module Base							
{							
	/****************************** ITEM_PISTOLS ******************************/						
							
	item BuckmarkThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	38	,
	AimingPerkHitChanceModifier  =	4.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	20	,
	modAuto_Recoil =	20	,
	AimingTime =	26	,
	Weight =	1.1	,
	DoorDamage =	2	,
	MinDamage =	0.15	,
	MaxDamage =	0.35	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.9	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.BuckMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Buckmark,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Browning Buck Mark,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Buckmark,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item RugmarkThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	37	,
	AimingPerkHitChanceModifier  =	4.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	19	,
	modAuto_Recoil =	19	,
	AimingTime =	27	,
	Weight =	1.2	,
	DoorDamage =	2	,
	MinDamage =	0.29	,
	MaxDamage =	0.49	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.2	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	87	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.MarkMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rugmark,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger Mark II,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rugmark,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CalicoPistolThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	16	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	28	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoPistol,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Calico M590 Pistol,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoPistol,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   50,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M9Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.9mmClip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M9,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta M9,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M9,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Beretta92FSThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.9mmClip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	92FS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 92FS,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	92FS,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M1911A1Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	M1911A1,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M1911A1RailThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Rail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	M1911A1 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Gov1911Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Gov,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Government Model,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Gov,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Gov1911RailThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911GovRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Government Model w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Gov,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item LongslideThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	27	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Longslide,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Longslide,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item LongslideRailThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	27	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	90	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	LongslideRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Longslide w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Command1911Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.63	,
	MaxDamage =	1.13	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Command,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Commander Model,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Command,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Officer1911Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	24	,
	Weight =	1.0	,
	DoorDamage =	5	,
	MinDamage =	0.55	,
	MaxDamage =	1.05	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.4	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.OfficerMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	1911Officer,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	1911 Officer Model,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	1911Officer,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item DeltaEliteThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	5.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.40	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	DeltaElite,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Delta Elite,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	DeltaElite,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item DeltaEliteRailThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	5.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.40	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	DeltaEliteRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt Delta Elite w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	DeltaElite,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item JavelinaThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	27	,
	Weight =	1.4	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.60	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.3	,
	AimingPerkRangeModifier =	2.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Longslide,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Javelina,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item JavelinaRailThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	27	,
	Weight =	1.5	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.60	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.3	,
	AimingPerkRangeModifier =	2.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.DeltaEliteMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	LongslideRail,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	AMT Javelina w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Longslide,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 1911Comp 1911Comp canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item DE44Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	27	,
	Weight =	2.0	,
	DoorDamage =	5	,
	MinDamage =	1.10	,
	MaxDamage =	1.60	,
	CriticalChance =	30	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.7	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	MagazineType =	Base.44Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	DE44,
	SoundVolume	=	75,
	Type	=	Weapon,
	PiercingBullets              =   TRUE,		
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	ConditionLowerChanceOneIn	=	70,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	IWI Desert Eagle,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = DesertEagleBringToBear,		
	SwingSound	=	DesertEagleShoot,
	HitSound = BulletHitBody,		
	ClickSound = DesertEagleJam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	DE44,
	RunAnim	=	Run_Weapon2,
	SoundGain = 1.5,		
	ReloadTime = 30,		
	BreakSound  =   DesertEagleBreak,		
	MetalValue = 30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	AmmoBox = Bullets44Box,		
	MaxAmmo = 8,		
	EquipSound = DesertEagleEquip,		
	UnequipSound = DesertEagleUnequip,		
	InsertAmmoSound = DesertEagleInsertAmmo,		
	EjectAmmoSound = DesertEagleEjectAmmo,		
	InsertAmmoStartSound = DesertEagleInsertAmmoStart,		
	InsertAmmoStopSound = DesertEagleInsertAmmoStop,		
	EjectAmmoStartSound = DesertEagleEjectAmmoStart,		
	EjectAmmoStopSound = DesertEagleEjectAmmoStop,		
	ShellFallSound = DesertEagleCartridgeFall,		
	RackSound = DesertEagleRack,		
	MagazineType = Base.44Clip,		
	AmmoType = Base.Bullets44,		
	WeaponReloadType = handgun,		
	AttachmentType = Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDotPistol scope scope,		
	ModelWeaponPart = AccuDot AccuDotPistol scope scope,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2ScopePistol 2ScopePistol scope scope,		
	ModelWeaponPart = x3ScopePistol 3ScopePistol scope scope,		
	ModelWeaponPart = x4ScopePistol 4ScopePistol scope scope,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item BHPThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.60	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.BHPMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	BHP,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Browning Hi-Power,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BHP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   13,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Glock17Threaded						
		{					
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.65	,
	MaxDamage =	1.15	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.3	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	17	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.G17Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 17,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Glock22Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	32	,
	modAuto_Recoil =	32	,
	AimingTime =	25	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.65	,
	MaxDamage =	1.25	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.40Bullets	,
	AmmoBox =	Base.40Box	,
	MagazineType =	Base.G22Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 22,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Glock21Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.75	,
	MaxDamage =	1.25	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.4	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	92	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.G21Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 21,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Glock20Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.75	,
	MaxDamage =	1.45	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.0	,
	AimingPerkRangeModifier =	2.1	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.10mmBullets	,
	AmmoBox =	Base.10mmBox	,
	MagazineType =	Base.G20Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Glock,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Glock 20,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Glock,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item SW5906Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	4.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.50	,
	MaxDamage =	1.00	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.5906Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW5906,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 5906,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW5906,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item SW4506Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.70	,
	MaxDamage =	1.20	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.4506Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW4506,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 4506,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW4506,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item SW4006Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.50	,
	MaxDamage =	1.10	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	11	,
	AmmoType =	Base.40Bullets	,
	AmmoBox =	Base.40Box	,
	MagazineType =	Base.4006Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	SW5906,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	S&W 4006,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SW5906,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item RugP89Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.0	,
	DoorDamage =	5	,
	MinDamage =	0.55	,
	MaxDamage =	1.05	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.8	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P89Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugP89,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger P89,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugP89,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item RugP90Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	25	,
