module YCG
{
	imports
	{
		Base
	}
	item Supressor1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Supressor1,
        Icon = Supressor1,
        Weight = 0.1,
        WeightModifier = 0.2,
        RecoilDelayModifier = -7.0,
        DamageModifier = -0.4,
        HitChanceModifier = 3,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Canon,
        Tooltip = Tooltip_Supressor1,
        StaticModel = Supressor1,
        WorldStaticModel = Supressor1,
    }
	item Supressor2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Supressor2,
        Icon = Supressor2,
        Weight = 0.1,
        WeightModifier = 0.2,
        RecoilDelayModifier = -7.0,
        DamageModifier = -0.4,
        HitChanceModifier = 3,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Canon,
        Tooltip = Tooltip_Supressor2,
        StaticModel = Supressor2,
        WorldStaticModel = Supressor2,
    }
	item Supressor3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Supressor3,
        Icon = Supressor3,
        Weight = 0.1,
        WeightModifier = 0.2,
        RecoilDelayModifier = -7.0,
        DamageModifier = -0.4,
        HitChanceModifier = 3,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Canon,
        Tooltip = Tooltip_Supressor3,
        StaticModel = Supressor3,
        WorldStaticModel = Supressor3,
    }
	item Supressor4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Supressor4,
        Icon = Supressor4,
        Weight = 0.1,
        WeightModifier = 0.1,
        RecoilDelayModifier = -7.0,
        MinRangeModifier = 1,
        DamageModifier = -0.4,
        HitChanceModifier = 5,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Canon,
        Tooltip = Tooltip_Supressor4,
        StaticModel = Supressor4,
        WorldStaticModel = Supressor4,
    }
	item Compensator1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Compensator1,
        Icon = Compensator,
        Weight = 0.1,
        WeightModifier = 0.1,
        RecoilDelayModifier = -5.0,
        AimingTimeModifier = 10,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Canon,
        Tooltip = Tooltip_Compensator1,
        StaticModel = Compensator1,
        WorldStaticModel = Compensator1,
    }
	item Holosight1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Holosight1,
        Icon = Holosight1,
        Weight = 0.2,
        WeightModifier = 0.2,
        AimingTimeModifier = 3,
        HitChanceModifier = 5,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Holosight1,
        StaticModel = Holosight1,
        WorldStaticModel = Holosight1,
    }
	item Holosight2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Holosight2,
        Icon = Holosight2,
        Weight = 0.2,
        WeightModifier = 0.2,
        AimingTimeModifier = 3,
        HitChanceModifier = 10,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Holosight2,
        StaticModel = Holosight2,
        WorldStaticModel = Holosight2,
    }
	item Holosight3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Holosight3,
        Icon = Holosight3,
        Weight = 0.2,
        WeightModifier = 0.2,
        AimingTimeModifier = 8,
        HitChanceModifier = 8,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Holosight3,
        StaticModel = Holosight3,
        WorldStaticModel = Holosight3,
    }
	item ScopeHandmade2x
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = ScopeHandmade2x,
        Icon = ScopeHandmade2x,
        Weight = 0.3,
        WeightModifier = 0.3,
        AngleModifier = 0.007,
        MaxRangeModifier = 5,
        MinRangeModifier = 1,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_ScopeHandmade2x,
        WorldStaticModel = ScopeHandmade2x,
    }
	item ScopeAR
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = ScopeAR,
        Icon = ScopeAR,
        Weight = 0.3,
        WeightModifier = 0.3,
        AngleModifier = 0.007,
        MaxRangeModifier = 4,
        AimingTimeModifier = -2,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_ScopeAR,
        WorldStaticModel = ScopeAR,
    }
	item Scope2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Scope2,
        Icon = Scope2,
        Weight = 0.3,
        WeightModifier = 0.3,
        AngleModifier = 0.008,
        MaxRangeModifier = 7,
        MinRangeModifier = 4,
        AimingTimeModifier = -2,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Scope2,
        WorldStaticModel = Scope2,
    }
	item Scope4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Scope4,
        Icon = Scope4,
        Weight = 0.3,
        WeightModifier = 0.3,
        AngleModifier = 0.012,
        MaxRangeModifier = 13,
        MinRangeModifier = 5,
        AimingTimeModifier = -5,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Scope4,
        WorldStaticModel = Scope4,
    }
	item Scope8
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Scope8,
        Icon = Scope8,
        Weight = 0.3,
        WeightModifier = 0.3,
        AngleModifier = 0.014,
        MaxRangeModifier = 20,
        MinRangeModifier = 8,
        AimingTimeModifier = -8,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Scope8,
        WorldStaticModel = Scope8,
    }
	item Scope262
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Scope262,
        Icon = Scope26,
        Weight = 0.3,
        WeightModifier = 0.3,
        AngleModifier = 0.008,
        MaxRangeModifier = 6,
        MinRangeModifier = 4,
        AimingTimeModifier = -6,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Scope262,
        WorldStaticModel = Scope262,
    }
	item Scope266
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Scope266,
        Icon = Scope26,
        Weight = 0.3,
        WeightModifier = 0.3,
        AngleModifier = 0.012,
        MaxRangeModifier = 15,
        MinRangeModifier = 4,
        AimingTimeModifier = -2,

        MountOn =
		AssaultRifleMK;AssaultRifleDSA;
		AssaultRifleAK;AssaultRifleAR;
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = Scope,
        Tooltip = Tooltip_Scope266,
        WorldStaticModel = Scope266,
    }
	item Bipod1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Bipod1,
        Icon = Bipod1,
        Weight = 3,
        WeightModifier = 3,
        AimingTimeModifier = 10,
        HitChanceModifier = 5,
        ReloadTimeModifier = -10,

        MountOn =
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Bipod1,
        Tooltip = Tooltip_Bipod1,
		WorldStaticModel = Bipod1,
    }
	item Bipod2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Bipod2,
        Icon = Bipod2,
        Weight = 1,
        WeightModifier = 1,
        AimingTimeModifier = 12,
        HitChanceModifier = 6,
        ReloadTimeModifier = -10,

        MountOn =
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Bipod2,
        Tooltip = Tooltip_Bipod2,
		WorldStaticModel = Bipod2,
    }
	item Bipod3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Bipod3,
        Icon = Bipod3,
        Weight = 1,
        WeightModifier = 1,
        AimingTimeModifier = 15,
        HitChanceModifier = 8,
        ReloadTimeModifier = -8,

