletHitBody,						
	ClickSound = JS2000ShotgunJam,						
	KnockdownMod	=	8,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M870Bayo,				
	RunAnim	=	Run_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	ShellFallSound = JS2000ShotgunCartridgeFall,						
	MetalValue = 45,						
	TwoHandWeapon = TRUE,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,						
	InsertAmmoSound = JS2000ShotgunInsertAmmo,						
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,						
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,						
	EjectAmmoSound = JS2000ShotgunEjectAmmo,						
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,						
	RackSound = JS2000ShotgunRack,						
	WeaponReloadType = shotgun,						
	RackAfterShoot = TRUE,						
	isMustRack = TRUE,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,						
	Tags =	Bayonet; Buckshot; AmmoSwitch; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M870SlugBayo						
	{						
	MinAngle =	0.99	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	4	,				
	HitChance =	25	,				
	AimingPerkHitChanceModifier  =	7.5	,				
	AimingPerkMinAngleModifier   =	0	,				
	RecoilDelay =	36	,				
	modAuto_Recoil =	36	,				
	AimingTime =	31	,				
	Weight =	6.1	,				
	DoorDamage =	30	,				
	MinDamage =	1.70	,				
	MaxDamage =	2.30	,				
	CriticalChance =	35	,				
	CritDmgMultiplier =	11	,				
	StopPower =	30	,				
	PushBackMod =	1.0	,				
	ProjectileCount =	5	,				
	MinRange =	0.61	,				
	MaxRange =	12.9	,				
	AimingPerkRangeModifier =	1.6	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.Slugs	,				
	AmmoBox =	Base.SlugBox	,				
	isSlugRound = TRUE,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	RangeFalloff	=	TRUE,				
	WeaponSprite	=	M870Bayo,				
	SoundVolume	=	200,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SplatNumber	=	5,				
	SubCategory	=	Firearm,				
	AimingMod	=	2,				
	ShareDamage	=	FALSE,				
	IsAimedHandWeapon	=	TRUE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	DisplayName	=	M870 w/ Bayonet,				
	SwingTime	=	2,				
	AngleFalloff	=	TRUE,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = JS2000ShotgunBringToBear,						
	SwingSound	=	JS2000ShotgunShoot,				
	HitSound = BulletHitBody,						
	ClickSound = JS2000ShotgunJam,						
	KnockdownMod	=	8,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M870Bayo,				
	RunAnim	=	Run_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	ShellFallSound = JS2000ShotgunCartridgeFall,						
	MetalValue = 45,						
	TwoHandWeapon = TRUE,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,						
	InsertAmmoSound = JS2000ShotgunInsertAmmo,						
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,						
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,						
	EjectAmmoSound = JS2000ShotgunEjectAmmo,						
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,						
	RackSound = JS2000ShotgunRack,						
	WeaponReloadType = shotgun,						
	RackAfterShoot = TRUE,						
	isMustRack = TRUE,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,						
	Tags =	Bayonet; Slug; AmmoSwitch; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M590Bayo						
	{						
	MinAngle =	0.99	,				
	MaxHitCount =	2	,				
	AimingPerkCritModifier =	4	,				
	HitChance =	50	,				
	AimingPerkHitChanceModifier  =	6.0	,				
	AimingPerkMinAngleModifier   =	0	,				
	RecoilDelay =	37	,				
	modAuto_Recoil =	37	,				
	AimingTime =	31	,				
	Weight =	5.7	,				
	DoorDamage =	50	,				
	MinDamage =	0.74	,				
	MaxDamage =	1.84	,				
	CriticalChance =	40	,				
	CritDmgMultiplier =	5	,				
	StopPower =	30	,				
	PushBackMod =	0.8	,				
	ProjectileCount =	5	,				
	MinRange =	0.61	,				
	MaxRange =	11.6	,				
	AimingPerkRangeModifier =	0.6	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.ShotgunShells	,				
	AmmoBox =	Base.ShotgunShellsBox	,				
	isBuckshot = TRUE,						
