VERSION = 1,

option AutoTurret.InfintyAmmo
{
    type = boolean,
    default = false,
    page = AutoTurret,
    translation = InfintyAmmo,
}

/* option AutoTurret.UsesBattery 
{
    type = boolean,
    default = true,
    page = AutoTurret,
    translation = UsesBattery,
}

option AutoTurret.FireBatteryUse
{
    type = double,
    default = 1,
    min = 0,
    max = 10,
    page = AutoTurret,
    translation = FireBatteryUse,
} */

/* option AutoTurret.AttackPlayer
{
    type = boolean,
    default = true,
    page = AutoTurret,
    translation = AttackPlayer,
} */

option AutoTurret.ZombieDamage
{
    type = double,
    default = 1,
    min = 0,
    max = 10,
    page = AutoTurret,
    translation = ZombieDamage,
}

option AutoTurret.AmmoPrice
{
    type = integer,
    default = 1,
    min = 0,
    max = 1000,
    page = AutoTurret,
    translation = AmmoPrice,
}
/* 
option AutoTurret.PlayerDamage
{
    type = double,
    default = 1,
    min = 0,
    max = 10,
    page = AutoTurret,
    translation = PlayerDamage,
} */