        MountOn =
		SRifleSVD;SRifleM1A;
		BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Bipod3,
        Tooltip = Tooltip_Bipod3,
		WorldStaticModel = Bipod3,
    }
	item Foregrip1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Foregrip1,
        Icon = Foregrip1,
        Weight = 0.4,
        WeightModifier = 0.2,
        AimingTimeModifier = 2,
        ReloadTimeModifier = 10,
        HitChanceModifier = 5,

        MountOn =
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Foregrip1,
        Tooltip = Tooltip_Foregrip1,
		WorldStaticModel = Foregrip1,
    }
	item Foregrip2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Foregrip2,
        Icon = Foregrip2,
        Weight = 0.4,
        WeightModifier = 0.2,
        AimingTimeModifier = 2,
        ReloadTimeModifier = 5,
        HitChanceModifier = 3,

        MountOn =
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Foregrip2,
        Tooltip = Tooltip_Foregrip2,
		WorldStaticModel = Foregrip2,
    }
	item Foregrip3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Foregrip3,
        Icon = Foregrip3,
        Weight = 0.2,
        WeightModifier = 0.2,
        AimingTimeModifier = 4,
        ReloadTimeModifier = 8,
        HitChanceModifier = 5,

        MountOn =
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Foregrip3,
        Tooltip = Tooltip_Foregrip3,
		WorldStaticModel = Foregrip3,
    }
	item Foregrip4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Foregrip4,
        Icon = Foregrip3,
        Weight = 0.2,
        WeightModifier = 0.2,
        AimingTimeModifier = 2,
        ReloadTimeModifier = 15,
        HitChanceModifier = 5,

        MountOn =
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Foregrip4,
        Tooltip = Tooltip_Foregrip4,
		WorldStaticModel = Foregrip4,
    }
	item Foregrip5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Foregrip5,
        Icon = Foregrip5,
        Weight = 0.2,
        WeightModifier = 0.2,
        AimingTimeModifier = 5,
        ReloadTimeModifier = 10,
        HitChanceModifier = 7,

        MountOn =
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = RecoilPad,
        StaticModel = Foregrip5,
        Tooltip = Tooltip_Foregrip5,
		WorldStaticModel = Foregrip5,
    }
	item HandguardAR1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAR1,
        Icon = HandguardAR1,
        Weight = 1.2,
        WeightModifier = 1.2,
		MaxRangeModifier = 9,

        MountOn =
		AssaultRifleAR,

        PartType = Sling,
        StaticModel = HandguardAR1,
        Tooltip = Tooltip_HandguardAR1,
		WorldStaticModel = HandguardAR1,
    }
	item HandguardAR2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAR2,
        Icon = HandguardAR1,
        Weight = 1,
        WeightModifier = 1,
		MaxRangeModifier = 12,

        MountOn =
		AssaultRifleAR,

        PartType = Sling,
        StaticModel = HandguardAR2,
        Tooltip = Tooltip_HandguardAR2,
		WorldStaticModel = HandguardAR2,
    }
	item HandguardAR3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAR3,
        Icon = HandguardAR3,
        Weight = 1,
        WeightModifier = 1,
		MaxRangeModifier = 10,

        MountOn =
		AssaultRifleAR,

        PartType = Sling,
        StaticModel = HandguardAR3,
        Tooltip = Tooltip_HandguardAR3,
		WorldStaticModel = HandguardAR3,
    }
	item HandguardAR4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAR4,
        Icon = HandguardAR3,
        Weight = 0.8,
        WeightModifier = 0.8,
		MaxRangeModifier = 12,

        MountOn =
		AssaultRifleAR,

        PartType = Sling,
        StaticModel = HandguardAR4,
        Tooltip = Tooltip_HandguardAR4,
		WorldStaticModel = HandguardAR4,
    }
	item HandguardAR5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAR5,
        Icon = HandguardAR6,
        Weight = 0.8,
        WeightModifier = 0.8,
		MaxRangeModifier = 10,

        MountOn =
		AssaultRifleAR,

        PartType = Sling,
        StaticModel = HandguardAR5,
        Tooltip = Tooltip_HandguardAR5,
		WorldStaticModel = HandguardAR5,
    }
	item HandguardAR6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAR6,
        Icon = HandguardAR6,
        Weight = 1,
        WeightModifier = 1,
		MaxRangeModifier = 14,

        MountOn =
		AssaultRifleAR,

        PartType = Sling,
        StaticModel = HandguardAR6,
        Tooltip = Tooltip_HandguardAR6,
		WorldStaticModel = HandguardAR6,
    }
	item HandguardAK1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAK1,
        Icon = HandguardAK1,
        Weight = 1.2,
        WeightModifier = 1.2,
		MaxRangeModifier = 9,
        MountOn =
		AssaultRifleAK,

        PartType = Sling,
        StaticModel = HandguardAK1,
        Tooltip = Tooltip_HandguardAK1,
		WorldStaticModel = HandguardAK1,
    }
	item HandguardAK2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAK2,
        Icon = HandguardAK1,
        Weight = 1,
        WeightModifier = 1,
		MaxRangeModifier = 11,

        MountOn =
		AssaultRifleAK,

        PartType = Sling,
        StaticModel = HandguardAK2,
        Tooltip = Tooltip_HandguardAK2,
		WorldStaticModel = HandguardAK2,
    }
	item HandguardAK3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAK3,
        Icon = HandguardAK3,
        Weight = 0.7,
        WeightModifier = 0.7,
		MaxRangeModifier = 9,

        MountOn =
		AssaultRifleAK,

        PartType = Sling,
        StaticModel = HandguardAK3,
        Tooltip = Tooltip_HandguardAK3,
		WorldStaticModel = HandguardAK3,
    }
	item HandguardAK4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAK4,
        Icon = HandguardAK3,
        Weight = 0.8,
        WeightModifier = 0.8,
		MaxRangeModifier = 11,
        MountOn =
		AssaultRifleAK,

        PartType = Sling,
        StaticModel = HandguardAK4,
        Tooltip = Tooltip_HandguardAK4,
		WorldStaticModel = HandguardAK4,
    }
	item HandguardAK5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAK5,
        Icon = HandguardAK6,
        Weight = 0.8,
        WeightModifier = 0.8,
		MaxRangeModifier = 8,

