module Base							
{							
	/****************************** ITEM_PISTOLS ******************************/						
							
	item Pistol						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.9mmClip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M9,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta M9,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M9,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Beretta92FS						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.9mmClip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	92FS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 92FS,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	92FS,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Pistol2						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	M1911A1,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item M1911A1Rail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Rail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	M1911A1 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item Gov1911						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Gov,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Government Model,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Gov,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item Gov1911Rail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911GovRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Government Model w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Gov,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item Longslide						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	27	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Longslide,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Longslide,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item LongslideRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	27	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	LongslideRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Longslide w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item Command1911						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.63	,
	MaxDamage =	1.13	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Command,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Commander Model,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Command,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item Officer1911						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	24	,
	Weight =	1.0	,
	DoorDamage =	5	,
	MinDamage =	0.55	,
	MaxDamage =	1.05	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.4	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.OfficerMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Officer,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Officer Model,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Officer,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item DeltaElite						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	5.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.40	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	DeltaElite,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Delta Elite,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	DeltaElite,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item DeltaEliteRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	5.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.40	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	DeltaEliteRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Delta Elite w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	DeltaElite,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item Javelina						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	27	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.60	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.3	,
	AimingPerkRangeModifier =	2.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Longslide,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Javelina,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item JavelinaRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	27	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.60	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.3	,
	AimingPerkRangeModifier =	2.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	LongslideRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Javelina w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	}						
							
	item Pistol3						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	27	,
	Weight =	2.0	,
	DoorDamage =	5	,
	MinDamage =	1.10	,
	MaxDamage =	1.60	,
	CriticalChance =	30	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.7	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	MagazineType =	Base.44Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	DE44,
	SoundVolume	=	75,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	ConditionLowerChanceOneIn	=	70,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	IWI Desert Eagle,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DesertEagleBringToBear,		
	SwingSound	=	DesertEagleShoot,
	HitSound = BulletHitBody,		
	ClickSound = DesertEagleJam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	DE44,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ReloadTime = 30,		
	BreakSound  =   DesertEagleBreak,		
	MetalValue = 30,		
	AmmoBox = Bullets44Box,		
	MaxAmmo = 8,		
	EquipSound = DesertEagleEquip,		
	UnequipSound = DesertEagleUnequip,		
	InsertAmmoSound = DesertEagleInsertAmmo,		
	EjectAmmoSound = DesertEagleEjectAmmo,		
	InsertAmmoStartSound = DesertEagleInsertAmmoStart,		
	InsertAmmoStopSound = DesertEagleInsertAmmoStop,		
	EjectAmmoStartSound = DesertEagleEjectAmmoStart,		
	EjectAmmoStopSound = DesertEagleEjectAmmoStop,		
	ShellFallSound = DesertEagleCartridgeFall,		
	RackSound = DesertEagleRack,		
	PiercingBullets              =   TRUE,		
	WeaponReloadType = handgun,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item BHP						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.BHPMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BHP,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Browning Hi-Power,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BHP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   13,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Glock17						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.65	,
	MaxDamage =	1.15	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.3	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	17	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.G17Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 17,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Glock22						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	25	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.65	,
	MaxDamage =	1.25	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.40Bullets	,
	AmmoBox =	Base.40Box	,
	MagazineType =	Base.G22Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 22,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Glock21						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.75	,
	MaxDamage =	1.25	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.4	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.G21Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 21,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Glock20						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.75	,
	MaxDamage =	1.45	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.G20Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 20,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item SW5906						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	4.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.50	,
	MaxDamage =	1.00	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.5906Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW5906,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 5906,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW5906,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item SW4506						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.4506Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW4506,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 4506,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW4506,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item SW4006						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.50	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	11	,
	AmmoType =	Base.40Bullets	,
	AmmoBox =	Base.40Box	,
	MagazineType =	Base.4006Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW5906,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 4006,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW5906,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item RugP89						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.0	,
	DoorDamage =	5	,
	MinDamage =	0.55	,
	MaxDamage =	1.05	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P89Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugP89,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger P89,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugP89,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item RugP90						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.0	,
	DoorDamage =	5	,
	MinDamage =	0.65	,
	MaxDamage =	1.15	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.9	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.P90Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugP89,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger P90,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugP89,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item P226						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.54	,
	MaxDamage =	1.04	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P226Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P226,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Sig P226,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P226,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item P228						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	4.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.49	,
	MaxDamage =	0.99	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P228Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P228,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Sig P228,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P228,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item P7M8						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.51	,
	MaxDamage =	1.01	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.6	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P7M8Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P7M8,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK P7M8,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P7M8,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item P7M13						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.51	,
	MaxDamage =	1.01	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.6	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P7M13Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P7M8,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK P7M13,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P7M8,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item USP9						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.53	,
	MaxDamage =	1.03	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.USP9Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	USP,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK USP9,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	USP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item USP40						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.53	,
	MaxDamage =	1.13	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.40Bullets	,
	AmmoBox =	Base.40Box	,
	MagazineType =	Base.USP40Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	USP,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK USP40,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	USP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item CZ75B						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.57	,
	MaxDamage =	1.07	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.9	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	16	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CZ75BMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CZ75B,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	CZ-75B,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CZ75B,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Raven25						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	2.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	23	,
	Weight =	0.5	,
	DoorDamage =	2	,
	MinDamage =	0.10	,
	MaxDamage =	0.10	,
	CriticalChance =	4	,
	CritDmgMultiplier =	3	,
	StopPower =	2	,
	PushBackMod =	0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.1	,
	AimingPerkRangeModifier =	0.2	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	50	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.25Bullets	,
	AmmoBox =	Base.25Box	,
	MagazineType =	Base.R25Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Raven25,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Raven 25,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Raven25,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item J22						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	2.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	23	,
	Weight =	0.5	,
	DoorDamage =	2	,
	MinDamage =	0.10	,
	MaxDamage =	0.10	,
	CriticalChance =	4	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.4	,
	AimingPerkRangeModifier =	0.8	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	50	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.J22Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	J22,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Jennings J-22,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	J22,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item P380						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	3.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	0.7	,
	DoorDamage =	5	,
	MinDamage =	0.18	,
	MaxDamage =	0.48	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.5	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	50	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.P380Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P380,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Davis Ind. P380,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P380,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item 83Cheetah						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	30	,
	AimingPerkHitChanceModifier  =	4.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	24	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.30	,
	MaxDamage =	0.60	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.83Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	83Cheetah,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 83 Cheetah,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	92FS,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Hammerless						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	4.6	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.28	,
	MaxDamage =	0.58	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.0	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.1908Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Hammerless,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt 1908 Pocket Hammerless,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Hammerless,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item PPK						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	4.4	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	24	,
	Weight =	0.6	,
	DoorDamage =	5	,
	MinDamage =	0.23	,
	MaxDamage =	0.53	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.PPKMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	PPK,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Walther PPK,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	PPK,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Bobcat						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	12	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	14	,
	modAuto_Recoil =	24	,
	AimingTime =	28	,
	Weight =	0.3	,
	DoorDamage =	2	,
	MinDamage =	0.01	,
	MaxDamage =	0.24	,
	CriticalChance =	18	,
	CritDmgMultiplier =	5	,
	StopPower =	2	,
	PushBackMod =	0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	4.7	,
	AimingPerkRangeModifier =	0.87	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.25Bullets	,
	AmmoBox =	Base.25Box	,
	MagazineType =	Base.BobcatMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Bobcat,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 21 Bobcat,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Bobcat,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Buckmark						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	38	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	20	,
	modAuto_Recoil =	20	,
	AimingTime =	26	,
	Weight =	1.1	,
	DoorDamage =	2	,
	MinDamage =	0.15	,
	MaxDamage =	0.35	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.9	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.BuckMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Buckmark,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Browning Buck Mark,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Buckmark,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item Rugmark						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	37	,
	AimingPerkHitChanceModifier  =	4.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	19	,
	modAuto_Recoil =	19	,
	AimingTime =	27	,
	Weight =	1.2	,
	DoorDamage =	2	,
	MinDamage =	0.29	,
	MaxDamage =	0.49	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.2	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	87	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.MarkMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rugmark,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger Mark II,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rugmark,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	item TEC9						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	28	,
	Weight =	1.6	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	15	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	32	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.TEC9Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	TEC9,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Intratec TEC-9,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	TEC9,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Uzi						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	19	,
	AimingPerkHitChanceModifier  =	5.6	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	32	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	86	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	32	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.UziMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Uzi,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	IWI Uzi,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Uzi,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item MAC10						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	18	,
	AimingPerkHitChanceModifier  =	4.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	28	,
	Weight =	2.9	,
	DoorDamage =	5	,
	MinDamage =	0.78	,
	MaxDamage =	1.28	,
	CriticalChance =	15	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.6	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	91	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.MAC10Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MAC10,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Cobra MAC-10,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MAC10,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CalicoPistol						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	28	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoPistol,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Calico M590 Pistol,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoPistol,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   50,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	}						
							