	DisplayCategory = Weapon,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	ImpactSound	=	null,				
	RangeFalloff	=	TRUE,				
	WeaponSprite	=	M590Bayo,				
	SoundVolume	=	200,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SplatNumber	=	5,				
	SubCategory	=	Firearm,				
	AimingMod	=	2,				
	ShareDamage	=	FALSE,				
	IsAimedHandWeapon	=	TRUE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	DisplayName	=	M590 w/ Bayonet,				
	SwingTime	=	2,				
	AngleFalloff	=	TRUE,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = JS2000ShotgunBringToBear,						
	SwingSound	=	JS2000ShotgunShoot,				
	HitSound = BulletHitBody,						
	ClickSound = JS2000ShotgunJam,						
	KnockdownMod	=	8,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M590Bayo,				
	RunAnim	=	Run_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	ShellFallSound = JS2000ShotgunCartridgeFall,						
	MetalValue = 45,						
	TwoHandWeapon = TRUE,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,						
	InsertAmmoSound = JS2000ShotgunInsertAmmo,						
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,						
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,						
	EjectAmmoSound = JS2000ShotgunEjectAmmo,						
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,						
	RackSound = JS2000ShotgunRack,						
	WeaponReloadType = shotgun,						
	RackAfterShoot = TRUE,						
	isMustRack = TRUE,						
	AttachmentType = Rifle,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,						
	Tags =	Bayonet; Buckshot; AmmoSwitch; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M590SlugBayo						
	{						
	MinAngle =	0.99	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	4	,				
	HitChance =	25	,				
	AimingPerkHitChanceModifier  =	7.5	,				
	AimingPerkMinAngleModifier   =	0	,				
	RecoilDelay =	37	,				
	modAuto_Recoil =	37	,				
	AimingTime =	31	,				
	Weight =	5.7	,				
	DoorDamage =	30	,				
	MinDamage =	1.70	,				
	MaxDamage =	2.30	,				
	CriticalChance =	35	,				
	CritDmgMultiplier =	11	,				
	StopPower =	30	,				
	PushBackMod =	1.0	,				
	ProjectileCount =	5	,				
	MinRange =	0.61	,				
	MaxRange =	12.9	,				
	AimingPerkRangeModifier =	1.6	,				
	SoundRadius =	109	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	70	,				
	JamGunChance =	2	,				
	mod_Jam =	2	,				
	mod_fouling =	0	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.Slugs	,				
	AmmoBox =	Base.SlugBox	,				
	isSlugRound = TRUE,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	RangeFalloff	=	TRUE,				
	WeaponSprite	=	M590Bayo,				
	SoundVolume	=	200,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SplatNumber	=	5,				
	SubCategory	=	Firearm,				
	AimingMod	=	2,				
	ShareDamage	=	FALSE,				
	IsAimedHandWeapon	=	TRUE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	DisplayName	=	M590 w/ Bayonet,				
	SwingTime	=	2,				
	AngleFalloff	=	TRUE,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = JS2000ShotgunBringToBear,						
	SwingSound	=	JS2000ShotgunShoot,				
	HitSound = BulletHitBody,						
	ClickSound = JS2000ShotgunJam,						
	KnockdownMod	=	8,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	M590Bayo,				
	RunAnim	=	Run_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	ShellFallSound = JS2000ShotgunCartridgeFall,						
	MetalValue = 45,						
	TwoHandWeapon = TRUE,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,						
	InsertAmmoSound = JS2000ShotgunInsertAmmo,						
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,						
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,						
	EjectAmmoSound = JS2000ShotgunEjectAmmo,						
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,						
	RackSound = JS2000ShotgunRack,						
	WeaponReloadType = shotgun,						
	RackAfterShoot = TRUE,						
	isMustRack = TRUE,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,						
	Tags =	Bayonet; Slug; AmmoSwitch; Guns93,					
	Tooltip = Tooltip_Bayonet,						
		}					
							
