module Base
{
	item VestSCPEpsilonArmorOnly
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Epsilon-11 Vest,
        ClothingItem = VestSCPEpsilonArmorOnly,
        BodyLocation = TorsoExtraVest,
        Icon = VestSCP,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.6,
        WindResistance = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WorldStaticModel = Ground_VestSCPEpsilonArmorOnly,
		Weight = 1.0,
    }
	item VestSCPEpsilonShoulderOnly
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCP Epsilon-11 Shoulder Protection,
        ClothingItem = VestSCPEpsilonShoulderOnly,
        BodyLocation = SCPUpperArmArmor,
        Icon = ShoulderArmor,
        BloodLocation = UpperArms,
        Insulation = 0.6,
        WindResistance = 0.25,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WorldStaticModel = Ground_VestSCPEpsilonShoulderOnly,
		Weight = 0.5,
    }
	model  Ground_VestSCPEpsilonShoulderOnly
    {
        mesh = Static/Clothes/SCPEpsilonShoulderGround,
        texture = Clothes/SCPset/VestSCPEpsilon,
    }
	model Ground_VestSCPEpsilonArmorOnly
    {
        mesh = Static/Clothes/SCPEpsilonVestGround,
        texture = Clothes/SCPset/VestSCPEpsilon,
    }
	 
	 
	
	craftRecipe Separate Shoulder Armor
	{
        timedAction = Making,
        Time = 10,
        Tags = InHandCraft;CanBeDoneInDark,
        category = Tailoring,
		inputs
		{
			item 1 [Base.Vest_SCPEpsilonVest],
		}
		outputs
		{
			item 1 Base.VestSCPEpsilonShoulderOnly,
			item 1 Base.VestSCPEpsilonArmorOnly,
		}
	}
}