	/****************************** ITEM_REVOLVERS ******************************/						
							
	item Revolver						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	28	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.7	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW625,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 625,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW625,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 40,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SW625Rail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	28	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.7	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW625Rail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 625 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW625,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 40,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item Revolver_Long						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	18	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	30	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	1.10	,
	MaxDamage =	1.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.7	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW29,
	SoundVolume	=	75,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 29,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW29,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = MagnumBreak,		
	MetalValue = 30,		
	BringToBearSound = MagnumBringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = MagnumJam,		
	EquipSound = MagnumEquip,		
	UnequipSound = MagumUnEquip,		
	InsertAmmoSound = MagnumInsertAmmo,		
	EjectAmmoSound = MagnumEjectAmmo,		
	InsertAmmoStartSound = MagnumInsertAmmoStart,		
	InsertAmmoStopSound = MagnumInsertAmmoStop,		
	EjectAmmoStartSound = MagnumEjectAmmoStart,		
	EjectAmmoStopSound = MagnumEjectAmmoStop,		
	ShellFallSound = MagnumCartridgeFall,		
	PiercingBullets              =   TRUE,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	}						
							
	item SW29Rail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	18	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	30	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	1.10	,
	MaxDamage =	1.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.7	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW29Rail,
	SoundVolume	=	75,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 29 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW29,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = MagnumBreak,		
	MetalValue = 30,		
	BringToBearSound = MagnumBringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = MagnumJam,		
	EquipSound = MagnumEquip,		
	UnequipSound = MagumUnEquip,		
	InsertAmmoSound = MagnumInsertAmmo,		
	EjectAmmoSound = MagnumEjectAmmo,		
	InsertAmmoStartSound = MagnumInsertAmmoStart,		
	InsertAmmoStopSound = MagnumInsertAmmoStop,		
	EjectAmmoStartSound = MagnumEjectAmmoStart,		
	EjectAmmoStopSound = MagnumEjectAmmoStop,		
	ShellFallSound = MagnumCartridgeFall,		
	PiercingBullets              =   TRUE,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item Revolver_Short						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	4.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	27	,
	Weight =	0.6	,
	DoorDamage =	5	,
	MinDamage =	0.10	,
	MaxDamage =	0.48	,
	CriticalChance =	18	,
	CritDmgMultiplier =	7	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.0	,
	AimingPerkRangeModifier =	1.0	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW36,
	SoundVolume	=	25,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	MaxHitCount	=	1,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 36,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW36,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ReloadTime = 30,		
	BreakSound = M36Break,		
	MetalValue = 30,		
	BringToBearSound = M36BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M36Jam,		
	EquipSound = M36Equip,		
	UnequipSound = M36UnEquip,		
	InsertAmmoSound = M36InsertAmmo,		
	EjectAmmoSound = M36EjectAmmo,		
	InsertAmmoStartSound = M36InsertAmmoStart,		
	InsertAmmoStopSound = M36InsertAmmoStop,		
	EjectAmmoStartSound = M36EjectAmmoStart,		
	EjectAmmoStopSound = M36EjectAmmoStop,		
	ShellFallSound = M36CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	}						
							
	item SW10						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	13	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	21	,
	modAuto_Recoil =	32	,
	AimingTime =	24	,
	Weight =	1	,
	DoorDamage =	5	,
	MinDamage =	0.6	,
	MaxDamage =	1.1	,
	CriticalChance =	19.8	,
	CritDmgMultiplier =	5	,
	StopPower =	5	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW10,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 10,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW10,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M36BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M36Jam,		
	EquipSound = M36Equip,		
	UnequipSound = M36UnEquip,		
	InsertAmmoSound = M36InsertAmmo,		
	EjectAmmoSound = M36EjectAmmo,		
	InsertAmmoStartSound = M36InsertAmmoStart,		
	InsertAmmoStopSound = M36InsertAmmoStop,		
	EjectAmmoStartSound = M36EjectAmmoStart,		
	EjectAmmoStopSound = M36EjectAmmoStop,		
	ShellFallSound = M36CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	}						
							
	item SW65						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	21	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	29	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.30	,
	CriticalChance =	31	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.1	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW65,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 65,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW65,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SW586						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	21	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	29	,
	Weight =	1.3	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.30	,
	CriticalChance =	31	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.1	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW586,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 586,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW586,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SW586Rail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	21	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	29	,
	Weight =	1.3	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.30	,
	CriticalChance =	31	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.1	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW586Rail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 586 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW586,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item SW17						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	36	,
	AimingPerkHitChanceModifier  =	4.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	22	,
	modAuto_Recoil =	22	,
	AimingTime =	30	,
	Weight =	1.3	,
	DoorDamage =	2	,
	MinDamage =	0.20	,
	MaxDamage =	0.40	,
	CriticalChance =	6	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.2	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	89	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW17,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 17,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW17,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M36BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M36Jam,		
	EquipSound = M36Equip,		
	UnequipSound = M36UnEquip,		
	InsertAmmoSound = M36InsertAmmo,		
	EjectAmmoSound = M36EjectAmmo,		
	InsertAmmoStartSound = M36InsertAmmoStart,		
	InsertAmmoStopSound = M36InsertAmmoStop,		
	EjectAmmoStartSound = M36EjectAmmoStart,		
	EjectAmmoStopSound = M36EjectAmmoStop,		
	ShellFallSound = M36CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	}						
							
