module Base{
    sound 30mmBoom
	{
	    clip
	    {
	    	file = media/sound/Explosion1.wav, is3D = true,
		}
        clip
	    {
	    	file = media/sound/Explosion2.wav, is3D = true, 
		}
        clip
	    {
	    	file = media/sound/Explosion3.wav, is3D = true,
		}
        clip
	    {
	    	file = media/sound/Explosion4.wav, is3D = true,
		}
	}
	sound 30mmFire{
		clip
	    {
	    	file = media/sound/30mmFire1.wav, is3D = true,
		}
		clip
	    {
	    	file = media/sound/30mmFire2.wav, is3D = true,
		}
		clip
	    {
	    	file = media/sound/30mmFire3.wav, is3D = true,
		}
	}
	sound AirDropComingIn
	{
	    category = UI,
	    clip
	    {
	    	file = media/sound/AirDropComingIn1.wav, is3D = true, volume = 0.40,
		}
        clip 
        {
            file = media/sound/AirDropComingIn2.wav, is3D = true, volume = 0.40,
        }
	}
	sound 50mmFire{
		clip
	    {
	    	file = media/sound/50mmFire1.wav, is3D = true,
		}
		clip
	    {
	    	file = media/sound/50mmFire2.wav, is3D = true,
		}
		clip
	    {
	    	file = media/sound/50mmFire3.wav, is3D = true,
		}
	}
    sound TurretRotating{
		category = UI,
		clip
	    {
	    	file = media/sound/TurretRotating_1.wav, is3D = true, volume = 1.2,
		}
		clip
	    {
	    	file = media/sound/TurretRotating_2.wav, is3D = true, volume = 1.2,
		}
		clip
	    {
	    	file = media/sound/TurretRotating_3.wav, is3D = true, volume = 1.2,
		}
	}
	sound NightVersionSW
	{
		clip
	    {
	    	file = media/sound/NightVersionSW1.wav, is3D = true, 
		}
		clip
		{
			file = media/sound/NightVersionSW2.wav, is3D = true, 
		}
		clip
		{
			file = media/sound/NightVersionSW3.wav, is3D = true, 
		}
	}
	sound RocketOut{
		clip
	    {
	    	file = media/sound/RocketOut1.wav, is3D = true,
		}
		clip
	    {
	    	file = media/sound/RocketOut2.wav, is3D = true,
		}
		clip
	    {
	    	file = media/sound/RocketOut3.wav, is3D = true,
		}
		clip
	    {
	    	file = media/sound/RocketOut4.wav, is3D = true,
		}
	}
	sound LaserOut{
		category = UI,
		clip
	    {
	    	file = media/sound/LaserOut1.wav, is3D = true, volume = 1.2,
		}
		clip
	    {
	    	file = media/sound/LaserOut2.wav, is3D = true, volume = 1.2,
		}
		clip
	    {
	    	file = media/sound/LaserOut3.wav, is3D = true, volume = 1.2,
		}
	}
}