module YCG
{
    imports
{
    Base
}

    item BRifle700M
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	1,
        WeaponSprite	=	BRifle700M,
        SoundVolume	=	200,
        MinAngle	=	0.985,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	50,
        Weight	=	1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	BRifle700M,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	100,
        MinDamage	=	4.0,
        MaxDamage	=	5.0,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BRifle700M,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 1,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 55,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 1,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 7,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        RackAfterShoot = TRUE,
        JamGunChance = 3,
        AttachmentType = Rifle,
        StopPower = 20,
        WeaponReloadType = boltactionnomag,

		/* =========== ATTACHMENT DATA ============ */
        ModelWeaponPart = ScopeAR ScopeAR scope scope,
		ModelWeaponPart = Holosight1 Holosight1 scope scope,
        ModelWeaponPart = Holosight2 Holosight2 scope scope,
        ModelWeaponPart = Holosight3 Holosight3 scope scope,
        ModelWeaponPart = ScopeHandmade2x ScopeHandmade2x scope scope,
        ModelWeaponPart = Scope2 Scope2 scope scope,
        ModelWeaponPart = Scope4 Scope4 scope scope,
        ModelWeaponPart = Scope8 Scope8 scope scope,
        ModelWeaponPart = Scope262 Scope262 scope scope,
        ModelWeaponPart = Scope266 Scope266 scope scope,
        ModelWeaponPart = Supressor1 Supressor1 canon canon,
        ModelWeaponPart = Supressor2 Supressor2 canon canon,
        ModelWeaponPart = Supressor3 Supressor3 canon canon,
        ModelWeaponPart = Supressor4 Supressor4 canon canon,
        ModelWeaponPart = Compensator1 Compensator1 canon canon,
        ModelWeaponPart = Bipod1 Bipod1 recoilpad recoilpad,
        ModelWeaponPart = Bipod2 Bipod2 recoilpad recoilpad,
        ModelWeaponPart = Bipod3 Bipod3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip1 Foregrip1 recoilpad recoilpad,
        ModelWeaponPart = Foregrip2 Foregrip2 recoilpad recoilpad,
        ModelWeaponPart = Foregrip3 Foregrip3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip4 Foregrip4 recoilpad recoilpad,
        ModelWeaponPart = Foregrip5 Foregrip5 recoilpad recoilpad,
        ModelWeaponPart = Camouflage1 Camouflage1 sling sling,
		ModelWeaponPart = Forearm700M1 Forearm700M1 stock stock,
		ModelWeaponPart = Forearm700M2 Forearm700M2 stock stock,
		ModelWeaponPart = Forearm700M3 Forearm700M3 stock stock,
		ModelWeaponPart = Forearm700M4 Forearm700M4 stock stock,
		ModelWeaponPart = Forearm700M5 Forearm700M5 stock stock,
		ModelWeaponPart = Forearm700M6 Forearm700M6 stock stock,
		ModelWeaponPart = Laser1 Laser1 clip clip,
		ModelWeaponPart = Laser2 Laser2 clip clip,
		ModelWeaponPart = Laser3 Laser3 clip clip,
		ModelWeaponPart = Gunlight1 Gunlight1 clip clip,
		ModelWeaponPart = Gunlight2 Gunlight2 clip clip,
    }

    item BRifleMOS
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	1,
        WeaponSprite	=	BRifleMOS,
        SoundVolume	=	200,
        MinAngle	=	0.985,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	BRifleMOS,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	100,
        MinDamage	=	4.0,
        MaxDamage	=	5.0,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BRifleMOS,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 5,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 55,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 1,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 5,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltactionnomag,
        RackAfterShoot = TRUE,
        JamGunChance = 3,
        AttachmentType = Rifle,
        StopPower = 20,