	item SW17Rail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	36	,
	AimingPerkHitChanceModifier  =	4.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	22	,
	modAuto_Recoil =	22	,
	AimingTime =	30	,
	Weight =	1.3	,
	DoorDamage =	2	,
	MinDamage =	0.20	,
	MaxDamage =	0.40	,
	CriticalChance =	6	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.2	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	89	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW17Rail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W Model 17 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW17,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M36BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M36Jam,		
	EquipSound = M36Equip,		
	UnequipSound = M36UnEquip,		
	InsertAmmoSound = M36InsertAmmo,		
	EjectAmmoSound = M36EjectAmmo,		
	InsertAmmoStartSound = M36InsertAmmoStart,		
	InsertAmmoStopSound = M36InsertAmmoStop,		
	EjectAmmoStartSound = M36EjectAmmoStart,		
	EjectAmmoStopSound = M36EjectAmmoStop,		
	ShellFallSound = M36CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item GP100						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	21	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	29	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.62	,
	MaxDamage =	1.32	,
	CriticalChance =	31	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.2	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	GP100,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger GP100,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	GP100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item GP100Rail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	21	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	29	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.62	,
	MaxDamage =	1.32	,
	CriticalChance =	31	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.2	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	GP100Rail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger GP100 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	GP100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item GP101						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	46	,
	modAuto_Recoil =	46	,
	AimingTime =	27	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.43	,
	MaxDamage =	1.13	,
	CriticalChance =	31	,
	CritDmgMultiplier =	7	,
	StopPower =	6	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	GP101,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger GP101,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	GP101,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SecuritySix						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	21	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	29	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.30	,
	CriticalChance =	31	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.1	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SecuritySix,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger Security-Six,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SecuritySix,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item SecuritySixRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	21	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	29	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.30	,
	CriticalChance =	31	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.1	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SecuritySixRail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger Security-Six w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SecuritySix,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ClipSize = 15,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item Python						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	17	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	30	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.80	,
	MaxDamage =	1.50	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	11.1	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Python,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Python,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Python,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	}						
							
	item PythonRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	8	,
	HitChance =	19	,
	AimingPerkHitChanceModifier  =	12	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	33	,
	modAuto_Recoil =	41	,
	AimingTime =	22	,
	Weight =	1.3	,
	DoorDamage =	5	,
	MinDamage =	0.9	,
	MaxDamage =	1.8	,
	CriticalChance =	22	,
	CritDmgMultiplier =	3	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	11.5	,
	AimingPerkRangeModifier =	1.55	,
	SoundRadius =	121	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	PythonRail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Python w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Python,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item Anaconda						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	18	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	31	,
	Weight =	1.7	,
	DoorDamage =	5	,
	MinDamage =	1.10	,
	MaxDamage =	1.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.7	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Anaconda,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Anaconda,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Anaconda,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	PiercingBullets              =   TRUE,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	}						
							
	item AnacondaRail						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	18	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	43	,
	modAuto_Recoil =	43	,
	AimingTime =	31	,
	Weight =	1.7	,
	DoorDamage =	5	,
	MinDamage =	1.10	,
	MaxDamage =	1.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.7	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AnacondaRail,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Anaconda w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Anaconda,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	PiercingBullets              =   TRUE,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	}						
							
	item ColtDet						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	27	,
	Weight =	0.7	,
	DoorDamage =	5	,
	MinDamage =	0.10	,
	MaxDamage =	0.50	,
	CriticalChance =	18	,
	CritDmgMultiplier =	7	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.1	,
	AimingPerkRangeModifier =	1.0	,
	SoundRadius =	97	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	ColtDet,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Detective Special,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	ColtDet,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 30,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = M625BringToBear,		
	SwingSound = M625Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625UnEquip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	}						
							
	item ColtArmy						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	27	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.75	,
	MaxDamage =	1.25	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.4	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.45LCBullets	,
	AmmoBox =	Base.45LCBox	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	ColtArmy,
	SoundVolume	=	50,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Single Action Army,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	ColtArmy,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ClipSize = 5,		
	ReloadTime = 70,		
	BreakSound = M625Break,		
	MetalValue = 30,		
	BringToBearSound = ColtHammerCock,		
	SwingSound = ColtShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M625Jam,		
	EquipSound = M625Equip,		
	UnequipSound = M625Unequip,		
	InsertAmmoSound = M625InsertAmmo,		
	EjectAmmoSound = M625EjectAmmo,		
	InsertAmmoStartSound = M625InsertAmmoStart,		
	InsertAmmoStopSound = M625InsertAmmoStop,		
	EjectAmmoStartSound = M625EjectAmmoStart,		
	EjectAmmoStopSound = M625EjectAmmoStop,		
	ShellFallSound = M625CartridgeFall,		
	WeaponReloadType = revolver,		
	haveChamber = FALSE,		
	ManuallyRemoveSpentRounds = TRUE,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	}						
							
	/****************************** ITEM_MANUALRIFLES ******************************/						
							
	item R308Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	27	,
	modAuto_Recoil =	27	,
	AimingTime =	29	,
	Weight =	5.9	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item R3006Rem700						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	27	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item R223Rem788						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	28	,
	Weight =	5.5	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.223RemMag	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item VarmintRifle						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	34	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	11	,
	modAuto_Recoil =	11	,
	AimingTime =	29	,
	Weight =	5.9	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	31	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR700CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item HuntingRifle						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	28	,
	Weight =	5.5	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308Clip	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item M24						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	31	,
	Weight =	7.7	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.5	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	100	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M24,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M24,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M24,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item W308WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item W3006WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item W223WinM70						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	31	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item Win69						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	27	,
	Weight =	4.0	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	56	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.Win69AMag	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win69,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 69,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	22shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win69,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	}						
							
	item R308RugM77						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item R3006RugM77						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item R223RugM77						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	31	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item M1903						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	8	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	15	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	32	,
	modAuto_Recoil =	28	,
	AimingTime =	25	,
	Weight =	3.9	,
	DoorDamage =	20	,
	MinDamage =	1.8	,
	MaxDamage =	2.9	,
	CriticalChance =	30	,
	CritDmgMultiplier =	5	,
	StopPower =	11	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	148	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1903,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1903,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1903,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item M1917						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	29	,
	Weight =	5.8	,
	DoorDamage =	20	,
	MinDamage =	1.80	,
	MaxDamage =	2.90	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	22.7	,
	AimingPerkRangeModifier =	4.5	,
	SoundRadius =	107	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1917,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1917 Enfield,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1917,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item Mauser98K						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	29	,
	Weight =	5.7	,
	DoorDamage =	20	,
	MinDamage =	1.78	,
	MaxDamage =	2.78	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.1	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.792Bullets	,
	AmmoBox =	Base.792Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mauser98K,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Mauser Kar98K,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mauser98K,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	/****************************** ITEM_AUTORIFLES ******************************/						
							