	Weight =	1.0	,
	DoorDamage =	5	,
	MinDamage =	0.65	,
	MaxDamage =	1.15	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.9	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.P90Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugP89,
	SoundVolume	=	50,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Ruger P90,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M1911BringToBear,		
	SwingSound	=	M1911Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M1911Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugP89,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M1911Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M1911Equip,		
	UnequipSound                    =   M1911UnEquip,		
	InsertAmmoSound                 =   M1911InsertAmmo,		
	EjectAmmoSound                  =   M1911EjectAmmo,		
	InsertAmmoStartSound            =   M1911InsertAmmoStart,		
	InsertAmmoStopSound             =   M1911InsertAmmoStop,		
	EjectAmmoStartSound             =   M1911EjectAmmoStart,		
	EjectAmmoStopSound              =   M1911EjectAmmoStop,		
	ShellFallSound                  =   M1911CartridgeFall,		
	RackSound                       =   M1911Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item P226Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.54	,
	MaxDamage =	1.04	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P226Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P226,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Sig P226,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P226,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item P228Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	4.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.49	,
	MaxDamage =	0.99	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P228Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P228,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Sig P228,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P228,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item P7M8Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.51	,
	MaxDamage =	1.01	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.6	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P7M8Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P7M8,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK P7M8,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P7M8,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item P7M13Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.51	,
	MaxDamage =	1.01	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.6	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.P7M13Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P7M8,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK P7M13,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P7M8,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item USP9Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.53	,
	MaxDamage =	1.03	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.USP9Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	USP,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK USP9,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	USP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item USP40Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	25	,
	Weight =	1.1	,
	DoorDamage =	5	,
	MinDamage =	0.53	,
	MaxDamage =	1.13	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	13	,
	AmmoType =	Base.40Bullets	,
	AmmoBox =	Base.40Box	,
	MagazineType =	Base.USP40Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	USP,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	HK USP40,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	USP,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CZ75BThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	5.3	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	29	,
	modAuto_Recoil =	29	,
	AimingTime =	25	,
	Weight =	1.2	,
	DoorDamage =	5	,
	MinDamage =	0.57	,
	MaxDamage =	1.07	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.9	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	93	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	16	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CZ75BMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CZ75B,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	CZ-75B,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M9Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CZ75B,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	ReqBooster; Guns93,	
	Tooltip = Tooltip_BoosterThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Raven25Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	2.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	23	,
	Weight =	0.5	,
	DoorDamage =	2	,
	MinDamage =	0.10	,
	MaxDamage =	0.10	,
	CriticalChance =	4	,
	CritDmgMultiplier =	3	,
	StopPower =	2	,
	PushBackMod =	0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.1	,
	AimingPerkRangeModifier =	0.2	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	50	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.25Bullets	,
	AmmoBox =	Base.25Box	,
	MagazineType =	Base.R25Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Raven25,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Raven 25,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Raven25,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item J22Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	2.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	23	,
	Weight =	0.5	,
	DoorDamage =	2	,
	MinDamage =	0.10	,
	MaxDamage =	0.10	,
	CriticalChance =	4	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.4	,
	AimingPerkRangeModifier =	0.8	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	50	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.J22Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	J22,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Jennings J-22,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	J22,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item P380Threaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	3.9	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	0.7	,
	DoorDamage =	5	,
	MinDamage =	0.18	,
	MaxDamage =	0.48	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.5	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	50	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.P380Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	P380,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Davis Ind. P380,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	P380,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item 83CheetahThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	30	,
	AimingPerkHitChanceModifier  =	4.5	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	24	,
	Weight =	0.8	,
	DoorDamage =	5	,
	MinDamage =	0.30	,
	MaxDamage =	0.60	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.83Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	83Cheetah,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 83 Cheetah,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	92FS,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item HammerlessThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	4.6	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	24	,
	Weight =	0.9	,
	DoorDamage =	5	,
	MinDamage =	0.28	,
	MaxDamage =	0.58	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.0	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	94	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.1908Mag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Hammerless,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Colt 1908 Pocket Hammerless,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Hammerless,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item PPKThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	4.4	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	24	,
	Weight =	0.6	,
	DoorDamage =	5	,
	MinDamage =	0.23	,
	MaxDamage =	0.53	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	4	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	95	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.380Bullets	,
	AmmoBox =	Base.380Box	,
	MagazineType =	Base.PPKMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	PPK,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Walther PPK,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	M36Shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	PPK,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item BobcatThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	34	,
	AimingPerkHitChanceModifier  =	4.1	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	23	,
	Weight =	0.3	,
	DoorDamage =	2	,
	MinDamage =	0.10	,
	MaxDamage =	0.10	,
	CriticalChance =	5	,
	CritDmgMultiplier =	3	,
	StopPower =	2	,
	PushBackMod =	0	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	8.1	,
	AimingPerkRangeModifier =	0.2	,
	SoundRadius =	96	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.25Bullets	,
	AmmoBox =	Base.25Box	,
	MagazineType =	Base.BobcatMag	,
	DisplayCategory                 =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Bobcat,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	DisplayName	=	Beretta 21 Bobcat,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound                =   M9BringToBear,		
	SwingSound	=	22shoot,
	HitSound                        =   BulletHitBody,		
	ClickSound                      =   M9Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Bobcat,
	RunAnim	=	Run_Weapon2,
	SoundGain                       =   1.5,		
	ClipSize                        =   15,		
	ReloadTime                      =   30,		
	BreakSound                      =   M9Break,		
	MetalValue                      =   30,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound                      =   M9Equip,		
	UnequipSound                    =   M9UnEquip,		
	InsertAmmoSound                 =   M9InsertAmmo,		
	EjectAmmoSound                  =   M9EjectAmmo,		
	InsertAmmoStartSound            =   M9InsertAmmoStart,		
	InsertAmmoStopSound             =   M9InsertAmmoStop,		
	EjectAmmoStartSound             =   M9EjectAmmoStart,		
	EjectAmmoStopSound              =   M9EjectAmmoStop,		
	ShellFallSound                  =   M9CartridgeFall,		
	RackSound                       =   M9Rack,		
	WeaponReloadType                =   handgun,		
	AttachmentType                  =   Holster,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	/****************************** ITEM_MANUALRIFLES ******************************/						
							
	item R308Rem700Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	27	,
	modAuto_Recoil =	27	,
	AimingTime =	29	,
	Weight =	5.9	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item R3006Rem700Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	27	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item R223Rem788Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	28	,
	Weight =	5.5	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.223RemMag	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item R223Rem700Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	34	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	11	,
	modAuto_Recoil =	11	,
	AimingTime =	29	,
	Weight =	5.9	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	31	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem700,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 700 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem700,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR700CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item R308Rem788Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	28	,
	Weight =	5.5	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308Clip	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem788,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 788 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem788,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M24Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	31	,