		/* =========== ATTACHMENT DATA ============ */
        ModelWeaponPart = ScopeAR ScopeAR scope scope,
		ModelWeaponPart = Holosight1 Holosight1 scope scope,
        ModelWeaponPart = Holosight2 Holosight2 scope scope,
        ModelWeaponPart = Holosight3 Holosight3 scope scope,
        ModelWeaponPart = ScopeHandmade2x ScopeHandmade2x scope scope,
        ModelWeaponPart = Scope2 Scope2 scope scope,
        ModelWeaponPart = Scope4 Scope4 scope scope,
        ModelWeaponPart = Scope8 Scope8 scope scope,
        ModelWeaponPart = Scope262 Scope262 scope scope,
        ModelWeaponPart = Scope266 Scope266 scope scope,
        ModelWeaponPart = Supressor1 Supressor1 canon canon,
        ModelWeaponPart = Supressor2 Supressor2 canon canon,
        ModelWeaponPart = Supressor3 Supressor3 canon canon,
        ModelWeaponPart = Supressor4 Supressor4 canon canon,
        ModelWeaponPart = Compensator1 Compensator1 canon canon,
        ModelWeaponPart = Bipod1 Bipod1 recoilpad recoilpad,
        ModelWeaponPart = Bipod2 Bipod2 recoilpad recoilpad,
        ModelWeaponPart = Bipod3 Bipod3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip1 Foregrip1 recoilpad recoilpad,
        ModelWeaponPart = Foregrip2 Foregrip2 recoilpad recoilpad,
        ModelWeaponPart = Foregrip3 Foregrip3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip4 Foregrip4 recoilpad recoilpad,
        ModelWeaponPart = Foregrip5 Foregrip5 recoilpad recoilpad,
        ModelWeaponPart = Camouflage1 Camouflage1 sling sling,
		ModelWeaponPart = ForearmMOS1 ForearmMOS1 stock stock,
		ModelWeaponPart = ForearmMOS2 ForearmMOS2 stock stock,
		ModelWeaponPart = ForearmMOS3 ForearmMOS3 stock stock,
		ModelWeaponPart = ForearmMOS4 ForearmMOS4 stock stock,
		ModelWeaponPart = ForearmMOS5 ForearmMOS5 stock stock,
		ModelWeaponPart = ForearmMOS6 ForearmMOS6 stock stock,
		ModelWeaponPart = Laser1 Laser1 clip clip,
		ModelWeaponPart = Laser2 Laser2 clip clip,
		ModelWeaponPart = Laser3 Laser3 clip clip,
		ModelWeaponPart = Gunlight1 Gunlight1 clip clip,
		ModelWeaponPart = Gunlight2 Gunlight2 clip clip,
    }

    item SRifleSVD
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	SRifleSVD,
        SoundVolume	=	30,
        MinAngle	=	0.985,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	50,
        Weight	=	1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SRifleSVD,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
		SwingSound	=	MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	70,
        MinDamage	=	2.5,
        MaxDamage	=	3.0,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SRifleSVD,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 15,
        AimingPerkCritModifier = 10,
        HitChance = 9,
        CritDmgMultiplier = 2,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 40,
        SoundGain = 2,
        ClipSize = 10,
        ReloadTime = 25,
        AimingTime = 1,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = YCG.SVDMag,
        AmmoType = Base.223Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 223Box,
        MaxAmmo = 10,
        StopPower = 2,

	/* =========== ATTACHMENT DATA ============ */
        ModelWeaponPart = ScopeAR ScopeAR scope scope,
		ModelWeaponPart = Holosight1 Holosight1 scope scope,
        ModelWeaponPart = Holosight2 Holosight2 scope scope,
        ModelWeaponPart = Holosight3 Holosight3 scope scope,
        ModelWeaponPart = ScopeHandmade2x ScopeHandmade2x scope scope,
        ModelWeaponPart = Scope2 Scope2 scope scope,
        ModelWeaponPart = Scope4 Scope4 scope scope,
        ModelWeaponPart = Scope8 Scope8 scope scope,
        ModelWeaponPart = Scope262 Scope262 scope scope,
        ModelWeaponPart = Scope266 Scope266 scope scope,
        ModelWeaponPart = HandguardSVD1 HandguardSVD1 sling sling,
        ModelWeaponPart = HandguardSVD2 HandguardSVD2 sling sling,
        ModelWeaponPart = HandguardSVD3 HandguardSVD3 sling sling,
        ModelWeaponPart = HandguardSVD4 HandguardSVD4 sling sling,
        ModelWeaponPart = HandguardSVD5 HandguardSVD5 sling sling,
        ModelWeaponPart = HandguardSVD6 HandguardSVD6 sling sling,
        ModelWeaponPart = Supressor1 Supressor1 canon canon,
        ModelWeaponPart = Supressor2 Supressor2 canon canon,
        ModelWeaponPart = Supressor3 Supressor3 canon canon,
        ModelWeaponPart = Supressor4 Supressor4 canon canon,
        ModelWeaponPart = Compensator1 Compensator1 canon canon,
        ModelWeaponPart = Bipod1 Bipod1 recoilpad recoilpad,
        ModelWeaponPart = Bipod2 Bipod2 recoilpad recoilpad,
        ModelWeaponPart = Bipod3 Bipod3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip1 Foregrip1 recoilpad recoilpad,
        ModelWeaponPart = Foregrip2 Foregrip2 recoilpad recoilpad,
        ModelWeaponPart = Foregrip3 Foregrip3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip4 Foregrip4 recoilpad recoilpad,
        ModelWeaponPart = Foregrip5 Foregrip5 recoilpad recoilpad,
		ModelWeaponPart = StockSVD1 StockSVD1 stock stock,
		ModelWeaponPart = StockSVD2 StockSVD2 stock stock,
		ModelWeaponPart = StockSVD3 StockSVD3 stock stock,
		ModelWeaponPart = StockSVD4 StockSVD4 stock stock,
		ModelWeaponPart = StockSVD5 StockSVD5 stock stock,
		ModelWeaponPart = StockSVD6 StockSVD6 stock stock,
		ModelWeaponPart = Laser1 Laser1 clip clip,
		ModelWeaponPart = Laser2 Laser2 clip clip,
		ModelWeaponPart = Laser3 Laser3 clip clip,
		ModelWeaponPart = Gunlight1 Gunlight1 clip clip,
		ModelWeaponPart = Gunlight2 Gunlight2 clip clip,
    }

