module BWardrobe {
	imports {
		Base
    }

/***************** Hat *****************/

item Hat_Cap_Casual
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Casual Cap,
		ClothingItem = Hat_Cap_Casual,
		BodyLocation = Hat,
        IconsForTexture = Hat_Cap_Casual_Army_1;Hat_Cap_Casual_Army_2;Hat_Cap_Casual_Army_3;Hat_Cap_Casual_Army_4;Hat_Cap_Casual_Army_5;Hat_Cap_Casual_Army_6;Hat_Cap_Casual_Army_7;Hat_Cap_Casual_Brand_1;Hat_Cap_Casual_Brand_2;Hat_Cap_Casual_Brand_3;Hat_Cap_Casual_Brand_4;Hat_Cap_Casual_Brand_5;Hat_Cap_Casual_Timber_1;Hat_Cap_Casual_Timber_2;Hat_Cap_Casual_Timber_3;Hat_Cap_Casual_Timber_4;Hat_Cap_Casual_Timber_5;Hat_Cap_Casual_Timber_6;Hat_Cap_Casual_Timber_7;Hat_Cap_Casual_Timber_8;Hat_Cap_Casual_Timber_9;Hat_Cap_Casual_Basic_1;Hat_Cap_Casual_Basic_2;Hat_Cap_Casual_Basic_3;Hat_Cap_Casual_Basic_4;Hat_Cap_Casual_Basic_5;Hat_Cap_Casual_Basic_6;Hat_Cap_Casual_Basic_7;Hat_Cap_Casual_Basic_8;Hat_Cap_Casual_Basic_9;Hat_Cap_Casual_Basic_10;Hat_Cap_Casual_Metallic_1;Hat_Cap_Casual_Metallic_2;Hat_Cap_Casual_Metallic_3;Hat_Cap_Casual_Normal_1;Hat_Cap_Casual_Normal_2;Hat_Cap_Casual_Normal_3,
		CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Hat_Cap,
		Insulation = 0.10,
		Weight = 0.1,

        ClothingItemExtra = BWardrobe.Hat_Cap_Casual_Reverse,
        ClothingItemExtraOption = CapBack,
	}
item Hat_Cap_Casual_Reverse
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Casual Cap,
		ClothingItem = Hat_Cap_Casual_Reverse,
		BodyLocation = Hat,
        IconsForTexture = Hat_Cap_Casual_Army_1;Hat_Cap_Casual_Army_2;Hat_Cap_Casual_Army_3;Hat_Cap_Casual_Army_4;Hat_Cap_Casual_Army_5;Hat_Cap_Casual_Army_6;Hat_Cap_Casual_Army_7;Hat_Cap_Casual_Brand_1;Hat_Cap_Casual_Brand_2;Hat_Cap_Casual_Brand_3;Hat_Cap_Casual_Brand_4;Hat_Cap_Casual_Brand_5;Hat_Cap_Casual_Timber_1;Hat_Cap_Casual_Timber_2;Hat_Cap_Casual_Timber_3;Hat_Cap_Casual_Timber_4;Hat_Cap_Casual_Timber_5;Hat_Cap_Casual_Timber_6;Hat_Cap_Casual_Timber_7;Hat_Cap_Casual_Timber_8;Hat_Cap_Casual_Timber_9;Hat_Cap_Casual_Basic_1;Hat_Cap_Casual_Basic_2;Hat_Cap_Casual_Basic_3;Hat_Cap_Casual_Basic_4;Hat_Cap_Casual_Basic_5;Hat_Cap_Casual_Basic_6;Hat_Cap_Casual_Basic_7;Hat_Cap_Casual_Basic_8;Hat_Cap_Casual_Basic_9;Hat_Cap_Casual_Basic_10;Hat_Cap_Casual_Metallic_1;Hat_Cap_Casual_Metallic_2;Hat_Cap_Casual_Metallic_3;Hat_Cap_Casual_Normal_1;Hat_Cap_Casual_Normal_2;Hat_Cap_Casual_Normal_3,
		CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Hat_Cap,
		Insulation = 0.10,
		Weight = 0.1,

        ClothingItemExtra = BWardrobe.Hat_Cap_Casual,
        ClothingItemExtraOption = CapFront,
	}

/***************** Earring *****************/

item Earring_Hoop
    {
        DisplayName = Earring: Hoop,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Hoop,
        ClothingItemExtra = BWardrobe.Earring_Hoop_L;BWardrobe.Earring_Hoop_R,
        ClothingItemExtraOption = LeftEar;RightEar,
        clothingExtraSubmenu = Wear,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringHoop,
        IconsForTexture = Earring_Hoop_1;Earring_Hoop_2;Earring_Hoop_3;Earring_Hoop_4;Earring_Hoop_5;Earring_Hoop_6;Earring_Hoop_7;Earring_Hoop_8;Earring_Hoop_9;Earring_Hoop_10,
	    Weight = 0.1,
    }
item Earring_Hoop_L
    {
        DisplayName = Earring Left: Hoop,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Hoop_L,
        ClothingItemExtra = BWardrobe.Earring_Hoop;BWardrobe.Earring_Hoop_R,
        ClothingItemExtraOption = FullEarring;RightEar,
        clothingExtraSubmenu = Wear,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringHoop_Sides,
        IconsForTexture = Earring_Hoop_L_1;Earring_Hoop_L_2;Earring_Hoop_L_3;Earring_Hoop_L_4;Earring_Hoop_L_5;Earring_Hoop_L_6;Earring_Hoop_L_7;Earring_Hoop_L_8;Earring_Hoop_L_9;Earring_Hoop_L_10,
	    Weight = 0.1,
    }
item Earring_Hoop_R
    {
        DisplayName = Earring Right: Hoop,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Hoop_R,
        ClothingItemExtra = BWardrobe.Earring_Hoop;BWardrobe.Earring_Hoop_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
        clothingExtraSubmenu = Wear,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringHoop_Sides,
        IconsForTexture = Earring_Hoop_R_1;Earring_Hoop_R_2;Earring_Hoop_R_3;Earring_Hoop_R_4;Earring_Hoop_R_5;Earring_Hoop_R_6;Earring_Hoop_R_7;Earring_Hoop_R_8;Earring_Hoop_R_9;Earring_Hoop_R_10,
	    Weight = 0.1,
    }


item Earring_Cross
    {
        DisplayName = Earring: Cross,
        Type = Clothing,
        DisplayCategory = Accessory,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringCross,
        IconsForTexture = Earring_Cross_1;Earring_Cross_2;Earring_Cross_3;Earring_Cross_4;Earring_Cross_5;Earring_Cross_6;Earring_Cross_7;Earring_Cross_8;Earring_Cross_9;Earring_Cross_10,
	    Weight = 0.1,
        ClothingItem = Earring_Cross,
        ClothingItemExtra = BWardrobe.Earring_Cross_Inverted;BWardrobe.Earring_Cross_L;BWardrobe.Earring_Cross_R,
        ClothingItemExtraOption = InvertEarring;LeftEar;RightEar,
        clothingExtraSubmenu = Wear,
    }
item Earring_Cross_L
    {
        DisplayName = Earring: Cross Left,
        Type = Clothing,
        DisplayCategory = Accessory,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringCross_Sides,
        IconsForTexture = Earring_Cross_L_1;Earring_Cross_L_2;Earring_Cross_L_3;Earring_Cross_L_4;Earring_Cross_L_5;Earring_Cross_L_6;Earring_Cross_L_7;Earring_Cross_L_8;Earring_Cross_L_9;Earring_Cross_L_10,
	    Weight = 0.1,
        ClothingItem = Earring_Cross_L,
        ClothingItemExtra = BWardrobe.Earring_Cross;BWardrobe.Earring_Cross_Inverted_L;BWardrobe.Earring_Cross_R,
        ClothingItemExtraOption = FullEarring;InvertEarring;RightEar,
        clothingExtraSubmenu = Wear,
    }
item Earring_Cross_R
    {
        DisplayName = Earring: Cross Right,
        Type = Clothing,
        DisplayCategory = Accessory,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringCross_Sides,
        IconsForTexture = Earring_Cross_R_1;Earring_Cross_R_2;Earring_Cross_R_3;Earring_Cross_R_4;Earring_Cross_R_5;Earring_Cross_R_6;Earring_Cross_R_7;Earring_Cross_R_8;Earring_Cross_R_9;Earring_Cross_R_10,
	    Weight = 0.1,
        ClothingItem = Earring_Cross_R,
        ClothingItemExtra = BWardrobe.Earring_Cross;BWardrobe.Earring_Cross_Inverted_R;BWardrobe.Earring_Cross_L,
        ClothingItemExtraOption = FullEarring;InvertEarring;LeftEar,
        clothingExtraSubmenu = Wear,
    }
item Earring_Cross_Inverted
    {
        DisplayName = Earring: Cross Inverted,
        Type = Clothing,
        DisplayCategory = Accessory,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringCross,
        IconsForTexture = Earring_Cross_1;Earring_Cross_2;Earring_Cross_3;Earring_Cross_4;Earring_Cross_5;Earring_Cross_6;Earring_Cross_7;Earring_Cross_8;Earring_Cross_9;Earring_Cross_10,
	    Weight = 0.1,
        ClothingItem = Earring_Cross_Inverted,
        ClothingItemExtra = BWardrobe.Earring_Cross;BWardrobe.Earring_Cross_Inverted_L;BWardrobe.Earring_Cross_Inverted_R,
        ClothingItemExtraOption = InvertEarring;LeftEar;RightEar,
        clothingExtraSubmenu = Wear,
    }
item Earring_Cross_Inverted_L
    {
        DisplayName = Earring: Inverted Cross Left,
        Type = Clothing,
        DisplayCategory = Accessory,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringCross_Sides,
        IconsForTexture = Earring_Cross_L_1;Earring_Cross_L_2;Earring_Cross_L_3;Earring_Cross_L_4;Earring_Cross_L_5;Earring_Cross_L_6;Earring_Cross_L_7;Earring_Cross_L_8;Earring_Cross_L_9;Earring_Cross_L_10,
	    Weight = 0.1,
        ClothingItem = Earring_Cross_Inverted_L,
        ClothingItemExtra = BWardrobe.Earring_Cross_Inverted;BWardrobe.Earring_Cross_L;BWardrobe.Earring_Cross_Inverted_R,
        ClothingItemExtraOption = FullEarring;InvertEarring;RightEar,
        clothingExtraSubmenu = Wear,
    }
item Earring_Cross_Inverted_R
    {
        DisplayName = Earring: Inverted Cross Right,
        Type = Clothing,
        DisplayCategory = Accessory,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringCross_Sides,
        IconsForTexture = Earring_Cross_R_1;Earring_Cross_R_2;Earring_Cross_R_3;Earring_Cross_R_4;Earring_Cross_R_5;Earring_Cross_R_6;Earring_Cross_R_7;Earring_Cross_R_8;Earring_Cross_R_9;Earring_Cross_R_10,
	    Weight = 0.1,
        ClothingItem = Earring_Cross_Inverted_R,
        ClothingItemExtra = BWardrobe.Earring_Cross_Inverted;BWardrobe.Earring_Cross_R;BWardrobe.Earring_Cross_Inverted_L,
        ClothingItemExtraOption = FullEarring;InvertEarring;LeftEar,
        clothingExtraSubmenu = Wear,
    }