	item AssaultRifle						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	26	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	autoShootSpeed = 5,		
	modBurst_Shots = 3,		
	modBurst_Delay = 15,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M16A2,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M16A2,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M16A2,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = modBurst/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AssaultRifle2						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	22	,
	modAuto_Recoil =	22	,
	AimingTime =	29	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	308M14,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M14,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1A						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	22	,
	modAuto_Recoil =	22	,
	AimingTime =	29	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	308M14,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1A,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	PiercingBullets              =   TRUE,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = M14ARTScope M14ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item AR15						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	3.6	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR15,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR15,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M16A2Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	26	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	32	,
	autoShootSpeed = 5,		
	modBurst_Shots = 3,		
	modBurst_Delay = 10,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M16A2Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M16A2 w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M16A2,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = modBurst/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CAR15						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	15	,
	modAuto_Recoil =	15	,
	AimingTime =	22	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.00	,
	MaxDamage =	1.80	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CAR15,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CAR15,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CAR15Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	15	,
	modAuto_Recoil =	15	,
	AimingTime =	23	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.00	,
	MaxDamage =	1.80	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CAR15Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 Carbine w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CAR15Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M723						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.2	,
	DoorDamage =	20	,
	MinDamage =	0.93	,
	MaxDamage =	1.73	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.6	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	17	,
	modAuto_ToHit =	31	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M723,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Colt Model 723,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M723,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M723Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	22	,
	Weight =	3.3	,
	DoorDamage =	20	,
	MinDamage =	0.93	,
	MaxDamage =	1.73	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.6	,
	AimingPerkRangeModifier =	2.4	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	16	,
	modAuto_ToHit =	31	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M723Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Colt Model 723 w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M723Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M733						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	30	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	20	,
	Weight =	2.9	,
	DoorDamage =	20	,
	MinDamage =	0.78	,
	MaxDamage =	1.58	,
	CriticalChance =	25	,
	CritDmgMultiplier =	9	,
	StopPower =	10	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	16.1	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	113	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	18	,
	modAuto_ToHit =	30	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M733,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Colt Model 733,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M733,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M733Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	30	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	20	,
	Weight =	3.0	,
	DoorDamage =	20	,
	MinDamage =	0.78	,
	MaxDamage =	1.58	,
	CriticalChance =	25	,
	CritDmgMultiplier =	9	,
	StopPower =	10	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	16.1	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	113	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	18	,
	modAuto_ToHit =	30	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M733Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Colt Model 733 w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M733Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M635						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	20	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	85	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	32	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.ColtSMGMag	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	31	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M635,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Colt Model 635,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M635,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4Handle 4Handle scope scope,		
	ModelWeaponPart = x3Handle 4Handle scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M635Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	20	,
	Weight =	3.1	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	85	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	32	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.ColtSMGMag	,
	modAuto_Recoil =	15	,
	modAuto_ToHit =	31	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M635Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Colt Model 635 w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M635,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Single,		
	FireModePossibilities = Auto/Single,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M249						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	3.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	31	,
	Weight =	9.1	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	200	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.M249Box	,
	modAuto_Recoil =	5	,
	modAuto_ToHit =	29	,
	isOpenBolt = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M249,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M249,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M249,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	AmmoSwitch; Guns93,	
	FireMode = Auto,		
	FireModePossibilities = Auto,		
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M249Mag						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	3.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	31	,
	Weight =	9.1	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	modAuto_Recoil =	5	,
	modAuto_ToHit =	29	,
	isOpenBolt = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M249Mag,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M249,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M249Mag,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	AmmoSwitch; Guns93,	
	FireMode = Auto,		
	FireModePossibilities = Auto,		
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M60						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	3	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	4.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	35	,
	Weight =	12.2	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	23	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	100	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M60Box	,
	modAuto_Recoil =	9	,
	modAuto_ToHit =	27	,
	isOpenBolt = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M60,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M60,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M60,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	FireMode = Auto,		
	FireModePossibilities = Auto,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M14Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	29	,
	Weight =	6.1	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M14Rail,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M14 w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1ARail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	29	,
	Weight =	6.1	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.M14Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M14Rail,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Srpingfield M1A w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	308M14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item AR15Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	3.6	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.4	,
	AimingPerkRangeModifier =	2.9	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.556Bullets	,
	AmmoBox =	Base.556box	,
	MagazineType =	Base.556Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR15Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AR-15 w/ Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR15,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M1Garand						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	29	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	EnBloc = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Garand,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Garand,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Garand,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 8,		
	ReloadTime = 20,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item M1Carbine						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	9	,
	modAuto_Recoil =	9	,
	AimingTime =	23	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.09	,
	MaxDamage =	1.59	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.4	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	102	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Carbine,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Carbine,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item SKS						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	27	,
	Weight =	5.4	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SKS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKS,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	FoldingBayo; Guns93,	
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item Mini14						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item Mini14Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Mini30						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	17	,
	modAuto_Recoil =	17	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-30,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	}						
							
	item Mini30Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	17	,
	modAuto_Recoil =	17	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item AKM						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	18	,
	modAuto_Recoil =	18	,
	AimingTime =	24	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AKM,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKM,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKM,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AKMS						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	18	,
	modAuto_Recoil =	18	,
	AimingTime =	24	,
	Weight =	4.2	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AKMS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKMS,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKMS,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AKMSFold						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	13	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	27	,
	modAuto_Recoil =	27	,
	AimingTime =	36	,
	Weight =	3.9	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AKMSFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	AKMS,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AKMSFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Valmet						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Valmet,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Valmet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	}						
							
	item ValmetFold						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	37	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	ValmetFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	ValmetFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	}						
							
