module Base
{
	model Vehicles_AutoTurretFlak38
	{
		mesh = vehicles/Flak38|GroundPart,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 1,
	}
	model nil
	{
		mesh =Vehicles/nil,
		texture = Vehicles/null,
		scale = 1,
		shader = vehiclewheel,
	}
	vehicle TrailerAutoTurretFlak38
	{
		mechanicType = 1,
		offRoadEfficiency = 10.2,
		engineRepairLevel = 8,
		playerDamageProtection = 1.2,

		model
		{
			file = Vehicles_AutoTurretFlak38,
			scale = 1.0000,
			offset = 0.0000 -0.0200 0.0000,
		}

		skin
		{
			texture = Vehicles/Flak38,
		}

		textureShadow = Shadows/null,
		textureMask = Vehicles/null,
		textureRust = Vehicles/null,

		sound
		{
			horn = VehicleHorn,
			engine = HeliSilence,
			engineStart = HeliSilence,
		}

		spawnOffsetY = 0,
		mass = 200,
		shadowExtents = 1.8200 5.3300,
		shadowOffset = -0.0000 0.0000,
		extents = 0.6400 0.2200 4.3000,
		mass = 50,
		physicsChassisShape = 0.6400 0.2200 4.2200,
		centerOfMassOffset = 0.0000 0.2200 -0.1900,
		engineForce = 15500,
		maxSpeed = 70f,
		engineLoudness = 800,
		engineQuality = 100,
		brakingForce = 50,
		stoppingMovementForce = 4.0f,
		rollInfluence = 1.0f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 20,
		suspensionCompression = 4.83,
		suspensionDamping = 3.88,
		maxSuspensionTravelCm = 14,
		suspensionRestLength = 0.20f,
		wheelFriction = 1.4f,
		frontEndHealth = 165,
		rearEndHealth = 130,
		seats = 6,
		template = PassengerSeat6,

		area Engine
		{
			xywh = 0.0700 0.0000 3.3200 4.3200,
		}

		template = GunTurretFlak38,
		template = AmmoCan,
		template = Senser,
		template = SignalSystem,

		physics box
		{
			offset = 0.1100 0.1000 2.0400,
			extents = 0.0549 0.0549 0.5385,
			rotate = 0.0000 -20.0000 0.0000,
		}

		physics box
		{
			offset = -0.1100 0.1000 2.0400,
			extents = 0.0549 0.0549 0.5385,
			rotate = 0.0000 20.0000 0.0000,
		}

		physics sphere
		{
			offset = 0.0000 0.1000 2.3000,
			radius = 0.0549,
		}

		wheel FrontLeft
		{
			front = true,
			offset = 0.8100 0.1800 -0.5200,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.8100 0.1700 -0.5200,
			radius = 0.15f,
			width = 0.2f,
		}

		template = Tire/part/TireFrontLeft,
		template = Tire/part/TireFrontRight,

		part TireFrontLeft
		{
			table install
			{
				requireInstalled = SuspensionFrontLeft,
			}
		}

		part TireFrontRight
		{
			table install
			{
				requireInstalled = SuspensionFrontRight,
			}
		}

		template = Suspension/part/SuspensionFrontLeft,
		template = Suspension/part/SuspensionFrontRight,

		attachment trailer
		{
			offset = 0.0000 0.0100 -2.4500,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.0300 2.5600,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
