module Base
{

    model FullHelmet_Vanguard_Ground
    {
        mesh = WorldItems/Clothing/FullHelmet_Vanguard_Ground,
        scale = 1,
    }





    model Helmet_Patriot_Ground
    {
        mesh = WorldItems/Clothing/Helmet_Patriot_Ground,
        scale = 1,
    }
    model Helmet_Patriot_NoBelts_Ground
    {
        mesh = WorldItems/Clothing/Helmet_Patriot_Ground,
        scale = 1,
    }
    model Helmet_Defender_Ground
    {
        mesh = WorldItems/Clothing/Helmet_Defender_Ground,
        scale = 1,
    }





    model MaskHelmet_GasMask-M80_Ground
    {
        mesh = WorldItems/Clothing/MaskHelmet_GasMask-M80_Ground,
        scale = 1,
    }





    model BulletproofVest_Patriot_Light_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Patriot_Light_Ground,
        scale = 1,
    }
    model BulletproofVest_Defender_Medium_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Defender_Medium_Ground,
        scale = 1,
    }
    model BulletproofVest_Vanguard_Heavy_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Vanguard_Heavy_Ground,
        scale = 1,
    }





    model ArmsProtectionUpper_Patriot_Light_Ground
    {
        mesh = WorldItems/Clothing/ArmsProtectionUpper_Patriot_Light_Ground,
        scale = 1,
    }
    model ArmsProtectionUpper_Defender_Medium_Ground
    {
        mesh = WorldItems/Clothing/ArmsProtectionUpper_Defender_Medium_Ground,
        scale = 1,
    }
    model ArmsProtectionUpper_Vanguard_Heavy_Ground
    {
        mesh = WorldItems/Clothing/ArmsProtectionUpper_Vanguard_Heavy_Ground,
        scale = 1,
    }





    model ArmsProtectionLower_Patriot_Light_Ground
    {
        mesh = WorldItems/Clothing/ArmsProtectionLower_Patriot_Light_Ground,
        scale = 1,
    }
    model ArmsProtectionLower_Defender_Medium_Ground
    {
        mesh = WorldItems/Clothing/ArmsProtectionLower_Defender_Medium_Ground,
        scale = 1,
    }
    model ArmsProtectionLower_Vanguard_Heavy_Ground
    {
        mesh = WorldItems/Clothing/ArmsProtectionLower_Vanguard_Heavy_Ground,
        scale = 1,
    }





    model LegsProtectionUpper_Patriot_Light_Ground
    {
        mesh = WorldItems/Clothing/LegsProtectionUpper_Patriot_Light_Ground,
        scale = 1,
    }
    model LegsProtectionUpper_Defender_Medium_Ground
    {
        mesh = WorldItems/Clothing/LegsProtectionUpper_Defender_Medium_Ground,
        scale = 1,
    }
    model LegsProtectionUpper_Vanguard_Heavy_Ground
    {
        mesh = WorldItems/Clothing/LegsProtectionUpper_Vanguard_Heavy_Ground,
        scale = 1,
    }





    model LegsProtectionLower_Patriot_Light_Ground
    {
        mesh = WorldItems/Clothing/LegsProtectionLower_Patriot_Light_Ground,
        scale = 1,
    }
    model LegsProtectionLower_Defender_Medium_Ground
    {
        mesh = WorldItems/Clothing/LegsProtectionLower_Defender_Medium_Ground,
        scale = 1,
    }
    model LegsProtectionLower_Vanguard_Heavy_Ground
    {
        mesh = WorldItems/Clothing/LegsProtectionLower_Vanguard_Heavy_Ground,
        scale = 1,
    }





    model Hat_WarComms_Ground
    {
        mesh = WorldItems/Clothing/Hat_WarComms_Ground,
        scale = 1,
    }
    model Hat_Beret_Ground
    {
        mesh = WorldItems/Clothing/Hat_Beret_Ground,
        scale = 1,
    }
    model Hat_BaseballCapM_Ground
    {
        mesh = WorldItems/Clothing/Hat_BaseballCapM_Ground,
        scale = 1,
    }
    model Hat_BaseballCap_Ground
    {
        mesh = WorldItems/Clothing/Hat_BaseballCap_Ground,
        scale = 1,
    }





    model Mask_Balaclava1_Ground
    {
        mesh = WorldItems/Clothing/Mask_Balaclava1_Ground,
        scale = 1,
    }
    model Mask_Balaclava2_Ground
    {
        mesh = WorldItems/Clothing/Mask_Balaclava2_Ground,
        scale = 1,
    }
    model Mask_Balaclava3_Ground
    {
        mesh = WorldItems/Clothing/Mask_Balaclava3_Ground,
        scale = 1,
    }
    model Mask_BandanaMask_Ground
    {
        mesh = WorldItems/Clothing/Mask_BandanaMask_Ground,
        scale = 1,
    }





    model Glasses_ShatterShield_Ground
    {
        mesh = WorldItems/Clothing/Glasses_ShatterShield_Ground,
        scale = 1,
    }





    model TShirt_Ground
    {
        mesh = WorldItems/Clothing/TShirt_Ground,
        scale = 1,
    }