	item T56						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	17	,
	modAuto_Recoil =	17	,
	AimingTime =	24	,
	Weight =	4.5	,
	DoorDamage =	20	,
	MinDamage =	1.12	,
	MaxDamage =	1.92	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.5	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.AKMag	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	T56,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Norinco Type 56S,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	T56,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingBayo; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AR180						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR180,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	ArmaLite AR-180,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR180,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4AR180 4AR180 scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item AR180Fold						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	22	,
	modAuto_Recoil =	22	,
	AimingTime =	38	,
	Weight =	3.4	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.AR180Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	AR180Fold,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	ArmaLite AR-180,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AR180Fold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = x4AR180 4AR180 scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item HK91						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	23	,
	modAuto_Recoil =	23	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	23	,
	modAuto_Recoil =	23	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockOut						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	23	,
	modAuto_Recoil =	23	,
	AimingTime =	28	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockOut,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockOutRail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	23	,
	modAuto_Recoil =	23	,
	AimingTime =	28	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockOutRail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockIn						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	12	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	41	,
	Weight =	5.3	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockIn,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockIn,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item HK91StockInRail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	12	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	41	,
	Weight =	5.3	,
	DoorDamage =	20	,
	MinDamage =	1.29	,
	MaxDamage =	2.29	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	StopPower =	11	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.4	,
	AimingPerkRangeModifier =	3.7	,
	SoundRadius =	108	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.HK91Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	HK91StockInRail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK91,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HK91StockIn,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item FAL						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	23	,
	modAuto_Recoil =	23	,
	AimingTime =	29	,
	Weight =	6.0	,
	DoorDamage =	20	,
	MinDamage =	1.45	,
	MaxDamage =	2.45	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.0	,
	AimingPerkRangeModifier =	4.0	,
	SoundRadius =	104	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.FALMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	FAL,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	FN FAL,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	FAL,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Marlin45						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	9	,
	modAuto_Recoil =	9	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	75	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp .45 Auto Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Marlin9						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	8	,
	modAuto_Recoil =	8	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	77	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.5906Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp 9mm Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item MP5						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	34	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	modAuto_Recoil =	0	,
	AimingTime =	19	,
	Weight =	2.9	,
	DoorDamage =	5	,
	MinDamage =	0.99	,
	MaxDamage =	1.49	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.MP5Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	34	,
	FireMode = Single,		
	FireModePossibilities = Auto/modBurst/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MP5,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK MP5,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MP5,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item MP5Rail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	34	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	modAuto_Recoil =	0	,
	AimingTime =	19	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.99	,
	MaxDamage =	1.49	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.MP5Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	34	,
	FireMode = Single,		
	FireModePossibilities = Auto/modBurst/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MP5Rail,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK MP5,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MP5,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item MP5StockOut						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	34	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	modAuto_Recoil =	0	,
	AimingTime =	19	,
	Weight =	2.9	,
	DoorDamage =	5	,
	MinDamage =	0.99	,
	MaxDamage =	1.49	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.MP5Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	34	,
	FireMode = Single,		
	FireModePossibilities = Auto/modBurst/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MP5StockOut,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK MP5,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MP5StockOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item MP5StockOutRail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	34	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	modAuto_Recoil =	0	,
	AimingTime =	19	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.99	,
	MaxDamage =	1.49	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.MP5Mag	,
	modAuto_Recoil =	12	,
	modAuto_ToHit =	34	,
	FireMode = Single,		
	FireModePossibilities = Auto/modBurst/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MP5StockOutRail,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK MP5,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MP5,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item MP5StockIn						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	modAuto_Recoil =	0	,
	AimingTime =	33	,
	Weight =	2.6	,
	DoorDamage =	5	,
	MinDamage =	0.99	,
	MaxDamage =	1.49	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.MP5Mag	,
	modAuto_Recoil =	20	,
	modAuto_ToHit =	16	,
	FireMode = Single,		
	FireModePossibilities = Auto/modBurst/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MP5StockIn,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK MP5,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MP5StockIn,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item MP5StockInRail						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	modAuto_Recoil =	0	,
	AimingTime =	33	,
	Weight =	2.7	,
	DoorDamage =	5	,
	MinDamage =	0.99	,
	MaxDamage =	1.49	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.MP5Mag	,
	modAuto_Recoil =	20	,
	modAuto_ToHit =	16	,
	FireMode = Single,		
	FireModePossibilities = Auto/modBurst/Single,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MP5StockInRail,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	HK MP5,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MP5StockIn,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M3GreaseGun						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	21	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.M3GreaseMag	,
	modAuto_Recoil =	14	,
	modAuto_ToHit =	31	,
	FireMode = Auto,		
	FireModePossibilities = Auto,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M3GreaseGun,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	isOpenBolt = TRUE,		
	DisplayName	=	M3 Grease Gun,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M3GreaseGun,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	}						
							
	item M3GreaseGunFold						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	19	,
	AimingPerkHitChanceModifier  =	5.6	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	35	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.M3GreaseMag	,
	modAuto_Recoil =	23	,
	modAuto_ToHit =	19	,
	FireMode = Auto,		
	FireModePossibilities = Auto,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M3GreaseGunFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	isOpenBolt = TRUE,        						
	DisplayName	=	M3 Grease Gun,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M3GreaseGunFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	}						
							
	item CalicoRifle						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	9	,
	modAuto_Recoil =	9	,
	AimingTime =	22	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifle,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifle,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item CalicoRifleFold						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	17	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	17	,
	modAuto_Recoil =	17	,
	AimingTime =	35	,
	Weight =	2.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifleFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifleFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Rug1022						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	24	,
	Weight =	3.0	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	66	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.1022Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rug1022,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger 10/22 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rug1022,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Marlin60						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	24	,
	Weight =	3.3	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	65	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	14	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Marlin60,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Model 60,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin60,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Marlin3363030						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	26	,
	Weight =	4.2	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.3030Bullets	,
	AmmoBox =	Base.3030Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Marlin 336 - .30-30,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	PiercingBullets              =   TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item Marlin33644						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	15	,
	modAuto_Recoil =	15	,
	AimingTime =	26	,
	Weight =	4.2	,
	DoorDamage =	5	,
	MinDamage =	1.30	,
	MaxDamage =	1.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.7	,
	AimingPerkRangeModifier =	3.5	,
	SoundRadius =	87	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Marlin 336 - .44 Magnum,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	PiercingBullets              =   TRUE,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item Marlin39A						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	26	,
	Weight =	4.5	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	56	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	19	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Marlin39A,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Marlin Model 39A,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin39A,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win943030						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	22	,
	modAuto_Recoil =	22	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.3030Bullets	,
	AmmoBox =	Base.3030Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .30-30,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	PiercingBullets              =   TRUE,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item Win94357						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.70	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	16.1	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	84	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	9	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .357 Magnum,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win9445						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	10	,
	modAuto_Recoil =	10	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	71	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	11	,
	AmmoType =	Base.45LCBullets	,
	AmmoBox =	Base.45LCBox	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .45 Colt,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	M625Shoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Brown3006BAR						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.7	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006BARMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Brown308BAR						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.40	,
	MaxDamage =	2.40	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.5	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308BARMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Win30067400						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006WinMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 7400 - .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Win3087400						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308WinMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 7400 - .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Win61						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	26	,
	Weight =	4.3	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	56	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win61,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 61,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win61,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Rem3006760						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	25	,
	modAuto_Recoil =	25	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006Rem760Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Rem308760						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	25	,
	modAuto_Recoil =	25	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308Rem760Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	item Rem223760						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	10	,
	modAuto_Recoil =	10	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.223Rem760Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	}						
							