	/****************************** Bayonet In Use ******************************/						
							
	item AKMBayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.5	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	AKMBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	AKM (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	AKMBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item T56BayoUse						
	{						
	Maxrange =	1.2	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.3	,				
	MinDamage =	0.7	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	4.5	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	T56BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	Norinco Type 56S (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	T56BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item AKMSBayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.7	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	AKMSBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	AKMS (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	AKMSBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; FoldingStock; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item AKMSFoldBayoUse						
	{						
	Maxrange =	0.9	,				
	MinRange =	0.5	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1	,				
	MinDamage =	0.4	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	4.7	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	AKMSFoldBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	AKMS (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	AKMSFoldBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; FoldingStock; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item T56BayoOut						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	18	,				
	modAuto_Recoil =	18	,				
	AimingTime =	29	,				
	Weight =	5.5	,				
	DoorDamage =	20	,				
	MinDamage =	1.12	,				
	MaxDamage =	1.92	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	17.5	,				
	AimingPerkRangeModifier =	1.5	,				
	SoundRadius =	108	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	80	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	PiercingBullets              =   TRUE,						
	ImpactSound	=	null,				
	WeaponSprite	=	T56BayoOut,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Norinco Type 56S,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = MagnumShoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	T56BayoOut,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	Tags =	Bayonet; FoldingBayo; Guns93,					
	AttachmentType = Rifle,						
	}						
							
	item T56NoBayo						
	{						
	MinAngle =	0.95	,				
	MaxHitCount =	1	,				
	AimingPerkCritModifier =	5	,				
	HitChance =	28	,				
	AimingPerkHitChanceModifier  =	6.2	,				
	AimingPerkMinAngleModifier   =	0.02	,				
	RecoilDelay =	18	,				
	modAuto_Recoil =	18	,				
	AimingTime =	24	,				
	Weight =	4.0	,				
	DoorDamage =	20	,				
	MinDamage =	1.12	,				
	MaxDamage =	1.92	,				
	CriticalChance =	25	,				
	CritDmgMultiplier =	10	,				
	StopPower =	10	,				
	PushBackMod =	0.4	,				
	ProjectileCount =	1	,				
	MinRange =	0.61	,				
	MaxRange =	17.5	,				
	AimingPerkRangeModifier =	1.5	,				
	SoundRadius =	108	,				
	ConditionMax =	20	,				
	ConditionLowerChanceOneIn =	80	,				
	JamGunChance =	1	,				
	mod_Jam =	1	,				
	mod_fouling =	0	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MagazineType =	Base.AKMag	,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	DisplayCategory = Weapon,						
	ImpactSound	=	null,				
	WeaponSprite	=	T56NoBayo,				
	SoundVolume	=	30,				
	Type	=	Weapon,				
	MinimumSwingTime	=	0.5,				
	ToHitModifier	=	1.5,				
	NPCSoundBoost	=	1.5,				
	KnockBackOnNoDeath	=	TRUE,				
	Ranged	=	TRUE,				
	SwingAmountBeforeImpact	=	0,				
	SplatNumber	=	3,				
	SubCategory	=	Firearm,				
	ShareDamage	=	FALSE,				
	IsAimedFirearm	=	TRUE,				
	UseEndurance	=	FALSE,				
	SwingAnim	=	Rifle,				
	DisplayName	=	Norinco Type 56S w/ Bayonet Removed,				
	SwingTime	=	0.5,				
	MultipleHitConditionAffected	=	FALSE,				
	BringToBearSound = M14BringToBear,						
	SwingSound = MagnumShoot,						
	HitSound = BulletHitBody,						
	ClickSound = M14Jam,						
	SplatSize	=	3,				
	KnockdownMod	=	2,				
	SplatBloodOnNoDeath	=	TRUE,				
	Icon	=	T56NoBayo,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	SoundGain = 2,						
	ReloadTime = 25,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	InsertAmmoSound = M14InsertAmmo,						
	EjectAmmoSound = M14EjectAmmo,						
	InsertAmmoStartSound = M14InsertAmmoStart,						
	InsertAmmoStopSound = M14InsertAmmoStop,						
	EjectAmmoStartSound = M14EjectAmmoStart,						
	EjectAmmoStopSound = M14EjectAmmoStop,						
	ShellFallSound = M14CartridgeFall,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	TwoHandWeapon = TRUE,						
	MetalValue = 45,						
	WeaponReloadType = boltaction,						
	AttachmentType = Rifle,						
	Tags =	Guns93,					
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,						
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,						
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,						
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,						
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,						
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,						
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,						
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,						
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,						
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,						
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,						
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,						
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,						
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,						
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,						
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,						
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,						
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,						
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,						
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,						
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,						
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,						
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,						
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,						
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,						
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,						
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,						
	ModelWeaponPart = RifleBrake RifleBrake canon canon,						
	}						
							