    model Jacket_Classic_Ground
    {
        mesh = WorldItems/Clothing/Jacket_Classic_Ground,
        scale = 1,
    }
    model Jacket_Lightweight_Ground
    {
        mesh = WorldItems/Clothing/Jacket_Lightweight_Ground,
        scale = 1,
    }
    model Jacket_WinterHood_Ground
    {
        mesh = WorldItems/Clothing/Jacket_WinterHood_Ground,
        scale = 1,
    }





    model Coverall_Ground
    {
        mesh = WorldItems/Clothing/Coverall_Ground,
        scale = 1,
    }





    model Gloves_Ground
    {
        mesh = WorldItems/Clothing/Gloves_Ground,
        scale = 1,
    }





    model Pants_Shorts_Ground
    {
        mesh = WorldItems/Clothing/Pants_Shorts_Ground,
        scale = 1,
    }
    model Pants_Skinny_Ground
    {
        mesh = WorldItems/Clothing/Pants_Skinny_Ground,
        scale = 1,
    }
    model Pants_Classic_Ground
    {
        mesh = WorldItems/Clothing/Pants_Classic_Ground,
        scale = 1,
    }
    model Pants_Cargo_Ground
    {
        mesh = WorldItems/Clothing/Pants_Cargo_Ground,
        scale = 1,
    }
    model Pants_Capri_Ground
    {
        mesh = WorldItems/Clothing/Pants_Capri_Ground,
        scale = 1,
    }
    model Pants_ShortsCargo_Ground
    {
        mesh = WorldItems/Clothing/Pants_ShortsCargo_Ground,
        scale = 1,
    }
    model Pants_KneeLengthShorts_Ground
    {
        mesh = WorldItems/Clothing/Pants_KneeLengthShorts_Ground,
        scale = 1,
    }





    model Skirt_KnifePleated_Ground
    {
        mesh = WorldItems/Clothing/Skirt_KnifePleated_Ground,
        scale = 1,
    }
    model Skirt_KnifePleatedShort_Ground
    {
        mesh = WorldItems/Clothing/Skirt_KnifePleatedShort_Ground,
        scale = 1,
    }
    model Skirt_KnifePleatedMini_Ground
    {
        mesh = WorldItems/Clothing/Skirt_KnifePleatedMini_Ground,
        scale = 1,
    }





    model Shoes_Boots_Ground
    {
        mesh = WorldItems/Clothing/Shoes_Boots_Ground,
        scale = 1,
    }
    model Shoes_TacticalBoots_Ground
    {
        mesh = WorldItems/Clothing/Shoes_TacticalBoots_Ground,
        scale = 1,
    }





    model Backpack_Pocket_Small_Ground
    {
        mesh = WorldItems/Clothing/Backpack_Pocket_Small_Ground,
        scale = 1,
    }
    model Backpack_Strategist_Medium_Ground
    {
        mesh = WorldItems/Clothing/Backpack_Strategist_Medium_Ground,
        scale = 1,
    }
    model Backpack_Ranger_Large_Ground
    {
        mesh = WorldItems/Clothing/Backpack_Ranger_Large_Ground,
        scale = 1,
    }
    model Backpack_Colossus_VeryLarge_Ground
    {
        mesh = WorldItems/Clothing/Backpack_Colossus_VeryLarge_Ground,
        scale = 1,
    }
    model Backpack_Echo_Radio_Ground
    {
        mesh = WorldItems/Clothing/Backpack_Echo_Radio_Ground,
        scale = 1,
    }





    model BagFront_ChestPouches_Small_Ground
    {
        mesh = WorldItems/Clothing/BagFront_ChestPouches_Small_Ground,
        scale = 1,
    }
    model BagFront_ChestPouches_Medium_Ground
    {
        mesh = WorldItems/Clothing/BagFront_ChestPouches_Medium_Ground,
        scale = 1,
    }
    model BagFront_ChestPouches_Large_Ground
    {
        mesh = WorldItems/Clothing/BagFront_ChestPouches_Large_Ground,
        scale = 1,
    }





    model BagBack_StormPack_Small_Ground
    {
        mesh = WorldItems/Clothing/BagBack_StormPack_Small_Ground,
        scale = 1,
    }
    model BagBack_StormPack_Medium_Ground
    {
        mesh = WorldItems/Clothing/BagBack_StormPack_Medium_Ground,
        scale = 1,
    }
    model BagBack_StormPack_Large_Ground
    {
        mesh = WorldItems/Clothing/BagBack_StormPack_Large_Ground,
        scale = 1,
    }





    model BagLeg_MagSecure_Small_Ground
    {
        mesh = WorldItems/Clothing/BagLeg_MagSecure_Small_Ground,
        scale = 1,
    }
    model BagLeg_Utility_Medium_Ground
    {
        mesh = WorldItems/Clothing/BagLeg_Utility_Medium_Ground,
        scale = 1,
    }





    model Holster_Defender_Ground
    {
        mesh = WorldItems/Clothing/Holster_Defender_Ground,
        scale = 1,
    }





    model Sheath_Defender_Ground
    {
        mesh = WorldItems/Clothing/Sheath_Defender_Ground,
        scale = 1,
    }




}