Sandbox_EN = {
    Sandbox_DressForSuccess = "Dress for Success (1/2)",
    
    Sandbox_DressForSuccess_FitnessBoost = "Fitness Boost",
    Sandbox_DressForSuccess_FitnessBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Fitness skill when wearing related clothing.",

    Sandbox_DressForSuccess_FitnessMultiplier = "Fitness Multiplier",
    Sandbox_DressForSuccess_FitnessMultiplier_tooltip = "Determines the Multiplier for the Fitness skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_StrengthBoost = "Strength Boost",
    Sandbox_DressForSuccess_StrengthBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Strength skill when wearing related clothing.",

    Sandbox_DressForSuccess_StrengthBoostMultiplier = "Strength Multiplier",
    Sandbox_DressForSuccess_StrengthBoostMultiplier_tooltip = "Determines the Multiplier for the Strength skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_SprintingBoost = "Sprinting Boost",
    Sandbox_DressForSuccess_SprintingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Sprinting skill when wearing related clothing.",

    Sandbox_DressForSuccess_SprintingMultiplier = "Sprinting Multiplier",
    Sandbox_DressForSuccess_SprintingMultiplier_tooltip = "Determines the Multiplier for the Sprinting skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_LightfootedBoost = "Lightfooted Boost",
    Sandbox_DressForSuccess_LightfootedBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Lightfooted skill when wearing related clothing.",

    Sandbox_DressForSuccess_LightfootedMultiplier = "Lightfooted Multiplier",
    Sandbox_DressForSuccess_LightfootedMultiplier_tooltip = "Determines the Multiplier for the Lightfooted skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_NimbleBoost = "Nimble Boost",
    Sandbox_DressForSuccess_NimbleBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Nimble skill when wearing related clothing.",

    Sandbox_DressForSuccess_NimbleMultiplier = "Nimble Multiplier",
    Sandbox_DressForSuccess_NimbleMultiplier_tooltip = "Determines the Multiplier for the Nimble skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_SneakingBoost = "Sneaking Boost",
    Sandbox_DressForSuccess_SneakingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Sneaking skill when wearing related clothing.",

    Sandbox_DressForSuccess_SneakingMultiplier = "Sneaking Multiplier",
    Sandbox_DressForSuccess_SneakingMultiplier_tooltip = "Determines the Multiplier for the Sneaking skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_AxeBoost = "Axe Boost",
    Sandbox_DressForSuccess_AxeBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Axe skill when wearing related clothing.",

    Sandbox_DressForSuccess_AxeMultiplier = "Axe Multiplier",
    Sandbox_DressForSuccess_AxeMultiplier_tooltip = "Determines the Multiplier for the Axe skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_LongBluntBoost = "Long Blunt Boost",
    Sandbox_DressForSuccess_LongBluntBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Blunt (Long) skill when wearing related clothing.",

    Sandbox_DressForSuccess_LongBluntMultiplier = "Long Blunt Multiplier",
    Sandbox_DressForSuccess_LongBluntMultiplier_tooltip = "Determines the Multiplier for the Blunt (Long) skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_ShortBluntBoost = "Short Blunt Boost",
    Sandbox_DressForSuccess_ShortBluntBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Blunt (Short) skill when wearing related clothing.",

    Sandbox_DressForSuccess_ShortBluntMultiplier = "Short Blunt Multiplier",
    Sandbox_DressForSuccess_ShortBluntMultiplier_tooltip = "Determines the Multiplier for the Blunt (Short) skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_LongBladeBoost = "Long Blade Boost",
    Sandbox_DressForSuccess_LongBladeBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Blade (Long) skill when wearing related clothing.",

    Sandbox_DressForSuccess_LongBladeMultiplier = "Long Blade Multiplier",
    Sandbox_DressForSuccess_LongBladeMultiplier_tooltip = "Determines the Multiplier for the Blade (Long) skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_ShortBladeBoost = "Short Blade Boost",
    Sandbox_DressForSuccess_ShortBladeBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Blade (Short) skill when wearing related clothing.",

    Sandbox_DressForSuccess_ShortBladeMultiplier = "Short Blade Multiplier",
    Sandbox_DressForSuccess_ShortBladeMultiplier_tooltip = "Determines the Multiplier for the Blade (Short) skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_SpearBoost = "Spear Boost",
    Sandbox_DressForSuccess_SpearBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Spear skill when wearing related clothing.",

    Sandbox_DressForSuccess_SpearMultiplier = "Spear Multiplier",
    Sandbox_DressForSuccess_SpearMultiplier_tooltip = "Determines the Multiplier for the Spear skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess_MaintenanceBoost = "Maintenance Boost",
    Sandbox_DressForSuccess_MaintenanceBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Maintenance skill when wearing related clothing.",

    Sandbox_DressForSuccess_MaintenanceMultiplier = "Maintenance Multiplier",
    Sandbox_DressForSuccess_MaintenanceMultiplier_tooltip = "Determines the Multiplier for the Maintenance skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2 = "Dress for Success (2/2)"