	Weight =	7.7	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.5	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	100	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M24,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M24,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M24,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item W308WinM70Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item W3006WinM70Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item W223WinM70Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	31	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	WinM70,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester M70 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	WinM70,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Win69Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	27	,
	Weight =	4.0	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	56	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.Win69AMag	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win69,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 69,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	22shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win69,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item R308RugM77Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item R3006RugM77Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	30	,
	modAuto_Recoil =	30	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item R223RugM77Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	33	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	31	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	RugM77,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger M77 - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR700BringToBear,		
	SwingSound	=	MSR700Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR700Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	RugM77,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M1903Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	29	,
	Weight =	5.6	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1903,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1903,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1903,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1903BayoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	37	,
	Weight =	7.2	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1903Bayo,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Springfield M1903 w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1903Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con	=	0,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	Tags =	Bayonet; Guns93,	
	}						
							
	item M1903BayoUseThreaded						
	{						
	Maxrange =	1.6	,
	MinRange =	0.8	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.6	,
	MinDamage =	1	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	7.2	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	RackSound                    =   MSR788Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound                   =   MSR700Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1903BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	DisplayName	=	M1903 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1903BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item M1917Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	29	,
	Weight =	5.8	,
	DoorDamage =	20	,
	MinDamage =	1.80	,
	MaxDamage =	2.90	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	22.7	,
	AimingPerkRangeModifier =	4.5	,
	SoundRadius =	107	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1917,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1917 Enfield,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1917,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1917BayoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	38	,
	Weight =	7.0	,
	DoorDamage =	20	,
	MinDamage =	1.80	,
	MaxDamage =	2.90	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	22.7	,
	AimingPerkRangeModifier =	4.5	,
	SoundRadius =	107	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1917Bayo,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Enfield M1917 w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1917Bayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con	=	0,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	Tags =	Bayonet; Guns93,	
	}						
							
	item M1917BayoUseThreaded						
	{						
	Maxrange =	1.6	,
	MinRange =	0.8	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.6	,
	MinDamage =	1	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	7.0	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	RackSound                    =   MSR788Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound                   =   MSR700Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1917BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	DisplayName	=	M1917 Enfield (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1917BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item Mauser98KThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	33	,
	modAuto_Recoil =	28	,
	AimingTime =	20	,
	Weight =	5.7	,
	DoorDamage =	20	,
	MinDamage =	3.26	,
	MaxDamage =	4.26	,
	CriticalChance =	32	,
	CritDmgMultiplier =	4	,
	StopPower =	11	,
	PushBackMod =	0.15	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.792Bullets	,
	AmmoBox =	Base.792Box	,
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mauser98K,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Mauser Kar98K,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mauser98K,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	isMustRack                   =   TRUE,		
	AttachmentType               =   Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Mauser98KBayoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	6.4	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	28	,
	modAuto_Recoil =	28	,
	AimingTime =	34	,
	Weight =	6.5	,
	DoorDamage =	20	,
	MinDamage =	1.78	,
	MaxDamage =	2.78	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.1	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.792Bullets	,
	AmmoBox =	Base.792Box	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory             =   Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mauser98KBayo,
	SoundVolume	=	200,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Mauser Kar98K w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound             =   MSR788BringToBear,		
	SwingSound	=	MSR788Shoot,
	HitSound                     =   BulletHitBody,		
	ClickSound                   =   MSR788Jam,		
	SplatSize	=	3,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mauser98KBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	PiercingBullets              =   TRUE,		
	SoundGain                    =   2,		
	ReloadTime                   =   25,		
	RequiresEquippedBothHands    =   TRUE,		
	BreakSound                   =   MSR700Break,		
	MetalValue                   =   45,		
	modCan_Con	=	0,
	TwoHandWeapon                =   TRUE,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	InsertAmmoSound              =   MSR788InsertAmmo,		
	EjectAmmoSound               =   MSR788EjectAmmo,		
	InsertAmmoStartSound        =   MSR788InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR788InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR788EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR788EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound                    =   MSR788Rack,		
	WeaponReloadType             =   boltactionnomag,		
	RackAfterShoot               =   TRUE,		
	AttachmentType               =   Rifle,		
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	Tags =	Bayonet; Guns93,	
	}						
							
	item Mauser98KBayoUseThreaded						
	{						
	Maxrange =	1.5	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.5	,
	MinDamage =	0.9	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.5	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	5	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound                  =   MSR788Equip,		
	UnequipSound                =   MSR788UnEquip,		
	RackSound                    =   MSR788Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound                   =   MSR700Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	Mauser98KBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	Mauser Kar98k (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	Mauser98KBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	/****************************** ITEM_AUTORIFLES ******************************/						
							
	item M1GarandThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	29	,
	Weight =	6.2	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	EnBloc = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Garand,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Garand,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Garand,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 8,		
	ReloadTime = 20,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item M1GarandBayoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	33	,
	Weight =	6.9	,
	DoorDamage =	20	,
	MinDamage =	1.70	,
	MaxDamage =	2.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	12	,
	StopPower =	11	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.7	,
	AimingPerkRangeModifier =	4.3	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	EnBloc = TRUE,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	M1GarandBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Garand w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1GarandBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con	=	0,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1GarandBayoUseThreaded						
	{						
	Maxrange =	1.4	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.9	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.EblocClip	,
	EnBloc = TRUE,		
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1GarandBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M1 Garand (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1GarandBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1CarbineThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	9	,
	modAuto_Recoil =	9	,
	AimingTime =	23	,
	Weight =	3.1	,
	DoorDamage =	20	,
	MinDamage =	1.09	,
	MaxDamage =	1.59	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.4	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	102	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1Carbine,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1Carbine,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M1CarbineBayoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	9	,
	modAuto_Recoil =	9	,
	AimingTime =	27	,
	Weight =	4.4	,
	DoorDamage =	20	,
	MinDamage =	1.09	,
	MaxDamage =	1.59	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	5	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	17.4	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	102	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M1CarbineBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	M1 Carbine w/ Bayonet,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M1CarbineBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item M1CarbineBayoUseThreaded						
	{						
	Maxrange =	1.2	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.2	,
	MinDamage =	0.6	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	4.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.30CarBullets	,
	AmmoBox =	Base.30CarBox	,
	MagazineType =	Base.M1CarMag	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M1CarbineBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M1 Carbine (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M1GarandBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	}						
							
	item SKSThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	27	,
	Weight =	5.4	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	SKS,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKS,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	FoldingBayo; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item SKSBayoOutThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	30	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	10	,
	modAuto_Recoil =	10	,
	AimingTime =	31	,
	Weight =	5.8	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	SKSBayoOut,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKSBayoOut,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con	=	0,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; FoldingBayo; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item SKSNoBayoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	15	,