item Earring_Pillar
    {
        DisplayName = Earring: Pillar,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Pillar,
        ClothingItemExtra = BWardrobe.Earring_Pillar_L;BWardrobe.Earring_Pillar_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringPillar,
        IconsForTexture = Earring_Pillar_1;Earring_Pillar_2;Earring_Pillar_3;Earring_Pillar_4;Earring_Pillar_5;Earring_Pillar_6;Earring_Pillar_7;Earring_Pillar_8;Earring_Pillar_9;Earring_Pillar_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Pillar_L
    {
        DisplayName = Earring Left: Pillar,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Pillar_L,
        ClothingItemExtra = BWardrobe.Earring_Pillar;BWardrobe.Earring_Pillar_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringPillar_Sides,
        IconsForTexture = Earring_Pillar_L_1;Earring_Pillar_L_2;Earring_Pillar_L_3;Earring_Pillar_L_4;Earring_Pillar_L_5;Earring_Pillar_L_6;Earring_Pillar_L_7;Earring_Pillar_L_8;Earring_Pillar_L_9;Earring_Pillar_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Pillar_R
    {
        DisplayName = Earring Right: Pillar,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Pillar_R,
        ClothingItemExtra = BWardrobe.Earring_Pillar;BWardrobe.Earring_Pillar_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringPillar_Sides,
        IconsForTexture = Earring_Pillar_R_1;Earring_Pillar_R_2;Earring_Pillar_R_3;Earring_Pillar_R_4;Earring_Pillar_R_5;Earring_Pillar_R_6;Earring_Pillar_R_7;Earring_Pillar_R_8;Earring_Pillar_R_9;Earring_Pillar_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Triangle
    {
        DisplayName = Earring: Triangle,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Triangle,
        ClothingItemExtra = BWardrobe.Earring_Triangle_L;BWardrobe.Earring_Triangle_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringTriangle,
        IconsForTexture = Earring_Triangle_1;Earring_Triangle_2;Earring_Triangle_3;Earring_Triangle_4;Earring_Triangle_5;Earring_Triangle_6;Earring_Triangle_7;Earring_Triangle_8;Earring_Triangle_9;Earring_Triangle_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Triangle_L
    {
        DisplayName = Earring Left: Triangle,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Triangle_L,
        ClothingItemExtra = BWardrobe.Earring_Triangle;BWardrobe.Earring_Triangle_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringTriangle_Sides,
        IconsForTexture = Earring_Triangle_L_1;Earring_Triangle_L_2;Earring_Triangle_L_3;Earring_Triangle_L_4;Earring_Triangle_L_5;Earring_Triangle_L_6;Earring_Triangle_L_7;Earring_Triangle_L_8;Earring_Triangle_L_9;Earring_Triangle_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Triangle_R
    {
        DisplayName = Earring Right: Triangle,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Triangle_R,
        ClothingItemExtra = BWardrobe.Earring_Triangle;BWardrobe.Earring_Triangle_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringTriangle_Sides,
        IconsForTexture = Earring_Triangle_R_1;Earring_Triangle_R_2;Earring_Triangle_R_3;Earring_Triangle_R_4;Earring_Triangle_R_5;Earring_Triangle_R_6;Earring_Triangle_R_7;Earring_Triangle_R_8;Earring_Triangle_R_9;Earring_Triangle_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Dot
    {
        DisplayName = Earring: Dot,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Dot,
        ClothingItemExtra = BWardrobe.Earring_Dot_L;BWardrobe.Earring_Dot_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringDot,
        IconsForTexture = Earring_Dot_1;Earring_Dot_2;Earring_Dot_3;Earring_Dot_4;Earring_Dot_5;Earring_Dot_6;Earring_Dot_7;Earring_Dot_8;Earring_Dot_9;Earring_Dot_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Dot_L
    {
        DisplayName = Earring Left: Dot,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Dot_L,
        ClothingItemExtra = BWardrobe.Earring_Dot;BWardrobe.Earring_Dot_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringDot_Sides,
        IconsForTexture = Earring_Dot_L_1;Earring_Dot_L_2;Earring_Dot_L_3;Earring_Dot_L_4;Earring_Dot_L_5;Earring_Dot_L_6;Earring_Dot_L_7;Earring_Dot_L_8;Earring_Dot_L_9;Earring_Dot_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Dot_R
    {
        DisplayName = Earring Right: Dot,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Dot_R,
        ClothingItemExtra = BWardrobe.Earring_Dot;BWardrobe.Earring_Dot_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringDot_Sides,
        IconsForTexture = Earring_Dot_R_1;Earring_Dot_R_2;Earring_Dot_R_3;Earring_Dot_R_4;Earring_Dot_R_5;Earring_Dot_R_6;Earring_Dot_R_7;Earring_Dot_R_8;Earring_Dot_R_9;Earring_Dot_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Dot_Triangle
    {
        DisplayName = Earring: Dot Triangle,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Dot_Triangle,
        ClothingItemExtra = BWardrobe.Earring_Dot_Triangle_L;BWardrobe.Earring_Dot_Triangle_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringDot_Triangle,
        IconsForTexture = Earring_DotTriangle_1;Earring_DotTriangle_2;Earring_DotTriangle_3;Earring_DotTriangle_4;Earring_DotTriangle_5;Earring_DotTriangle_6;Earring_DotTriangle_7;Earring_DotTriangle_8;Earring_DotTriangle_9;Earring_DotTriangle_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Dot_Triangle_L
    {
        DisplayName = Earring Left: Dot Triangle,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Dot_Triangle_L,
        ClothingItemExtra = BWardrobe.Earring_Dot_Triangle;BWardrobe.Earring_Dot_Triangle_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringDot_Triangle_Sides,
        IconsForTexture = Earring_DotTriangle_L_1;Earring_DotTriangle_L_2;Earring_DotTriangle_L_3;Earring_DotTriangle_L_4;Earring_DotTriangle_L_5;Earring_DotTriangle_L_6;Earring_DotTriangle_L_7;Earring_DotTriangle_L_8;Earring_DotTriangle_L_9;Earring_DotTriangle_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Dot_Triangle_R
    {
        DisplayName = Earring Right: Dot Triangle,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Dot_Triangle_R,
        ClothingItemExtra = BWardrobe.Earring_Dot_Triangle;BWardrobe.Earring_Dot_Triangle_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringDot_Triangle_Sides,
        IconsForTexture = Earring_DotTriangle_R_1;Earring_DotTriangle_R_2;Earring_DotTriangle_R_3;Earring_DotTriangle_R_4;Earring_DotTriangle_R_5;Earring_DotTriangle_R_6;Earring_DotTriangle_R_7;Earring_DotTriangle_R_8;Earring_DotTriangle_R_9;Earring_DotTriangle_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_X
    {
        DisplayName = Earring: X,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_X,
        ClothingItemExtra = BWardrobe.Earring_X_L;BWardrobe.Earring_X_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringX,
        IconsForTexture = Earring_X_1;Earring_X_2;Earring_X_3;Earring_X_4;Earring_X_5;Earring_X_6;Earring_X_7;Earring_X_8;Earring_X_9;Earring_X_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_X_L
    {
        DisplayName = Earring Left: X,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_X_L,
        ClothingItemExtra = BWardrobe.Earring_X;BWardrobe.Earring_X_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringX_Sides,
        IconsForTexture = Earring_X_L_1;Earring_X_L_2;Earring_X_L_3;Earring_X_L_4;Earring_X_L_5;Earring_X_L_6;Earring_X_L_7;Earring_X_L_8;Earring_X_L_9;Earring_X_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_X_R
    {
        DisplayName = Earring Right: X,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_X_R,
        ClothingItemExtra = BWardrobe.Earring_X;BWardrobe.Earring_X_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringX_Sides,
        IconsForTexture = Earring_X_R_1;Earring_X_R_2;Earring_X_R_3;Earring_X_R_4;Earring_X_R_5;Earring_X_R_6;Earring_X_R_7;Earring_X_R_8;Earring_X_R_9;Earring_X_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Cash
    {
        DisplayName = Earring: Cash,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Cash,
        ClothingItemExtra = BWardrobe.Earring_Cash_L;BWardrobe.Earring_Cash_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringCash,
        IconsForTexture = Earring_Cash_1;Earring_Cash_2;Earring_Cash_3;Earring_Cash_4;Earring_Cash_5;Earring_Cash_6;Earring_Cash_7;Earring_Cash_8;Earring_Cash_9;Earring_Cash_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Cash_L
    {
        DisplayName = Earring Left: Cash,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Cash_L,
        ClothingItemExtra = BWardrobe.Earring_Cash;BWardrobe.Earring_Cash_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringCash_Sides,
        IconsForTexture = Earring_Cash_L_1;Earring_Cash_L_2;Earring_Cash_L_3;Earring_Cash_L_4;Earring_Cash_L_5;Earring_Cash_L_6;Earring_Cash_L_7;Earring_Cash_L_8;Earring_Cash_L_9;Earring_Cash_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Cash_R
    {
        DisplayName = Earring Right: Cash,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Cash_R,
        ClothingItemExtra = BWardrobe.Earring_Cash;BWardrobe.Earring_Cash_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringCash_Sides,
        IconsForTexture = Earring_Cash_R_1;Earring_Cash_R_2;Earring_Cash_R_3;Earring_Cash_R_4;Earring_Cash_R_5;Earring_Cash_R_6;Earring_Cash_R_7;Earring_Cash_R_8;Earring_Cash_R_9;Earring_Cash_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Gun
    {
        DisplayName = Earring: Gun,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Gun,
        ClothingItemExtra = BWardrobe.Earring_Gun_L;BWardrobe.Earring_Gun_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringGun,
        IconsForTexture = Earring_Gun_1;Earring_Gun_2;Earring_Gun_3;Earring_Gun_4;Earring_Gun_5;Earring_Gun_6;Earring_Gun_7;Earring_Gun_8;Earring_Gun_9;Earring_Gun_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Gun_L
    {
        DisplayName = Earring Left: Gun,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Gun_L,
        ClothingItemExtra = BWardrobe.Earring_Gun;BWardrobe.Earring_Gun_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringGun_Sides,
        IconsForTexture = Earring_Gun_L_1;Earring_Gun_L_2;Earring_Gun_L_3;Earring_Gun_L_4;Earring_Gun_L_5;Earring_Gun_L_6;Earring_Gun_L_7;Earring_Gun_L_8;Earring_Gun_L_9;Earring_Gun_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Gun_R
    {
        DisplayName = Earring Right: Gun,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Gun_R,
        ClothingItemExtra = BWardrobe.Earring_Gun;BWardrobe.Earring_Gun_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringGun_Sides,
        IconsForTexture = Earring_Gun_R_1;Earring_Gun_R_2;Earring_Gun_R_3;Earring_Gun_R_4;Earring_Gun_R_5;Earring_Gun_R_6;Earring_Gun_R_7;Earring_Gun_R_8;Earring_Gun_R_9;Earring_Gun_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_TriangleClosed
    {
        DisplayName = Earring: Triangle Closed,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_TriangleClosed,
        ClothingItemExtra = BWardrobe.Earring_TriangleClosed_L;BWardrobe.Earring_TriangleClosed_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringTriangleClosed,
        IconsForTexture = Earring_TriangleClosed_1;Earring_TriangleClosed_2;Earring_TriangleClosed_3;Earring_TriangleClosed_4;Earring_TriangleClosed_5;Earring_TriangleClosed_6;Earring_TriangleClosed_7;Earring_TriangleClosed_8;Earring_TriangleClosed_9;Earring_TriangleClosed_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_TriangleClosed_L
    {
        DisplayName = Earring Left: Triangle Closed,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_TriangleClosed_L,
        ClothingItemExtra = BWardrobe.Earring_TriangleClosed;BWardrobe.Earring_TriangleClosed_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringTriangleClosed_Sides,
        IconsForTexture = Earring_TriangleClosed_L_1;Earring_TriangleClosed_L_2;Earring_TriangleClosed_L_3;Earring_TriangleClosed_L_4;Earring_TriangleClosed_L_5;Earring_TriangleClosed_L_6;Earring_TriangleClosed_L_7;Earring_TriangleClosed_L_8;Earring_TriangleClosed_L_9;Earring_TriangleClosed_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_TriangleClosed_R
    {
        DisplayName = Earring Right: Triangle Closed,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_TriangleClosed_R,
        ClothingItemExtra = BWardrobe.Earring_TriangleClosed;BWardrobe.Earring_TriangleClosed_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringTriangleClosed_Sides,
        IconsForTexture = Earring_TriangleClosed_R_1;Earring_TriangleClosed_R_2;Earring_TriangleClosed_R_3;Earring_TriangleClosed_R_4;Earring_TriangleClosed_R_5;Earring_TriangleClosed_R_6;Earring_TriangleClosed_R_7;Earring_TriangleClosed_R_8;Earring_TriangleClosed_R_9;Earring_TriangleClosed_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Heart
    {
        DisplayName = Earring: Heart,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Heart,
        ClothingItemExtra = BWardrobe.Earring_Heart_L;BWardrobe.Earring_Heart_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringHeart,
        IconsForTexture = Earring_Heart_1;Earring_Heart_2;Earring_Heart_3;Earring_Heart_4;Earring_Heart_5;Earring_Heart_6;Earring_Heart_7;Earring_Heart_8;Earring_Heart_9;Earring_Heart_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Heart_L
    {
        DisplayName = Earring Left: Heart,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Heart_L,
        ClothingItemExtra = BWardrobe.Earring_Heart;BWardrobe.Earring_Heart_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringHeart_Sides,
        IconsForTexture = Earring_Heart_L_1;Earring_Heart_L_2;Earring_Heart_L_3;Earring_Heart_L_4;Earring_Heart_L_5;Earring_Heart_L_6;Earring_Heart_L_7;Earring_Heart_L_8;Earring_Heart_L_9;Earring_Heart_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Heart_R
    {
        DisplayName = Earring Right: Heart,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Heart_R,
        ClothingItemExtra = BWardrobe.Earring_Heart;BWardrobe.Earring_Heart_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringHeart_Sides,
        IconsForTexture = Earring_Heart_R_1;Earring_Heart_R_2;Earring_Heart_R_3;Earring_Heart_R_4;Earring_Heart_R_5;Earring_Heart_R_6;Earring_Heart_R_7;Earring_Heart_R_8;Earring_Heart_R_9;Earring_Heart_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Lightning1
    {
        DisplayName = Earring: Lightning 1,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Lightning1,
        ClothingItemExtra = BWardrobe.Earring_Lightning1_L;BWardrobe.Earring_Lightning1_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringLightning1,
        IconsForTexture = Earring_Lightning1_1;Earring_Lightning1_2;Earring_Lightning1_3;Earring_Lightning1_4;Earring_Lightning1_5;Earring_Lightning1_6;Earring_Lightning1_7;Earring_Lightning1_8;Earring_Lightning1_9;Earring_Lightning1_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Lightning1_L
    {
        DisplayName = Earring Left: Lightning 1,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Lightning1_L,
        ClothingItemExtra = BWardrobe.Earring_Lightning1;BWardrobe.Earring_Lightning1_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringLightning1_Sides,
        IconsForTexture = Earring_Lightning1_L_1;Earring_Lightning1_L_2;Earring_Lightning1_L_3;Earring_Lightning1_L_4;Earring_Lightning1_L_5;Earring_Lightning1_L_6;Earring_Lightning1_L_7;Earring_Lightning1_L_8;Earring_Lightning1_L_9;Earring_Lightning1_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Lightning1_R
    {
        DisplayName = Earring Right: Lightning 1,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Lightning1_R,
        ClothingItemExtra = BWardrobe.Earring_Lightning1;BWardrobe.Earring_Lightning1_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringLightning1_Sides,
        IconsForTexture = Earring_Lightning1_R_1;Earring_Lightning1_R_2;Earring_Lightning1_R_3;Earring_Lightning1_R_4;Earring_Lightning1_R_5;Earring_Lightning1_R_6;Earring_Lightning1_R_7;Earring_Lightning1_R_8;Earring_Lightning1_R_9;Earring_Lightning1_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Earring_Lightning2
    {
        DisplayName = Earring: Lightning 2,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Lightning2,
        ClothingItemExtra = BWardrobe.Earring_Lightning2_L;BWardrobe.Earring_Lightning2_R,
        ClothingItemExtraOption = LeftEar;RightEar,
	    BodyLocation = Ears,
        WorldStaticModel = World_EarringLightning2,
        IconsForTexture = Earring_Lightning2_1;Earring_Lightning2_2;Earring_Lightning2_3;Earring_Lightning2_4;Earring_Lightning2_5;Earring_Lightning2_6;Earring_Lightning2_7;Earring_Lightning2_8;Earring_Lightning2_9;Earring_Lightning2_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Lightning2_L
    {
        DisplayName = Earring Left: Lightning 2,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Lightning2_L,
        ClothingItemExtra = BWardrobe.Earring_Lightning2;BWardrobe.Earring_Lightning2_R,
        ClothingItemExtraOption = FullEarring;RightEar,
	    BodyLocation = BEarLeft,
        WorldStaticModel = World_EarringLightning2_Sides,
        IconsForTexture = Earring_Lightning2_L_1;Earring_Lightning2_L_2;Earring_Lightning2_L_3;Earring_Lightning2_L_4;Earring_Lightning2_L_5;Earring_Lightning2_L_6;Earring_Lightning2_L_7;Earring_Lightning2_L_8;Earring_Lightning2_L_9;Earring_Lightning2_L_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Earring_Lightning2_R
    {
        DisplayName = Earring Right: Lightning 2,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Earring_Lightning2_R,
        ClothingItemExtra = BWardrobe.Earring_Lightning2;BWardrobe.Earring_Lightning2_L,
        ClothingItemExtraOption = FullEarring;LeftEar,
	    BodyLocation = BEarRight,
        WorldStaticModel = World_EarringLightning2_Sides,
        IconsForTexture = Earring_Lightning2_R_1;Earring_Lightning2_R_2;Earring_Lightning2_R_3;Earring_Lightning2_R_4;Earring_Lightning2_R_5;Earring_Lightning2_R_6;Earring_Lightning2_R_7;Earring_Lightning2_R_8;Earring_Lightning2_R_9;Earring_Lightning2_R_10,
	    Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


/***************** Glasses *****************/

item Glasses_Aviator
    {
        DisplayName = Aviator Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Aviator,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Aviator,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Aviator_Black_1_1;Aviator_Black_1_2;Aviator_Black_1_3;Aviator_Black_1_4;Aviator_Black_1_5;Aviator_Black_1_6;Aviator_Black_1_7;Aviator_Black_1_8;Aviator_Black_1_9;Aviator_Black_1_10;Aviator_Silver_1_1;Aviator_Silver_1_2;Aviator_Silver_1_3;Aviator_Silver_1_4;Aviator_Silver_1_5;Aviator_Silver_1_6;Aviator_Silver_1_7;Aviator_Silver_1_8;Aviator_Silver_1_9;Aviator_Silver_1_10;Aviator_Gold_1_1;Aviator_Gold_1_2;Aviator_Gold_1_3;Aviator_Gold_1_4;Aviator_Gold_1_5;Aviator_Gold_1_6;Aviator_Gold_1_7;Aviator_Gold_1_8;Aviator_Gold_1_9;Aviator_Gold_1_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Aviator
    {
        DisplayName = Prescription Aviator Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Aviator,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Aviator,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Aviator_Black_2_1;Aviator_Black_2_2;Aviator_Black_2_3;Aviator_Black_2_4;Aviator_Black_2_5;Aviator_Black_2_6;Aviator_Black_2_7;Aviator_Black_2_8;Aviator_Black_2_9;Aviator_Black_2_10;Aviator_Silver_2_1;Aviator_Silver_2_2;Aviator_Silver_2_3;Aviator_Silver_2_4;Aviator_Silver_2_5;Aviator_Silver_2_6;Aviator_Silver_2_7;Aviator_Silver_2_8;Aviator_Silver_2_9;Aviator_Silver_2_10;Aviator_Gold_2_1;Aviator_Gold_2_2;Aviator_Gold_2_3;Aviator_Gold_2_4;Aviator_Gold_2_5;Aviator_Gold_2_6;Aviator_Gold_2_7;Aviator_Gold_2_8;Aviator_Gold_2_9;Aviator_Gold_2_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }

item Glasses_Cool
    {
        DisplayName = Polarized Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Cool,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Cool,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Cool_Black_1_1;Cool_Black_1_2;Cool_Black_1_3;Cool_Black_1_4;Cool_Black_1_5;Cool_Black_1_6;Cool_Black_1_7;Cool_Black_1_8;Cool_Black_1_9;Cool_Black_1_10;Cool_Silver_1_1;Cool_Silver_1_2;Cool_Silver_1_3;Cool_Silver_1_4;Cool_Silver_1_5;Cool_Silver_1_6;Cool_Silver_1_7;Cool_Silver_1_8;Cool_Silver_1_9;Cool_Silver_1_10;Cool_Gold_1_1;Cool_Gold_1_2;Cool_Gold_1_3;Cool_Gold_1_4;Cool_Gold_1_5;Cool_Gold_1_6;Cool_Gold_1_7;Cool_Gold_1_8;Cool_Gold_1_9;Cool_Gold_1_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Cool
    {
        DisplayName = Prescription Polarized Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Cool,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Cool,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Cool_Black_2_1;Cool_Black_2_2;Cool_Black_2_3;Cool_Black_2_4;Cool_Black_2_5;Cool_Black_2_6;Cool_Black_2_7;Cool_Black_2_8;Cool_Black_2_9;Cool_Black_2_10;Cool_Silver_2_1;Cool_Silver_2_2;Cool_Silver_2_3;Cool_Silver_2_4;Cool_Silver_2_5;Cool_Silver_2_6;Cool_Silver_2_7;Cool_Silver_2_8;Cool_Silver_2_9;Cool_Silver_2_10;Cool_Gold_2_1;Cool_Gold_2_2;Cool_Gold_2_3;Cool_Gold_2_4;Cool_Gold_2_5;Cool_Gold_2_6;Cool_Gold_2_7;Cool_Gold_2_8;Cool_Gold_2_9;Cool_Gold_2_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }

item Glasses_Round
    {
        DisplayName = Round Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Round,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Round,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Round_Black_1_1;Round_Black_1_2;Round_Black_1_3;Round_Black_1_4;Round_Black_1_5;Round_Black_1_6;Round_Black_1_7;Round_Black_1_8;Round_Black_1_9;Round_Black_1_10;Round_Silver_1_1;Round_Silver_1_2;Round_Silver_1_3;Round_Silver_1_4;Round_Silver_1_5;Round_Silver_1_6;Round_Silver_1_7;Round_Silver_1_8;Round_Silver_1_9;Round_Silver_1_10;Round_Gold_1_1;Round_Gold_1_2;Round_Gold_1_3;Round_Gold_1_4;Round_Gold_1_5;Round_Gold_1_6;Round_Gold_1_7;Round_Gold_1_8;Round_Gold_1_9;Round_Gold_1_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Round
    {
        DisplayName = Round Prescription Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Round,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Round,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Round_Black_2_1;Round_Black_2_2;Round_Black_2_3;Round_Black_2_4;Round_Black_2_5;Round_Black_2_6;Round_Black_2_7;Round_Black_2_8;Round_Black_2_9;Round_Black_2_10;Round_Silver_2_1;Round_Silver_2_2;Round_Silver_2_3;Round_Silver_2_4;Round_Silver_2_5;Round_Silver_2_6;Round_Silver_2_7;Round_Silver_2_8;Round_Silver_2_9;Round_Silver_2_10;Round_Gold_2_1;Round_Gold_2_2;Round_Gold_2_3;Round_Gold_2_4;Round_Gold_2_5;Round_Gold_2_6;Round_Gold_2_7;Round_Gold_2_8;Round_Gold_2_9;Round_Gold_2_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }

item Glasses_Circle
    {
        DisplayName = Circle Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Circle,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Circle,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Circle_Black_1_1;Circle_Black_1_2;Circle_Black_1_3;Circle_Black_1_4;Circle_Black_1_5;Circle_Black_1_6;Circle_Black_1_7;Circle_Black_1_8;Circle_Black_1_9;Circle_Black_1_10;Circle_Silver_1_1;Circle_Silver_1_2;Circle_Silver_1_3;Circle_Silver_1_4;Circle_Silver_1_5;Circle_Silver_1_6;Circle_Silver_1_7;Circle_Silver_1_8;Circle_Silver_1_9;Circle_Silver_1_10;Circle_Gold_1_1;Circle_Gold_1_2;Circle_Gold_1_3;Circle_Gold_1_4;Circle_Gold_1_5;Circle_Gold_1_6;Circle_Gold_1_7;Circle_Gold_1_8;Circle_Gold_1_9;Circle_Gold_1_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Circle
    {
        DisplayName = Circular Prescription Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Circle,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Circle,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Circle_Black_2_1;Circle_Black_2_2;Circle_Black_2_3;Circle_Black_2_4;Circle_Black_2_5;Circle_Black_2_6;Circle_Black_2_7;Circle_Black_2_8;Circle_Black_2_9;Circle_Black_2_10;Circle_Silver_2_1;Circle_Silver_2_2;Circle_Silver_2_3;Circle_Silver_2_4;Circle_Silver_2_5;Circle_Silver_2_6;Circle_Silver_2_7;Circle_Silver_2_8;Circle_Silver_2_9;Circle_Silver_2_10;Circle_Gold_2_1;Circle_Gold_2_2;Circle_Gold_2_3;Circle_Gold_2_4;Circle_Gold_2_5;Circle_Gold_2_6;Circle_Gold_2_7;Circle_Gold_2_8;Circle_Gold_2_9;Circle_Gold_2_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }

item Glasses_Aviator_Black
    {
        DisplayName = Aviator Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Aviator_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Aviator_Black,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Aviator_Black_1_1;Aviator_Black_1_2;Aviator_Black_1_3;Aviator_Black_1_4;Aviator_Black_1_5;Aviator_Black_1_6;Aviator_Black_1_7;Aviator_Black_1_8;Aviator_Black_1_9;Aviator_Black_1_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Aviator_Silver
    {
        DisplayName = Aviator Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Aviator_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Aviator_Silver,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Aviator_Silver_1_1;Aviator_Silver_1_2;Aviator_Silver_1_3;Aviator_Silver_1_4;Aviator_Silver_1_5;Aviator_Silver_1_6;Aviator_Silver_1_7;Aviator_Silver_1_8;Aviator_Silver_1_9;Aviator_Silver_1_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Aviator_Gold
    {
        DisplayName = Aviator Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Aviator_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Aviator_Gold,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Aviator_Gold_1_1;Aviator_Gold_1_2;Aviator_Gold_1_3;Aviator_Gold_1_4;Aviator_Gold_1_5;Aviator_Gold_1_6;Aviator_Gold_1_7;Aviator_Gold_1_8;Aviator_Gold_1_9;Aviator_Gold_1_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Aviator_Black
    {
        DisplayName = Aviator Prescription Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Aviator_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Aviator_Black,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Aviator_Black_2_1;Aviator_Black_2_2;Aviator_Black_2_3;Aviator_Black_2_4;Aviator_Black_2_5;Aviator_Black_2_6;Aviator_Black_2_7;Aviator_Black_2_8;Aviator_Black_2_9;Aviator_Black_2_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Aviator_Silver
    {
        DisplayName = Aviator Prescription Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Aviator_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Aviator_Silver,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Aviator_Silver_2_1;Aviator_Silver_2_2;Aviator_Silver_2_3;Aviator_Silver_2_4;Aviator_Silver_2_5;Aviator_Silver_2_6;Aviator_Silver_2_7;Aviator_Silver_2_8;Aviator_Silver_2_9;Aviator_Silver_2_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Aviator_Gold
    {
        DisplayName = Aviator Prescription Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Aviator_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Aviator_Gold,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Aviator_Gold_2_1;Aviator_Gold_2_2;Aviator_Gold_2_3;Aviator_Gold_2_4;Aviator_Gold_2_5;Aviator_Gold_2_6;Aviator_Gold_2_7;Aviator_Gold_2_8;Aviator_Gold_2_9;Aviator_Gold_2_10,
	    WorldStaticModel = World_Glasses_Aviator,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Glasses_Cool_Black
    {
        DisplayName = Polarized Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Cool_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Cool_Black,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Cool_Black_1_1;Cool_Black_1_2;Cool_Black_1_3;Cool_Black_1_4;Cool_Black_1_5;Cool_Black_1_6;Cool_Black_1_7;Cool_Black_1_8;Cool_Black_1_9;Cool_Black_1_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Cool_Silver
    {
        DisplayName = Polarized Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Cool_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Cool_Silver,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Cool_Silver_1_1;Cool_Silver_1_2;Cool_Silver_1_3;Cool_Silver_1_4;Cool_Silver_1_5;Cool_Silver_1_6;Cool_Silver_1_7;Cool_Silver_1_8;Cool_Silver_1_9;Cool_Silver_1_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Cool_Gold
    {
        DisplayName = Polarized Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Cool_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Cool_Gold,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Cool_Gold_1_1;Cool_Gold_1_2;Cool_Gold_1_3;Cool_Gold_1_4;Cool_Gold_1_5;Cool_Gold_1_6;Cool_Gold_1_7;Cool_Gold_1_8;Cool_Gold_1_9;Cool_Gold_1_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Cool_Black
    {
        DisplayName = Polarized Prescription Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Cool_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Cool_Black,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Cool_Black_2_1;Cool_Black_2_2;Cool_Black_2_3;Cool_Black_2_4;Cool_Black_2_5;Cool_Black_2_6;Cool_Black_2_7;Cool_Black_2_8;Cool_Black_2_9;Cool_Black_2_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Cool_Silver
    {
        DisplayName = Polarized Prescription Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Cool_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Cool_Silver,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Cool_Silver_2_1;Cool_Silver_2_2;Cool_Silver_2_3;Cool_Silver_2_4;Cool_Silver_2_5;Cool_Silver_2_6;Cool_Silver_2_7;Cool_Silver_2_8;Cool_Silver_2_9;Cool_Silver_2_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Cool_Gold
    {
        DisplayName = Polarized Prescription Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Cool_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Cool_Gold,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Cool_Gold_2_1;Cool_Gold_2_2;Cool_Gold_2_3;Cool_Gold_2_4;Cool_Gold_2_5;Cool_Gold_2_6;Cool_Gold_2_7;Cool_Gold_2_8;Cool_Gold_2_9;Cool_Gold_2_10,
	    WorldStaticModel = World_Glasses_Cool,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Glasses_Round_Black
    {
        DisplayName = Round Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Round_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Round_Black,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Round_Black_1_1;Round_Black_1_2;Round_Black_1_3;Round_Black_1_4;Round_Black_1_5;Round_Black_1_6;Round_Black_1_7;Round_Black_1_8;Round_Black_1_9;Round_Black_1_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Round_Silver
    {
        DisplayName = Round Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Round_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Round_Silver,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Round_Silver_1_1;Round_Silver_1_2;Round_Silver_1_3;Round_Silver_1_4;Round_Silver_1_5;Round_Silver_1_6;Round_Silver_1_7;Round_Silver_1_8;Round_Silver_1_9;Round_Silver_1_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Round_Gold
    {
        DisplayName = Round Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Round_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Round_Gold,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Round_Gold_1_1;Round_Gold_1_2;Round_Gold_1_3;Round_Gold_1_4;Round_Gold_1_5;Round_Gold_1_6;Round_Gold_1_7;Round_Gold_1_8;Round_Gold_1_9;Round_Gold_1_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Round_Black
    {
        DisplayName = Round Prescription Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Round_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Round_Black,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Round_Black_2_1;Round_Black_2_2;Round_Black_2_3;Round_Black_2_4;Round_Black_2_5;Round_Black_2_6;Round_Black_2_7;Round_Black_2_8;Round_Black_2_9;Round_Black_2_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Round_Silver
    {
        DisplayName = Round Prescription Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Round_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Round_Silver,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Round_Silver_2_1;Round_Silver_2_2;Round_Silver_2_3;Round_Silver_2_4;Round_Silver_2_5;Round_Silver_2_6;Round_Silver_2_7;Round_Silver_2_8;Round_Silver_2_9;Round_Silver_2_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Round_Gold
    {
        DisplayName = Round Prescription Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Round_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Round_Gold,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Round_Gold_2_1;Round_Gold_2_2;Round_Gold_2_3;Round_Gold_2_4;Round_Gold_2_5;Round_Gold_2_6;Round_Gold_2_7;Round_Gold_2_8;Round_Gold_2_9;Round_Gold_2_10,
	    WorldStaticModel = World_Glasses_Round,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Glasses_Circle_Black
    {
        DisplayName = Circle Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Circle_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Circle_Black,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Circle_Black_1_1;Circle_Black_1_2;Circle_Black_1_3;Circle_Black_1_4;Circle_Black_1_5;Circle_Black_1_6;Circle_Black_1_7;Circle_Black_1_8;Circle_Black_1_9;Circle_Black_1_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Circle_Silver
    {
        DisplayName = Circle Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Circle_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Circle_Silver,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Circle_Silver_1_1;Circle_Silver_1_2;Circle_Silver_1_3;Circle_Silver_1_4;Circle_Silver_1_5;Circle_Silver_1_6;Circle_Silver_1_7;Circle_Silver_1_8;Circle_Silver_1_9;Circle_Silver_1_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Glasses_Circle_Gold
    {
        DisplayName = Circle Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Circle_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Eyeglasses_Circle_Gold,
        ClothingItemExtraOption = PrescriptionLens,
        IconsForTexture = Circle_Gold_1_1;Circle_Gold_1_2;Circle_Gold_1_3;Circle_Gold_1_4;Circle_Gold_1_5;Circle_Gold_1_6;Circle_Gold_1_7;Circle_Gold_1_8;Circle_Gold_1_9;Circle_Gold_1_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Circle_Black
    {
        DisplayName = Circular Prescription Glasses: Black,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Circle_Black,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Circle_Black,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Circle_Black_2_1;Circle_Black_2_2;Circle_Black_2_3;Circle_Black_2_4;Circle_Black_2_5;Circle_Black_2_6;Circle_Black_2_7;Circle_Black_2_8;Circle_Black_2_9;Circle_Black_2_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Circle_Silver
    {
        DisplayName = Circular Prescription Glasses: Silver,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Circle_Silver,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Circle_Silver,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Circle_Silver_2_1;Circle_Silver_2_2;Circle_Silver_2_3;Circle_Silver_2_4;Circle_Silver_2_5;Circle_Silver_2_6;Circle_Silver_2_7;Circle_Silver_2_8;Circle_Silver_2_9;Circle_Silver_2_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }
item Eyeglasses_Circle_Gold
    {
        DisplayName = Circular Prescription Glasses: Gold,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Eyeglasses_Circle_Gold,
	    BodyLocation = Eyes,
        ClothingItemExtra = BWardrobe.Glasses_Circle_Gold,
        ClothingItemExtraOption = SolidLens,
        IconsForTexture = Circle_Gold_2_1;Circle_Gold_2_2;Circle_Gold_2_3;Circle_Gold_2_4;Circle_Gold_2_5;Circle_Gold_2_6;Circle_Gold_2_7;Circle_Gold_2_8;Circle_Gold_2_9;Circle_Gold_2_10,
	    WorldStaticModel = World_Glasses_Circle,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }


item Glasses_Pixel
    {
        DisplayName = Pixel Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Pixel,
	    BodyLocation = Eyes,
        IconsForTexture = Pixel_Black;Pixel_Gold;Pixel_1;Pixel_2;Pixel_3;Pixel_4;Pixel_5;Pixel_6;Pixel_7;Pixel_8;Pixel_9;Pixel_10;Pixel_11;Pixel_12,
	    WorldStaticModel = World_Glasses_Pixel,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }

item Glasses_Party
    {
        DisplayName = Party Glasses,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Glasses_Party,
	    BodyLocation = Eyes,
        IconsForTexture = Party_1;Party_2;Party_3;Party_4;Party_5;Party_6;Party_7;Party_8;Party_9;Party_10,
	    WorldStaticModel = World_Glasses_Party,
        Weight = 0.1,
        clothingExtraSubmenu = Wear,
    }

/***************** Piercing *****************/

item Piercing_Round
    {
        DisplayName = Piercing Round,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Piercing_Round,
	    BodyLocation = BellyButton,
        IconsForTexture = Piercing_Round_1;Piercing_Round_2;Piercing_Round_3;Piercing_Round_4;Piercing_Round_5;Piercing_Round_6;Piercing_Round_7;Piercing_Round_8;Piercing_Round_9;Piercing_Round_10,
        WorldStaticModel = World_Piercing_Round,
	    Weight = 0.1,
    }
item Piercing_Cross
    {
        DisplayName = Piercing Cross,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Piercing_Cross,
	    BodyLocation = BellyButton,
        IconsForTexture = Piercing_Cross_1;Piercing_Cross_2;Piercing_Cross_3;Piercing_Cross_4;Piercing_Cross_5;Piercing_Cross_6;Piercing_Cross_7;Piercing_Cross_8;Piercing_Cross_9;Piercing_Cross_10,
        WorldStaticModel = World_Piercing_Cross,
	    Weight = 0.1,
    }
item Piercing_Cross_Large
    {
        DisplayName = Piercing Cross Large,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Piercing_Cross_Large,
	    BodyLocation = BellyButton,
        IconsForTexture = Piercing_Cross_1;Piercing_Cross_2;Piercing_Cross_3;Piercing_Cross_4;Piercing_Cross_5;Piercing_Cross_6;Piercing_Cross_7;Piercing_Cross_8;Piercing_Cross_9;Piercing_Cross_10,
        WorldStaticModel = World_Piercing_Cross,
	    Weight = 0.1,
    }

/*****************  Necklace  *****************/

item Necklace_Basic
    {
        DisplayName = Necklace: Basic,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Basic,
	    BodyLocation = Necklace,
        IconsForTexture = Necklace_Basic_1;Necklace_Basic_2;Necklace_Basic_3;Necklace_Basic_4;Necklace_Basic_5;Necklace_Basic_6;Necklace_Basic_7;Necklace_Basic_8;Necklace_Basic_9;Necklace_Basic_10,
    	WorldStaticModel = World_Necklace_Basic,
	    Weight = 0.1,
    }

item Necklace_Pendant_Cross
    {
        DisplayName = Necklace Pendant: Cross,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Cross,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Cross,
        IconsForTexture = Pendant_Cross_1;Pendant_Cross_2;Pendant_Cross_3;Pendant_Cross_4;Pendant_Cross_5;Pendant_Cross_6;Pendant_Cross_7;Pendant_Cross_8;Pendant_Cross_9;Pendant_Cross_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_Cash
    {
        DisplayName = Necklace Pendant: Cash,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Cash,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Cash,
        IconsForTexture = Pendant_Cash_1;Pendant_Cash_2;Pendant_Cash_3;Pendant_Cash_4;Pendant_Cash_5;Pendant_Cash_6;Pendant_Cash_7;Pendant_Cash_8;Pendant_Cash_9;Pendant_Cash_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_X
    {
        DisplayName = Necklace Pendant: X,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_X,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_X,
        IconsForTexture = Pendant_X_1;Pendant_X_2;Pendant_X_3;Pendant_X_4;Pendant_X_5;Pendant_X_6;Pendant_X_7;Pendant_X_8;Pendant_X_9;Pendant_X_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_Lightning1
    {
        DisplayName = Necklace Pendant: Lightning1,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Lightning1,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Lightning1,
        IconsForTexture = Pendant_Lightning1_1;Pendant_Lightning1_2;Pendant_Lightning1_3;Pendant_Lightning1_4;Pendant_Lightning1_5;Pendant_Lightning1_6;Pendant_Lightning1_7;Pendant_Lightning1_8;Pendant_Lightning1_9;Pendant_Lightning1_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_Lightning2
    {
        DisplayName = Necklace Pendant: Lightning2,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Lightning2,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Lightning2,
        IconsForTexture = Pendant_Lightning2_1;Pendant_Lightning2_2;Pendant_Lightning2_3;Pendant_Lightning2_4;Pendant_Lightning2_5;Pendant_Lightning2_6;Pendant_Lightning2_7;Pendant_Lightning2_8;Pendant_Lightning2_9;Pendant_Lightning2_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_Gun
    {
        DisplayName = Necklace Pendant: Gun,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Gun,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Gun,
        IconsForTexture = Pendant_Gun_1;Pendant_Gun_2;Pendant_Gun_3;Pendant_Gun_4;Pendant_Gun_5;Pendant_Gun_6;Pendant_Gun_7;Pendant_Gun_8;Pendant_Gun_9;Pendant_Gun_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_Heart
    {
        DisplayName = Necklace Pendant: Heart,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Heart,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Heart,
        IconsForTexture = Pendant_Heart_1;Pendant_Heart_2;Pendant_Heart_3;Pendant_Heart_4;Pendant_Heart_5;Pendant_Heart_6;Pendant_Heart_7;Pendant_Heart_8;Pendant_Heart_9;Pendant_Heart_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_Pillar
    {
        DisplayName = Necklace Pendant: Pillar,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Pillar,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Pillar,
        IconsForTexture = Pendant_Pillar_1;Pendant_Pillar_2;Pendant_Pillar_3;Pendant_Pillar_4;Pendant_Pillar_5;Pendant_Pillar_6;Pendant_Pillar_7;Pendant_Pillar_8;Pendant_Pillar_9;Pendant_Pillar_10,
	    Weight = 0.1,
    }
item Necklace_Pendant_Triforce
    {
        DisplayName = Necklace Pendant: Triforce,
        Type = Clothing,
        DisplayCategory = Accessory,
        ClothingItem = Necklace_Pendant_Triforce,
	    BodyLocation = BPendant,
        WorldStaticModel = World_Pendant_Triforce,
        IconsForTexture = Pendant_Triforce,
	    Weight = 0.1,
    }

