module Base
{
	model 87fordB700Doorfr
	{
		mesh = vehicles/Vehicles_87fordB700_Body|b700_door_fr,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	model 87fordB700Doorr
	{
		mesh = vehicles/Vehicles_87fordB700_Body|b700_door_r,
		shader = damn_vehicle_shader,
		static = FALSE,
		scale = 0.1,
	}

	template vehicle B700Doors
	{

		part DoorFrontRight
		{
			model DoorFrontRight
				{
				file = 87fordB700Doorfr,
				}
				itemType = Base.87fordB700DoubleDoors,
				table uninstall
				{
				requireUninstalled = DAMNFrontRightArmor,
				}
				area = SeatFrontRight,
				category = door,
				anim ActorOpen
				{
					angle = 0.0 90.0 0.0,
				}
				anim ActorClose
				{
					angle = 0.0 90.0 0.0,
				}

				anim Close
				{
					anim = door_fr_opening,
					reverse = TRUE,
					rate = 1.5,
				}

				anim Open
				{
					anim = door_fr_opening,
					rate = 1.0,
				}

				anim Closed
				{
					anim = door_fr_opening,
					animate = FALSE,
				}

				anim Opened
				{
					anim = door_fr_opening,
					reverse = TRUE,
					animate = FALSE,
				}
				lua
				{
					create = Vehicles.Create.Door,
					init = Vehicles.Init.Door,
					use = Vehicles.Use.Door,
				}
		}



		part DoorRL
		{
			specificItem = false,
			itemtags = Wrench,
			area = SeatRearLeft,
			category = nodisplay,
			lua
			{
				create = Vehicles.Create.Door,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.Door,
			}
		}

		part DoorMR
		{
			specificItem = false,
			itemtags = Wrench,
			area = SeatMiddleRight,
			category = nodisplay,
			lua
			{
				create = Vehicles.Create.Door,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.Door,
			}
		}

		part DoorRR
		{
			specificItem = false,
			itemtags = Wrench,
			area = SeatRearRight,
			category = nodisplay,
			lua
			{
				create = Vehicles.Create.Door,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.Door,
			}
		}

		part DoorRear
		{
			model DoorRear
				{
				file = 87fordB700Doorr,
				}
				itemType = Base.87fordB700RearDoor,
				area = TruckBed,
				category = door,
				anim ActorOpen
				{
					angle = 0.0 0.0 0.0,
				}
				anim ActorClose
				{
					angle = 0.0 0.0 0.0,
				}

				anim Close
				{
					anim = door_r_opening,
					reverse = TRUE,
					rate = 1.5,
				}

				anim Open
				{
					anim = door_r_opening,
					rate = 1.0,
				}

				anim Closed
				{
					anim = door_r_opening,
					animate = FALSE,
				}

				anim Opened
				{
					anim = door_r_opening,
					reverse = TRUE,
					animate = FALSE,
				}
				lua
				{
				create = Vehicles.Create.TrunkDoor,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.TrunkDoor,
				}

				table uninstall
				{
					requireUninstalled = B700RearArmor,
				}
		}

		part Door*
		{
			door
			{
				}
				anim Open
				{
					sound = VehicleDoorOpenStandard,
				}
				anim Close
				{
					sound = VehicleDoorCloseStandard,
				}
				anim Lock
				{
					sound = LockVehicleDoorStandard,
				}
				anim Unlock
				{
					sound = UnlockVehicleDoorStandard,
				}
				anim IsLocked
				{
					sound = VehicleDoorIsLockedStandard,
				}
				anim ActorOpen
				{
					anim = Attack_Shove,
					rate = 0.3,
				}
				anim ActorClose
				{
					anim = Attack_Shove,
					rate = 0.3,
				}
				mechanicRequireKey = true,
                durability = 5,
				table install
				{
					items
					{
						item
						{
							tags = Wrench,
							count = 1,
							keep = true,
							equip = primary,
						}
					}
					time = 700,
					skills = Mechanics:4,
					recipes = Intermediate Mechanics,
					test = Vehicles.InstallTest.Default,
					complete = Vehicles.InstallComplete.Door,
				}
				table uninstall
				{
					items
					{
						item
						{
							tags = Wrench,
							count = 1,
							keep = true,
							equip = primary,
						}
					}
					time = 700,
					skills = Mechanics:4,
					recipes = Intermediate Mechanics,
					test = Vehicles.UninstallTest.Default,
					complete = Vehicles.UninstallComplete.Door,
					}
				}
			}
	}