	/****************************** ITEM_MANUALSHOTGUNS ******************************/						
							
	item Shotgun						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	47	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	29	,
	Weight =	5.2	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item Rem870P						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	50	,
	MinDamage =	0.70	,
	MaxDamage =	1.80	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem870P,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 870 Police,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem870P,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item ShotgunSawnoff						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.5	,
	DoorDamage =	50	,
	MinDamage =	0.44	,
	MaxDamage =	1.54	,
	CriticalChance =	40	,
	CritDmgMultiplier =	3	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.6	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	120	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M870						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Moss500						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	47	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	30	,
	Weight =	4.9	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Moss500,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Mossberg 500,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Moss500,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOMoss500						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	24	,
	Weight =	3.4	,
	DoorDamage =	50	,
	MinDamage =	0.66	,
	MaxDamage =	1.76	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	10.8	,
	AimingPerkRangeModifier =	0.2	,
	SoundRadius =	113	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOMoss500,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Mossberg 500,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOMoss500,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Moss590						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	26	,
	Weight =	4.1	,
	DoorDamage =	50	,
	MinDamage =	0.70	,
	MaxDamage =	1.80	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Moss590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Mossberg 590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Moss590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1912						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	47	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	30	,
	Weight =	5.0	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1912,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1912						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	24	,
	Weight =	3.5	,
	DoorDamage =	50	,
	MinDamage =	0.69	,
	MaxDamage =	1.79	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.1	,
	AimingPerkRangeModifier =	0.3	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1912,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1200						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	48	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	30	,
	Weight =	5.3	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1200,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1200,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1200						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.50	,
	MaxDamage =	1.60	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1200,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 1200,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1200Def						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	50	,
	MinDamage =	0.70	,
	MaxDamage =	1.80	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1200Def,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1200 Defender,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1200Def,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Ithaca37						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	48	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	30	,
	Weight =	5.3	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Ithaca37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Ithaca Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Ithaca37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOIthaca37						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.50	,
	MaxDamage =	1.60	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOIthaca37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Ithaca Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOIthaca37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Ithaca37Riot						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	26	,
	Weight =	4.9	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Ithaca37Riot,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Ithaca Model 37 Riot Gun,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Ithaca37Riot,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item DoubleBarrelShotgun						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	47	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	28	,
	Weight =	5.1	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	StoegerUplander,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Stoeger Uplander,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	StoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = StoegerUplander,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item DoubleBarrelShotgunSawnoff						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	19	,
	Weight =	3.3	,
	DoorDamage =	50	,
	MinDamage =	0.46	,
	MaxDamage =	1.56	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOStoegerUplander,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Stoeger Uplander,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOStoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOStoegerUplander,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SavageFox						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	47	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SavageFox,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Savage Fox Model B,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SavageFox,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOSavageFox						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	19	,
	Weight =	3.1	,
	DoorDamage =	50	,
	MinDamage =	0.46	,
	MaxDamage =	1.56	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOSavageFox,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Savage Fox Model B,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOSavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOSavageFox,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BrownCitori						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	35	,
	modAuto_Recoil =	35	,
	AimingTime =	28	,
	Weight =	5.1	,
	DoorDamage =	50	,
	MinDamage =	0.96	,
	MaxDamage =	2.06	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	13.8	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BrownCitori,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Browning Citori,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = BrownCitori,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBrownCitori						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	55	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.4	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBrownCitori,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Citori,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOBrownCitori,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Beretta682						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	28	,
	Weight =	4.7	,
	DoorDamage =	50	,
	MinDamage =	0.96	,
	MaxDamage =	2.06	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	13.8	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Beretta682,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Beretta 682,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Beretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = Beretta682,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBeretta682						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	55	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	20	,
	Weight =	3.0	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBeretta682,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Beretta 682,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBeretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOBeretta682,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win37						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	47	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	27	,
	Weight =	4.4	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DoubleBarrelShotgunBringToBear,		
	SwingSound	=	DoubleBarrelShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = DoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   DoubleBarrelShotgunBreak,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = DoubleBarrelShotgunEquip,		
	UnequipSound = DoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = DoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = Win37,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin37						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	4	,
	AimingPerkCritModifier =	4	,
	HitChance =	62	,
	AimingPerkHitChanceModifier  =	5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	48	,
	AimingTime =	40	,
	Weight =	2.2	,
	DoorDamage =	40	,
	MinDamage =	0.76	,
	MaxDamage =	1.76	,
	CriticalChance =	10	,
	CritDmgMultiplier =	2	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	6.3	,
	AimingPerkRangeModifier =	0.08	,
	SoundRadius =	135	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	haveChamber = FALSE,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	/****************************** ITEM_AUTOSHOTGUNS ******************************/						
							
	item Auto5						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	32	,
	Weight =	6.1	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Auto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Browning Auto-5,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Auto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOAuto5						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	50	,
	MinDamage =	0.47	,
	MaxDamage =	1.57	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.9	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item Win1400						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	31	,
	Weight =	5.3	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester 1400,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOWin1400						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.51	,
	MaxDamage =	1.61	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.3	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Rem1100						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	30	,
	Weight =	5.5	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 1100,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SORem1100						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BenelliM3						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SPAS12						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	28	,
	Weight =	6.0	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SPAS12Fold						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	40	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	41	,
	Weight =	5.1	,
	DoorDamage =	50	,
	MinDamage =	2.20	,
	MaxDamage =	3.30	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SPAS12Fold,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	SPAS-12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SPAS12Fold,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item L395K						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	48	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	30	,
	Weight =	5.3	,
	DoorDamage =	50	,
	MinDamage =	1.00	,
	MaxDamage =	2.10	,
	CriticalChance =	40	,
	CritDmgMultiplier =	7	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	14.2	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	101	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	MagazineType =	Base.L395KMag	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	L395K,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Lakefield Mossberg L395K,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	L395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	}						
							
	item SOL395K						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	42	,
	modAuto_Recoil =	42	,
	AimingTime =	22	,
	Weight =	3.6	,
	DoorDamage =	50	,
	MinDamage =	0.48	,
	MaxDamage =	1.58	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.0	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	MagazineType =	Base.L395KMag	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOL395K,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Mossberg L395K,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOL395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	/****************************** ITEM_MAGS_CLIPS ******************************/						
							