	modAuto_Recoil =	15	,
	AimingTime =	26	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	75	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	SKSNoBayo,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	SKS w/ Bayonet Removed,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M36Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SKSNoBayo,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound                  =   MSR700Equip,		
	UnequipSound                =   MSR700UnEquip,		
	InsertAmmoSound              =   MSR700InsertAmmo,		
	EjectAmmoSound               =   MSR700EjectAmmo,		
	InsertAmmoStartSound        =   MSR700InsertAmmoStart,		
	InsertAmmoStopSound         =   MSR700InsertAmmoStop,		
	EjectAmmoStartSound         =   MSR700EjectAmmoStart,		
	EjectAmmoStopSound          =   MSR700EjectAmmoStop,		
	ShellFallSound              =   MSR788CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltactionnomag,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item SKSBayoUseThreaded						
	{						
	Maxrange =	1.3	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.4	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MaxAmmo =	10	,
	ReloadTime = 25,		
	WeaponReloadType = boltactionnomag,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	SKSBayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	SKS (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	SKSBayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	}						
							
	item ValmetThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	4.0	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	ValmetThreaded,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Valmet,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item ValmetFoldThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	20	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	37	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.03	,
	MaxDamage =	1.83	,
	CriticalChance =	25	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	13.6	,
	AimingPerkRangeModifier =	2.6	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	80	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.ValmetMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	ValmetFoldThreaded,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Valmet M76,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M16Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	ValmetFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	PiercingBullets              =   TRUE,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Mini14Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Mini14RailThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	5.0	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	12	,
	modAuto_Recoil =	12	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.10	,
	MaxDamage =	1.90	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.4	,
	AimingPerkRangeModifier =	2.7	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.Mini14Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini14Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-14 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini14Rail,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Mini30Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	17	,
	modAuto_Recoil =	17	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-30,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Mini30RailThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	5.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	17	,
	modAuto_Recoil =	17	,
	AimingTime =	25	,
	Weight =	3.7	,
	DoorDamage =	20	,
	MinDamage =	1.20	,
	MaxDamage =	2.00	,
	CriticalChance =	19	,
	CritDmgMultiplier =	10	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	18.3	,
	AimingPerkRangeModifier =	1.7	,
	SoundRadius =	106	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	20	,
	AmmoType =	Base.76239Bullets	,
	AmmoBox =	Base.76239Box	,
	MagazineType =	Base.Mini30Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Mini30Rail,
	SoundVolume	=	35,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	PiercingBullets = TRUE,		
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger Mini-30 w/ Scope Rail,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M16BringToBear,		
	SwingSound = MagnumShoot,		
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	4,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Mini30,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M16Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	EquipSound = M16Equip,		
	UnequipSound = M16UnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = M16Rack,		
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Marlin45Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	9	,
	modAuto_Recoil =	9	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	75	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.45Clip	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp .45 Auto Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Marlin9Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	8	,
	modAuto_Recoil =	8	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	77	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	15	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.5906Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	MarlinCamp,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Camp 9mm Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	MarlinCamp,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CalicoRifleThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	9	,
	modAuto_Recoil =	9	,
	AimingTime =	22	,
	Weight =	3.0	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifle,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifle,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M3GreaseGunThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	31	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	21	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.M3GreaseMag	,
	modAuto_Recoil =	14	,
	modAuto_ToHit =	31	,
	FireMode = Auto,		
	FireModePossibilities = Auto,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M3GreaseGun,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	isOpenBolt = TRUE,		
	DisplayName	=	M3 Grease Gun,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M3GreaseGun,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item M3GreaseGunFoldThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	19	,
	AimingPerkHitChanceModifier  =	5.6	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	0	,
	AimingTime =	35	,
	Weight =	3.7	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.4	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	9.7	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	88	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	30	,
	AmmoType =	Base.Bullets45	,
	AmmoBox =	Base.Bullets45Box	,
	MagazineType =	Base.M3GreaseMag	,
	modAuto_Recoil =	23	,
	modAuto_ToHit =	19	,
	FireMode = Auto,		
	FireModePossibilities = Auto,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	M3GreaseGunFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	isOpenBolt = TRUE,		
	DisplayName	=	M3 Grease Gun,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M1911Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M3GreaseGunFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 35,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item CalicoRifleFoldThreaded						
	{						
	MinAngle =	0.9	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	17	,
	AimingPerkHitChanceModifier  =	4.7	,
	AimingPerkMinAngleModifier   =	0.01	,
	RecoilDelay =	17	,
	modAuto_Recoil =	17	,
	AimingTime =	35	,
	Weight =	2.7	,
	DoorDamage =	5	,
	MinDamage =	0.90	,
	MaxDamage =	1.40	,
	CriticalChance =	20	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.5	,
	AimingPerkRangeModifier =	2.0	,
	SoundRadius =	78	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	50	,
	AmmoType =	Base.Bullets9mm	,
	AmmoBox =	Base.Bullets9mmBox	,
	MagazineType =	Base.CalicoMag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	CalicoRifleFold,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Calico M900 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M9Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	CalicoRifleFold,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 50,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	FoldingStock; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Rug1022Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	24	,
	Weight =	3.0	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	66	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	MagazineType =	Base.1022Mag	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Rug1022,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Ruger 10/22 Carbine,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rug1022,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Marlin60Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	24	,
	Weight =	3.3	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.2	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	65	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	14	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Marlin60,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Marlin Model 60,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin60,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Marlin3363030Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	21	,
	modAuto_Recoil =	21	,
	AimingTime =	26	,
	Weight =	4.2	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	3	,
	mod_Jam =	3	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.3030Bullets	,
	AmmoBox =	Base.3030Box	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Marlin 336 - .30-30,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Marlin33644Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	15	,
	modAuto_Recoil =	15	,
	AimingTime =	26	,
	Weight =	4.2	,
	DoorDamage =	5	,
	MinDamage =	1.30	,
	MaxDamage =	1.80	,
	CriticalChance =	30	,
	CritDmgMultiplier =	8	,
	StopPower =	10	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.7	,
	AimingPerkRangeModifier =	3.5	,
	SoundRadius =	87	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Bullets44	,
	AmmoBox =	Base.Bullets44Box	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Marlin336,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Marlin 336 - .44 Magnum,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin336,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Marlin39AThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	26	,
	Weight =	4.5	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	56	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	19	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Marlin39A,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Marlin Model 39A,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Marlin39A,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Win943030Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.2	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	22	,
	modAuto_Recoil =	22	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.3	,
	AimingPerkRangeModifier =	1.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.3030Bullets	,
	AmmoBox =	Base.3030Box	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .30-30,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonAmmoCarrier stock stock,		
	ModelWeaponPart = ODAmmoCarrier ODAmmoCarrier stock stock,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherAmmoCarrier stock stock,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Win94357Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	14	,
	modAuto_Recoil =	14	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.70	,
	CriticalChance =	25	,
	CritDmgMultiplier =	8	,
	StopPower =	6	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	16.1	,
	AimingPerkRangeModifier =	2.5	,
	SoundRadius =	84	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	9	,
	AmmoType =	Base.357Bullets	,
	AmmoBox =	Base.357Box	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .357 Magnum,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,			.			
