module Base
{
	item SCPLegArmorEpsilon
	{
	
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SCP Epsilon-11 Leg Armor,
		ClothingItem = KneepadsSCPEpsilon,
		BodyLocation = Nose,
		BloodLocation = ShortsShort,
		BiteDefense = 35,
		ScratchDefense = 50,
		BulletDefense = 55,
		Icon = LegArmorSCP,
		Weight = 1,
		WorldStaticModel = SCPlegarmorEpsilonGround,
	}

	item Bag_SCPBackpackEpsilon
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = SCP Epsilon-11 Backpack,
        ClothingItem = Bag_BackpackSCPEpsilon,
        CanBeEquipped = Back,
        WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	35,
        Icon	=	BackpackSCP,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.99,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_BackpackSCPEpsilon_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_BackpackSCPEpsilon_RHand holdingbagright,
        WorldStaticModel = SCPEpsilonBackpackGround,
    }
	item SCPGooglesEpsilon
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SCP Epsilon-11 Protective Googles,
		ClothingItem = GooglesSCPEpsilon,
		BodyLocation = Eyes,
		BloodLocation = Head,
		BiteDefense = 20,
		ScratchDefense = 40,
		BulletDefense = 5,
		Icon = GooglesSCP,
		Weight = 0.1,
		ChanceToFall = 0,
		WorldStaticModel = SCPEpsilonGooglesGround,
	}
	item SCPPantsEpsilon
    {
		 DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Epsilon-11 Combat Pants,
        ClothingItem = PantsSCPEpsilon,
        BodyLocation = Pants,
        Icon = PantsSCPEpsilon,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.95,
        BiteDefense = 40,
		BulletDefense = 25,
        ScratchDefense = 100,
        Insulation = 0.5,
        WindResistance = 0.85,
        WaterResistance = 0.95,
		FabricType = Leather,
        Weight = 2.5,
        WorldStaticModel = SCPEpsilonPantsGround,
    }
	item SCPJacketEpsilon
    {

		DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Epsilon-11 Combat Jacket,
        ClothingItem = JacketSCPEpsilon,
        BodyLocation = Jacket,
        Icon = JacketSCPEpsilon,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 65,
		BulletDefense = 35,
        ScratchDefense = 100,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.85,
        WaterResistance = 0.95,
		FabricType = Leather,
        Weight = 3,
        WorldStaticModel = SCPEpsilonJacketGround,
    }
	item Vest_SCPEpsilonVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Epsilon-11 Complete Vest,
        ClothingItem = VestSCPEpsilon,
        BodyLocation = SCPCompleteArmor,
        Icon = VestSCP,
        BloodLocation = Shirt,
        Insulation = 0.6,
        WindResistance = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WorldStaticModel = SCPEpsilonVestGround,
		Weight = 1.5,
    }
	model  SCPEpsilonGooglesGround
    {
        mesh = Static/Clothes/SCPGooglesGround,
        texture = Clothes/SCPset/GooglesSCPMTF,
    }
	model SCPEpsilonJacketGround
    {
        mesh = Static/Clothes/SCPJacketGround,
        texture = Clothes/SCPset/JacketSCPEpsilon,
    }
	model SCPEpsilonPantsGround
    {
        mesh = Static/Clothes/SCPPantsGround,
        texture = Clothes/SCPset/PantsSCPEpsilon,
    }
	model SCPEpsilonVestGround
	{
		mesh = Static/Clothes/SCPVestGroundEpsilon,
		texture = Clothes/SCPset/VestSCPEpsilon,

		attachment world
		{
			offset = 0.0000 0.5290 0.0000,
			rotate = -3.0000 0.0000 0.0000,
		}
	}
	model SCPEpsilonBackpackGround
    {
        mesh = Static/Clothes/SCPBackpackEpsilonGround,
        texture = BackpackSCPEpsilon,
    }
	model SCPlegarmorEpsilonGround
	{
		mesh = Static/Clothes/SCPKneepadsEpsilonGround,
		texture = Clothes\SCPset\KneepadsEpsilon,

		attachment world
		{
			offset = 0.0000 0.4930 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
