AutoTurretList = {}
AutoTurretList["Base.AutoTurret762"] = {
    TurretType = "GunTurret762",
    FireType = "M2Fire",
    SclienceFireType = "SclienceM2Fire",
    Damage = 0.5,
    Range = 20,
    FireTick = 30,
    RotataTick = 6,
    Sound = 50,
    Uninstall = "AutoTurret.762MainBaseGround",
    AmmoType = "308Bullets",
    Explosion = false

}
AutoTurretList["Base.AutoTurretLaser"] = {
    TurretType = "GunTurretLaser",
    FireType = "FireLaser",
    SclienceFireType = "SclienceFireLaser",
    Damage = 0.3,
    Range = 30,
    FireTick = 20,
    RotataTick = 3,
    Sound = 20,
    AmmoType = "Paperclip",
    Uninstall = "AutoTurret.MainBaseGroundLaser",
    Explosion = false
}
AutoTurretList["Base.AutoTurret9mm"] = {
    TurretType = "GunTurret9mm",
    FireType = "9mmFire",
    SclienceFireType = "SclienceM2Fire",
    Damage = 0.3,
    Range = 15,
    FireTick = 10,
    RotataTick = 1,
    Sound = 30,
    AmmoType = "Bullets9mm",
    Uninstall = "AutoTurret.9mmMainBaseGround",
    Explosion = false
}

AutoTurretList["Base.AutoTurretFlak36"] = {
    TurretType = "GunTurretFlak36",
    FireType = "Flak36",
    Damage = 1,
    Range = 40,
    FireTick = 300,
    RotataTick = 20,
    Sound = 100,
    AmmoType = "88mmAmmo",
    Explosion = true,
    ExplosionRange = 5,
    ExplosionDamage = 0.5,
    ExplosionType = "ExplosionBig",
    Uninstall = "AutoTurret.Flak36MainBaseGround",
    ExplosionTime = 50,
    ExplosionTick = 12
}

AutoTurretList["Base.TrailerAutoTurretFlak38"] = {
    TurretType = "GunTurretFlak38",
    FireType = "30mmFire",
    Damage = 1,
    Range = 20,
    FireTick = 5,
    RotataTick = 6,
    Sound = 50,
    AmmoType = "20mmAmmo",
    Explosion = true,
    ExplosionRange = 2,
    ExplosionDamage = 0.2,
    Uninstall = "AutoTurret.Flak38MainBaseGround",
    ExplosionType = "ExplosionBig",
    ExplosionTime = 30,
    ExplosionTick = 12
}

AutoTurretList["Base.AutoTurret60mmMotor"] = {
    TurretType = "GunTurret60mmMotor",
    FireType = "60mmFire",
    Damage = 1,
    Range = 40,
    FireTick = 300,
    RotataTick = 8,
    Sound = 100,
    AmmoType = "60mmAmmo",
    Explosion = true,
    ExplosionRange = 3,
    ExplosionDamage = 0.3,
    ExplosionType = "ExplosionBig",
    Uninstall = "AutoTurret.60mmMainBaseGround",
    ExplosionTime = 50,
    ExplosionTick = 12
}

AutoTurretList["Base.AutoTurret30mmFire"] = {
    TurretType = "GunTurret30mmFire",
    FireType = "30mmFire",
    Damage = 0.8,
    Range = 20,
    FireTick = 50,
    RotataTick = 6,
    Sound = 80,
    AmmoType = "30mmAmmo",
    Explosion = true,
    ExplosionRange = 2,
    ExplosionDamage = 0.05,
    ExplosionType = "ExplosionBig",
    Uninstall = "AutoTurret.30mmFireMainBaseGround",
    ExplosionTime = 50,
    ExplosionTick = 12
}

AutoTurretList["Base.AutoTurret30mmCanno"] = {
    TurretType = "GunTurret30mmCanno",
    FireType = "30mmFire",
    Damage = 1.2,
    Range = 25,
    FireTick = 60,
    RotataTick = 6,
    Sound = 80,
    AmmoType = "30mmAmmo",
    Explosion = true,
    ExplosionRange = 2,
    ExplosionDamage = 0.1,
    Uninstall = "AutoTurret.30mmMainBaseGround",
    ExplosionType = "ExplosionBig",
    ExplosionTime = 50,
    ExplosionTick = 12
}

AutoTurretList["Base.AutoTurret50mmCanno"] = {
    TurretType = "GunTurret50mmCanno",
    FireType = "50mmFire",
    Damage = 1.5,
    Range = 30,
    FireTick = 50,
    RotataTick = 6,
    Sound = 100,
    AmmoType = "50mmAmmo",
    Explosion = true,
    ExplosionRange = 3,
    Uninstall = "AutoTurret.50mmMainBaseGround",
    ExplosionDamage = 0.2,
    ExplosionType = "ExplosionBig",
    ExplosionTime = 50,
    ExplosionTick = 12
}