        MountOn =
		AssaultRifleAK,

        PartType = Sling,
        StaticModel = HandguardAK5,
        Tooltip = Tooltip_HandguardAK5,
		WorldStaticModel = HandguardAK5,
    }
	item HandguardAK6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardAK6,
        Icon = HandguardAK6,
        Weight = 1,
        WeightModifier = 1,
		MaxRangeModifier = 12,

        MountOn =
		AssaultRifleAK,

        PartType = Sling,
        StaticModel = HandguardAK6,
        Tooltip = Tooltip_HandguardAK6,
		WorldStaticModel = HandguardAK6,
    }
	item HandguardDSA1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardDSA1,
        Icon = HandguardDSA1,
        Weight = 1.2,
        WeightModifier = 1.2,
		MaxRangeModifier = 9,

        MountOn =
		AssaultRifleDSA,

        PartType = Sling,
        StaticModel = HandguardDSA1,
        Tooltip = Tooltip_HandguardDSA1,
		WorldStaticModel = HandguardDSA1,
    }
	item HandguardDSA2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardDSA2,
        Icon = HandguardDSA1,
        Weight = 1,
        WeightModifier = 1,
		MaxRangeModifier = 10,

        MountOn =
		AssaultRifleDSA,

        PartType = Sling,
        StaticModel = HandguardDSA2,
        Tooltip = Tooltip_HandguardDSA2,
		WorldStaticModel = HandguardDSA2,
    }
	item HandguardDSA3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardDSA3,
        Icon = HandguardDSA3,
        Weight = 0.7,
        WeightModifier = 0.7,
		MaxRangeModifier = 12,

        MountOn =
		AssaultRifleDSA,

        PartType = Sling,
        StaticModel = HandguardDSA3,
        Tooltip = Tooltip_HandguardDSA3,
		WorldStaticModel = HandguardDSA3,
    }
	item HandguardDSA4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardDSA4,
        Icon = HandguardDSA3,
        Weight = 0.8,
        WeightModifier = 0.8,
		MaxRangeModifier = 12,

        MountOn =
		AssaultRifleDSA,

        PartType = Sling,
        StaticModel = HandguardDSA4,
        Tooltip = Tooltip_HandguardDSA4,
		WorldStaticModel = HandguardDSA4,
    }
	item HandguardDSA5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardDSA5,
        Icon = HandguardDSA6,
        Weight = 0.8,
        WeightModifier = 0.8,
		MaxRangeModifier = 11,

        MountOn =
		AssaultRifleDSA,

        PartType = Sling,
        StaticModel = HandguardDSA5,
        Tooltip = Tooltip_HandguardDSA5,
		WorldStaticModel = HandguardDSA5,
    }
	item HandguardDSA6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardDSA6,
        Icon = HandguardDSA6,
        Weight = 1,
        WeightModifier = 1,
		MaxRangeModifier = 14,

        MountOn =
		AssaultRifleDSA,

        PartType = Sling,
        StaticModel = HandguardDSA6,
        Tooltip = Tooltip_HandguardDSA6,
		WorldStaticModel = HandguardDSA6,
    }
	item HandguardMK1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardMK1,
        Icon = HandguardMK1,
        Weight = 0.2,
        WeightModifier = 1.2,
		MaxRangeModifier = 7,

        MountOn =
		AssaultRifleMK,

        PartType = Sling,
        StaticModel = HandguardMK1,
        Tooltip = Tooltip_HandguardMK1,
		WorldStaticModel = HandguardMK1,
    }
	item HandguardMK2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardMK2,
        Icon = HandguardMK1,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 10,

        MountOn =
		AssaultRifleMK,

        PartType = Sling,
        StaticModel = HandguardMK2,
        Tooltip = Tooltip_HandguardMK2,
		WorldStaticModel = HandguardMK2,
    }
	item HandguardMK3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardMK3,
        Icon = HandguardMK3,
        Weight = 0.2,
        WeightModifier = 0.7,
		MaxRangeModifier = 9,

        MountOn =
		AssaultRifleMK,

        PartType = Sling,
        StaticModel = HandguardMK3,
        Tooltip = Tooltip_HandguardMK3,
		WorldStaticModel = HandguardMK3,
    }
	item HandguardMK4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardMK4,
        Icon = HandguardMK3,
        Weight = 0.2,
        WeightModifier = 0.8,
		MaxRangeModifier = 12,

        MountOn =
		AssaultRifleMK,

        PartType = Sling,
        StaticModel = HandguardMK4,
        Tooltip = Tooltip_HandguardMK4,
		WorldStaticModel = HandguardMK4,
    }
	item HandguardMK5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardMK5,
        Icon = HandguardMK6,
        Weight = 0.2,
        WeightModifier = 0.8,
		MaxRangeModifier = 9,

        MountOn =
		AssaultRifleMK,

        PartType = Sling,
        StaticModel = HandguardMK5,
        Tooltip = Tooltip_HandguardMK5,
		WorldStaticModel = HandguardMK5,
    }
	item HandguardMK6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardMK6,
        Icon = HandguardMK6,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 12,

        MountOn =
		AssaultRifleMK,

        PartType = Sling,
        StaticModel = HandguardMK6,
        Tooltip = Tooltip_HandguardMK6,
		WorldStaticModel = HandguardMK6,
    }
	item HandguardSVD1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardSVD1,
        Icon = HandguardSVD1,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 10,
        DamageModifier = 1.8,

        MountOn =
		SRifleSVD,

        PartType = Sling,
        StaticModel = HandguardSVD1,
        Tooltip = Tooltip_HandguardSVD1,
		WorldStaticModel = HandguardSVD1,
    }
	item HandguardSVD2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardSVD2,
        Icon = HandguardSVD1,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 9,
        DamageModifier = 1.8,

        MountOn =
		SRifleSVD,

        PartType = Sling,
        StaticModel = HandguardSVD2,
        Tooltip = Tooltip_HandguardSVD2,
		WorldStaticModel = HandguardSVD2,
    }
	item HandguardSVD3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardSVD3,
        Icon = HandguardSVD3,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 13,
        DamageModifier = 2.5,

        MountOn =
		SRifleSVD,

        PartType = Sling,
        StaticModel = HandguardSVD3,
        Tooltip = Tooltip_HandguardSVD3,
		WorldStaticModel = HandguardSVD3,
    }
	item HandguardSVD4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardSVD4,
        Icon = HandguardSVD3,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 11,
        DamageModifier = 2,