	item HK91Mag						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	HK91 Magazine,
	Icon	=	HK91Mag,
	MaxAmmo = 20,		
	AmmoType = Base.308Bullets,		
	StaticModel = GunMagazine,		
	GunType = Base.HK91,		
	WorldStaticModel = M14MagWorld,		
	}						
	item FALMag						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	FN FAL Magazine,
	Icon	=	M14Mag,
	MaxAmmo = 20,		
	AmmoType = Base.308Bullets,		
	StaticModel = GunMagazine,		
	GunType = Base.FAL,		
	WorldStaticModel = M14MagWorld,		
	}						
	item BHPMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Browning Hi-Power Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	13,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	BHP,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item USP9Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	HK USP9 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	15,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	USP9,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item USP40Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	HK USP40 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	13,	
	AmmoType	=	Base.40Bullets,
	GunType			=	USP40,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item CZ75BMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	CZ-75B Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	16,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	CZ75B,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item 223RemMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Remington 788 .223Rem Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =	Base.223Bullets,	
	GunType			=	R223Rem788,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item OfficerMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.10,	
	Type				=	Normal,	
	DisplayName			=	1911 Officer Magazine,		
	Icon				=	1911OfficerMag,	
	MaxAmmo             =	6,	
	AmmoType	=	Base.Bullets45,
	GunType			=	Officer1911,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item DeltaEliteMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Colt Delta Elite Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	8,	
	AmmoType	=	Base.10mmBullets,
	GunType			=	DeltaElite,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item G17Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Glock 17 Magazine,		
	Icon				=	GlockMag,	
	MaxAmmo             =	17,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	Glock17,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item G22Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Glock 22 Magazine,		
	Icon				=	GlockMag,	
	MaxAmmo             =	15,	
	AmmoType	=	Base.40Bullets,
	GunType			=	Glock22,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item G21Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Glock 21 Magazine,		
	Icon				=	GlockMag,	
	MaxAmmo             =	13,	
	AmmoType	=	Base.Bullets45,
	GunType			=	Glock21,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item G20Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Glock 20 Magazine,		
	Icon				=	GlockMag,	
	MaxAmmo             =	15,	
	AmmoType	=	Base.10mmBullets,
	GunType			=	Glock20,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item 5906Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	S&W 5906 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	15,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	SW5906,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item 4006Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	S&W 4006 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	11,	
	AmmoType	=	Base.40Bullets,
	GunType			=	SW4006,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item 4506Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.10,	
	Type				=	Normal,	
	DisplayName			=	S&W 4506 Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	8,	
	AmmoType	=	Base.Bullets45,
	GunType			=	SW4506,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item P89Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Ruger P89 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	15,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	RugP89,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item P90Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.10,	
	Type				=	Normal,	
	DisplayName			=	Ruger P90 Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	8,	
	AmmoType	=	Base.Bullets45,
	GunType			=	RugP90,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item P226Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Sig P226 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	15,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	P226,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item P228Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Sig P228 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	13,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	P228,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item P7M8Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	HK P7M8 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	8,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	P7M8,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item P7M13Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	HK P7M13 Magazine,		
	Icon				=	9mmMag,	
	MaxAmmo             =	13,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	P7M13,		
	StaticModel		=	PistolDoubleStackWorld,			
	WorldStaticModel	=	PistolDoubleStackWorld,
	}						
	item TEC9Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Intratec TEC-9 Magazine,		
	Icon				=	TEC9Mag,	
	MaxAmmo             =	32,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	TEC9,		
	StaticModel		=	SMGMagWorld,			
	WorldStaticModel	=	SMGMagWorld,
	}						
	item UziMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	IWI Uzi Magazine,		
	Icon				=	TEC9Mag,	
	MaxAmmo             =	32,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	Uzi,		
	StaticModel		=	SMGMagWorld,			
	WorldStaticModel	=	SMGMagWorld,
	}						
	item ColtSMGMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Colt Model 635 Magazine,		
	Icon				=	TEC9Mag,	
	MaxAmmo             =	32,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	M635,		
	StaticModel		=	SMGMagWorld,			
	WorldStaticModel	=	SMGMagWorld,
	}						
	item MAC10Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	Cobra MAC-10 Magazine,		
	Icon				=	TEC9Mag,	
	MaxAmmo             =	30,	
	AmmoType	=	Base.Bullets45,
	GunType			=	MAC10,		
	StaticModel		=	SMGMagWorld,			
	WorldStaticModel	=	SMGMagWorld,
	}						
	item MP5Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	HK MP5 Magazine,		
	Icon				=	MP5Mag,	
	MaxAmmo             =	30,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	MP5,		
	StaticModel		=	MP5MagWorld,			
	WorldStaticModel	=	MP5MagWorld,
	}						
	item M3GreaseMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.15,	
	Type				=	Normal,	
	DisplayName			=	M3 Grease Gun Magazine,		
	Icon				=	TEC9Mag,	
	MaxAmmo             =	30,	
	AmmoType	=	Base.Bullets45,
	GunType			=	M3GreaseGun,		
	StaticModel		=	SMGMagWorld,			
	WorldStaticModel	=	SMGMagWorld,
	}						
	item CalicoMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.4,	
	Type				=	Normal,	
	DisplayName			=	Calico 9mm Magazine,		
	Icon				=	CalicoMag,	
	MaxAmmo             =	50,	
	AmmoType	=	Base.Bullets9mm,
	GunType			=	CalicoRifle,		
	StaticModel		=	CalicoMagWorld,			
	WorldStaticModel	=	CalicoMagWorld,
	}						
	item R25Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Raven 25 Magazine,		
	Icon				=	J22Mag,	
	MaxAmmo             =	6,	
	AmmoType	=	Base.25Bullets,
	GunType			=	Raven25,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item J22Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Jennings J-22 Magazine,		
	Icon				=	J22Mag,	
	MaxAmmo             =	6,	
	AmmoType	=	Base.22Bullets,
	GunType			=	J22,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item Win69AMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Whinchester Model 69 Magazine,		
	Icon				=	J22Mag,	
	MaxAmmo             =	5,	
	AmmoType	=	Base.22Bullets,
	GunType			=	Win69,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item P380Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Davis Ind. P380 Magazine,		
	Icon				=	J22Mag,	
	MaxAmmo             =	5,	
	AmmoType	=	Base.380Bullets,
	GunType			=	P380,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item 83Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Beretta 83 Cheetah Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	7,	
	AmmoType	=	Base.380Bullets,
	GunType			=	83Cheetah,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item 1908Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Colt 1908 Pocket Hammerless Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	6,	
	AmmoType	=	Base.380Bullets,
	GunType			=	Hammerless,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item PPKMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Walther PPK Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	6,	
	AmmoType	=	Base.380Bullets,
	GunType			=	PPK,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item BobcatMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Beretta 21 Bobcat Magazine,		
	Icon				=	J22Mag,	
	MaxAmmo             =	7,	
	AmmoType	=	Base.25Bullets,
	GunType			=	Bobcat,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item BuckMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Browning Buck Mark Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	10,	
	AmmoType	=	Base.22Bullets,
	GunType			=	Buckmark,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item MarkMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Ruger Mark II Magazine,		
	Icon				=	1911Mag,	
	MaxAmmo             =	10,	
	AmmoType	=	Base.22Bullets,
	GunType			=	Rugmark,		
	StaticModel		=	PistolsingleStackWorld,			
	WorldStaticModel	=	PistolsingleStackWorld,
	}						
	item M1CarMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.13,	
	Type				=	Normal,	
	DisplayName			=	M1 Carbine Magazine,		
	Icon				=	M1CarMag,	
	MaxAmmo             =	15,	
	AmmoType	=	Base.30CarBullets,
	GunType			=	M1Carbine,		
	StaticModel		=	M14MagWorld,			
	WorldStaticModel	=	M14MagWorld,
	}						
	item EblocClip						
	{						
	DisplayCategory		=	Ammo,			
	Count	=	25,
	CanStack			=	TRUE,		
	Weight				=	0.03,	
	Type				=	Normal,	
	DisplayName			=	EnBloc Clip,		
	Icon				=	EBlocClip,	
	MaxAmmo             =	8,	
	AmmoType	=	Base.3006Bullets,
	GunType			=	M1Garand,		
	StaticModel		=	EBlocWorld,			
	WorldStaticModel	=	EBlocWorld,
	}						
	item 3006BARMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Browning BAR .30-06 Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =	Base.3006Bullets,	
	StaticModel		=	GunMagazine,			
	GunType			=	Brown3006BAR,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item 308BARMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Browning BAR .308 Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =	Base.308Bullets,	
	StaticModel		=	GunMagazine,			
	GunType			=	Brown308BAR,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item 3006WinMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Winchester Model 7400 .30-06 Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =	Base.3006Bullets,	
	StaticModel		=	GunMagazine,			
	GunType			=	Win30067400,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item 308WinMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Winchester Model 7400 .308 Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =	Base.308Bullets,	
	StaticModel		=	GunMagazine,			
	GunType			=	Win3087400,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item 3006Rem760Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Remington 760 Gamemaster .30-06 Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =	Base.3006Bullets,	
	StaticModel		=	GunMagazine,			
	GunType			=	Rem3006760,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item 308Rem760Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Remington 760 Gamemaster .308 Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =	Base.308Bullets,	
	StaticModel		=	GunMagazine,			
	GunType			=	Rem308760,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item 223Rem760Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Remington 760 Gamemaster .223 Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	4,	
	AmmoType            =   Base.223Bullets,		
	StaticModel		=	GunMagazine,			
	GunType			=	Rem223760,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item L395KMag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.1,	
	Type				=	Normal,	
	DisplayName			=	Lakefield Mossberg L395K Magazine,		
	Icon				=	Rem788Mag,	
	MaxAmmo             =	3,	
	AmmoType            =   Base.ShotgunShells,		
	StaticModel		=	GunMagazine,			
	GunType			=	L395K,		
	WorldStaticModel	=	Gun_Magazine_Ground,
	}						
	item Mini14Mag						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	Ruger Mini-14 Magazine,
	Icon	=	Mini14Mag,
	MaxAmmo = 20,		
	AmmoType = Base.223Bullets,		
	GunType = Mini14,		
	StaticModel = M16MagWorld,		
	WorldStaticModel = M16MagWorld,		
	}						
	item Mini30Mag						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	Ruger Mini-30 Magazine,
	Icon	=	Mini14Mag,
	MaxAmmo = 20,		
	AmmoType = Base.76239Bullets,		
	GunType = Mini14,		
	StaticModel = M16MagWorld,		
	WorldStaticModel = M16MagWorld,		
	}						
	item AKMag						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	AK Magazine,
	Icon	=	AKMag,
	MaxAmmo = 30,		
	AmmoType = Base.76239Bullets,		
	GunType = AKM,		
	StaticModel = M16MagWorld,		
	WorldStaticModel = M16MagWorld,		
	}						
	item ValmetMag						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	Valmet M76 Magazine,
	Icon	=	M16Mag,
	MaxAmmo = 30,		
	AmmoType = Base.223Bullets,		
	GunType = Valmet,		
	StaticModel = M16MagWorld,		
	WorldStaticModel = M16MagWorld,		
	}						
	item AR180Mag						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.4,
	Type	=	Normal,
	DisplayName	=	ArmaLite AR-180 Magazine,
	Icon	=	M16Mag,
	MaxAmmo = 30,		
	AmmoType = Base.223Bullets,		
	GunType = Base.AR180,		
	StaticModel = M16MagWorld,		
	WorldStaticModel = M16MagWorld,		
	}						
	item M249Box						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.4,
	Type	=	Normal,
	DisplayName	=	M249 Ammo Box,
	Icon	=	M249Box,
	MaxAmmo = 200,		
	AmmoType = Base.556Belt,		
	GunType = Base.M249,		
	StaticModel = M249Box,		
	WorldStaticModel = M249Box,		
	}						
	item M60Box						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	M60 Ammo Box,
	Icon	=	M60Box,
	MaxAmmo = 100,		
	AmmoType = Base.308Belt,		
	GunType = Base.M60,		
	StaticModel = M60Box,		
	WorldStaticModel = M60Box,		
	}						
	item 1022Mag						
	{						
	DisplayCategory		=	Ammo,			
	CanStack			=	FALSE,		
	Weight				=	0.09,	
	Type				=	Normal,	
	DisplayName			=	Ruger 10/22 Carbine Magazine,		
	Icon				=	1022Mag,	
	MaxAmmo             =	10,	
	AmmoType	=	Base.22Bullets,
	GunType			=	Rug1022,		
	StaticModel		=	BoltActionMag,			
	WorldStaticModel	=	BoltActionMag,
	}						
							
