module Base
{
	model Gloves_GroundSCP
    {
        mesh = WorldItems/Clothing/Gloves_Ground,
		texture =Clothes/SCPset/FingerlessGloves_SCP,
        scale = 0.33,
    }
	model BalaclavaFull_GroundSCP
    {
        mesh = WorldItems/BalaclavaFull_Ground,
        texture = Balaclava_FullSCP,
        scale = 0.4,
    }
	item Gloves_FingerlessGlovesSCP
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Gloves,
		ClothingItem = Gloves_FingerlessGlovesSCP,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = FingerlessGloves_SCP,
		Weight = 0.1,
        Insulation = 0.25,
        WindResistance = 0.5,
        WorldStaticModel = Gloves_GroundSCP,
	}
	item Shoes_ArmyBootsSCP
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = SCP Military Boots,
		ClothingItem = Shoes_ArmyBootsSCP,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = BootsARmy,
		StompPower = 3,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 1.0,
        WorldStaticModel = Boots_Ground,
	}
	item Hat_BalaclavaFullSCP
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Balaclava,
		ClothingItem = Hat_BalaclavaFullSCP,
		BodyLocation = Mask,
		BloodLocation = Head,
		Icon = BalaclavaFull_SCP,
		CanHaveHoles = false,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = BalaclavaFull_GroundSCP,
	}
	item Bag_SCPBackpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = SCP Foundation Backpack,
        ClothingItem = Bag_BackpackSCP,
        CanBeEquipped = Back,
        WeightReduction	=	90,
        Weight	=	1.5,
        Capacity	=	25,
        Icon	=	BackpackSCP,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.99,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_BackpackSCP_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_BackpackSCP_RHand holdingbagright,
        WorldStaticModel = SCPBackpackGround,
    }
  item SCPGoogles
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SCP Protective Googles,
		ClothingItem = GooglesSCP,
		BodyLocation = Eyes,
		BloodLocation = Head,
		BiteDefense = 20,
		ScratchDefense = 40,
		BulletDefense = 5,
		Icon = GooglesSCP,
		Weight = 0.1,
		ChanceToFall = 0,
		WorldStaticModel = SCPGooglesGround,
	}
	item Hat_SCPHeadset
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SCP Headset,
		ClothingItem = HeadphonesSCP,
		BodyLocation = Ears,
		Icon = HeadphonesSCP,
		CanHaveHoles = false,
		ChanceToFall = 0,
        BloodLocation = Head,
        Insulation = 0.4,
        WindResistance = 0.8,
        Weight = 0.2,
		WorldStaticModel = SCPHeadgearGround,
    }
	
	 item SCPPants
    {
		 DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Combat Pants,
        ClothingItem = PantsSCP,
        BodyLocation = Pants,
        Icon = PantsSCP,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.95,
        BiteDefense = 40,
		BulletDefense = 20,
        ScratchDefense = 100,
        Insulation = 0.5,
        WindResistance = 0.85,
        WaterResistance = 0.95,
		FabricType = Leather,
        Weight = 2.5,
        WorldStaticModel = SCPPantsGround,
    }
	 item SCPJacket
    {

		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Combat Jacket,
        ClothingItem = JacketSCP,
        BodyLocation = Jacket,
        Icon = JacketSCP,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 65,
		BulletDefense = 30,
        ScratchDefense = 100,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.85,
        WaterResistance = 0.95,
		FabricType = Leather,
        Weight = 3,
        WorldStaticModel = SCPJacketGround,
    }
	item Vest_SCPVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Military Vest,
        ClothingItem = VestSCP,
        BodyLocation = TorsoExtraVest,
        Icon = VestSCP,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.6,
        WindResistance = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WorldStaticModel = SCPVestGround,
    }
	 item Hat_SCPHelmet
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SCP Combat Helmet,
		ClothingItem = HelmetSCP,
		ClothingItemExtra = Hat_SCPHelmetNV,
        ClothingItemExtraOption = DeployNV,
		BodyLocation = Hat,
		Icon = HelmetSCP,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 100,
		ChanceToFall = 0,
		Insulation = 0.25,
		WaterResistance = 0.6,
		Tooltip = Tooltip_BrokenNV,
		WorldStaticModel = SCPHelmetGround,
	}
	 item Hat_SCPHelmetNV
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SCP Combat Helmet (NVDown),
		ClothingItem = HelmetNVSCP,
		ClothingItemExtra = Hat_SCPHelmet,
        ClothingItemExtraOption = RetractNV,
		BodyLocation = Hat,
		Icon = HelmetSCP,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 100,
		ChanceToFall = 0,
		Insulation = 0.25,
		WaterResistance = 0.6,
		Tooltip = Tooltip_BrokenNV,
		WorldStaticModel = SCPHelmetGround,
	}

	  
	model SCPHelmetGround
    {
        mesh = Static/Clothes/SCPHelmetGround,
        texture = Clothes/SCPset/Helmetscp,
    }
	model SCPGooglesGround
    {
        mesh = Static/Clothes/SCPGooglesGround,
        texture = Clothes/SCPset/GooglesSCP,
    }
	model SCPHeadgearGround
    {
        mesh = Static/Clothes/SCPHeadgearGround,
        texture = Clothes/SCPset/HeadphonesSCP,
    }
	model SCPJacketGround
    {
        mesh = Static/Clothes/SCPJacketGround,
        texture = Clothes/SCPset/JacketSCP,
    }
	model SCPPantsGround
    {
        mesh = Static/Clothes/SCPPantsGround,
        texture = Clothes/SCPset/PantsSCP,
    }
	model SCPVestGround
    {
        mesh = Static/Clothes/SCPVestGround,
        texture = Clothes/SCPset/VestSCP,
    }
	model SCPBackpackGround
    {
        mesh = Static/Clothes/SCPBackpackGround,
        texture = BackpackSCP,
    }
}