	AttachmentType = Rifle,		
	Tags =	AmmoSwitch; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Win94357SpcThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	35	,
	AimingPerkHitChanceModifier  =	5.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	0.50	,
	MaxDamage =	1.00	,
	CriticalChance =	18	,
	CritDmgMultiplier =	8	,
	StopPower =	5	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.1	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	67	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	9	,
	AmmoType =	Base.Bullets38	,
	AmmoBox =	Base.Bullets38Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .38 Special,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	MagnumShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	AmmoSwitch; Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Win9445Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	10	,
	modAuto_Recoil =	10	,
	AimingTime =	25	,
	Weight =	3.8	,
	DoorDamage =	5	,
	MinDamage =	1.00	,
	MaxDamage =	1.50	,
	CriticalChance =	20	,
	CritDmgMultiplier =	9	,
	StopPower =	6	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	14.7	,
	AimingPerkRangeModifier =	1.8	,
	SoundRadius =	71	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	11	,
	AmmoType =	Base.45LCBullets	,
	AmmoBox =	Base.45LCBox	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win94,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester Model 1894 - .45 Colt,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	M625Shoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win94,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Brown3006BARThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.60	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.7	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006BARMag	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Brown308BARThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	26	,
	modAuto_Recoil =	26	,
	AimingTime =	27	,
	Weight =	4.6	,
	DoorDamage =	20	,
	MinDamage =	1.40	,
	MaxDamage =	2.40	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	19.5	,
	AimingPerkRangeModifier =	3.9	,
	SoundRadius =	105	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308BARMag	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	BrownBAR,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Browning BAR - .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BrownBAR,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Win30067400Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006WinMag	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 7400 - .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Win3087400Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	29	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	24	,
	modAuto_Recoil =	24	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	38	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308WinMag	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	Win7400,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 7400 - .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win7400,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = M14Equip,		
	UnequipSound = M14UnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = M14Rack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = boltaction,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Win61Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	6	,
	HitChance =	46	,
	AimingPerkHitChanceModifier  =	4.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	5	,
	modAuto_Recoil =	5	,
	AimingTime =	26	,
	Weight =	4.3	,
	DoorDamage =	2	,
	MinDamage =	0.40	,
	MaxDamage =	0.60	,
	CriticalChance =	5	,
	CritDmgMultiplier =	4	,
	StopPower =	2	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	15.2	,
	AimingPerkRangeModifier =	1.5	,
	SoundRadius =	56	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	1	,
	mod_Jam =	1	,
	mod_fouling =	0	,
	MaxAmmo =	10	,
	AmmoType =	Base.22Bullets	,
	AmmoBox =	Base.22Box	,
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	WeaponSprite	=	Win61,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Winchester Model 61,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = 22shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win61,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = NylonAmmoCarrier NylonPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherPistolAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Rem3006760Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	25	,
	modAuto_Recoil =	25	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.60	,
	MaxDamage =	2.70	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.7	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.7	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.3006Bullets	,
	AmmoBox =	Base.3006Box	,
	MagazineType =	Base.3006Rem760Mag	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .30-06,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	item Rem308760Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	6.3	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	25	,
	modAuto_Recoil =	25	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.50	,
	MaxDamage =	2.50	,
	CriticalChance =	30	,
	CritDmgMultiplier =	11	,
	StopPower =	11	,
	PushBackMod =	0.6	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20.5	,
	AimingPerkRangeModifier =	4.1	,
	SoundRadius =	103	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.308Bullets	,
	AmmoBox =	Base.308Box	,
	MagazineType =	Base.308Rem760Mag	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .308,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound = M14Shoot,		
	HitSound = BulletHitBody,		
	ClickSound = M14Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M14InsertAmmo,		
	EjectAmmoSound = M14EjectAmmo,		
	InsertAmmoStartSound = M14InsertAmmoStart,		
	InsertAmmoStopSound = M14InsertAmmoStop,		
	EjectAmmoStartSound = M14EjectAmmoStart,		
	EjectAmmoStopSound = M14EjectAmmoStop,		
	ShellFallSound = M14CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = RifleBrake RifleBrake canon canon,		
	}						
							
	item Rem223760Threaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	5	,
	HitChance =	32	,
	AimingPerkHitChanceModifier  =	5.8	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	10	,
	modAuto_Recoil =	10	,
	AimingTime =	28	,
	Weight =	4.9	,
	DoorDamage =	20	,
	MinDamage =	1.30	,
	MaxDamage =	2.10	,
	CriticalChance =	25	,
	CritDmgMultiplier =	11	,
	StopPower =	10	,
	PushBackMod =	0.5	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	21.4	,
	AimingPerkRangeModifier =	3.1	,
	SoundRadius =	98	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.223Bullets	,
	AmmoBox =	Base.223box	,
	MagazineType =	Base.223Rem760Mag	,
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	WeaponSprite	=	Rem760,
	SoundVolume	=	30,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	SplatNumber	=	3,
	SubCategory	=	Firearm,
	ShareDamage	=	FALSE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Remington 760 Gamemaster - .223Rem,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = M14BringToBear,		
	SwingSound	=	M16Shoot,
	HitSound = BulletHitBody,		
	ClickSound = M16Jam,		
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem760,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	SoundGain = 2,		
	ClipSize = 20,		
	ReloadTime = 25,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoSound = M16InsertAmmo,		
	EjectAmmoSound = M16EjectAmmo,		
	InsertAmmoStartSound = M16InsertAmmoStart,		
	InsertAmmoStopSound = M16InsertAmmoStop,		
	EjectAmmoStartSound = M16EjectAmmoStart,		
	EjectAmmoStopSound = M16EjectAmmoStop,		
	ShellFallSound = M16CartridgeFall,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound = M14Break,		
	TwoHandWeapon = TRUE,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	WeaponReloadType = RollerDelay,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Guns93,	
	Tooltip = Tooltip_BarrelThread,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = 556Silencer 556RifleCan canon canon,		
	ModelWeaponPart = 556SilencerBroken 556RifleCan canon canon,		
	ModelWeaponPart = DIY556Silencer DIY556RifleCan canon canon,		
	ModelWeaponPart = DIY556SilencerBroken DIY556RifleCan canon canon,		
	ModelWeaponPart = 22Silencer 22SilencerCan canon canon,		
	ModelWeaponPart = 22SilencerBroken 22SilencerCan canon canon,		
	ModelWeaponPart = DIY22Silencer DIY22SilencerCan canon canon,		
	ModelWeaponPart = DIY22SilencerBroken DIY22SilencerCan canon canon,		
	ModelWeaponPart = 9mmSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 9mmBoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmBoostedSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY9mmSilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = 45Silencer LargePistolCan canon canon,		
	ModelWeaponPart = 45SilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = 45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 45TwoStageSilencer 45TwoStageSilencer canon canon,		
	ModelWeaponPart = 45TwoStageSilencerBroken 45TwoStageSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencer OilFilterSilencer canon canon,		
	ModelWeaponPart = OilFilterSilencerBroken OilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencer LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = LargeOilFilterSilencerBroken LargeOilFilterSilencer canon canon,		
	ModelWeaponPart = DIY45Silencer DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45SilencerBroken DIYLargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencer LargePistolCan canon canon,		
	ModelWeaponPart = DIY45BoostedSilencerBroken LargePistolCan canon canon,		