        MountOn =
		SRifleSVD,

        PartType = Sling,
        StaticModel = HandguardSVD4,
        Tooltip = Tooltip_HandguardSVD4,
		WorldStaticModel = HandguardSVD4,
    }
	item HandguardM1A1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardM1A1,
        Icon = HandguardM1A1,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 9,
        DamageModifier = 1.8,

        MountOn =
		SRifleM1A,

        PartType = Sling,
        StaticModel = HandguardM1A1,
        Tooltip = Tooltip_HandguardM1A1,
		WorldStaticModel = HandguardM1A1,
    }
	item HandguardM1A2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardM1A2,
        Icon = HandguardM1A1,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 8,
        DamageModifier = 2,

        MountOn =
		SRifleM1A,

        PartType = Sling,
        StaticModel = HandguardM1A2,
        Tooltip = Tooltip_HandguardM1A2,
		WorldStaticModel = HandguardM1A2,
    }
	item HandguardM1A3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardM1A3,
        Icon = HandguardM1A3,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 12,
        DamageModifier = 1.8,

        MountOn =
		SRifleM1A,

        PartType = Sling,
		StaticModel = HandguardM1A3,
        Tooltip = Tooltip_HandguardM1A3,
		WorldStaticModel = HandguardM1A3,
    }
	item HandguardM1A4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = HandguardM1A4,
        Icon = HandguardM1A3,
        Weight = 0.2,
        WeightModifier = 1,
		MaxRangeModifier = 10,
        DamageModifier = 2.5,

        MountOn =
		SRifleM1A,

        PartType = Sling,
        StaticModel = HandguardM1A4,
        Tooltip = Tooltip_HandguardM1A4,
		WorldStaticModel = HandguardM1A4,
    }
	item StockAR1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAR1,
        Icon = StockAR1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 7,
        AimingTimeModifier = 8,

        MountOn =
		AssaultRifleAR,

        PartType = Stock,
        StaticModel = StockAR1,
        Tooltip = Tooltip_StockAR1,
		WorldStaticModel = StockAR1,
    }
	item StockAR2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAR2,
        Icon = StockAR1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 8,
        AimingTimeModifier = 5,

        MountOn =
		AssaultRifleAR,

        PartType = Stock,
        StaticModel = StockAR2,
        Tooltip = Tooltip_StockAR2,
		WorldStaticModel = StockAR2,
    }
	item StockAR3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAR3,
        Icon = StockAR3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 8,
        AimingTimeModifier = 13,

        MountOn =
		AssaultRifleAR,

        PartType = Stock,
        StaticModel = StockAR3,
        Tooltip = Tooltip_StockAR3,
		WorldStaticModel = StockAR3,
    }
	item StockAR4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAR4,
        Icon = StockAR3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 13,
        AimingTimeModifier = 10,

        MountOn =
		AssaultRifleAR,

        PartType = Stock,
        StaticModel = StockAR4,
        Tooltip = Tooltip_StockAR4,
		WorldStaticModel = StockAR4,
    }
	item StockAR5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAR5,
        Icon = StockAR6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 10,
        AimingTimeModifier = 15,

        MountOn =
		AssaultRifleAR,

        PartType = Stock,
        StaticModel = StockAR5,
        Tooltip = Tooltip_StockAR5,
		WorldStaticModel = StockAR5,
    }
	item StockAR6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAR6,
        Icon = StockAR6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 15,
        AimingTimeModifier = 12,

        MountOn =
		AssaultRifleAR,

        PartType = Stock,
        StaticModel = StockAR6,
        Tooltip = Tooltip_StockAR6,
		WorldStaticModel = StockAR6,
    }
	item StockAK1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAK1,
        Icon = StockAK1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 6,
        AimingTimeModifier = 8,

        MountOn =
		AssaultRifleAK,

        PartType = Stock,
        StaticModel = StockAK1,
        Tooltip = Tooltip_StockAK1,
		WorldStaticModel = StockAK1,
    }
	item StockAK2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAK2,
        Icon = StockAK1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 7,
        AimingTimeModifier = 5,

        MountOn =
		AssaultRifleAK,

        PartType = Stock,
        StaticModel = StockAK2,
        Tooltip = Tooltip_StockAK2,
		WorldStaticModel = StockAK2,
    }
	item StockAK3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAK3,
        Icon = StockAK3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 8,
        AimingTimeModifier = 13,

        MountOn =
		AssaultRifleAK,

        PartType = Stock,
        StaticModel = StockAK3,
        Tooltip = Tooltip_StockAK3,
		WorldStaticModel = StockAK3,
    }
	item StockAK4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAK4,
        Icon = StockAK3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 12,
        AimingTimeModifier = 10,

        MountOn =
		AssaultRifleAK,

        PartType = Stock,
        StaticModel = StockAK4,
        Tooltip = Tooltip_StockAK4,
		WorldStaticModel = StockAK4,
    }
	item StockAK5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAK5,
        Icon = StockAK6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 10,
        AimingTimeModifier = 15,

        MountOn =
		AssaultRifleAK,

        PartType = Stock,
        StaticModel = StockAK5,
        Tooltip = Tooltip_StockAK5,
		WorldStaticModel = StockAK5,
    }
	item StockAK6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockAK6,
        Icon = StockAK6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 14,
        AimingTimeModifier = 12,

        MountOn =
		AssaultRifleAK,

        PartType = Stock,
        StaticModel = StockAK,
        Tooltip = Tooltip_StockAK6,
		WorldStaticModel = StockAK6,
    }
	item StockDSA1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockDSA1,
        Icon = StockDSA1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 8,
        AimingTimeModifier = 8,

        MountOn =
		AssaultRifleDSA,

        PartType = Stock,
        StaticModel = StockDSA1,
        Tooltip = Tooltip_StockDSA1,
		WorldStaticModel = StockDSA1,
    }
	item StockDSA2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockDSA2,
        Icon = StockDSA1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 10,
        AimingTimeModifier = 5,

        MountOn =
		AssaultRifleDSA,

        PartType = Stock,
        StaticModel = StockDSA2,
        Tooltip = Tooltip_StockDSA2,
		WorldStaticModel = StockDSA2,
    }
	item StockDSA3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockDSA3,
        Icon = StockDSA3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 10,
        AimingTimeModifier = 13,

        MountOn =
		AssaultRifleDSA,

        PartType = Stock,
        StaticModel = StockDSA3,
        Tooltip = Tooltip_StockDSA3,
		WorldStaticModel = StockDSA3,
    }
	item StockDSA4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockDSA4,
        Icon = StockDSA3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 15,
        AimingTimeModifier = 10,