	item 9mmClip						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.18,
	Type	=	Normal,
	DisplayName	=	Beretta 92FS/M9 Magazine,
	Icon	=	9mmMag,
	MaxAmmo = 15,		
	AmmoType = Base.Bullets9mm,		
	StaticModel = GunMagazine,		
	GunType = Base.Beretta92FS,		
	WorldStaticModel = PistolDoubleStackWorld,		
	}						
							
	item 45Clip						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.15,
	Type	=	Normal,
	DisplayName	=	1911 Magazine,
	Icon	=	1911Mag,
	MaxAmmo = 7,		
	AmmoType = Base.Bullets45,		
	StaticModel = GunMagazine,		
	GunType = Base.Gov1911,		
	WorldStaticModel = PistolsingleStackWorld,		
	}						
							
	item 44Clip						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.15,
	Type	=	Normal,
	DisplayName	=	Desert Eagle Magazine,
	Icon	=	DE44Mag,
	MaxAmmo = 8,		
	AmmoType = Base.Bullets44,		
	StaticModel = GunMagazine,		
	GunType = Base.Pistol3,		
	WorldStaticModel = PistolsingleStackWorld,		
	}						
							
	item 308Clip						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.04,
	Type	=	Normal,
	DisplayName	=	Remington 788 .308 Magazine,
	Icon	=	Rem788Mag,
	MaxAmmo = 3,		
	AmmoType = Base.308Bullets,		
	StaticModel = GunMagazine,		
	GunType = Base.VarmintRifle,		
	WorldStaticModel = BoltActionMag,		
	}						
							
	item 556Clip						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.4,
	Type	=	Normal,
	DisplayName	=	STANAG Magazine,
	Icon	=	M16Mag,
	MaxAmmo = 30,		
	AmmoType = Base.556Bullets,		
	StaticModel = GunMagazine,		
	GunType = Base.AssaultRifle,		
	WorldStaticModel = M16MagWorld,		
	}						
							
	item M14Clip						
	{						
	DisplayCategory = Ammo,		
	CanStack	=	FALSE,
	Weight	=	0.3,
	Type	=	Normal,
	DisplayName	=	M14 Magazine,
	Icon	=	M14Mag,
	MaxAmmo = 20,		
	AmmoType = Base.308Bullets,		
	StaticModel = GunMagazine,		
	GunType = Base.AssaultRifle2,		
	WorldStaticModel = M14MagWorld,		
	}						
}							