	ModelWeaponPart = 30Silencer 30RifleCan canon canon,		
	ModelWeaponPart = 30SilencerBroken 30RifleCan canon canon,		
	ModelWeaponPart = DIY30Silencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY30SilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencer DIY30RifleCan canon canon,		
	ModelWeaponPart = DIY8mmSilencerBroken DIY30RifleCan canon canon,		
	ModelWeaponPart = CarbineBrake CarbineBrake canon canon,		
	}						
							
	/****************************** ITEM_MANUALSHOTGUNS ******************************/						
							
	item Rem870PThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	50	,
	MinDamage =	0.70	,
	MaxDamage =	1.80	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem870P,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 870 Police,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem870P,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Rem870PSlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	30	,
	MinDamage =	1.60	,
	MaxDamage =	2.20	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Rem870P,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Remington 870 Police,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Rem870P,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SORem870Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.5	,
	DoorDamage =	50	,
	MinDamage =	0.44	,
	MaxDamage =	1.54	,
	CriticalChance =	40	,
	CritDmgMultiplier =	3	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.6	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	120	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SORem870SlugThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.5	,
	DoorDamage =	30	,
	MinDamage =	1.30	,
	MaxDamage =	1.90	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	10.9	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	120	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M870Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M870SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	27	,
	Weight =	5.1	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M870,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M870,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M870,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M870BayoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	31	,
	Weight =	6.1	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M870Bayo,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M870 w/ Bayonet,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M870Bayo,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con	=	0,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; Bayonet; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M870SlugBayoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	31	,
	Weight =	6.1	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M870Bayo,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M870 w/ Bayonet,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M870Bayo,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con	=	0,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	Tags =	Slug; Bayonet; AmmoSwitch; Guns93,	
	}						
							
	item M870BayoUseThreaded						
	{						
	Maxrange =	1.3	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.3	,
	MinDamage =	0.7	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.1	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	ReloadTime = 25,		
	WeaponReloadType = shotgun,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M870BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M870 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M870BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M870SlugBayoUseThreaded						
	{						
	Maxrange =	1.3	,
	MinRange =	0.6	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.3	,
	MinDamage =	0.7	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	6.1	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	ReloadTime = 25,		
	WeaponReloadType = shotgun,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	WeaponSprite	=	M870BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	DisplayName	=	M870 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M870BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOMoss500Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	24	,
	Weight =	3.4	,
	DoorDamage =	50	,
	MinDamage =	0.66	,
	MaxDamage =	1.76	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	10.8	,
	AimingPerkRangeModifier =	0.2	,
	SoundRadius =	113	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOMoss500,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Mossberg 500,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOMoss500,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOMoss500SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	24	,
	Weight =	3.4	,
	DoorDamage =	30	,
	MinDamage =	1.50	,
	MaxDamage =	2.10	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.1	,
	AimingPerkRangeModifier =	1.2	,
	SoundRadius =	113	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOMoss500,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Mossberg 500,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOMoss500,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Moss590Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	26	,
	Weight =	4.1	,
	DoorDamage =	50	,
	MinDamage =	0.70	,
	MaxDamage =	1.80	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Moss590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Mossberg 590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Moss590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Moss590SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	26	,
	Weight =	4.1	,
	DoorDamage =	30	,
	MinDamage =	1.60	,
	MaxDamage =	2.20	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Moss590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Mossberg 590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Moss590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	27	,
	Weight =	4.7	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590SlugThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	27	,
	AimingPerkHitChanceModifier  =	6.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	42	,
	modAuto_Recoil =	37	,
	AimingTime =	22	,
	Weight =	4.7	,
	DoorDamage =	40	,
	MinDamage =	3	,
	MaxDamage =	4	,
	CriticalChance =	35	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M590,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M590,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M590,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590BayoThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	31	,
	Weight =	5.7	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M590Bayo,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M590 w/ Bayonet,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M590Bayo,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con	=	0,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; Bayonet; AmmoSwitch; Guns93,	
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590SlugBayoThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	7	,
	HitChance =	28	,
	AimingPerkHitChanceModifier  =	6.5	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	36	,
	modAuto_Recoil =	37	,
	AimingTime =	16	,
	Weight =	5.7	,
	DoorDamage =	40	,
	MinDamage =	3	,
	MaxDamage =	4	,
	CriticalChance =	35	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.3	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	20	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	M590Bayo,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	M590 w/ Bayonet,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	M590Bayo,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con	=	0,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; Bayonet; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590BayoUseThreaded						
	{						
	Maxrange =	1.3	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.7	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	ReloadTime = 25,		
	WeaponReloadType = shotgun,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	DisplayCategory = Weapon,		
	WeaponSprite	=	M590BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	modCan_Con	=	0,
	DisplayName	=	M590 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M590BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item M590SlugBayoUseThreaded						
	{						
	Maxrange =	1.3	,
	MinRange =	0.7	,
	SwingTime =	2	,
	MinimumSwingTime =	2	,
	SwingAmountBeforeImpact =	0.02	,
	MaxDamage =	1.4	,
	MinDamage =	0.8	,
	BaseSpeed =	0.9	,
	PushBackMod =	0.3	,
	Weight =	5.7	,
	CriticalChance =	30	,
	CritDmgMultiplier =	10	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	ReloadTime = 25,		
	WeaponReloadType = shotgun,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	RackSound = JS2000ShotgunRack,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	WeaponSprite	=	M590BayoUse,
	MinAngle	=	0.8,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	FALSE,
	ConditionLowerChanceOneIn	=	50,
	SplatNumber	=	1,
	SubCategory	=	Spear,
	Categories	=	Spear,
	ConditionMax	=	20,
	MaxHitCount	=	2,
	DoorDamage	=	7,
	SwingAnim	=	Spear,
	modBayo_Con = 10,		
	modBayo_Repair = 0,		
	isBayoUse = TRUE,		
	modCan_Con	=	0,
	DisplayName	=	M590 (Bayonet In Use),
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	M590BayoUse,
	RunAnim	=	Run_Weapon2,
	IdleAnim	=	Idle_Weapon2,
	TreeDamage  =   0,		
	TwoHandWeapon = TRUE,		
	DamageCategory = Slash,		
	DamageMakeHole = TRUE,		
	BreakSound  =   SpearHuntingKnifeBreak,		
	HitFloorSound	=	SpearHuntingKnifeHit,
	ImpactSound	=	SpearHuntingKnifeHit,