        MountOn =
		AssaultRifleDSA,

        PartType = Stock,
        StaticModel = StockDSA4,
        Tooltip = Tooltip_StockDSA4,
		WorldStaticModel = StockDSA4,
    }
	item StockDSA5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockDSA5,
        Icon = StockDSA6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 12,
        AimingTimeModifier = 15,

        MountOn =
		AssaultRifleDSA,

        PartType = Stock,
        StaticModel = StockDSA5,
        Tooltip = Tooltip_StockDSA5,
		WorldStaticModel = StockDSA5,
    }
	item StockDSA6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockDSA6,
        Icon = StockDSA6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 17,
        AimingTimeModifier = 12,

        MountOn =
		AssaultRifleDSA,

        PartType = Stock,
        StaticModel = StockDSA6,
        Tooltip = Tooltip_StockDSA6,
		WorldStaticModel = StockDSA6,
    }
	item StockMK1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockMK1,
        Icon = StockMK1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 8,
        AimingTimeModifier = 8,

        MountOn =
		AssaultRifleMK,

        PartType = Stock,
        StaticModel = StockMK1,
        Tooltip = Tooltip_StockMK1,
		WorldStaticModel = StockMK1,
    }
	item StockMK2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockMK2,
        Icon = StockMK1,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 10,
        AimingTimeModifier = 5,

        MountOn =
		AssaultRifleMK,

        PartType = Stock,
        StaticModel = StockMK2,
        Tooltip = Tooltip_StockMK2,
		WorldStaticModel = StockMK2,
    }
	item StockMK3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockMK3,
        Icon = StockMK3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 10,
        AimingTimeModifier = 13,

        MountOn =
		AssaultRifleMK,

        PartType = Stock,
        StaticModel = StockMK3,
        Tooltip = Tooltip_StockMK3,
		WorldStaticModel = StockMK3,
    }
	item StockMK4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockMK4,
        Icon = StockMK3,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 15,
        AimingTimeModifier = 10,

        MountOn =
		AssaultRifleMK,

        PartType = Stock,
        StaticModel = StockMK4,
        Tooltip = Tooltip_StockMK4,
		WorldStaticModel = StockMK4,
    }
	item StockMK5
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockMK5,
        Icon = StockMK6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 12,
        AimingTimeModifier = 15,

        MountOn =
		AssaultRifleMK,

        PartType = Stock,
        StaticModel = StockMK5,
        Tooltip = Tooltip_StockMK5,
		WorldStaticModel = StockMK5,
    }
	item StockMK6
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockMK6,
        Icon = StockMK6,
        Weight = 0.6,
        WeightModifier = 0.6,
        HitChanceModifier = 17,
        AimingTimeModifier = 12,

        MountOn =
		AssaultRifleMK,

        PartType = Stock,
        StaticModel = StockMK6,
        Tooltip = Tooltip_StockMK6,
		WorldStaticModel = StockMK6,
    }
	item StockSVD1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockSVD1,
        Icon = StockSVD1,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 6,
        AimingTimeModifier = 15,

        MountOn =
		SRifleSVD,

        PartType = Stock,
        StaticModel = StockSVD1,
        Tooltip = Tooltip_StockSVD1,
		WorldStaticModel = StockSVD1,
    }
	item StockSVD2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockSVD2,
        Icon = StockSVD1,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 10,
        AimingTimeModifier = 10,

        MountOn =
		SRifleSVD,

        PartType = Stock,
        StaticModel = StockSVD2,
        Tooltip = Tooltip_StockSVD2,
		WorldStaticModel = StockSVD2,
    }
	item StockSVD3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockSVD3,
        Icon = StockSVD3,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 8,
        AimingTimeModifier = 20,

        MountOn =
		SRifleSVD,

        PartType = Stock,
		StaticModel = StockSVD3,
        Tooltip = Tooltip_StockSVD3,
		WorldStaticModel = StockSVD3,
    }
	item StockSVD4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockSVD4,
        Icon = StockSVD3,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 12,
        AimingTimeModifier = 12,

        MountOn =
		SRifleSVD,

        PartType = Stock,
        StaticModel = StockSVD4,
        Tooltip = Tooltip_StockSVD4,
		WorldStaticModel = StockSVD4,
    }
	item StockM1A1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockM1A1,
        Icon = StockM1A1,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 6,
        AimingTimeModifier = 15,

        MountOn =
		SRifleM1A,

        PartType = Stock,
        StaticModel = StockM1A1,
        Tooltip = Tooltip_StockM1A1,
		WorldStaticModel = StockM1A1,
    }
	item StockM1A2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockM1A2,
        Icon = StockM1A1,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 10,
        AimingTimeModifier = 10,

        MountOn =
		SRifleM1A,

        PartType = Stock,
        StaticModel = StockM1A2,
        Tooltip = Tooltip_StockM1A2,
		WorldStaticModel = StockM1A2,
    }
	item StockM1A3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockM1A3,
        Icon = StockM1A3,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 8,
        AimingTimeModifier = 20,

        MountOn =
		SRifleM1A,

        PartType = Stock,
        StaticModel = StockM1A3,
        Tooltip = Tooltip_StockM1A3,
		WorldStaticModel = StockM1A3,
    }
	item StockM1A4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = StockM1A4,
        Icon = StockM1A3,
        Weight = 0.2,
        WeightModifier = 1,
        HitChanceModifier = 13,
        AimingTimeModifier = 15,

        MountOn =
		SRifleM1A,

        PartType = Stock,
        StaticModel = StockM1A4,
        Tooltip = Tooltip_StockM1A4,
		WorldStaticModel = StockM1A4,
    }
	item ForearmMOS1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = ForearmMOS1,
        Icon = ForearmMOS1,
        Weight = 1.5,
        WeightModifier = 1.5,
		MaxRangeModifier = 15,
        HitChanceModifier = 20,
        AimingTimeModifier = 5,

        MountOn =
		BRifleMOS,

        PartType = Stock,
        StaticModel = ForearmMOS1,
        Tooltip = Tooltip_ForearmMOS1,
		WorldStaticModel = ForearmMOS1,
    }
	item ForearmMOS2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = ForearmMOS2,
        Icon = ForearmMOS1,
        Weight = 1.5,
        WeightModifier = 1.5,
		MaxRangeModifier = 13,
        HitChanceModifier = 25,
        AimingTimeModifier = 10,