	item M1CarbineBayoUse						
	{						
	Maxrange =	1.2	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	4.4	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.30CarBullets	,				
	AmmoBox =	Base.30CarBox	,				
	MagazineType =	Base.M1CarMag	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M1CarbineBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M1 Carbine (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M1GarandBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item M1GarandBayoUse						
	{						
	Maxrange =	1.4	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.9	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.3006Bullets	,				
	AmmoBox =	Base.3006Box	,				
	MagazineType =	Base.EblocClip	,				
	EnBloc = TRUE,						
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M1GarandBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M1 Garand (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M1GarandBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	}						
							
	item SKSBayoUse						
	{						
	Maxrange =	1.3	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.4	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	AmmoType =	Base.76239Bullets	,				
	AmmoBox =	Base.76239Box	,				
	MaxAmmo =	10	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	SKSBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	SKS (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	SKSBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	}						
							
	item M1903BayoUse						
	{						
	Maxrange =	1.6	,				
	MinRange =	0.8	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.6	,				
	MinDamage =	1	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	7.2	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	5	,				
	AmmoType =	Base.3006Bullets	,				
	AmmoBox =	Base.3006Box	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	EquipSound                  =   MSR788Equip,						
	UnequipSound                =   MSR788UnEquip,						
	RackSound                    =   MSR788Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound                   =   MSR700Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M1903BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	DisplayName	=	M1903 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M1903BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	}						
							
	item M1917BayoUse						
	{						
	Maxrange =	1.6	,				
	MinRange =	0.8	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.6	,				
	MinDamage =	1	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	7.0	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	5	,				
	AmmoType =	Base.3006Bullets	,				
	AmmoBox =	Base.3006Box	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	EquipSound                  =   MSR788Equip,						
	UnequipSound                =   MSR788UnEquip,						
	RackSound                    =   MSR788Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound                   =   MSR700Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M1917BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	DisplayName	=	M1917 Enfield (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M1917BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	}						
							
	item Mauser98KBayoUse						
	{						
	Maxrange =	1.5	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.5	,				
	MinDamage =	0.9	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.5	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	5	,				
	AmmoType =	Base.3006Bullets	,				
	AmmoBox =	Base.3006Box	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound                  =   MSR788Equip,						
	UnequipSound                =   MSR788UnEquip,						
	RackSound                    =   MSR788Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound                   =   MSR700Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	Mauser98KBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	Mauser Kar98k (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	Mauser98KBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,						
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,						
	}						
							
	item AR180BayoUse						
	{						
	Maxrange =	1.2	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.3	,				
	MinDamage =	0.7	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.5	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.223Bullets	,				
	AmmoBox =	Base.223box	,				
	MagazineType =	Base.AR180Mag	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	AR180BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	ArmaLite AR-180 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	AR180BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; FoldingStock; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = x4AR180_Fake 4AR180 scope scope,						
	}						
							
	item AR180FoldBayoUse						
	{						
	Maxrange =	1	,				
	MinRange =	0.5	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.1	,				
	MinDamage =	0.5	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	4.4	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.223Bullets	,				
	AmmoBox =	Base.223box	,				
	MagazineType =	Base.AR180Mag	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	AR180FoldBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	ArmaLite AR-180 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	AR180FoldBayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; FoldingStock; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = x4AR180_Fake 4AR180 scope scope,						
	}						
							
	item AR15BayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.5	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.3	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	AR15BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	AR-15 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	AR15BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	}						
							