	DoorHitSound = SpearHuntingKnifeHit,		
	HitSound	=	SpearHuntingKnifeHit,
	SwingSound	=	SpearHuntingKnifeSwing,
	SoundMap = SpearStab SpearHuntingKnifeStab,		
	AttachmentType = Rifle,		
	Tags =	Bayonet; BayoUsed; Guns93,	
	Tooltip = Tooltip_Bayonet,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
	item SOWin1912Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	49	,
	AimingPerkHitChanceModifier  =	6.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	24	,
	Weight =	3.5	,
	DoorDamage =	50	,
	MinDamage =	0.69	,
	MaxDamage =	1.79	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.1	,
	AimingPerkRangeModifier =	0.3	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1912,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1912SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	39	,
	modAuto_Recoil =	39	,
	AimingTime =	24	,
	Weight =	3.5	,
	DoorDamage =	30	,
	MinDamage =	1.57	,
	MaxDamage =	2.17	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.4	,
	AimingPerkRangeModifier =	1.3	,
	SoundRadius =	112	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	6	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1912,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 12,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1912,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1200Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.50	,
	MaxDamage =	1.60	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1200,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 1200,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1200SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.35	,
	MaxDamage =	1.95	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.5	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1200,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 1200,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1200,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1200DefThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	50	,
	MinDamage =	0.70	,
	MaxDamage =	1.80	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1200Def,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1200 Defender,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1200Def,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Win1200DefSlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	37	,
	modAuto_Recoil =	37	,
	AimingTime =	25	,
	Weight =	4.2	,
	DoorDamage =	30	,
	MinDamage =	1.60	,
	MaxDamage =	2.20	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.5	,
	AimingPerkRangeModifier =	1.4	,
	SoundRadius =	111	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	7	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Win1200Def,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Winchester 1200 Defender,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Win1200Def,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOIthaca37Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.50	,
	MaxDamage =	1.60	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.2	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOIthaca37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Ithaca Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOIthaca37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOIthaca37SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	41	,
	modAuto_Recoil =	41	,
	AimingTime =	22	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.35	,
	MaxDamage =	1.95	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.5	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	117	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOIthaca37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Ithaca Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOIthaca37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Ithaca37RiotThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	6.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	26	,
	Weight =	4.9	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Ithaca37Riot,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Ithaca Model 37 Riot Gun,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Ithaca37Riot,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item Ithaca37RiotSlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	36	,
	modAuto_Recoil =	36	,
	AimingTime =	26	,
	Weight =	4.9	,
	DoorDamage =	30	,
	MinDamage =	1.70	,
	MaxDamage =	2.30	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	109	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	8	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	Ithaca37Riot,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Ithaca Model 37 Riot Gun,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Ithaca37Riot,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = shotgun,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOAuto5Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	50	,
	MinDamage =	0.47	,
	MaxDamage =	1.57	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.9	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOAuto5SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	33	,
	modAuto_Recoil =	33	,
	AimingTime =	23	,
	Weight =	4.4	,
	DoorDamage =	30	,
	MinDamage =	1.27	,
	MaxDamage =	1.87	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.2	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOAuto5,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Auto-5,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOAuto5,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1400Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	50	,
	MinDamage =	0.51	,
	MaxDamage =	1.61	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.3	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin1400SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.7	,
	DoorDamage =	30	,
	MinDamage =	1.37	,
	MaxDamage =	1.97	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.9	,
	SoundRadius =	116	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	4	,
	mod_Jam =	4	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin1400,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester 1400,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin1400,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SORem1100Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	53	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SORem1100SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	7.5	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	34	,
	modAuto_Recoil =	34	,
	AimingTime =	23	,
	Weight =	3.9	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	4	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SORem1100,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Remington 1100,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SORem1100,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BenelliM3Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	2	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	5.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	50	,
	MinDamage =	0.74	,
	MaxDamage =	1.84	,
	CriticalChance =	40	,
	CritDmgMultiplier =	5	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.6	,
	AimingPerkRangeModifier =	0.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item BenelliM3SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	26	,
	AimingPerkHitChanceModifier  =	7.4	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	31	,
	modAuto_Recoil =	31	,
	AimingTime =	27	,
	Weight =	4.8	,
	DoorDamage =	30	,
	MinDamage =	1.69	,
	MaxDamage =	2.29	,
	CriticalChance =	35	,
	CritDmgMultiplier =	11	,
	StopPower =	30	,
	PushBackMod =	1.0	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	12.9	,
	AimingPerkRangeModifier =	1.6	,
	SoundRadius =	110	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	5	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	BenelliM3,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Benelli M3,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	BenelliM3,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound = JS2000ShotgunRack,		
	WeaponReloadType = Levergun,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOL395KThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	52	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	42	,
	modAuto_Recoil =	42	,
	AimingTime =	22	,
	Weight =	3.6	,
	DoorDamage =	50	,
	MinDamage =	0.48	,
	MaxDamage =	1.58	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.0	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	MagazineType =	Base.L395KMag	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOL395K,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Mossberg L395K,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOL395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrier stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOL395KSlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	24	,
	AimingPerkHitChanceModifier  =	7.6	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	42	,
	modAuto_Recoil =	42	,
	AimingTime =	22	,
	Weight =	3.6	,
	DoorDamage =	30	,
	MinDamage =	1.30	,
	MaxDamage =	1.90	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.3	,
	AimingPerkRangeModifier =	0.8	,
	SoundRadius =	118	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	3	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	MagazineType =	Base.L395KMag	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOL395K,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Lakefield Mossberg L395K,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	BringToBearSound = JS2000ShotgunBringToBear,		
	SwingSound	=	JS2000ShotgunShoot,
	HitSound = BulletHitBody,		