/*****************  Clothes  *****************/



/***** Cropped *****/

item Top_Cropped1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater,
        ClothingItem = Top_Cropped1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Solid_1;Cropped1_Solid_2;Cropped1_Solid_3;Cropped1_Solid_4;Cropped1_Solid_5;Cropped1_Solid_6;Cropped1_Solid_7;Cropped1_Solid_8;Cropped1_Bomber_1;Cropped1_Bomber_2;Cropped1_Bomber_3;Cropped1_Bomber_4;Cropped1_Bomber_5;Cropped1_Bomber_6;Cropped1_Bomber_7;Cropped1_Bomber_8; Cropped1_Stamp_1_1;Cropped1_Stamp_1_2;Cropped1_Stamp_1_3;Cropped1_Stamp_1_4;Cropped1_Stamp_1_5;Cropped1_Stamp_1_6;Cropped1_Stamp_1_7;Cropped1_Stamp_1_8;Cropped1_Stamp_1_9;Cropped1_Stamp_1_10;Cropped1_Stamp_1_11;Cropped1_Stamp_1_12;Cropped1_Stamp_1_13;Cropped1_Stamp_1_14;Cropped1_Stamp_1_15;Cropped1_Stamp_1_16;Cropped1_Stamp_2_1;Cropped1_Stamp_2_2;Cropped1_Stamp_2_3;Cropped1_Stamp_2_4;Cropped1_Stamp_2_5;Cropped1_Stamp_2_6;Cropped1_Stamp_2_7;Cropped1_Stamp_2_8;Cropped1_Stamp_2_9;Cropped1_Stamp_3_1;Cropped1_Stamp_3_2;Cropped1_Stamp_3_3;Cropped1_Stamp_3_4;Cropped1_Stamp_3_5;Cropped1_Stamp_3_6;Cropped1_Stamp_3_7;Cropped1_Stamp_3_8;Cropped1_Stamp_4_1;Cropped1_Stamp_4_2;Cropped1_Stamp_4_3;Cropped1_Stamp_4_4;Cropped1_Stamp_4_5;Cropped1_Stamp_4_6;Cropped1_Stamp_4_7;Cropped1_Stamp_4_8;Cropped1_Stamp_5_1;Cropped1_Stamp_5_2;Cropped1_Stamp_5_3;Cropped1_Stamp_5_4;Cropped1_Stamp_5_5;Cropped1_Stamp_5_6;Cropped1_Stamp_6_1;Cropped1_Stamp_6_2;Cropped1_Stamp_6_3;Cropped1_Stamp_6_4;Cropped1_Stamp_6_5;Cropped1_Stamp_6_6;Cropped1_Stamp_6_7;Cropped1_Stamp_6_8;Cropped1_Stamp_6_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Cropped Sweater,
        ClothingItem = Top_Cropped2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Solid_1;Cropped2_Solid_2;Cropped2_Solid_3;Cropped2_Solid_4;Cropped2_Solid_5;Cropped2_Solid_6;Cropped2_Solid_7;Cropped2_Solid_8;Cropped2_Bomber_1;Cropped2_Bomber_2;Cropped2_Bomber_3;Cropped2_Bomber_4;Cropped2_Bomber_5;Cropped2_Bomber_6;Cropped2_Bomber_7;Cropped2_Bomber_8; Cropped2_Stamp_1_1;Cropped2_Stamp_1_2;Cropped2_Stamp_1_3;Cropped2_Stamp_1_4;Cropped2_Stamp_1_5;Cropped2_Stamp_1_6;Cropped2_Stamp_1_7;Cropped2_Stamp_1_8;Cropped2_Stamp_1_9;Cropped2_Stamp_1_10;Cropped2_Stamp_1_11;Cropped2_Stamp_1_12;Cropped2_Stamp_1_13;Cropped2_Stamp_1_14;Cropped2_Stamp_1_15;Cropped2_Stamp_1_16;Cropped2_Stamp_2_1;Cropped2_Stamp_2_2;Cropped2_Stamp_2_3;Cropped2_Stamp_2_4;Cropped2_Stamp_2_5;Cropped2_Stamp_2_6;Cropped2_Stamp_2_7;Cropped2_Stamp_2_8;Cropped2_Stamp_2_9;Cropped2_Stamp_3_1;Cropped2_Stamp_3_2;Cropped2_Stamp_3_3;Cropped2_Stamp_3_4;Cropped2_Stamp_3_5;Cropped2_Stamp_3_6;Cropped2_Stamp_3_7;Cropped2_Stamp_3_8;Cropped2_Stamp_4_1;Cropped2_Stamp_4_2;Cropped2_Stamp_4_3;Cropped2_Stamp_4_4;Cropped2_Stamp_4_5;Cropped2_Stamp_4_6;Cropped2_Stamp_4_7;Cropped2_Stamp_4_8;Cropped2_Stamp_5_1;Cropped2_Stamp_5_2;Cropped2_Stamp_5_3;Cropped2_Stamp_5_4;Cropped2_Stamp_5_5;Cropped2_Stamp_5_6;Cropped2_Stamp_6_1;Cropped2_Stamp_6_2;Cropped2_Stamp_6_3;Cropped2_Stamp_6_4;Cropped2_Stamp_6_5;Cropped2_Stamp_6_6;Cropped2_Stamp_6_7;Cropped2_Stamp_6_8;Cropped2_Stamp_6_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_BaseTartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tartan Cropped Sweater,
        ClothingItem = Top_Cropped1_BaseTartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_1;Cropped1_Tartan_2;Cropped1_Tartan_3;Cropped1_Tartan_4;Cropped1_Tartan_5;Cropped1_Tartan_6;Cropped1_Tartan_7;Cropped1_Tartan_8;Cropped1_Tartan_Leather_1;Cropped1_Tartan_Leather_2;Cropped1_Tartan_Leather_3;Cropped1_Tartan_Leather_4;Cropped1_Tartan_Leather_5;Cropped1_Tartan_Leather_6;Cropped1_Tartan_Leather_7;Cropped1_Tartan_Leather_8;Cropped1_Tartan_White_1;Cropped1_Tartan_White_2;Cropped1_Tartan_White_3;Cropped1_Tartan_White_4;Cropped1_Tartan_White_5;Cropped1_Tartan_White_6;Cropped1_Tartan_White_7;Cropped1_Tartan_White_8;Cropped1_Tartan_Black_1;Cropped1_Tartan_Black_2;Cropped1_Tartan_Black_3;Cropped1_Tartan_Black_4;Cropped1_Tartan_Black_5;Cropped1_Tartan_Black_6;Cropped1_Tartan_Black_7;Cropped1_Tartan_Black_8;Cropped1_Tartan_Red_1;Cropped1_Tartan_Red_2;Cropped1_Tartan_Red_3;Cropped1_Tartan_Red_4;Cropped1_Tartan_Red_5;Cropped1_Tartan_Red_6;Cropped1_Tartan_Red_7;Cropped1_Tartan_Red_8;Cropped1_Tartan_Green_1;Cropped1_Tartan_Green_2;Cropped1_Tartan_Green_3;Cropped1_Tartan_Green_4;Cropped1_Tartan_Green_5;Cropped1_Tartan_Green_6;Cropped1_Tartan_Green_7;Cropped1_Tartan_Green_8;Cropped1_Tartan_Blue_1;Cropped1_Tartan_Blue_2;Cropped1_Tartan_Blue_3;Cropped1_Tartan_Blue_4;Cropped1_Tartan_Blue_5;Cropped1_Tartan_Blue_6;Cropped1_Tartan_Blue_7;Cropped1_Tartan_Blue_8;Cropped1_Tartan_Orange_1;Cropped1_Tartan_Orange_2;Cropped1_Tartan_Orange_3;Cropped1_Tartan_Orange_4;Cropped1_Tartan_Orange_5;Cropped1_Tartan_Orange_6;Cropped1_Tartan_Orange_7;Cropped1_Tartan_Orange_8;Cropped1_Tartan_Purple_1;Cropped1_Tartan_Purple_2;Cropped1_Tartan_Purple_3;Cropped1_Tartan_Purple_4;Cropped1_Tartan_Purple_5;Cropped1_Tartan_Purple_6;Cropped1_Tartan_Purple_7;Cropped1_Tartan_Purple_8;Cropped1_Tartan_Pink_1;Cropped1_Tartan_Pink_2;Cropped1_Tartan_Pink_3;Cropped1_Tartan_Pink_4;Cropped1_Tartan_Pink_5;Cropped1_Tartan_Pink_6;Cropped1_Tartan_Pink_7;Cropped1_Tartan_Pink_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_BaseTartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tartan Sleeveless Cropped Sweater,
        ClothingItem = Top_Cropped2_BaseTartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_1;Cropped2_Tartan_2;Cropped2_Tartan_3;Cropped2_Tartan_4;Cropped2_Tartan_5;Cropped2_Tartan_6;Cropped2_Tartan_7;Cropped2_Tartan_8;Cropped2_Tartan_Leather_1;Cropped2_Tartan_Leather_2;Cropped2_Tartan_Leather_3;Cropped2_Tartan_Leather_4;Cropped2_Tartan_Leather_5;Cropped2_Tartan_Leather_6;Cropped2_Tartan_Leather_7;Cropped2_Tartan_Leather_8;Cropped2_Tartan_White_1;Cropped2_Tartan_White_2;Cropped2_Tartan_White_3;Cropped2_Tartan_White_4;Cropped2_Tartan_White_5;Cropped2_Tartan_White_6;Cropped2_Tartan_White_7;Cropped2_Tartan_White_8;Cropped2_Tartan_Black_1;Cropped2_Tartan_Black_2;Cropped2_Tartan_Black_3;Cropped2_Tartan_Black_4;Cropped2_Tartan_Black_5;Cropped2_Tartan_Black_6;Cropped2_Tartan_Black_7;Cropped2_Tartan_Black_8;Cropped2_Tartan_Red_1;Cropped2_Tartan_Red_2;Cropped2_Tartan_Red_3;Cropped2_Tartan_Red_4;Cropped2_Tartan_Red_5;Cropped2_Tartan_Red_6;Cropped2_Tartan_Red_7;Cropped2_Tartan_Red_8;Cropped2_Tartan_Green_1;Cropped2_Tartan_Green_2;Cropped2_Tartan_Green_3;Cropped2_Tartan_Green_4;Cropped2_Tartan_Green_5;Cropped2_Tartan_Green_6;Cropped2_Tartan_Green_7;Cropped2_Tartan_Green_8;Cropped2_Tartan_Blue_1;Cropped2_Tartan_Blue_2;Cropped2_Tartan_Blue_3;Cropped2_Tartan_Blue_4;Cropped2_Tartan_Blue_5;Cropped2_Tartan_Blue_6;Cropped2_Tartan_Blue_7;Cropped2_Tartan_Blue_8;Cropped2_Tartan_Orange_1;Cropped2_Tartan_Orange_2;Cropped2_Tartan_Orange_3;Cropped2_Tartan_Orange_4;Cropped2_Tartan_Orange_5;Cropped2_Tartan_Orange_6;Cropped2_Tartan_Orange_7;Cropped2_Tartan_Orange_8;Cropped2_Tartan_Purple_1;Cropped2_Tartan_Purple_2;Cropped2_Tartan_Purple_3;Cropped2_Tartan_Purple_4;Cropped2_Tartan_Purple_5;Cropped2_Tartan_Purple_6;Cropped2_Tartan_Purple_7;Cropped2_Tartan_Purple_8;Cropped2_Tartan_Pink_1;Cropped2_Tartan_Pink_2;Cropped2_Tartan_Pink_3;Cropped2_Tartan_Pink_4;Cropped2_Tartan_Pink_5;Cropped2_Tartan_Pink_6;Cropped2_Tartan_Pink_7;Cropped2_Tartan_Pink_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        WorldStaticModel = World_Clothing_Cropped2,
    }


