module Base
{
	template vehicle B700Passengers
	{
		passenger FrontLeft
		{
			position inside
			{
				offset = 0.6556 0.0778 1.6222,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
            door2 = DoorFrontLeft,
			area = SeatFrontLeft,

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P1
		{
			position inside
			{
				offset = 0.6556 -0.0444 0.8000,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P2
		{
			position inside
			{
				offset = -0.6556 -0.0444 0.8000,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P3
		{
			position inside
			{
				offset = 0.6556 -0.0444 0.0222,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P4
		{
			position inside
			{
				offset = -0.6556 -0.0444 0.0222,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P5
		{
			position inside
			{
				offset = 0.6556 -0.0444 -0.7444,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P6
		{
			position inside
			{
				offset = -0.6556 -0.0444 -0.7444,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorMR,
			area = SeatMiddleRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P7
		{
			position inside
			{
				offset = 0.6556 -0.0444 -1.5333,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P8
		{
			position inside
			{
				offset = -0.6556 -0.0444 -1.5333,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P9
		{
			position inside
			{
				offset = 0.6556 -0.0444 -2.3000,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorRL,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P10
		{
			position inside
			{
				offset = -0.6556 -0.0444 -2.3000,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P11
		{
			position inside
			{
				offset = 0.6556 -0.0444 -3.0556,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P12
		{
			position inside
			{
				offset = -0.6556 -0.0444 -3.0556,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P13
		{
			position inside
			{
				offset = 0.6556 -0.0444 -3.8111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P14
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger P14
		{
			position inside
			{
				offset = -0.6556 -0.0444 -3.8111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.6556 -1.1556 1.9222,
				rotate = 0.0000 0.0000 0.0000,
			}

			door = DoorFrontRight,
			area = SeatFrontRight,

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P9
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P10
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P11
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P12
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat P13
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger *
		{
			showPassenger = true,
			hasRoof = true,

			anim enter
			{
				anim = Climb_WindowA,
				rate = 0.33,
			}

			anim idle
			{
				anim = Idle,
				rate = 1.0,
			}

			anim exit
			{
				anim = Climb_WindowB,
				rate = 0.23,
			}

			anim openDoor
			{
				anim = WindowOpenSuccess,
				rate = 0.3,
			}

			anim closeDoor
			{
				anim = Attack_Shove,
				rate = 0.3,
			}
		}
	}
}