	ClickSound = JS2000ShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOL395K,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 25,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  =   JS2000ShotgunBreak,		
	ShellFallSound = JS2000ShotgunCartridgeFall,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = JS2000ShotgunEquip,		
	UnequipSound = JS2000ShotgunUnEquip,		
	InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,		
	InsertAmmoSound = JS2000ShotgunInsertAmmo,		
	InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,		
	EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,		
	EjectAmmoSound = JS2000ShotgunEjectAmmo,		
	EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,		
	RackSound                    =   MSR700Rack,		
	WeaponReloadType             =   boltaction,		
	RackAfterShoot = TRUE,		
	isMustRack = TRUE,		
	AttachmentType = Rifle,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = RedDot RedDot reddot reddot,		
	ModelWeaponPart = AccuDot AccuDot reddot reddot,		
	ModelWeaponPart = CMore CMore reddot reddot,		
	ModelWeaponPart = x2Scope 2Scope scope scope,		
	ModelWeaponPart = x3Scope 3Scope scope scope,		
	ModelWeaponPart = x4Scope 4Scope scope scope,		
	ModelWeaponPart = x6Scope 6Scope scope scope,		
	ModelWeaponPart = x8Scope 8Scope scope scope,		
	ModelWeaponPart = x10Scope 10Scope scope scope,		
	ModelWeaponPart = ARTScope ARTScope scope scope,		
	ModelWeaponPart = ShellCarrier ShellCarrierSlugs stock stock,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin37Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	7.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	48	,
	modAuto_Recoil =	48	,
	AimingTime =	18	,
	Weight =	2.6	,
	DoorDamage =	50	,
	MinDamage =	0.45	,
	MaxDamage =	1.55	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.7	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isBuckshot = TRUE,		
	DisplayCategory = Weapon,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOWin37SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	22	,
	AimingPerkHitChanceModifier  =	7.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	48	,
	modAuto_Recoil =	48	,
	AimingTime =	18	,
	Weight =	2.6	,
	DoorDamage =	30	,
	MinDamage =	1.23	,
	MaxDamage =	1.83	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.0	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	1	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOWin37,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Winchester Model 37,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOWin37,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBrownCitoriThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	55	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.4	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBrownCitori,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Citori,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBrownCitoriSlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	8.1	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	44	,
	modAuto_Recoil =	44	,
	AimingTime =	20	,
	Weight =	3.4	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBrownCitori,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Browning Citori,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBrownCitori,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBeretta682Threaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	55	,
	AimingPerkHitChanceModifier  =	6.8	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	20	,
	Weight =	3.0	,
	DoorDamage =	50	,
	MinDamage =	0.53	,
	MaxDamage =	1.63	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.7	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	9.5	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBeretta682,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Beretta 682,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBeretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOBeretta682SlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	25	,
	AimingPerkHitChanceModifier  =	8.2	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	20	,
	Weight =	3.0	,
	DoorDamage =	30	,
	MinDamage =	1.43	,
	MaxDamage =	2.03	,
	CriticalChance =	35	,
	CritDmgMultiplier =	10	,
	StopPower =	30	,
	PushBackMod =	0.9	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.8	,
	AimingPerkRangeModifier =	1.1	,
	SoundRadius =	115	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOBeretta682,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Beretta 682,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOBeretta682,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOStoegerUplanderThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	50	,
	AimingPerkHitChanceModifier  =	7.0	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	51	,
	modAuto_Recoil =	51	,
	AimingTime =	15	,
	Weight =	3.1	,
	DoorDamage =	50	,
	MinDamage =	0.46	,
	MaxDamage =	1.56	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOStoegerUplander,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Stoeger Uplander,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOStoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOStoegerUplanderSlugThreaded						
	{						
	MinAngle =	0.95	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	6.7	,
	AimingPerkMinAngleModifier   =	0.02	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	19	,
	Weight =	3.3	,
	DoorDamage =	30	,
	MinDamage =	1.35	,
	MaxDamage =	1.95	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	1	,
	MinRange =	0.61	,
	MaxRange =	11.1	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	70	,
	JamGunChance =	2	,
	mod_Jam =	2	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOStoegerUplander,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Stoeger Uplander,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOStoegerUplander,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOSavageFoxThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	3	,
	AimingPerkCritModifier =	4	,
	HitChance =	51	,
	AimingPerkHitChanceModifier  =	6.9	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	19	,
	Weight =	3.1	,
	DoorDamage =	50	,
	MinDamage =	0.46	,
	MaxDamage =	1.56	,
	CriticalChance =	40	,
	CritDmgMultiplier =	4	,
	StopPower =	30	,
	PushBackMod =	0.6	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	8.8	,
	AimingPerkRangeModifier =	0.0	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.ShotgunShells	,
	AmmoBox =	Base.ShotgunShellsBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOSavageFox,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Savage Fox,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOSavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Buckshot; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODBuckshotAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherBuckshotAmmoCarrier recoilpad recoilpad,		
	}						
							
	item SOSavageFoxSlugThreaded						
	{						
	MinAngle =	0.99	,
	MaxHitCount =	1	,
	AimingPerkCritModifier =	4	,
	HitChance =	23	,
	AimingPerkHitChanceModifier  =	7.7	,
	AimingPerkMinAngleModifier   =	0	,
	RecoilDelay =	45	,
	modAuto_Recoil =	45	,
	AimingTime =	19	,
	Weight =	3.1	,
	DoorDamage =	30	,
	MinDamage =	1.25	,
	MaxDamage =	1.85	,
	CriticalChance =	35	,
	CritDmgMultiplier =	9	,
	StopPower =	30	,
	PushBackMod =	0.8	,
	ProjectileCount =	5	,
	MinRange =	0.61	,
	MaxRange =	11.1	,
	AimingPerkRangeModifier =	0.7	,
	SoundRadius =	119	,
	ConditionMax =	20	,
	ConditionLowerChanceOneIn =	60	,
	JamGunChance =	0	,
	mod_Jam =	0	,
	mod_fouling =	0	,
	MaxAmmo =	2	,
	AmmoType =	Base.Slugs	,
	AmmoBox =	Base.SlugBox	,
	isSlugRound = TRUE,		
	DisplayCategory = Weapon,		
	PiercingBullets              =   TRUE,		
	ImpactSound	=	null,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	SOSavageFox,
	SoundVolume	=	200,
	Type	=	Weapon,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SplatNumber	=	5,
	SubCategory	=	Firearm,
	AimingMod	=	2,
	ShareDamage	=	FALSE,
	IsAimedHandWeapon	=	TRUE,
	IsAimedFirearm	=	TRUE,
	UseEndurance	=	FALSE,
	DisplayName	=	Sawed Off Savage Fox,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,		
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	SOSavageFox,
	RunAnim	=	Run_Weapon2,
	SoundGain = 2,		
	ReloadTime = 13,		
	RequiresEquippedBothHands = TRUE,		
	BreakSound  = doublebarrelshotgunsawn,		
	MetalValue = 45,		
	modCan_Con = 0,		
	mod_canfoul =	0	,
	TwoHandWeapon = TRUE,		
	EquipSound = SawnOffDoubleBarrelShotgunEquip,		
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,		
	InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,		
	EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,		
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,		
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,		
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,		
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,		
	ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,		
	WeaponReloadType = SOWin37,		
	AttachmentType = Rifle,		
	InsertAllBulletsReload = TRUE,		
	RackAfterShoot = FALSE,		
	isMustRack                   =   TRUE,		
	haveChamber = FALSE,		
	Tags =	Slug; AmmoSwitch; Guns93,	
	Tooltip = Tooltip_ShotgunThread,		
	ModelWeaponPart = DIY12gaSilencer DIY12gaSilencer canon canon,		
	ModelWeaponPart = DIY12gaSilencerBroken DIY12gaSilencer canon canon,		
	ModelWeaponPart = ShotgunBrake ShotgunBrake canon canon,		
	ModelWeaponPart = NylonAmmoCarrier NylonSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = ODAmmoCarrier ODSlugAmmoCarrier recoilpad recoilpad,		
	ModelWeaponPart = LeatherAmmoCarrier LeatherSlugAmmoCarrier recoilpad recoilpad,		
	}						
}							