        MountOn =
		BRifleMOS,

        PartType = Stock,
        StaticModel = ForearmMOS2,
        Tooltip = Tooltip_ForearmMOS2,
		WorldStaticModel = ForearmMOS2,
    }
	item ForearmMOS3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = ForearmMOS3,
        Icon = ForearmMOS3,
        Weight = 1.5,
        WeightModifier = 1.5,
		MaxRangeModifier = 17,
        HitChanceModifier = 28,
        AimingTimeModifier = 10,

        MountOn =
		BRifleMOS,

        PartType = Stock,
        StaticModel = ForearmMOS3,
        Tooltip = Tooltip_ForearmMOS3,
		WorldStaticModel = ForearmMOS3,
    }
	item ForearmMOS4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = ForearmMOS4,
        Icon = ForearmMOS3,
        Weight = 1.5,
        WeightModifier = 1.5,
		MaxRangeModifier = 15,
        HitChanceModifier = 35,
        AimingTimeModifier = 15,

        MountOn =
		BRifleMOS,

        PartType = Stock,
        StaticModel = ForearmMOS4,
        Tooltip = Tooltip_ForearmMOS4,
		WorldStaticModel = ForearmMOS4,
    }
	item Forearm700M1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Forearm700M1,
        Icon = Forearm700M1,
        Weight = 1.5,
        WeightModifier = 1.5,
		MaxRangeModifier = 9,
        HitChanceModifier = 25,
        AimingTimeModifier = 8,
        MountOn =
		BRifle700M,

        PartType = Stock,
        StaticModel = Forearm700M1,
        Tooltip = Tooltip_Forearm700M1,
		WorldStaticModel = Forearm700M1,
    }
	item Forearm700M2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Forearm700M2,
        Icon = Forearm700M1,
        Weight = 2,
        WeightModifier = 2,
		MaxRangeModifier = 12,
        HitChanceModifier = 18,
        AimingTimeModifier = 10,

        MountOn =
		BRifle700M,

        PartType = Stock,
        StaticModel = Forearm700M2,
        Tooltip = Tooltip_Forearm700M2,
		WorldStaticModel = Forearm700M2,
    }
	item Forearm700M3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Forearm700M3,
        Icon = Forearm700M3,
        Weight = 1.3,
        WeightModifier = 1.3,
		MaxRangeModifier = 13,
        HitChanceModifier = 32,
        AimingTimeModifier = 15,

        MountOn =
		BRifle700M,

        PartType = Stock,
        StaticModel = Forearm700M3,
        Tooltip = Tooltip_Forearm700M3,
		WorldStaticModel = Forearm700M3,
    }
	item Forearm700M4
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Forearm700M4,
        Icon = Forearm700M3,
        Weight = 1.8,
        WeightModifier = 1.8,
		MaxRangeModifier = 15,
        HitChanceModifier = 22,
        AimingTimeModifier = 20,

        MountOn =
		BRifle700M,

        PartType = Stock,
        StaticModel = Forearm700M4,
        Tooltip = Tooltip_Forearm700M4,
		WorldStaticModel = Forearm700M4,
    }
	item Laser1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Laser1,
        Icon = Laser1,
        Weight = 0.1,
        WeightModifier = 0.1,
        MaxRangeModifier = 1,
        HitChanceModifier = 2,
        AimingTimeModifier = 5,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Clip,
        Tooltip = Tooltip_Laser1,
        StaticModel = Laser1,
		WorldStaticModel = Laser1,
    }
	item Laser2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Laser2,
        Icon = Laser2,
        Weight = 0.1,
        WeightModifier = 0.1,
        MaxRangeModifier = 1,
        HitChanceModifier = 3,
        AimingTimeModifier = 7,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Clip,
        Tooltip = Tooltip_Laser2,
        StaticModel = Laser2,
		WorldStaticModel = Laser2,
    }
	item Laser3
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Laser3,
        Icon = Laser3,
        Weight = 0.1,
        WeightModifier = 0.1,
        MaxRangeModifier = 1,
        HitChanceModifier = 7,
        AimingTimeModifier = 3,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Clip,
        Tooltip = Tooltip_Laser3,
        StaticModel = Laser3,
		WorldStaticModel = Laser3,
    }
	item Gunlight1
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Gunlight1,
        Icon = Gunlight1,
        Weight = 0.2,
        WeightModifier = 0.2,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Clip,
        Tooltip = Tooltip_Gunlight1,
        StaticModel = Gunlight1,
		WorldStaticModel = Gunlight1,
    }
	item Gunlight2
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Gunlight2,
        Icon = Gunlight2,
        Weight = 0.1,
        WeightModifier = 0.1,

        MountOn =
		Pistol;
        Pistol2;Pistol3;
        Revolver;Revolver_Long;
        AssaultRifleMK;AssaultRifleDSA;
        AssaultRifleAK;AssaultRifleAR;
        SRifleSVD;SRifleM1A;
        BRifleMOS;BRifle700M,

        PartType = Clip,
        Tooltip = Tooltip_Gunlight2,
        StaticModel = Gunlight2,
		WorldStaticModel = Gunlight2,
    }
	