    item SRifleM1A
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	SRifleM1A,
        SoundVolume	=	30,
        MinAngle	=	0.985,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	50,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	SRifleM1A,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound	=	MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	70,
        MinDamage	=	2.1,
        MaxDamage	=	2.5,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	SRifleM1A,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 10,
        AimingPerkCritModifier = 10,
        HitChance = 9,
        CritDmgMultiplier = 2,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 35,
        SoundGain = 2,
        ClipSize = 15,
        ReloadTime = 25,
        AimingTime = 3,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = YCG.M1AMag,
        AmmoType = Base.223Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 223Box,
        MaxAmmo = 15,
        StopPower = 2,

	/* =========== ATTACHMENT DATA ============ */
        ModelWeaponPart = ScopeAR ScopeAR scope scope,
		ModelWeaponPart = Holosight1 Holosight1 scope scope,
        ModelWeaponPart = Holosight2 Holosight2 scope scope,
        ModelWeaponPart = Holosight3 Holosight3 scope scope,
        ModelWeaponPart = ScopeHandmade2x ScopeHandmade2x scope scope,
        ModelWeaponPart = Scope2 Scope2 scope scope,
        ModelWeaponPart = Scope4 Scope4 scope scope,
        ModelWeaponPart = Scope8 Scope8 scope scope,
        ModelWeaponPart = Scope262 Scope262 scope scope,
        ModelWeaponPart = Scope266 Scope266 scope scope,
        ModelWeaponPart = HandguardM1A1 HandguardM1A1 sling sling,
        ModelWeaponPart = HandguardM1A2 HandguardM1A2 sling sling,
        ModelWeaponPart = HandguardM1A3 HandguardM1A3 sling sling,
        ModelWeaponPart = HandguardM1A4 HandguardM1A4 sling sling,
        ModelWeaponPart = HandguardM1A5 HandguardM1A5 sling sling,
        ModelWeaponPart = HandguardM1A6 HandguardM1A6 sling sling,
        ModelWeaponPart = Supressor1 Supressor1 canon canon,
        ModelWeaponPart = Supressor2 Supressor2 canon canon,
        ModelWeaponPart = Supressor3 Supressor3 canon canon,
        ModelWeaponPart = Supressor4 Supressor4 canon canon,
        ModelWeaponPart = Compensator1 Compensator1 canon canon,
        ModelWeaponPart = Bipod1 Bipod1 recoilpad recoilpad,
        ModelWeaponPart = Bipod2 Bipod2 recoilpad recoilpad,
        ModelWeaponPart = Bipod3 Bipod3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip1 Foregrip1 recoilpad recoilpad,
        ModelWeaponPart = Foregrip2 Foregrip2 recoilpad recoilpad,
        ModelWeaponPart = Foregrip3 Foregrip3 recoilpad recoilpad,
        ModelWeaponPart = Foregrip4 Foregrip4 recoilpad recoilpad,
        ModelWeaponPart = Foregrip5 Foregrip5 recoilpad recoilpad,
		ModelWeaponPart = StockM1A1 StockM1A1 stock stock,
		ModelWeaponPart = StockM1A2 StockM1A2 stock stock,
		ModelWeaponPart = StockM1A3 StockM1A3 stock stock,
		ModelWeaponPart = StockM1A4 StockM1A4 stock stock,
		ModelWeaponPart = StockM1A5 StockM1A5 stock stock,
		ModelWeaponPart = StockM1A6 StockM1A6 stock stock,
		ModelWeaponPart = Laser1 Laser1 clip clip,
		ModelWeaponPart = Laser2 Laser2 clip clip,
		ModelWeaponPart = Laser3 Laser3 clip clip,
		ModelWeaponPart = Gunlight1 Gunlight1 clip clip,
		ModelWeaponPart = Gunlight2 Gunlight2 clip clip,
    }

    item M1AMag
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	M1AMag,
        Icon	=	M1AMag,
        MaxAmmo = 15,
        AmmoType = Base.223Bullets,
        StaticModel = GunMagazine,
        GunType = YCG.SRifleM1A,
        WorldStaticModel = Gun_Magazine_Ground,
    }

    item SVDMag
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	SVDMag,
        Icon	=	SVDMag,
        MaxAmmo = 10,
        AmmoType = Base.223Bullets,
        StaticModel = GunMagazine,
        GunType = YCG.SRifleSVD,
        WorldStaticModel = Gun_Magazine_Ground,
    }
}