	item AR15RailBayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.5	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.4	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	AR15RailBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	AR-15 w/ Rail (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	AR15BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	}						
							
	item CAR15BayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.0	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	CAR15BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	AR-15 Carbine (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	CAR15BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	}						
							
	item CAR15RailBayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.1	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	CAR15RailBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	AR-15 Carbine -w/ Rail (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	CAR15BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	}						
							
	item M16A2BayoUse						
	{						
	Maxrange =	1.4	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.7	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M16A2BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M16A2 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M16A2BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	}						
							
	item M16A2RailBayoUse						
	{						
	Maxrange =	1.4	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.8	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M16A2RailBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M16A2 w/ Rail (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M16A2BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	}						
							
	item M723BayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.5	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	4.1	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M723BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	Colt M723 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M723BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	ModelWeaponPart = x4Handle 4Handle scope scope,						
	ModelWeaponPart = x4Handle_Fake 4Handle scope scope,						
	ModelWeaponPart = x3Handle 4Handle scope scope,						
	ModelWeaponPart = x3Handle_Fake 4Handle scope scope,						
	}						
							
	item M723RailBayoUse						
	{						
	Maxrange =	1.1	,				
	MinRange =	0.5	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.2	,				
	MinDamage =	0.6	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	4.1	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	30	,				
	AmmoType =	Base.556Bullets	,				
	AmmoBox =	Base.556box	,				
	MagazineType =	Base.556Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltaction,						
	EquipSound = M16Equip,						
	UnequipSound = M16UnEquip,						
	RackSound = M16Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M16Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M723RailBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	Colt M723 w/ Rail (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M723BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	}						
							
	item M14BayoUse						
	{						
	Maxrange =	1.4	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.6	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M14BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M14 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	308M14BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,						
	ModelWeaponPart = M14ARTScope_Fake M14ARTScope scope scope,						
	}						
							
	item M14RailBayoUse						
	{						
	Maxrange =	1.4	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.7	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M14RailBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M14 w/ Rail (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	308M14BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	}						
							
							
	item M1ABayoUse						
	{						
	Maxrange =	1.4	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.3	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M14BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	Springfield M1A (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	308M14BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,						
	ModelWeaponPart = M14ARTScope_Fake M14ARTScope scope scope,						
	}						
							
	item M1ARailBayoUse						
	{						
	Maxrange =	1.4	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.7	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	20	,				
	AmmoType =	Base.308Bullets	,				
	AmmoBox =	Base.308Box	,				
	MagazineType =	Base.M14Clip	,				
	ReloadTime = 25,						
	WeaponReloadType = boltactionnomag,						
	EquipSound = M14Equip,						
	UnequipSound = M14UnEquip,						
	RackSound = M14Rack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound = M14Break,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M14RailBayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	Springfield M1A w/ Rail (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	308M14BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = RedDot RedDot reddot reddot,						
	ModelWeaponPart = RedDot_Fake RedDot reddot reddot,						
	ModelWeaponPart = AccuDot AccuDot reddot reddot,						
	ModelWeaponPart = AccuDot_Fake AccuDot reddot reddot,						
	ModelWeaponPart = CMore CMore reddot reddot,						
	ModelWeaponPart = CMore_Fake CMore reddot reddot,						
	ModelWeaponPart = x2Scope 2Scope scope scope,						
	ModelWeaponPart = x2Scope_Fake 2Scope scope scope,						
	ModelWeaponPart = x3Scope 3Scope scope scope,						
	ModelWeaponPart = x3Scope_Fake 3Scope scope scope,						
	ModelWeaponPart = x4Scope_Fake 4Scope scope scope,						
	ModelWeaponPart = x6Scope 6Scope scope scope,						
	ModelWeaponPart = x6Scope_Fake 6Scope scope scope,						
	ModelWeaponPart = x8Scope 8Scope scope scope,						
	ModelWeaponPart = x8Scope_Fake 8Scope scope scope,						
	ModelWeaponPart = x10Scope 10Scope scope scope,						
	ModelWeaponPart = x10Scope_Fake 10Scope scope scope,						
	ModelWeaponPart = ARTScope ARTScope scope scope,						
	ModelWeaponPart = ARTScope_Fake ARTScope scope scope,						
	}						
							