	model Supressor1
	{
		mesh = weapons/parts/Supressor1,
		texture = weapons/parts/Supressor1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Supressor2
	{
		mesh = weapons/parts/Supressor2,
		texture = weapons/parts/Supressor2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Supressor3
	{
		mesh = weapons/parts/Supressor3,
		texture = weapons/parts/Supressor3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Supressor4
	{
		mesh = weapons/parts/Supressor4,
		texture = weapons/parts/Supressor4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Compensator1
	{
		mesh = weapons/parts/Compensator1,
		texture = weapons/parts/Compensator1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Laser1
	{
		mesh = weapons/parts/Laser1,
		texture = weapons/parts/Laser1,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 88.0000 -89.0000 -2.0000,
		}
	}
	model Laser2
	{
		mesh = weapons/parts/Laser2,
		texture = weapons/parts/Laser2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 88.0000 -89.0000 -2.0000,
		}
	}
	model Laser3
	{
		mesh = weapons/parts/Laser3,
		texture = weapons/parts/Laser3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 88.0000 -89.0000 -2.0000,
		}
	}
	model Gunlight1
	{
		mesh = weapons/parts/Gunlight1,
		texture = weapons/parts/Gunlight1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 88.0000 -89.0000 -2.0000,
		}
	}
	model Gunlight2
	{
		mesh = weapons/parts/Gunlight2,
		texture = weapons/parts/Gunlight2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 88.0000 -89.0000 -2.0000,
		}
	}
	model Holosight1
	{
		mesh = weapons/parts/Holosight1,
		texture = weapons/parts/Holosight1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Holosight2
	{
		mesh = weapons/parts/Holosight2,
		texture = weapons/parts/Holosight2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Holosight3
	{
		mesh = weapons/parts/Holosight3,
		texture = weapons/parts/Holosight3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model ScopeHandmade2x
	{
		mesh = weapons/parts/ScopeHandmade2x,
		texture = weapons/parts/ScopeHandmade2x,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model ScopeAR
	{
		mesh = weapons/parts/ScopeAR,
		texture = weapons/parts/ScopeAR,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Scope2
	{
		mesh = weapons/parts/Scope2,
		texture = weapons/parts/Scope2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Scope4
	{
		mesh = weapons/parts/Scope4,
		texture = weapons/parts/Scope4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Scope8
	{
		mesh = weapons/parts/Scope8,
		texture = weapons/parts/Scope8,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Scope262
	{
		mesh = weapons/parts/Scope262,
		texture = weapons/parts/Scope262,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Scope266
	{
		mesh = weapons/parts/Scope266,
		texture = weapons/parts/Scope266,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bipod1
	{
		mesh = weapons/parts/Bipod1,
		texture = weapons/parts/Bipod1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bipod2
	{
		mesh = weapons/parts/Bipod2,
		texture = weapons/parts/Bipod2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 89.0000 -90.0000,
		}
	}
	model Bipod3
	{
		mesh = weapons/parts/Bipod3,
		texture = weapons/parts/Bipod3,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 89.0000 90.0000,
		}
	}
	model Foregrip1
	{
		mesh = weapons/parts/Foregrip1,
		texture = weapons/parts/Foregrip1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Foregrip2
	{
		mesh = weapons/parts/Foregrip2,
		texture = weapons/parts/Foregrip2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Foregrip3
	{
		mesh = weapons/parts/Foregrip3,
		texture = weapons/parts/Foregrip3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Foregrip4
	{
		mesh = weapons/parts/Foregrip4,
		texture = weapons/parts/Foregrip4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Foregrip5
	{
		mesh = weapons/parts/Foregrip5,
		texture = weapons/parts/Foregrip5,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAR1
	{
		mesh = weapons/parts/HandguardAR1,
		texture = weapons/parts/HandguardAR1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAR2
	{
		mesh = weapons/parts/HandguardAR2,
		texture = weapons/parts/HandguardAR2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAR3
	{
		mesh = weapons/parts/HandguardAR3,
		texture = weapons/parts/HandguardAR3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAR4
	{
		mesh = weapons/parts/HandguardAR4,
		texture = weapons/parts/HandguardAR4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAR5
	{
		mesh = weapons/parts/HandguardAR5,
		texture = weapons/parts/HandguardAR5,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAR6
	{
		mesh = weapons/parts/HandguardAR6,
		texture = weapons/parts/HandguardAR6,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model StockAR1
	{
		mesh = weapons/parts/StockAR1,
		texture = weapons/parts/StockAR1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAR2
	{
		mesh = weapons/parts/StockAR2,
		texture = weapons/parts/StockAR2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAR3
	{
		mesh = weapons/parts/StockAR3,
		texture = weapons/parts/StockAR3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAR4
	{
		mesh = weapons/parts/StockAR4,
		texture = weapons/parts/StockAR4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAR5
	{
		mesh = weapons/parts/StockAR5,
		texture = weapons/parts/StockAR5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAR6
	{
		mesh = weapons/parts/StockAR6,
		texture = weapons/parts/StockAR6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model HandguardAK1
	{
		mesh = weapons/parts/HandguardAK1,
		texture = weapons/parts/HandguardAK1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAK2
	{
		mesh = weapons/parts/HandguardAK2,
		texture = weapons/parts/HandguardAK2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAK3
	{
		mesh = weapons/parts/HandguardAK3,
		texture = weapons/parts/HandguardAK3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAK4
	{
		mesh = weapons/parts/HandguardAK4,
		texture = weapons/parts/HandguardAK4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAK5
	{
		mesh = weapons/parts/HandguardAK5,
		texture = weapons/parts/HandguardAK5,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardAK6
	{
		mesh = weapons/parts/HandguardAK6,
		texture = weapons/parts/HandguardAK6,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model StockAK1
	{
		mesh = weapons/parts/StockAK1,
		texture = weapons/parts/StockAK1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAK2
	{
		mesh = weapons/parts/StockAK2,
		texture = weapons/parts/StockAK2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAK3
	{
		mesh = weapons/parts/StockAK3,
		texture = weapons/parts/StockAK3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAK4
	{
		mesh = weapons/parts/StockAK4,
		texture = weapons/parts/StockAK4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAK5
	{
		mesh = weapons/parts/StockAK5,
		texture = weapons/parts/StockAK5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockAK6
	{
		mesh = weapons/parts/StockAK6,
		texture = weapons/parts/StockAK6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model HandguardDSA1
	{
		mesh = weapons/parts/HandguardDSA1,
		texture = weapons/parts/HandguardDSA1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardDSA2
	{
		mesh = weapons/parts/HandguardDSA2,
		texture = weapons/parts/HandguardDSA2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardDSA3
	{
		mesh = weapons/parts/HandguardDSA3,
		texture = weapons/parts/HandguardDSA3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardDSA4
	{
		mesh = weapons/parts/HandguardDSA4,
		texture = weapons/parts/HandguardDSA4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardDSA5
	{
		mesh = weapons/parts/HandguardDSA5,