    Sandbox_DressForSuccess2_CarpentryBoost = "Carpentry Boost",
    Sandbox_DressForSuccess2_CarpentryBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Carpentry skill when wearing related clothing.",

    Sandbox_DressForSuccess2_CarpentryMultiplier = "Carpentry Multiplier",
    Sandbox_DressForSuccess2_CarpentryMultiplier_tooltip = "Determines the Multiplier for the Carpentry skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_CookingBoost = "Cooking Boost",
    Sandbox_DressForSuccess2_CookingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Cooking skill when wearing related clothing.",

    Sandbox_DressForSuccess2_CookingMultiplier = "Cooking Multiplier",
    Sandbox_DressForSuccess2_CookingMultiplier_tooltip = "Determines the Multiplier for the Cooking skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_FarmingBoost = "Farming Boost",
    Sandbox_DressForSuccess2_FarmingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Farming skill when wearing related clothing.",

    Sandbox_DressForSuccess2_FarmingMultiplier = "Farming Multiplier",
    Sandbox_DressForSuccess2_FarmingMultiplier_tooltip = "Determines the Multiplier for the Farming skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_FirstAidBoost = "First Aid Boost",
    Sandbox_DressForSuccess2_FirstAidBoost_tooltip = "Determines if Players receive an EXP Multiplier for the First Aid skill when wearing related clothing.",

    Sandbox_DressForSuccess2_FirstAidMultiplier = "First Aid Multiplier",
    Sandbox_DressForSuccess2_FirstAidMultiplier_tooltip = "Determines the Multiplier for the First Aid skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_ElectricalBoost = "Electrical Boost",
    Sandbox_DressForSuccess2_ElectricalBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Electrical skill when wearing related clothing.",

    Sandbox_DressForSuccess2_ElectricalMultiplier = "Electrical Multiplier",
    Sandbox_DressForSuccess2_ElectricalMultiplier_tooltip = "Determines the Multiplier for the Electrical skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_MetalworkingBoost = "Metal Working Boost",
    Sandbox_DressForSuccess2_MetalworkingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Metal Working skill when wearing related clothing.",

    Sandbox_DressForSuccess2_MetalworkingMultiplier = "Metal Working Multiplier",
    Sandbox_DressForSuccess2_MetalworkingMultiplier_tooltip = "Determines the Multiplier for the Metal Working skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_MechanicsBoost = "Mechanics Boost",
    Sandbox_DressForSuccess2_MechanicsBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Mechanics skill when wearing related clothing.",

    Sandbox_DressForSuccess2_MechanicsMultiplier = "Mechanics Multiplier",
    Sandbox_DressForSuccess2_MechanicsMultiplier_tooltip = "Determines the Multiplier for the Mechanics skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_TailoringBoost = "Tailoring Boost",
    Sandbox_DressForSuccess2_TailoringBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Tailoring skill when wearing related clothing.",

    Sandbox_DressForSuccess2_TailoringMultiplier = "Tailoring Multiplier",
    Sandbox_DressForSuccess2_TailoringMultiplier_tooltip = "Determines the Multiplier for the Tailoring skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_AimingBoost = "Aiming Boost",
    Sandbox_DressForSuccess2_AimingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Aiming skill when wearing related clothing.",

    Sandbox_DressForSuccess2_AimingMultiplier = "Aiming Multiplier",
    Sandbox_DressForSuccess2_AimingMultiplier_tooltip = "Determines the Multiplier for the Aiming skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_ReloadingBoost = "Reloading Boost",
    Sandbox_DressForSuccess2_ReloadingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Reloading skill when wearing related clothing.",

    Sandbox_DressForSuccess2_ReloadingMultiplier = "Reloading Multiplier",
    Sandbox_DressForSuccess2_ReloadingMultiplier_tooltip = "Determines the Multiplier for the Reloading skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_FishingBoost = "Fishing Boost",
    Sandbox_DressForSuccess2_FishingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Fishing skill when wearing related clothing.",

    Sandbox_DressForSuccess2_FishingMultiplier = "Fishing Multiplier",
    Sandbox_DressForSuccess2_FishingMultiplier_tooltip = "Determines the Multiplier for the Fishing skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_TrappingBoost = "Trapping Boost",
    Sandbox_DressForSuccess2_TrappingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Trapping skill when wearing related clothing.",

    Sandbox_DressForSuccess2_TrappingMultiplier = "Trapping Multiplier",
    Sandbox_DressForSuccess2_TrappingMultiplier_tooltip = "Determines the Multiplier for the Trapping skill. This is applied on a per item basis.",

    Sandbox_DressForSuccess2_ForagingBoost = "Foraging Boost",
    Sandbox_DressForSuccess2_ForagingBoost_tooltip = "Determines if Players receive an EXP Multiplier for the Foraging skill when wearing related clothing.",

    Sandbox_DressForSuccess2_ForagingMultiplier = "Foraging Multiplier",
    Sandbox_DressForSuccess2_ForagingMultiplier_tooltip = "Determines the Multiplier for the Foraging skill. This is applied on a per item basis.",
}