	item M870BayoUse						
	{						
	Maxrange =	1.3	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.3	,				
	MinDamage =	0.7	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.1	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.ShotgunShells	,				
	AmmoBox =	Base.ShotgunShellsBox	,				
	ReloadTime = 25,						
	WeaponReloadType = shotgun,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	RackSound = JS2000ShotgunRack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M870BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M870 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M870BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,						
	}						
							
	item M870SlugBayoUse						
	{						
	Maxrange =	1.3	,				
	MinRange =	0.6	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.3	,				
	MinDamage =	0.7	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	6.1	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.Slugs	,				
	AmmoBox =	Base.SlugBox	,				
	ReloadTime = 25,						
	WeaponReloadType = shotgun,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	RackSound = JS2000ShotgunRack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M870BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M870 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M870BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,						
	}						
							
	item M590BayoUse						
	{						
	Maxrange =	1.3	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.7	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.ShotgunShells	,				
	AmmoBox =	Base.ShotgunShellsBox	,				
	ReloadTime = 25,						
	WeaponReloadType = shotgun,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	RackSound = JS2000ShotgunRack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M590BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M590 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M590BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,						
	}						
							
	item M590SlugBayoUse						
	{						
	Maxrange =	1.3	,				
	MinRange =	0.7	,				
	SwingTime =	2	,				
	MinimumSwingTime =	2	,				
	SwingAmountBeforeImpact =	0.02	,				
	MaxDamage =	1.4	,				
	MinDamage =	0.8	,				
	BaseSpeed =	0.9	,				
	PushBackMod =	0.3	,				
	Weight =	5.7	,				
	CriticalChance =	30	,				
	CritDmgMultiplier =	10	,				
	MaxAmmo =	8	,				
	AmmoType =	Base.Slugs	,				
	AmmoBox =	Base.SlugBox	,				
	ReloadTime = 25,						
	WeaponReloadType = shotgun,						
	EquipSound = JS2000ShotgunEquip,						
	UnequipSound = JS2000ShotgunUnEquip,						
	RackSound = JS2000ShotgunRack,						
	RequiresEquippedBothHands = TRUE,						
	BreakSound  =   JS2000ShotgunBreak,						
	DisplayCategory = Weapon,						
	WeaponSprite	=	M590BayoUse,				
	MinAngle	=	0.8,				
	Type	=	Weapon,				
	KnockBackOnNoDeath	=	FALSE,				
	ConditionLowerChanceOneIn	=	50,				
	SplatNumber	=	1,				
	SubCategory	=	Spear,				
	Categories	=	Spear,				
	ConditionMax	=	20,				
	MaxHitCount	=	2,				
	DoorDamage	=	7,				
	SwingAnim	=	Spear,				
	modBayo_Con = 10,						
	modBayo_Repair = 0,						
	isBayoUse = TRUE,						
	DisplayName	=	M590 (Bayonet In Use),				
	KnockdownMod	=	0,				
	SplatBloodOnNoDeath	=	FALSE,				
	Icon	=	M590BayoUse,				
	RunAnim	=	Run_Weapon2,				
	IdleAnim	=	Idle_Weapon2,				
	TreeDamage  =   0,						
	TwoHandWeapon = TRUE,						
	DamageCategory = Slash,						
	DamageMakeHole = TRUE,						
	BreakSound  =   SpearHuntingKnifeBreak,						
	HitFloorSound	=	SpearHuntingKnifeHit,				
	ImpactSound	=	SpearHuntingKnifeHit,				
	DoorHitSound = SpearHuntingKnifeHit,						
	HitSound	=	SpearHuntingKnifeHit,				
	SwingSound	=	SpearHuntingKnifeSwing,				
	SoundMap = SpearStab SpearHuntingKnifeStab,						
	AttachmentType = Rifle,						
	Tags =	Bayonet; BayoUsed; Guns93,					
	Tooltip = Tooltip_Bayonet,						
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,						
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,						
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,						
	}						
}							