		texture = weapons/parts/HandguardDSA5,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardDSA6
	{
		mesh = weapons/parts/HandguardDSA6,
		texture = weapons/parts/HandguardDSA6,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model StockDSA1
	{
		mesh = weapons/parts/StockDSA1,
		texture = weapons/parts/StockDSA1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockDSA2
	{
		mesh = weapons/parts/StockDSA2,
		texture = weapons/parts/StockDSA2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockDSA3
	{
		mesh = weapons/parts/StockDSA3,
		texture = weapons/parts/StockDSA3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockDSA4
	{
		mesh = weapons/parts/StockDSA4,
		texture = weapons/parts/StockDSA4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockDSA5
	{
		mesh = weapons/parts/StockDSA5,
		texture = weapons/parts/StockDSA5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockDSA6
	{
		mesh = weapons/parts/StockDSA6,
		texture = weapons/parts/StockDSA6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model HandguardMK1
	{
		mesh = weapons/parts/HandguardMK1,
		texture = weapons/parts/HandguardMK1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardMK2
	{
		mesh = weapons/parts/HandguardMK2,
		texture = weapons/parts/HandguardMK2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardMK3
	{
		mesh = weapons/parts/HandguardMK3,
		texture = weapons/parts/HandguardMK3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardMK4
	{
		mesh = weapons/parts/HandguardMK4,
		texture = weapons/parts/HandguardMK4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardMK5
	{
		mesh = weapons/parts/HandguardMK5,
		texture = weapons/parts/HandguardMK5,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardMK6
	{
		mesh = weapons/parts/HandguardMK6,
		texture = weapons/parts/HandguardMK6,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model StockMK1
	{
		mesh = weapons/parts/StockMK1,
		texture = weapons/parts/StockMK1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockMK2
	{
		mesh = weapons/parts/StockMK2,
		texture = weapons/parts/StockMK2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockMK3
	{
		mesh = weapons/parts/StockMK3,
		texture = weapons/parts/StockMK3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockMK4
	{
		mesh = weapons/parts/StockMK4,
		texture = weapons/parts/StockMK4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockMK5
	{
		mesh = weapons/parts/StockMK5,
		texture = weapons/parts/StockMK5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockMK6
	{
		mesh = weapons/parts/StockMK6,
		texture = weapons/parts/StockMK6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model HandguardSVD1
	{
		mesh = weapons/parts/HandguardSVD1,
		texture = weapons/parts/HandguardSVD1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardSVD2
	{
		mesh = weapons/parts/HandguardSVD2,
		texture = weapons/parts/HandguardSVD2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardSVD3
	{
		mesh = weapons/parts/HandguardSVD3,
		texture = weapons/parts/HandguardSVD3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardSVD4
	{
		mesh = weapons/parts/HandguardSVD4,
		texture = weapons/parts/HandguardSVD4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardSVD5
	{
		mesh = weapons/parts/HandguardSVD5,
		texture = weapons/parts/HandguardSVD5,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardSVD6
	{
		mesh = weapons/parts/HandguardSVD6,
		texture = weapons/parts/HandguardSVD6,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model StockSVD1
	{
		mesh = weapons/parts/StockSVD1,
		texture = weapons/parts/StockSVD1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockSVD2
	{
		mesh = weapons/parts/StockSVD2,
		texture = weapons/parts/StockSVD2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockSVD3
	{
		mesh = weapons/parts/StockSVD3,
		texture = weapons/parts/StockSVD3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockSVD4
	{
		mesh = weapons/parts/StockSVD4,
		texture = weapons/parts/StockSVD4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockSVD5
	{
		mesh = weapons/parts/StockSVD5,
		texture = weapons/parts/StockSVD5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockSVD6
	{
		mesh = weapons/parts/StockSVD6,
		texture = weapons/parts/StockSVD6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model HandguardM1A1
	{
		mesh = weapons/parts/HandguardM1A1,
		texture = weapons/parts/HandguardM1A1,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardM1A2
	{
		mesh = weapons/parts/HandguardM1A2,
		texture = weapons/parts/HandguardM1A2,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardM1A3
	{
		mesh = weapons/parts/HandguardM1A3,
		texture = weapons/parts/HandguardM1A3,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardM1A4
	{
		mesh = weapons/parts/HandguardM1A4,
		texture = weapons/parts/HandguardM1A4,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardM1A5
	{
		mesh = weapons/parts/HandguardM1A5,
		texture = weapons/parts/HandguardM1A5,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model HandguardM1A6
	{
		mesh = weapons/parts/HandguardM1A6,
		texture = weapons/parts/HandguardM1A6,
				attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model StockM1A1
	{
		mesh = weapons/parts/StockM1A1,
		texture = weapons/parts/StockM1A1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockM1A2
	{
		mesh = weapons/parts/StockM1A2,
		texture = weapons/parts/StockM1A2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockM1A3
	{
		mesh = weapons/parts/StockM1A3,
		texture = weapons/parts/StockM1A3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockM1A4
	{
		mesh = weapons/parts/StockM1A4,
		texture = weapons/parts/StockM1A4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockM1A5
	{
		mesh = weapons/parts/StockM1A5,
		texture = weapons/parts/StockM1A5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model StockM1A6
	{
		mesh = weapons/parts/StockM1A6,
		texture = weapons/parts/StockM1A6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model ForearmMOS1
	{
		mesh = weapons/parts/ForearmMOS1,
		texture = weapons/parts/ForearmMOS1,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model ForearmMOS2
	{
		mesh = weapons/parts/ForearmMOS2,
		texture = weapons/parts/ForearmMOS2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model ForearmMOS3
	{
		mesh = weapons/parts/ForearmMOS3,
		texture = weapons/parts/ForearmMOS3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model ForearmMOS4
	{
		mesh = weapons/parts/ForearmMOS4,
		texture = weapons/parts/ForearmMOS4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model ForearmMOS5
	{
		mesh = weapons/parts/ForearmMOS5,
		texture = weapons/parts/ForearmMOS5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model ForearmMOS6
	{
		mesh = weapons/parts/ForearmMOS6,
		texture = weapons/parts/ForearmMOS6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model Forearm700M1
	{
		mesh = weapons/parts/Forearm700M1,
		texture = weapons/parts/Forearm700M1,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model Forearm700M2
	{
		mesh = weapons/parts/Forearm700M2,
		texture = weapons/parts/Forearm700M2,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model Forearm700M3
	{
		mesh = weapons/parts/Forearm700M3,
		texture = weapons/parts/Forearm700M3,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model Forearm700M4
	{
		mesh = weapons/parts/Forearm700M4,
		texture = weapons/parts/Forearm700M4,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model Forearm700M5
	{
		mesh = weapons/parts/Forearm700M5,
		texture = weapons/parts/Forearm700M5,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
	model Forearm700M6
	{
		mesh = weapons/parts/Forearm700M6,
		texture = weapons/parts/Forearm700M6,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -89.0000 -90.0000,
		}
	}
}