item Top_Cropped1_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Army,
        ClothingItem = Top_Cropped1_Army,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Army_1;Cropped1_Army_2;Cropped1_Army_3;Cropped1_Army_4;Cropped1_Army_5;Cropped1_Army_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Army,
        ClothingItem = Top_Cropped2_Army,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Army_1;Cropped2_Army_2;Cropped2_Army_3;Cropped2_Army_4;Cropped2_Army_5;Cropped2_Army_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Army_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Army B Size,
        ClothingItem = Top_Cropped1_Army_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Army_1;Cropped1_Army_2;Cropped1_Army_3;Cropped1_Army_4;Cropped1_Army_5;Cropped1_Army_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Army_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Army B Size,
        ClothingItem = Top_Cropped2_Army_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Army_1;Cropped2_Army_2;Cropped2_Army_3;Cropped2_Army_4;Cropped2_Army_5;Cropped2_Army_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Solid
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Solid,
        ClothingItem = Top_Cropped1_Solid,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Solid_1;Cropped1_Solid_2;Cropped1_Solid_3;Cropped1_Solid_4;Cropped1_Solid_5;Cropped1_Solid_6;Cropped1_Solid_7;Cropped1_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Solid
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Solid,
        ClothingItem = Top_Cropped2_Solid,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Solid_1;Cropped2_Solid_2;Cropped2_Solid_3;Cropped2_Solid_4;Cropped2_Solid_5;Cropped2_Solid_6;Cropped2_Solid_7;Cropped2_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Solid_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Solid B Size,
        ClothingItem = Top_Cropped1_Solid_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Solid_1;Cropped1_Solid_2;Cropped1_Solid_3;Cropped1_Solid_4;Cropped1_Solid_5;Cropped1_Solid_6;Cropped1_Solid_7;Cropped1_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Solid_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Solid B Size,
        ClothingItem = Top_Cropped2_Solid_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Solid_1;Cropped2_Solid_2;Cropped2_Solid_3;Cropped2_Solid_4;Cropped2_Solid_5;Cropped2_Solid_6;Cropped2_Solid_7;Cropped2_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Bomber
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Bomber,
        ClothingItem = Top_Cropped1_Bomber,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Bomber_1;Cropped1_Bomber_2;Cropped1_Bomber_3;Cropped1_Bomber_4;Cropped1_Bomber_5;Cropped1_Bomber_6;Cropped1_Bomber_7;Cropped1_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Bomber
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Bomber,
        ClothingItem = Top_Cropped2_Bomber,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Bomber_1;Cropped2_Bomber_2;Cropped2_Bomber_3;Cropped2_Bomber_4;Cropped2_Bomber_5;Cropped2_Bomber_6;Cropped2_Bomber_7;Cropped2_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Bomber_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Bomber B Size,
        ClothingItem = Top_Cropped1_Bomber_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Bomber_1;Cropped1_Bomber_2;Cropped1_Bomber_3;Cropped1_Bomber_4;Cropped1_Bomber_5;Cropped1_Bomber_6;Cropped1_Bomber_7;Cropped1_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Bomber_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Bomber B Size,
        ClothingItem = Top_Cropped2_Bomber_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Bomber_1;Cropped2_Bomber_2;Cropped2_Bomber_3;Cropped2_Bomber_4;Cropped2_Bomber_5;Cropped2_Bomber_6;Cropped2_Bomber_7;Cropped2_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Stamp1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Ink Print,
        ClothingItem = Top_Cropped1_Stamp1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_1_1;Cropped1_Stamp_1_2;Cropped1_Stamp_1_3;Cropped1_Stamp_1_4;Cropped1_Stamp_1_5;Cropped1_Stamp_1_6;Cropped1_Stamp_1_7;Cropped1_Stamp_1_8;Cropped1_Stamp_1_9;Cropped1_Stamp_1_10;Cropped1_Stamp_1_11;Cropped1_Stamp_1_12;Cropped1_Stamp_1_13;Cropped1_Stamp_1_14;Cropped1_Stamp_1_15;Cropped1_Stamp_1_16,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Ink Print,
        ClothingItem = Top_Cropped2_Stamp1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_1_1;Cropped2_Stamp_1_2;Cropped2_Stamp_1_3;Cropped2_Stamp_1_4;Cropped2_Stamp_1_5;Cropped2_Stamp_1_6;Cropped2_Stamp_1_7;Cropped2_Stamp_1_8;Cropped2_Stamp_1_9;Cropped2_Stamp_1_10;Cropped2_Stamp_1_11;Cropped2_Stamp_1_12;Cropped2_Stamp_1_13;Cropped2_Stamp_1_14;Cropped2_Stamp_1_15;Cropped2_Stamp_1_16,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Stamp1_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Ink Print B Size,
        ClothingItem = Top_Cropped1_Stamp1_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_1_1;Cropped1_Stamp_1_2;Cropped1_Stamp_1_3;Cropped1_Stamp_1_4;Cropped1_Stamp_1_5;Cropped1_Stamp_1_6;Cropped1_Stamp_1_7;Cropped1_Stamp_1_8;Cropped1_Stamp_1_9;Cropped1_Stamp_1_10;Cropped1_Stamp_1_11;Cropped1_Stamp_1_12;Cropped1_Stamp_1_13;Cropped1_Stamp_1_14;Cropped1_Stamp_1_15;Cropped1_Stamp_1_16,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp1_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Ink Print B Size,
        ClothingItem = Top_Cropped2_Stamp1_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_1_1;Cropped2_Stamp_1_2;Cropped2_Stamp_1_3;Cropped2_Stamp_1_4;Cropped2_Stamp_1_5;Cropped2_Stamp_1_6;Cropped2_Stamp_1_7;Cropped2_Stamp_1_8;Cropped2_Stamp_1_9;Cropped2_Stamp_1_10;Cropped2_Stamp_1_11;Cropped2_Stamp_1_12;Cropped2_Stamp_1_13;Cropped2_Stamp_1_14;Cropped2_Stamp_1_15;Cropped2_Stamp_1_16,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Stamp2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Blur Print,
        ClothingItem = Top_Cropped1_Stamp2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_2_1;Cropped1_Stamp_2_2;Cropped1_Stamp_2_3;Cropped1_Stamp_2_4;Cropped1_Stamp_2_5;Cropped1_Stamp_2_6;Cropped1_Stamp_2_7;Cropped1_Stamp_2_8;Cropped1_Stamp_2_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Blur Print,
        ClothingItem = Top_Cropped2_Stamp2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_2_2;Cropped2_Stamp_2_2;Cropped2_Stamp_2_3;Cropped2_Stamp_2_4;Cropped2_Stamp_2_5;Cropped2_Stamp_2_6;Cropped2_Stamp_2_7;Cropped2_Stamp_2_8;Cropped2_Stamp_2_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Stamp2_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Blur Print B Size,
        ClothingItem = Top_Cropped1_Stamp2_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_2_1;Cropped1_Stamp_2_2;Cropped1_Stamp_2_3;Cropped1_Stamp_2_4;Cropped1_Stamp_2_5;Cropped1_Stamp_2_6;Cropped1_Stamp_2_7;Cropped1_Stamp_2_8;Cropped1_Stamp_2_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp2_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Blur Print B Size,
        ClothingItem = Top_Cropped2_Stamp2_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_2_1;Cropped2_Stamp_2_2;Cropped2_Stamp_2_3;Cropped2_Stamp_2_4;Cropped2_Stamp_2_5;Cropped2_Stamp_2_6;Cropped2_Stamp_2_7;Cropped2_Stamp_2_8;Cropped2_Stamp_2_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Stamp3
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Oriental Print,
        ClothingItem = Top_Cropped1_Stamp3,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_3_1;Cropped1_Stamp_3_2;Cropped1_Stamp_3_3;Cropped1_Stamp_3_4;Cropped1_Stamp_3_5;Cropped1_Stamp_3_6;Cropped1_Stamp_3_7;Cropped1_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp3
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Oriental Print,
        ClothingItem = Top_Cropped2_Stamp3,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_3_2;Cropped2_Stamp_3_2;Cropped2_Stamp_3_3;Cropped2_Stamp_3_4;Cropped2_Stamp_3_5;Cropped2_Stamp_3_6;Cropped2_Stamp_3_7;Cropped2_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Stamp3_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Oriental Print B Size,
        ClothingItem = Top_Cropped1_Stamp3_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_3_1;Cropped1_Stamp_3_2;Cropped1_Stamp_3_3;Cropped1_Stamp_3_4;Cropped1_Stamp_3_5;Cropped1_Stamp_3_6;Cropped1_Stamp_3_7;Cropped1_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp3_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Oriental Print B Size,
        ClothingItem = Top_Cropped2_Stamp3_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_3_1;Cropped2_Stamp_3_2;Cropped2_Stamp_3_3;Cropped2_Stamp_3_4;Cropped2_Stamp_3_5;Cropped2_Stamp_3_6;Cropped2_Stamp_3_7;Cropped2_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Stamp4
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Zebra Print,
        ClothingItem = Top_Cropped1_Stamp4,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_4_1;Cropped1_Stamp_4_2;Cropped1_Stamp_4_3;Cropped1_Stamp_4_4;Cropped1_Stamp_4_5;Cropped1_Stamp_4_6;Cropped1_Stamp_4_7;Cropped1_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp4
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Zebra Print,
        ClothingItem = Top_Cropped2_Stamp4,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_4_2;Cropped2_Stamp_4_2;Cropped2_Stamp_4_3;Cropped2_Stamp_4_4;Cropped2_Stamp_4_5;Cropped2_Stamp_4_6;Cropped2_Stamp_4_7;Cropped2_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Stamp4_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Zebra Print B Size,
        ClothingItem = Top_Cropped1_Stamp4_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_4_1;Cropped1_Stamp_4_2;Cropped1_Stamp_4_3;Cropped1_Stamp_4_4;Cropped1_Stamp_4_5;Cropped1_Stamp_4_6;Cropped1_Stamp_4_7;Cropped1_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp4_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Zebra Print B Size,
        ClothingItem = Top_Cropped2_Stamp4_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_4_1;Cropped2_Stamp_4_2;Cropped2_Stamp_4_3;Cropped2_Stamp_4_4;Cropped2_Stamp_4_5;Cropped2_Stamp_4_6;Cropped2_Stamp_4_7;Cropped2_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Stamp5
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Leopard Print,
        ClothingItem = Top_Cropped1_Stamp5,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_5_1;Cropped1_Stamp_5_2;Cropped1_Stamp_5_3;Cropped1_Stamp_5_4;Cropped1_Stamp_5_5;Cropped1_Stamp_5_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp5
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Leopard Print,
        ClothingItem = Top_Cropped2_Stamp5,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_5_2;Cropped2_Stamp_5_2;Cropped2_Stamp_5_3;Cropped2_Stamp_5_4;Cropped2_Stamp_5_5;Cropped2_Stamp_5_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Stamp5_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Leopard Print B Size,
        ClothingItem = Top_Cropped1_Stamp5_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_5_1;Cropped1_Stamp_5_2;Cropped1_Stamp_5_3;Cropped1_Stamp_5_4;Cropped1_Stamp_5_5;Cropped1_Stamp_5_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp5_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Leopard Print B Size,
        ClothingItem = Top_Cropped2_Stamp5_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_5_1;Cropped2_Stamp_5_2;Cropped2_Stamp_5_3;Cropped2_Stamp_5_4;Cropped2_Stamp_5_5;Cropped2_Stamp_5_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Stamp6
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Geometry Print,
        ClothingItem = Top_Cropped1_Stamp6,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_6_1;Cropped1_Stamp_6_2;Cropped1_Stamp_6_3;Cropped1_Stamp_6_4;Cropped1_Stamp_6_5;Cropped1_Stamp_6_6;Cropped1_Stamp_6_7;Cropped1_Stamp_6_8;Cropped1_Stamp_6_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp6
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Geometry Print,
        ClothingItem = Top_Cropped2_Stamp6,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_6_2;Cropped2_Stamp_6_2;Cropped2_Stamp_6_3;Cropped2_Stamp_6_4;Cropped2_Stamp_6_5;Cropped2_Stamp_6_6;Cropped2_Stamp_6_7;Cropped2_Stamp_6_8;Cropped2_Stamp_6_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Stamp6_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Geometry Print B Size,
        ClothingItem = Top_Cropped1_Stamp6_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Stamp_6_1;Cropped1_Stamp_6_2;Cropped1_Stamp_6_3;Cropped1_Stamp_6_4;Cropped1_Stamp_6_5;Cropped1_Stamp_6_6;Cropped1_Stamp_6_7;Cropped1_Stamp_6_8;Cropped1_Stamp_6_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Stamp6_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Geometry Print B Size,
        ClothingItem = Top_Cropped2_Stamp6_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Stamp_6_1;Cropped2_Stamp_6_2;Cropped2_Stamp_6_3;Cropped2_Stamp_6_4;Cropped2_Stamp_6_5;Cropped2_Stamp_6_6;Cropped2_Stamp_6_7;Cropped2_Stamp_6_8;Cropped2_Stamp_6_9,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan,
        ClothingItem = Top_Cropped1_Tartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_1;Cropped1_Tartan_2;Cropped1_Tartan_3;Cropped1_Tartan_4;Cropped1_Tartan_5;Cropped1_Tartan_6;Cropped1_Tartan_7;Cropped1_Tartan_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan,
        ClothingItem = Top_Cropped2_Tartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_2;Cropped2_Tartan_2;Cropped2_Tartan_3;Cropped2_Tartan_4;Cropped2_Tartan_5;Cropped2_Tartan_6;Cropped2_Tartan_7;Cropped2_Tartan_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan B Size,
        ClothingItem = Top_Cropped1_Tartan_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_1;Cropped1_Tartan_2;Cropped1_Tartan_3;Cropped1_Tartan_4;Cropped1_Tartan_5;Cropped1_Tartan_6;Cropped1_Tartan_7;Cropped1_Tartan_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan B Size,
        ClothingItem = Top_Cropped2_Tartan_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_1;Cropped2_Tartan_2;Cropped2_Tartan_3;Cropped2_Tartan_4;Cropped2_Tartan_5;Cropped2_Tartan_6;Cropped2_Tartan_7;Cropped2_Tartan_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan White,
        ClothingItem = Top_Cropped1_Tartan_White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_White_1;Cropped1_Tartan_White_2;Cropped1_Tartan_White_3;Cropped1_Tartan_White_4;Cropped1_Tartan_White_5;Cropped1_Tartan_White_6;Cropped1_Tartan_White_7;Cropped1_Tartan_White_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan White,
        ClothingItem = Top_Cropped2_Tartan_White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_White_2;Cropped2_Tartan_White_2;Cropped2_Tartan_White_3;Cropped2_Tartan_White_4;Cropped2_Tartan_White_5;Cropped2_Tartan_White_6;Cropped2_Tartan_White_7;Cropped2_Tartan_White_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_White_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan White B Size,
        ClothingItem = Top_Cropped1_Tartan_White_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_White_1;Cropped1_Tartan_White_2;Cropped1_Tartan_White_3;Cropped1_Tartan_White_4;Cropped1_Tartan_White_5;Cropped1_Tartan_White_6;Cropped1_Tartan_White_7;Cropped1_Tartan_White_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_White_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan White B Size,
        ClothingItem = Top_Cropped2_Tartan_White_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_White_1;Cropped2_Tartan_White_2;Cropped2_Tartan_White_3;Cropped2_Tartan_White_4;Cropped2_Tartan_White_5;Cropped2_Tartan_White_6;Cropped2_Tartan_White_7;Cropped2_Tartan_White_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Black,
        ClothingItem = Top_Cropped1_Tartan_Black,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Black_1;Cropped1_Tartan_Black_2;Cropped1_Tartan_Black_3;Cropped1_Tartan_Black_4;Cropped1_Tartan_Black_5;Cropped1_Tartan_Black_6;Cropped1_Tartan_Black_7;Cropped1_Tartan_Black_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Black,
        ClothingItem = Top_Cropped2_Tartan_Black,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Black_2;Cropped2_Tartan_Black_2;Cropped2_Tartan_Black_3;Cropped2_Tartan_Black_4;Cropped2_Tartan_Black_5;Cropped2_Tartan_Black_6;Cropped2_Tartan_Black_7;Cropped2_Tartan_Black_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Black_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Black B Size,
        ClothingItem = Top_Cropped1_Tartan_Black_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Black_1;Cropped1_Tartan_Black_2;Cropped1_Tartan_Black_3;Cropped1_Tartan_Black_4;Cropped1_Tartan_Black_5;Cropped1_Tartan_Black_6;Cropped1_Tartan_Black_7;Cropped1_Tartan_Black_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Black_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Black B Size,
        ClothingItem = Top_Cropped2_Tartan_Black_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Black_1;Cropped2_Tartan_Black_2;Cropped2_Tartan_Black_3;Cropped2_Tartan_Black_4;Cropped2_Tartan_Black_5;Cropped2_Tartan_Black_6;Cropped2_Tartan_Black_7;Cropped2_Tartan_Black_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Red
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Red,
        ClothingItem = Top_Cropped1_Tartan_Red,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Red_1;Cropped1_Tartan_Red_2;Cropped1_Tartan_Red_3;Cropped1_Tartan_Red_4;Cropped1_Tartan_Red_5;Cropped1_Tartan_Red_6;Cropped1_Tartan_Red_7;Cropped1_Tartan_Red_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Red
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Red,
        ClothingItem = Top_Cropped2_Tartan_Red,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Red_2;Cropped2_Tartan_Red_2;Cropped2_Tartan_Red_3;Cropped2_Tartan_Red_4;Cropped2_Tartan_Red_5;Cropped2_Tartan_Red_6;Cropped2_Tartan_Red_7;Cropped2_Tartan_Red_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Red_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Red B Size,
        ClothingItem = Top_Cropped1_Tartan_Red_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Red_1;Cropped1_Tartan_Red_2;Cropped1_Tartan_Red_3;Cropped1_Tartan_Red_4;Cropped1_Tartan_Red_5;Cropped1_Tartan_Red_6;Cropped1_Tartan_Red_7;Cropped1_Tartan_Red_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Red_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Red B Size,
        ClothingItem = Top_Cropped2_Tartan_Red_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Red_1;Cropped2_Tartan_Red_2;Cropped2_Tartan_Red_3;Cropped2_Tartan_Red_4;Cropped2_Tartan_Red_5;Cropped2_Tartan_Red_6;Cropped2_Tartan_Red_7;Cropped2_Tartan_Red_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Green,
        ClothingItem = Top_Cropped1_Tartan_Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Green_1;Cropped1_Tartan_Green_2;Cropped1_Tartan_Green_3;Cropped1_Tartan_Green_4;Cropped1_Tartan_Green_5;Cropped1_Tartan_Green_6;Cropped1_Tartan_Green_7;Cropped1_Tartan_Green_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Green,
        ClothingItem = Top_Cropped2_Tartan_Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Green_2;Cropped2_Tartan_Green_2;Cropped2_Tartan_Green_3;Cropped2_Tartan_Green_4;Cropped2_Tartan_Green_5;Cropped2_Tartan_Green_6;Cropped2_Tartan_Green_7;Cropped2_Tartan_Green_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Green_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Green B Size,
        ClothingItem = Top_Cropped1_Tartan_Green_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Green_1;Cropped1_Tartan_Green_2;Cropped1_Tartan_Green_3;Cropped1_Tartan_Green_4;Cropped1_Tartan_Green_5;Cropped1_Tartan_Green_6;Cropped1_Tartan_Green_7;Cropped1_Tartan_Green_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Green_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Green B Size,
        ClothingItem = Top_Cropped2_Tartan_Green_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Green_1;Cropped2_Tartan_Green_2;Cropped2_Tartan_Green_3;Cropped2_Tartan_Green_4;Cropped2_Tartan_Green_5;Cropped2_Tartan_Green_6;Cropped2_Tartan_Green_7;Cropped2_Tartan_Green_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Blue,
        ClothingItem = Top_Cropped1_Tartan_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Blue_1;Cropped1_Tartan_Blue_2;Cropped1_Tartan_Blue_3;Cropped1_Tartan_Blue_4;Cropped1_Tartan_Blue_5;Cropped1_Tartan_Blue_6;Cropped1_Tartan_Blue_7;Cropped1_Tartan_Blue_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Blue,
        ClothingItem = Top_Cropped2_Tartan_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Blue_2;Cropped2_Tartan_Blue_2;Cropped2_Tartan_Blue_3;Cropped2_Tartan_Blue_4;Cropped2_Tartan_Blue_5;Cropped2_Tartan_Blue_6;Cropped2_Tartan_Blue_7;Cropped2_Tartan_Blue_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Blue_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Blue B Size,
        ClothingItem = Top_Cropped1_Tartan_Blue_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Blue_1;Cropped1_Tartan_Blue_2;Cropped1_Tartan_Blue_3;Cropped1_Tartan_Blue_4;Cropped1_Tartan_Blue_5;Cropped1_Tartan_Blue_6;Cropped1_Tartan_Blue_7;Cropped1_Tartan_Blue_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Blue_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Blue B Size,
        ClothingItem = Top_Cropped2_Tartan_Blue_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Blue_1;Cropped2_Tartan_Blue_2;Cropped2_Tartan_Blue_3;Cropped2_Tartan_Blue_4;Cropped2_Tartan_Blue_5;Cropped2_Tartan_Blue_6;Cropped2_Tartan_Blue_7;Cropped2_Tartan_Blue_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Orange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Orange,
        ClothingItem = Top_Cropped1_Tartan_Orange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Orange_1;Cropped1_Tartan_Orange_2;Cropped1_Tartan_Orange_3;Cropped1_Tartan_Orange_4;Cropped1_Tartan_Orange_5;Cropped1_Tartan_Orange_6;Cropped1_Tartan_Orange_7;Cropped1_Tartan_Orange_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Orange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Orange,
        ClothingItem = Top_Cropped2_Tartan_Orange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Orange_2;Cropped2_Tartan_Orange_2;Cropped2_Tartan_Orange_3;Cropped2_Tartan_Orange_4;Cropped2_Tartan_Orange_5;Cropped2_Tartan_Orange_6;Cropped2_Tartan_Orange_7;Cropped2_Tartan_Orange_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Orange_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Orange B Size,
        ClothingItem = Top_Cropped1_Tartan_Orange_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Orange_1;Cropped1_Tartan_Orange_2;Cropped1_Tartan_Orange_3;Cropped1_Tartan_Orange_4;Cropped1_Tartan_Orange_5;Cropped1_Tartan_Orange_6;Cropped1_Tartan_Orange_7;Cropped1_Tartan_Orange_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Orange_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Orange B Size,
        ClothingItem = Top_Cropped2_Tartan_Orange_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Orange_1;Cropped2_Tartan_Orange_2;Cropped2_Tartan_Orange_3;Cropped2_Tartan_Orange_4;Cropped2_Tartan_Orange_5;Cropped2_Tartan_Orange_6;Cropped2_Tartan_Orange_7;Cropped2_Tartan_Orange_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Purple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Purple,
        ClothingItem = Top_Cropped1_Tartan_Purple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Purple_1;Cropped1_Tartan_Purple_2;Cropped1_Tartan_Purple_3;Cropped1_Tartan_Purple_4;Cropped1_Tartan_Purple_5;Cropped1_Tartan_Purple_6;Cropped1_Tartan_Purple_7;Cropped1_Tartan_Purple_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Purple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Purple,
        ClothingItem = Top_Cropped2_Tartan_Purple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Purple_2;Cropped2_Tartan_Purple_2;Cropped2_Tartan_Purple_3;Cropped2_Tartan_Purple_4;Cropped2_Tartan_Purple_5;Cropped2_Tartan_Purple_6;Cropped2_Tartan_Purple_7;Cropped2_Tartan_Purple_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Purple_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Purple B Size,
        ClothingItem = Top_Cropped1_Tartan_Purple_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Purple_1;Cropped1_Tartan_Purple_2;Cropped1_Tartan_Purple_3;Cropped1_Tartan_Purple_4;Cropped1_Tartan_Purple_5;Cropped1_Tartan_Purple_6;Cropped1_Tartan_Purple_7;Cropped1_Tartan_Purple_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Purple_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Purple B Size,
        ClothingItem = Top_Cropped2_Tartan_Purple_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Purple_1;Cropped2_Tartan_Purple_2;Cropped2_Tartan_Purple_3;Cropped2_Tartan_Purple_4;Cropped2_Tartan_Purple_5;Cropped2_Tartan_Purple_6;Cropped2_Tartan_Purple_7;Cropped2_Tartan_Purple_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Pink,
        ClothingItem = Top_Cropped1_Tartan_Pink,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Pink_1;Cropped1_Tartan_Pink_2;Cropped1_Tartan_Pink_3;Cropped1_Tartan_Pink_4;Cropped1_Tartan_Pink_5;Cropped1_Tartan_Pink_6;Cropped1_Tartan_Pink_7;Cropped1_Tartan_Pink_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Pink,
        ClothingItem = Top_Cropped2_Tartan_Pink,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Pink_2;Cropped2_Tartan_Pink_2;Cropped2_Tartan_Pink_3;Cropped2_Tartan_Pink_4;Cropped2_Tartan_Pink_5;Cropped2_Tartan_Pink_6;Cropped2_Tartan_Pink_7;Cropped2_Tartan_Pink_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Pink_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Pink B Size,
        ClothingItem = Top_Cropped1_Tartan_Pink_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Pink_1;Cropped1_Tartan_Pink_2;Cropped1_Tartan_Pink_3;Cropped1_Tartan_Pink_4;Cropped1_Tartan_Pink_5;Cropped1_Tartan_Pink_6;Cropped1_Tartan_Pink_7;Cropped1_Tartan_Pink_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Pink_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Pink B Size,
        ClothingItem = Top_Cropped2_Tartan_Pink_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Pink_1;Cropped2_Tartan_Pink_2;Cropped2_Tartan_Pink_3;Cropped2_Tartan_Pink_4;Cropped2_Tartan_Pink_5;Cropped2_Tartan_Pink_6;Cropped2_Tartan_Pink_7;Cropped2_Tartan_Pink_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }

item Top_Cropped1_Tartan_Leather
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Leather,
        ClothingItem = Top_Cropped1_Tartan_Leather,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Leather_1;Cropped1_Tartan_Leather_2;Cropped1_Tartan_Leather_3;Cropped1_Tartan_Leather_4;Cropped1_Tartan_Leather_5;Cropped1_Tartan_Leather_6;Cropped1_Tartan_Leather_7;Cropped1_Tartan_Leather_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Leather
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Leather,
        ClothingItem = Top_Cropped2_Tartan_Leather,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Leather_2;Cropped2_Tartan_Leather_2;Cropped2_Tartan_Leather_3;Cropped2_Tartan_Leather_4;Cropped2_Tartan_Leather_5;Cropped2_Tartan_Leather_6;Cropped2_Tartan_Leather_7;Cropped2_Tartan_Leather_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }
item Top_Cropped1_Tartan_Leather_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Leather B Size,
        ClothingItem = Top_Cropped1_Tartan_Leather_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped1_Tartan_Leather_1;Cropped1_Tartan_Leather_2;Cropped1_Tartan_Leather_3;Cropped1_Tartan_Leather_4;Cropped1_Tartan_Leather_5;Cropped1_Tartan_Leather_6;Cropped1_Tartan_Leather_7;Cropped1_Tartan_Leather_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped1,
    }
item Top_Cropped2_Tartan_Leather_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Sweater: Tartan Leather B Size,
        ClothingItem = Top_Cropped2_Tartan_Leather_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Cropped2_Tartan_Leather_1;Cropped2_Tartan_Leather_2;Cropped2_Tartan_Leather_3;Cropped2_Tartan_Leather_4;Cropped2_Tartan_Leather_5;Cropped2_Tartan_Leather_6;Cropped2_Tartan_Leather_7;Cropped2_Tartan_Leather_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Cropped2,
    }


/***** Jacket *****/

item Top_Jacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket,
        ClothingItem = Top_Jacket,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Solid_1;Jacket_Solid_2;Jacket_Solid_3;Jacket_Solid_4;Jacket_Solid_5;Jacket_Solid_6;Jacket_Solid_7;Jacket_Solid_8;Jacket_Bomber_1;Jacket_Bomber_2;Jacket_Bomber_3;Jacket_Bomber_4;Jacket_Bomber_5;Jacket_Bomber_6;Jacket_Bomber_7;Jacket_Bomber_8;Jacket_Stamp_1_1;Jacket_Stamp_1_2;Jacket_Stamp_1_3;Jacket_Stamp_1_4;Jacket_Stamp_1_5;Jacket_Stamp_1_6;Jacket_Stamp_1_7;Jacket_Stamp_1_8;Jacket_Stamp_1_9;Jacket_Stamp_1_10;Jacket_Stamp_1_11;Jacket_Stamp_1_12;Jacket_Stamp_1_13;Jacket_Stamp_1_14;Jacket_Stamp_1_15;Jacket_Stamp_1_16;Jacket_Stamp_1_17;Jacket_Stamp_1_18;Jacket_Stamp_2_1;Jacket_Stamp_2_2;Jacket_Stamp_2_3;Jacket_Stamp_2_4;Jacket_Stamp_2_5;Jacket_Stamp_2_6;Jacket_Stamp_2_7;Jacket_Stamp_2_8;Jacket_Stamp_3_1;Jacket_Stamp_3_2;Jacket_Stamp_3_3;Jacket_Stamp_3_4;Jacket_Stamp_3_5;Jacket_Stamp_3_6;Jacket_Stamp_3_7;Jacket_Stamp_3_8;Jacket_Stamp_4_1;Jacket_Stamp_4_2;Jacket_Stamp_4_3;Jacket_Stamp_4_4;Jacket_Stamp_4_5;Jacket_Stamp_4_6;Jacket_Stamp_4_7;Jacket_Stamp_4_8;Jacket_Stamp_5_1;Jacket_Stamp_5_2;Jacket_Stamp_5_3;Jacket_Stamp_5_4;Jacket_Stamp_5_5;Jacket_Stamp_5_6;Jacket_Stamp_5_7;Jacket_Stamp_5_8;Jacket_Stamp_6_1;Jacket_Stamp_6_2;Jacket_Stamp_6_3;Jacket_Stamp_6_4;Jacket_Stamp_6_5;Jacket_Stamp_6_6;Jacket_Stamp_6_7;Jacket_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed,
        ClothingItem = Top_JacketClosed,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Solid_1;JacketClosed_Solid_2;JacketClosed_Solid_3;JacketClosed_Solid_4;JacketClosed_Solid_5;JacketClosed_Solid_6;JacketClosed_Solid_7;JacketClosed_Solid_8;JacketClosed_Bomber_1;JacketClosed_Bomber_2;JacketClosed_Bomber_3;JacketClosed_Bomber_4;JacketClosed_Bomber_5;JacketClosed_Bomber_6;JacketClosed_Bomber_7;JacketClosed_Bomber_8;JacketClosed_Stamp_1_1;JacketClosed_Stamp_1_2;JacketClosed_Stamp_1_3;JacketClosed_Stamp_1_4;JacketClosed_Stamp_1_5;JacketClosed_Stamp_1_6;JacketClosed_Stamp_1_7;JacketClosed_Stamp_1_8;JacketClosed_Stamp_1_9;JacketClosed_Stamp_1_10;JacketClosed_Stamp_1_11;JacketClosed_Stamp_1_12;JacketClosed_Stamp_1_13;JacketClosed_Stamp_1_14;JacketClosed_Stamp_1_15;JacketClosed_Stamp_1_16;JacketClosed_Stamp_1_17;JacketClosed_Stamp_1_18;JacketClosed_Stamp_2_1;JacketClosed_Stamp_2_2;JacketClosed_Stamp_2_3;JacketClosed_Stamp_2_4;JacketClosed_Stamp_2_5;JacketClosed_Stamp_2_6;JacketClosed_Stamp_2_7;JacketClosed_Stamp_2_8;JacketClosed_Stamp_3_1;JacketClosed_Stamp_3_2;JacketClosed_Stamp_3_3;JacketClosed_Stamp_3_4;JacketClosed_Stamp_3_5;JacketClosed_Stamp_3_6;JacketClosed_Stamp_3_7;JacketClosed_Stamp_3_8;JacketClosed_Stamp_4_1;JacketClosed_Stamp_4_2;JacketClosed_Stamp_4_3;JacketClosed_Stamp_4_4;JacketClosed_Stamp_4_5;JacketClosed_Stamp_4_6;JacketClosed_Stamp_4_7;JacketClosed_Stamp_4_8;JacketClosed_Stamp_5_1;JacketClosed_Stamp_5_2;JacketClosed_Stamp_5_3;JacketClosed_Stamp_5_4;JacketClosed_Stamp_5_5;JacketClosed_Stamp_5_6;JacketClosed_Stamp_5_7;JacketClosed_Stamp_5_8;JacketClosed_Stamp_6_1;JacketClosed_Stamp_6_2;JacketClosed_Stamp_6_3;JacketClosed_Stamp_6_4;JacketClosed_Stamp_6_5;JacketClosed_Stamp_6_6;JacketClosed_Stamp_6_7;JacketClosed_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket,
        ClothingItem = Top_Jacket2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Solid_1;Jacket2_Solid_2;Jacket2_Solid_3;Jacket2_Solid_4;Jacket2_Solid_5;Jacket2_Solid_6;Jacket2_Solid_7;Jacket2_Solid_8;Jacket2_Bomber_1;Jacket2_Bomber_2;Jacket2_Bomber_3;Jacket2_Bomber_4;Jacket2_Bomber_5;Jacket2_Bomber_6;Jacket2_Bomber_7;Jacket2_Bomber_8;Jacket2_Stamp_1_1;Jacket2_Stamp_1_2;Jacket2_Stamp_1_3;Jacket2_Stamp_1_4;Jacket2_Stamp_1_5;Jacket2_Stamp_1_6;Jacket2_Stamp_1_7;Jacket2_Stamp_1_8;Jacket2_Stamp_1_9;Jacket2_Stamp_1_10;Jacket2_Stamp_1_11;Jacket2_Stamp_1_12;Jacket2_Stamp_1_13;Jacket2_Stamp_1_14;Jacket2_Stamp_1_15;Jacket2_Stamp_1_16;Jacket2_Stamp_1_17;Jacket2_Stamp_1_18;Jacket2_Stamp_2_1;Jacket2_Stamp_2_2;Jacket2_Stamp_2_3;Jacket2_Stamp_2_4;Jacket2_Stamp_2_5;Jacket2_Stamp_2_6;Jacket2_Stamp_2_7;Jacket2_Stamp_2_8;Jacket2_Stamp_3_1;Jacket2_Stamp_3_2;Jacket2_Stamp_3_3;Jacket2_Stamp_3_4;Jacket2_Stamp_3_5;Jacket2_Stamp_3_6;Jacket2_Stamp_3_7;Jacket2_Stamp_3_8;Jacket2_Stamp_4_1;Jacket2_Stamp_4_2;Jacket2_Stamp_4_3;Jacket2_Stamp_4_4;Jacket2_Stamp_4_5;Jacket2_Stamp_4_6;Jacket2_Stamp_4_7;Jacket2_Stamp_4_8;Jacket2_Stamp_5_1;Jacket2_Stamp_5_2;Jacket2_Stamp_5_3;Jacket2_Stamp_5_4;Jacket2_Stamp_5_5;Jacket2_Stamp_5_6;Jacket2_Stamp_5_7;Jacket2_Stamp_5_8;Jacket2_Stamp_6_1;Jacket2_Stamp_6_2;Jacket2_Stamp_6_3;Jacket2_Stamp_6_4;Jacket2_Stamp_6_5;Jacket2_Stamp_6_6;Jacket2_Stamp_6_7;Jacket2_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket Closed,
        ClothingItem = Top_JacketClosed2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Solid_1;JacketClosed2_Solid_2;JacketClosed2_Solid_3;JacketClosed2_Solid_4;JacketClosed2_Solid_5;JacketClosed2_Solid_6;JacketClosed2_Solid_7;JacketClosed2_Solid_8;JacketClosed2_Bomber_1;JacketClosed2_Bomber_2;JacketClosed2_Bomber_3;JacketClosed2_Bomber_4;JacketClosed2_Bomber_5;JacketClosed2_Bomber_6;JacketClosed2_Bomber_7;JacketClosed2_Bomber_8;JacketClosed2_Stamp_1_1;JacketClosed2_Stamp_1_2;JacketClosed2_Stamp_1_3;JacketClosed2_Stamp_1_4;JacketClosed2_Stamp_1_5;JacketClosed2_Stamp_1_6;JacketClosed2_Stamp_1_7;JacketClosed2_Stamp_1_8;JacketClosed2_Stamp_1_9;JacketClosed2_Stamp_1_10;JacketClosed2_Stamp_1_11;JacketClosed2_Stamp_1_12;JacketClosed2_Stamp_1_13;JacketClosed2_Stamp_1_14;JacketClosed2_Stamp_1_15;JacketClosed2_Stamp_1_16;JacketClosed2_Stamp_1_17;JacketClosed2_Stamp_1_18;JacketClosed2_Stamp_2_1;JacketClosed2_Stamp_2_2;JacketClosed2_Stamp_2_3;JacketClosed2_Stamp_2_4;JacketClosed2_Stamp_2_5;JacketClosed2_Stamp_2_6;JacketClosed2_Stamp_2_7;JacketClosed2_Stamp_2_8;JacketClosed2_Stamp_3_1;JacketClosed2_Stamp_3_2;JacketClosed2_Stamp_3_3;JacketClosed2_Stamp_3_4;JacketClosed2_Stamp_3_5;JacketClosed2_Stamp_3_6;JacketClosed2_Stamp_3_7;JacketClosed2_Stamp_3_8;JacketClosed2_Stamp_4_1;JacketClosed2_Stamp_4_2;JacketClosed2_Stamp_4_3;JacketClosed2_Stamp_4_4;JacketClosed2_Stamp_4_5;JacketClosed2_Stamp_4_6;JacketClosed2_Stamp_4_7;JacketClosed2_Stamp_4_8;JacketClosed2_Stamp_5_1;JacketClosed2_Stamp_5_2;JacketClosed2_Stamp_5_3;JacketClosed2_Stamp_5_4;JacketClosed2_Stamp_5_5;JacketClosed2_Stamp_5_6;JacketClosed2_Stamp_5_7;JacketClosed2_Stamp_5_8;JacketClosed2_Stamp_6_1;JacketClosed2_Stamp_6_2;JacketClosed2_Stamp_6_3;JacketClosed2_Stamp_6_4;JacketClosed2_Stamp_6_5;JacketClosed2_Stamp_6_6;JacketClosed2_Stamp_6_7;JacketClosed2_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }


item Top_Jacket_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan,
        ClothingItem = Top_Jacket_Tartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_1_1;Jacket_Tartan_1_2;Jacket_Tartan_1_3;Jacket_Tartan_1_4;Jacket_Tartan_1_5;Jacket_Tartan_1_6;Jacket_Tartan_1_7;Jacket_Tartan_1_8;Jacket_Tartan_2_1;Jacket_Tartan_2_2;Jacket_Tartan_2_3;Jacket_Tartan_2_4;Jacket_Tartan_2_5;Jacket_Tartan_2_6;Jacket_Tartan_2_7;Jacket_Tartan_2_8;Jacket_Tartan_3_1;Jacket_Tartan_3_2;Jacket_Tartan_3_3;Jacket_Tartan_3_4;Jacket_Tartan_3_5;Jacket_Tartan_3_6;Jacket_Tartan_3_7;Jacket_Tartan_3_8;Jacket_Tartan_4_1;Jacket_Tartan_4_2;Jacket_Tartan_4_3;Jacket_Tartan_4_4;Jacket_Tartan_4_5;Jacket_Tartan_4_6;Jacket_Tartan_4_7;Jacket_Tartan_4_8;Jacket_Tartan_5_1;Jacket_Tartan_5_2;Jacket_Tartan_5_3;Jacket_Tartan_5_4;Jacket_Tartan_5_5;Jacket_Tartan_5_6;Jacket_Tartan_5_7;Jacket_Tartan_5_8;Jacket_Tartan_6_1;Jacket_Tartan_6_2;Jacket_Tartan_6_3;Jacket_Tartan_6_4;Jacket_Tartan_6_5;Jacket_Tartan_6_6;Jacket_Tartan_6_7;Jacket_Tartan_6_8;Jacket_Tartan_7_1;Jacket_Tartan_7_2;Jacket_Tartan_7_3;Jacket_Tartan_7_4;Jacket_Tartan_7_5;Jacket_Tartan_7_6;Jacket_Tartan_7_7;Jacket_Tartan_7_8;Jacket_Tartan_8_1;Jacket_Tartan_8_2;Jacket_Tartan_8_3;Jacket_Tartan_8_4;Jacket_Tartan_8_5;Jacket_Tartan_8_6;Jacket_Tartan_8_7;Jacket_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan,
        ClothingItem = Top_JacketClosed_Tartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_1_1;JacketClosed_Tartan_1_2;JacketClosed_Tartan_1_3;JacketClosed_Tartan_1_4;JacketClosed_Tartan_1_5;JacketClosed_Tartan_1_6;JacketClosed_Tartan_1_7;JacketClosed_Tartan_1_8;JacketClosed_Tartan_2_1;JacketClosed_Tartan_2_2;JacketClosed_Tartan_2_3;JacketClosed_Tartan_2_4;JacketClosed_Tartan_2_5;JacketClosed_Tartan_2_6;JacketClosed_Tartan_2_7;JacketClosed_Tartan_2_8;JacketClosed_Tartan_3_1;JacketClosed_Tartan_3_2;JacketClosed_Tartan_3_3;JacketClosed_Tartan_3_4;JacketClosed_Tartan_3_5;JacketClosed_Tartan_3_6;JacketClosed_Tartan_3_7;JacketClosed_Tartan_3_8;JacketClosed_Tartan_4_1;JacketClosed_Tartan_4_2;JacketClosed_Tartan_4_3;JacketClosed_Tartan_4_4;JacketClosed_Tartan_4_5;JacketClosed_Tartan_4_6;JacketClosed_Tartan_4_7;JacketClosed_Tartan_4_8;JacketClosed_Tartan_5_1;JacketClosed_Tartan_5_2;JacketClosed_Tartan_5_3;JacketClosed_Tartan_5_4;JacketClosed_Tartan_5_5;JacketClosed_Tartan_5_6;JacketClosed_Tartan_5_7;JacketClosed_Tartan_5_8;JacketClosed_Tartan_6_1;JacketClosed_Tartan_6_2;JacketClosed_Tartan_6_3;JacketClosed_Tartan_6_4;JacketClosed_Tartan_6_5;JacketClosed_Tartan_6_6;JacketClosed_Tartan_6_7;JacketClosed_Tartan_6_8;JacketClosed_Tartan_7_1;JacketClosed_Tartan_7_2;JacketClosed_Tartan_7_3;JacketClosed_Tartan_7_4;JacketClosed_Tartan_7_5;JacketClosed_Tartan_7_6;JacketClosed_Tartan_7_7;JacketClosed_Tartan_7_8;JacketClosed_Tartan_8_1;JacketClosed_Tartan_8_2;JacketClosed_Tartan_8_3;JacketClosed_Tartan_8_4;JacketClosed_Tartan_8_5;JacketClosed_Tartan_8_6;JacketClosed_Tartan_8_7;JacketClosed_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,a
        WindResistance = 0.5,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket2_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket: Tartan,
        ClothingItem = Top_Jacket2_Tartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_1_1;Jacket2_Tartan_1_2;Jacket2_Tartan_1_3;Jacket2_Tartan_1_4;Jacket2_Tartan_1_5;Jacket2_Tartan_1_6;Jacket2_Tartan_1_7;Jacket2_Tartan_1_8;Jacket2_Tartan_2_1;Jacket2_Tartan_2_2;Jacket2_Tartan_2_3;Jacket2_Tartan_2_4;Jacket2_Tartan_2_5;Jacket2_Tartan_2_6;Jacket2_Tartan_2_7;Jacket2_Tartan_2_8;Jacket2_Tartan_3_1;Jacket2_Tartan_3_2;Jacket2_Tartan_3_3;Jacket2_Tartan_3_4;Jacket2_Tartan_3_5;Jacket2_Tartan_3_6;Jacket2_Tartan_3_7;Jacket2_Tartan_3_8;Jacket2_Tartan_4_1;Jacket2_Tartan_4_2;Jacket2_Tartan_4_3;Jacket2_Tartan_4_4;Jacket2_Tartan_4_5;Jacket2_Tartan_4_6;Jacket2_Tartan_4_7;Jacket2_Tartan_4_8;Jacket2_Tartan_5_1;Jacket2_Tartan_5_2;Jacket2_Tartan_5_3;Jacket2_Tartan_5_4;Jacket2_Tartan_5_5;Jacket2_Tartan_5_6;Jacket2_Tartan_5_7;Jacket2_Tartan_5_8;Jacket2_Tartan_6_1;Jacket2_Tartan_6_2;Jacket2_Tartan_6_3;Jacket2_Tartan_6_4;Jacket2_Tartan_6_5;Jacket2_Tartan_6_6;Jacket2_Tartan_6_7;Jacket2_Tartan_6_8;Jacket2_Tartan_7_1;Jacket2_Tartan_7_2;Jacket2_Tartan_7_3;Jacket2_Tartan_7_4;Jacket2_Tartan_7_5;Jacket2_Tartan_7_6;Jacket2_Tartan_7_7;Jacket2_Tartan_7_8;Jacket2_Tartan_8_1;Jacket2_Tartan_8_2;Jacket2_Tartan_8_3;Jacket2_Tartan_8_4;Jacket2_Tartan_8_5;Jacket2_Tartan_8_6;Jacket2_Tartan_8_7;Jacket2_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket Closed: Tartan,
        ClothingItem = Top_JacketClosed2_Tartan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_1_1;JacketClosed2_Tartan_1_2;JacketClosed2_Tartan_1_3;JacketClosed2_Tartan_1_4;JacketClosed2_Tartan_1_5;JacketClosed2_Tartan_1_6;JacketClosed2_Tartan_1_7;JacketClosed2_Tartan_1_8;JacketClosed2_Tartan_2_1;JacketClosed2_Tartan_2_2;JacketClosed2_Tartan_2_3;JacketClosed2_Tartan_2_4;JacketClosed2_Tartan_2_5;JacketClosed2_Tartan_2_6;JacketClosed2_Tartan_2_7;JacketClosed2_Tartan_2_8;JacketClosed2_Tartan_3_1;JacketClosed2_Tartan_3_2;JacketClosed2_Tartan_3_3;JacketClosed2_Tartan_3_4;JacketClosed2_Tartan_3_5;JacketClosed2_Tartan_3_6;JacketClosed2_Tartan_3_7;JacketClosed2_Tartan_3_8;JacketClosed2_Tartan_4_1;JacketClosed2_Tartan_4_2;JacketClosed2_Tartan_4_3;JacketClosed2_Tartan_4_4;JacketClosed2_Tartan_4_5;JacketClosed2_Tartan_4_6;JacketClosed2_Tartan_4_7;JacketClosed2_Tartan_4_8;JacketClosed2_Tartan_5_1;JacketClosed2_Tartan_5_2;JacketClosed2_Tartan_5_3;JacketClosed2_Tartan_5_4;JacketClosed2_Tartan_5_5;JacketClosed2_Tartan_5_6;JacketClosed2_Tartan_5_7;JacketClosed2_Tartan_5_8;JacketClosed2_Tartan_6_1;JacketClosed2_Tartan_6_2;JacketClosed2_Tartan_6_3;JacketClosed2_Tartan_6_4;JacketClosed2_Tartan_6_5;JacketClosed2_Tartan_6_6;JacketClosed2_Tartan_6_7;JacketClosed2_Tartan_6_8;JacketClosed2_Tartan_7_1;JacketClosed2_Tartan_7_2;JacketClosed2_Tartan_7_3;JacketClosed2_Tartan_7_4;JacketClosed2_Tartan_7_5;JacketClosed2_Tartan_7_6;JacketClosed2_Tartan_7_7;JacketClosed2_Tartan_7_8;JacketClosed2_Tartan_8_1;JacketClosed2_Tartan_8_2;JacketClosed2_Tartan_8_3;JacketClosed2_Tartan_8_4;JacketClosed2_Tartan_8_5;JacketClosed2_Tartan_8_6;JacketClosed2_Tartan_8_7;JacketClosed2_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }







item Top_Jacket_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Army,
        ClothingItem = Top_Jacket_Army,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Army_1;Jacket_Army_2;Jacket_Army_3;Jacket_Army_4;Jacket_Army_5;Jacket_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.3,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Army,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Army,
        ClothingItem = Top_JacketClosed_Army,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Army_1;JacketClosed_Army_2;JacketClosed_Army_3;JacketClosed_Army_4;JacketClosed_Army_5;JacketClosed_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        ClothingItemExtra = BWardrobe.Top_Jacket_Army,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.3,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Army_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Army B Size,
        ClothingItem = Top_Jacket_Army_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Army_1;Jacket_Army_2;Jacket_Army_3;Jacket_Army_4;Jacket_Army_5;Jacket_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Army_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.3,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Army_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Army B Size,
        ClothingItem = Top_JacketClosed_Army_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Army_1;JacketClosed_Army_2;JacketClosed_Army_3;JacketClosed_Army_4;JacketClosed_Army_5;JacketClosed_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        ClothingItemExtra = BWardrobe.Top_Jacket_Army_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.3,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Army,
        ClothingItem = Top_Jacket2_Army,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Army_1;Jacket2_Army_2;Jacket2_Army_3;Jacket2_Army_4;Jacket2_Army_5;Jacket2_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.3,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Army,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Army,
        ClothingItem = Top_JacketClosed2_Army,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Army_1;JacketClosed2_Army_2;JacketClosed2_Army_3;JacketClosed2_Army_4;JacketClosed2_Army_5;JacketClosed2_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.3,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Army,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Army_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Army B Size,
        ClothingItem = Top_Jacket2_Army_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Army_1;Jacket2_Army_2;Jacket2_Army_3;Jacket2_Army_4;Jacket2_Army_5;Jacket2_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.3,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Army_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Army_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Army B Size,
        ClothingItem = Top_JacketClosed2_Army_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Army_1;JacketClosed2_Army_2;JacketClosed2_Army_3;JacketClosed2_Army_4;JacketClosed2_Army_5;JacketClosed2_Army_6,
        ScratchDefense = 50,
        BiteDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Army_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.3,
        CanHaveHoles = false,
        WaterResistance = 0.45,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Solid
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Solid,
        ClothingItem = Top_Jacket_Solid,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Solid_1;Jacket_Solid_2;Jacket_Solid_3;Jacket_Solid_4;Jacket_Solid_5;Jacket_Solid_6;Jacket_Solid_7;Jacket_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Solid,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Solid
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Solid,
        ClothingItem = Top_JacketClosed_Solid,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Solid_1;JacketClosed_Solid_2;JacketClosed_Solid_3;JacketClosed_Solid_4;JacketClosed_Solid_5;JacketClosed_Solid_6;JacketClosed_Solid_7;JacketClosed_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Solid,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Solid_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Solid B Size,
        ClothingItem = Top_Jacket_Solid_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Solid_1;Jacket_Solid_2;Jacket_Solid_3;Jacket_Solid_4;Jacket_Solid_5;Jacket_Solid_6;Jacket_Solid_7;Jacket_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Solid_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Solid_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Solid B Size,
        ClothingItem = Top_JacketClosed_Solid_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Solid_1;JacketClosed_Solid_2;JacketClosed_Solid_3;JacketClosed_Solid_4;JacketClosed_Solid_5;JacketClosed_Solid_6;JacketClosed_Solid_7;JacketClosed_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Solid_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Solid
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Solid,
        ClothingItem = Top_Jacket2_Solid,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Solid_1;Jacket2_Solid_2;Jacket2_Solid_3;Jacket2_Solid_4;Jacket2_Solid_5;Jacket2_Solid_6;Jacket2_Solid_7;Jacket2_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Solid,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Solid
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Solid,
        ClothingItem = Top_JacketClosed2_Solid,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Solid_1;JacketClosed2_Solid_2;JacketClosed2_Solid_3;JacketClosed2_Solid_4;JacketClosed2_Solid_5;JacketClosed2_Solid_6;JacketClosed2_Solid_7;JacketClosed2_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Solid,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Solid_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Solid B Size,
        ClothingItem = Top_Jacket2_Solid_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Solid_1;Jacket2_Solid_2;Jacket2_Solid_3;Jacket2_Solid_4;Jacket2_Solid_5;Jacket2_Solid_6;Jacket2_Solid_7;Jacket2_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Solid_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Solid_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Solid B Size,
        ClothingItem = Top_JacketClosed2_Solid_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Solid_1;JacketClosed2_Solid_2;JacketClosed2_Solid_3;JacketClosed2_Solid_4;JacketClosed2_Solid_5;JacketClosed2_Solid_6;JacketClosed2_Solid_7;JacketClosed2_Solid_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Solid_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Bomber
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Bomber,
        ClothingItem = Top_Jacket_Bomber,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Bomber_1;Jacket_Bomber_2;Jacket_Bomber_3;Jacket_Bomber_4;Jacket_Bomber_5;Jacket_Bomber_6;Jacket_Bomber_7;Jacket_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Bomber,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Bomber
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Bomber,
        ClothingItem = Top_JacketClosed_Bomber,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Bomber_1;JacketClosed_Bomber_2;JacketClosed_Bomber_3;JacketClosed_Bomber_4;JacketClosed_Bomber_5;JacketClosed_Bomber_6;JacketClosed_Bomber_7;JacketClosed_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Bomber,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Bomber_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Bomber B Size,
        ClothingItem = Top_Jacket_Bomber_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Bomber_1;Jacket_Bomber_2;Jacket_Bomber_3;Jacket_Bomber_4;Jacket_Bomber_5;Jacket_Bomber_6;Jacket_Bomber_7;Jacket_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Bomber_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Bomber_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Bomber B Size,
        ClothingItem = Top_JacketClosed_Bomber_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Bomber_1;JacketClosed_Bomber_2;JacketClosed_Bomber_3;JacketClosed_Bomber_4;JacketClosed_Bomber_5;JacketClosed_Bomber_6;JacketClosed_Bomber_7;JacketClosed_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Bomber_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Bomber
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Bomber,
        ClothingItem = Top_Jacket2_Bomber,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Bomber_1;Jacket2_Bomber_2;Jacket2_Bomber_3;Jacket2_Bomber_4;Jacket2_Bomber_5;Jacket2_Bomber_6;Jacket2_Bomber_7;Jacket2_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Bomber,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Bomber
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Bomber,
        ClothingItem = Top_JacketClosed2_Bomber,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Bomber_1;JacketClosed2_Bomber_2;JacketClosed2_Bomber_3;JacketClosed2_Bomber_4;JacketClosed2_Bomber_5;JacketClosed2_Bomber_6;JacketClosed2_Bomber_7;JacketClosed2_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Bomber,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Bomber_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Bomber B Size,
        ClothingItem = Top_Jacket2_Bomber_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Bomber_1;Jacket2_Bomber_2;Jacket2_Bomber_3;Jacket2_Bomber_4;Jacket2_Bomber_5;Jacket2_Bomber_6;Jacket2_Bomber_7;Jacket2_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Bomber_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Bomber_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Bomber B Size,
        ClothingItem = Top_JacketClosed2_Bomber_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Bomber_1;JacketClosed2_Bomber_2;JacketClosed2_Bomber_3;JacketClosed2_Bomber_4;JacketClosed2_Bomber_5;JacketClosed2_Bomber_6;JacketClosed2_Bomber_7;JacketClosed2_Bomber_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Bomber_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Stamp1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Ink Print,
        ClothingItem = Top_Jacket_Stamp1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_1_1;Jacket_Stamp_1_2;Jacket_Stamp_1_3;Jacket_Stamp_1_4;Jacket_Stamp_1_5;Jacket_Stamp_1_6;Jacket_Stamp_1_7;Jacket_Stamp_1_8;Jacket_Stamp_1_9;Jacket_Stamp_1_10;Jacket_Stamp_1_11;Jacket_Stamp_1_12;Jacket_Stamp_1_13;Jacket_Stamp_1_14;Jacket_Stamp_1_15;Jacket_Stamp_1_16;Jacket_Stamp_1_17;Jacket_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp1,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Ink Print,
        ClothingItem = Top_JacketClosed_Stamp1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_1_1;JacketClosed_Stamp_1_2;JacketClosed_Stamp_1_3;JacketClosed_Stamp_1_4;JacketClosed_Stamp_1_5;JacketClosed_Stamp_1_6;JacketClosed_Stamp_1_7;JacketClosed_Stamp_1_8;JacketClosed_Stamp_1_9;JacketClosed_Stamp_1_10;JacketClosed_Stamp_1_11;JacketClosed_Stamp_1_12;JacketClosed_Stamp_1_13;JacketClosed_Stamp_1_14;JacketClosed_Stamp_1_15;JacketClosed_Stamp_1_16;JacketClosed_Stamp_1_17;JacketClosed_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp1,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Stamp1_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Ink Print B Size,
        ClothingItem = Top_Jacket_Stamp1_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_1_1;Jacket_Stamp_1_2;Jacket_Stamp_1_3;Jacket_Stamp_1_4;Jacket_Stamp_1_5;Jacket_Stamp_1_6;Jacket_Stamp_1_7;Jacket_Stamp_1_8;Jacket_Stamp_1_9;Jacket_Stamp_1_10;Jacket_Stamp_1_11;Jacket_Stamp_1_12;Jacket_Stamp_1_13;Jacket_Stamp_1_14;Jacket_Stamp_1_15;Jacket_Stamp_1_16;Jacket_Stamp_1_17;Jacket_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp1_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp1_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Ink Print B Size,
        ClothingItem = Top_JacketClosed_Stamp1_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_1_1;JacketClosed_Stamp_1_2;JacketClosed_Stamp_1_3;JacketClosed_Stamp_1_4;JacketClosed_Stamp_1_5;JacketClosed_Stamp_1_6;JacketClosed_Stamp_1_7;JacketClosed_Stamp_1_8;JacketClosed_Stamp_1_9;JacketClosed_Stamp_1_10;JacketClosed_Stamp_1_11;JacketClosed_Stamp_1_12;JacketClosed_Stamp_1_13;JacketClosed_Stamp_1_14;JacketClosed_Stamp_1_15;JacketClosed_Stamp_1_16;JacketClosed_Stamp_1_17;JacketClosed_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp1_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Stamp1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Ink Print,
        ClothingItem = Top_Jacket2_Stamp1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_1_1;Jacket2_Stamp_1_2;Jacket2_Stamp_1_3;Jacket2_Stamp_1_4;Jacket2_Stamp_1_5;Jacket2_Stamp_1_6;Jacket2_Stamp_1_7;Jacket2_Stamp_1_8;Jacket2_Stamp_1_9;Jacket2_Stamp_1_10;Jacket2_Stamp_1_11;Jacket2_Stamp_1_12;Jacket2_Stamp_1_13;Jacket2_Stamp_1_14;Jacket2_Stamp_1_15;Jacket2_Stamp_1_16;Jacket2_Stamp_1_17;Jacket2_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp1,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Blur Print,
        ClothingItem = Top_JacketClosed2_Stamp1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_1_1;JacketClosed2_Stamp_1_2;JacketClosed2_Stamp_1_3;JacketClosed2_Stamp_1_4;JacketClosed2_Stamp_1_5;JacketClosed2_Stamp_1_6;JacketClosed2_Stamp_1_7;JacketClosed2_Stamp_1_8;JacketClosed2_Stamp_1_9;JacketClosed2_Stamp_1_10;JacketClosed2_Stamp_1_11;JacketClosed2_Stamp_1_12;JacketClosed2_Stamp_1_13;JacketClosed2_Stamp_1_14;JacketClosed2_Stamp_1_15;JacketClosed2_Stamp_1_16;JacketClosed2_Stamp_1_17;JacketClosed2_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp1,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Stamp1_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Blur Print B Size,
        ClothingItem = Top_Jacket2_Stamp1_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_1_1;Jacket2_Stamp_1_2;Jacket2_Stamp_1_3;Jacket2_Stamp_1_4;Jacket2_Stamp_1_5;Jacket2_Stamp_1_6;Jacket2_Stamp_1_7;Jacket2_Stamp_1_8;Jacket2_Stamp_1_9;Jacket2_Stamp_1_10;Jacket2_Stamp_1_11;Jacket2_Stamp_1_12;Jacket2_Stamp_1_13;Jacket2_Stamp_1_14;Jacket2_Stamp_1_15;Jacket2_Stamp_1_16;Jacket2_Stamp_1_17;Jacket2_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp1_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp1_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Blur Print B Size,
        ClothingItem = Top_JacketClosed2_Stamp1_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_1_1;JacketClosed2_Stamp_1_2;JacketClosed2_Stamp_1_3;JacketClosed2_Stamp_1_4;JacketClosed2_Stamp_1_5;JacketClosed2_Stamp_1_6;JacketClosed2_Stamp_1_7;JacketClosed2_Stamp_1_8;JacketClosed2_Stamp_1_9;JacketClosed2_Stamp_1_10;JacketClosed2_Stamp_1_11;JacketClosed2_Stamp_1_12;JacketClosed2_Stamp_1_13;JacketClosed2_Stamp_1_14;JacketClosed2_Stamp_1_15;JacketClosed2_Stamp_1_16;JacketClosed2_Stamp_1_17;JacketClosed2_Stamp_1_18,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp1_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Stamp2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Blur Print,
        ClothingItem = Top_Jacket_Stamp2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_2_1;Jacket_Stamp_2_2;Jacket_Stamp_2_3;Jacket_Stamp_2_4;Jacket_Stamp_2_5;Jacket_Stamp_2_6;Jacket_Stamp_2_7;Jacket_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp2,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Blur Print,
        ClothingItem = Top_JacketClosed_Stamp2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_2_1;JacketClosed_Stamp_2_2;JacketClosed_Stamp_2_3;JacketClosed_Stamp_2_4;JacketClosed_Stamp_2_5;JacketClosed_Stamp_2_6;JacketClosed_Stamp_2_7;JacketClosed_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp2,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Stamp2_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Blur Print B Size,
        ClothingItem = Top_Jacket_Stamp2_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_2_1;Jacket_Stamp_2_2;Jacket_Stamp_2_3;Jacket_Stamp_2_4;Jacket_Stamp_2_5;Jacket_Stamp_2_6;Jacket_Stamp_2_7;Jacket_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp2_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp2_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Blur Print B Size,
        ClothingItem = Top_JacketClosed_Stamp2_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_2_1;JacketClosed_Stamp_2_2;JacketClosed_Stamp_2_3;JacketClosed_Stamp_2_4;JacketClosed_Stamp_2_5;JacketClosed_Stamp_2_6;JacketClosed_Stamp_2_7;JacketClosed_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp2_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Stamp2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Blur Print,
        ClothingItem = Top_Jacket2_Stamp2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_2_1;Jacket2_Stamp_2_2;Jacket2_Stamp_2_3;Jacket2_Stamp_2_4;Jacket2_Stamp_2_5;Jacket2_Stamp_2_6;Jacket2_Stamp_2_7;Jacket2_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp2,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Blur Print,
        ClothingItem = Top_JacketClosed2_Stamp2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_2_1;JacketClosed2_Stamp_2_2;JacketClosed2_Stamp_2_3;JacketClosed2_Stamp_2_4;JacketClosed2_Stamp_2_5;JacketClosed2_Stamp_2_6;JacketClosed2_Stamp_2_7;JacketClosed2_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp2,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Stamp2_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Blur Print B Size,
        ClothingItem = Top_Jacket2_Stamp2_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_2_1;Jacket2_Stamp_2_2;Jacket2_Stamp_2_3;Jacket2_Stamp_2_4;Jacket2_Stamp_2_5;Jacket2_Stamp_2_6;Jacket2_Stamp_2_7;Jacket2_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp2_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp2_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Blur Print B Size,
        ClothingItem = Top_JacketClosed2_Stamp2_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_2_1;JacketClosed2_Stamp_2_2;JacketClosed2_Stamp_2_3;JacketClosed2_Stamp_2_4;JacketClosed2_Stamp_2_5;JacketClosed2_Stamp_2_6;JacketClosed2_Stamp_2_7;JacketClosed2_Stamp_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp2_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Stamp3
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Oriental Print,
        ClothingItem = Top_Jacket_Stamp3,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_3_1;Jacket_Stamp_3_2;Jacket_Stamp_3_3;Jacket_Stamp_3_4;Jacket_Stamp_3_5;Jacket_Stamp_3_6;Jacket_Stamp_3_7;Jacket_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp3,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp3
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Oriental Print,
        ClothingItem = Top_JacketClosed_Stamp3,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_3_1;JacketClosed_Stamp_3_2;JacketClosed_Stamp_3_3;JacketClosed_Stamp_3_4;JacketClosed_Stamp_3_5;JacketClosed_Stamp_3_6;JacketClosed_Stamp_3_7;JacketClosed_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp3,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Stamp3_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Oriental Print B Size,
        ClothingItem = Top_Jacket_Stamp3_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_3_1;Jacket_Stamp_3_2;Jacket_Stamp_3_3;Jacket_Stamp_3_4;Jacket_Stamp_3_5;Jacket_Stamp_3_6;Jacket_Stamp_3_7;Jacket_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp3_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp3_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Oriental Print B Size,
        ClothingItem = Top_JacketClosed_Stamp3_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_3_1;JacketClosed_Stamp_3_2;JacketClosed_Stamp_3_3;JacketClosed_Stamp_3_4;JacketClosed_Stamp_3_5;JacketClosed_Stamp_3_6;JacketClosed_Stamp_3_7;JacketClosed_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp3_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Stamp3
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Oriental Print,
        ClothingItem = Top_Jacket2_Stamp3,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_3_1;Jacket2_Stamp_3_2;Jacket2_Stamp_3_3;Jacket2_Stamp_3_4;Jacket2_Stamp_3_5;Jacket2_Stamp_3_6;Jacket2_Stamp_3_7;Jacket2_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp3,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp3
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Oriental Print,
        ClothingItem = Top_JacketClosed2_Stamp3,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_3_1;JacketClosed2_Stamp_3_2;JacketClosed2_Stamp_3_3;JacketClosed2_Stamp_3_4;JacketClosed2_Stamp_3_5;JacketClosed2_Stamp_3_6;JacketClosed2_Stamp_3_7;JacketClosed2_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp3,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Stamp3_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Oriental Print B Size,
        ClothingItem = Top_Jacket2_Stamp3_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_3_1;Jacket2_Stamp_3_2;Jacket2_Stamp_3_3;Jacket2_Stamp_3_4;Jacket2_Stamp_3_5;Jacket2_Stamp_3_6;Jacket2_Stamp_3_7;Jacket2_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp3_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp3_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Oriental Print B Size,
        ClothingItem = Top_JacketClosed2_Stamp3_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_3_1;JacketClosed2_Stamp_3_2;JacketClosed2_Stamp_3_3;JacketClosed2_Stamp_3_4;JacketClosed2_Stamp_3_5;JacketClosed2_Stamp_3_6;JacketClosed2_Stamp_3_7;JacketClosed2_Stamp_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp3_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Stamp4
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Zebra Print,
        ClothingItem = Top_Jacket_Stamp4,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_4_1;Jacket_Stamp_4_2;Jacket_Stamp_4_3;Jacket_Stamp_4_4;Jacket_Stamp_4_5;Jacket_Stamp_4_6;Jacket_Stamp_4_7;Jacket_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp4,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp4
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Zebra Print,
        ClothingItem = Top_JacketClosed_Stamp4,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_4_1;JacketClosed_Stamp_4_2;JacketClosed_Stamp_4_3;JacketClosed_Stamp_4_4;JacketClosed_Stamp_4_5;JacketClosed_Stamp_4_6;JacketClosed_Stamp_4_7;JacketClosed_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp4,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Stamp4_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Zebra Print B Size,
        ClothingItem = Top_Jacket_Stamp4_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_4_1;Jacket_Stamp_4_2;Jacket_Stamp_4_3;Jacket_Stamp_4_4;Jacket_Stamp_4_5;Jacket_Stamp_4_6;Jacket_Stamp_4_7;Jacket_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp4_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp4_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Zebra Print B Size,
        ClothingItem = Top_JacketClosed_Stamp4_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_4_1;JacketClosed_Stamp_4_2;JacketClosed_Stamp_4_3;JacketClosed_Stamp_4_4;JacketClosed_Stamp_4_5;JacketClosed_Stamp_4_6;JacketClosed_Stamp_4_7;JacketClosed_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp4_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Stamp4
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Zebra Print,
        ClothingItem = Top_Jacket2_Stamp4,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_4_1;Jacket2_Stamp_4_2;Jacket2_Stamp_4_3;Jacket2_Stamp_4_4;Jacket2_Stamp_4_5;Jacket2_Stamp_4_6;Jacket2_Stamp_4_7;Jacket2_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp4,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp4
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Zebra Print,
        ClothingItem = Top_JacketClosed2_Stamp4,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_4_1;JacketClosed2_Stamp_4_2;JacketClosed2_Stamp_4_3;JacketClosed2_Stamp_4_4;JacketClosed2_Stamp_4_5;JacketClosed2_Stamp_4_6;JacketClosed2_Stamp_4_7;JacketClosed2_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp4,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Stamp4_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Zebra Print B Size,
        ClothingItem = Top_Jacket2_Stamp4_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_4_1;Jacket2_Stamp_4_2;Jacket2_Stamp_4_3;Jacket2_Stamp_4_4;Jacket2_Stamp_4_5;Jacket2_Stamp_4_6;Jacket2_Stamp_4_7;Jacket2_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp4_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp4_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Zebra Print B Size,
        ClothingItem = Top_JacketClosed2_Stamp4_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_4_1;JacketClosed2_Stamp_4_2;JacketClosed2_Stamp_4_3;JacketClosed2_Stamp_4_4;JacketClosed2_Stamp_4_5;JacketClosed2_Stamp_4_6;JacketClosed2_Stamp_4_7;JacketClosed2_Stamp_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp4_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Stamp5
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Leopard Print,
        ClothingItem = Top_Jacket_Stamp5,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_5_1;Jacket_Stamp_5_2;Jacket_Stamp_5_3;Jacket_Stamp_5_4;Jacket_Stamp_5_5;Jacket_Stamp_5_6;Jacket_Stamp_5_7;Jacket_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp5,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp5
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Leopard Print,
        ClothingItem = Top_JacketClosed_Stamp5,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_5_1;JacketClosed_Stamp_5_2;JacketClosed_Stamp_5_3;JacketClosed_Stamp_5_4;JacketClosed_Stamp_5_5;JacketClosed_Stamp_5_6;JacketClosed_Stamp_5_7;JacketClosed_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp5,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Stamp5_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Leopard Print B Size,
        ClothingItem = Top_Jacket_Stamp5_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_5_1;Jacket_Stamp_5_2;Jacket_Stamp_5_3;Jacket_Stamp_5_4;Jacket_Stamp_5_5;Jacket_Stamp_5_6;Jacket_Stamp_5_7;Jacket_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp5_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp5_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Leopard Print B Size,
        ClothingItem = Top_JacketClosed_Stamp5_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_5_1;JacketClosed_Stamp_5_2;JacketClosed_Stamp_5_3;JacketClosed_Stamp_5_4;JacketClosed_Stamp_5_5;JacketClosed_Stamp_5_6;JacketClosed_Stamp_5_7;JacketClosed_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp5_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Stamp5
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Leopard Print,
        ClothingItem = Top_Jacket2_Stamp5,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_5_1;Jacket2_Stamp_5_2;Jacket2_Stamp_5_3;Jacket2_Stamp_5_4;Jacket2_Stamp_5_5;Jacket2_Stamp_5_6;Jacket2_Stamp_5_7;Jacket2_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp5,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp5
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Leopard Print,
        ClothingItem = Top_JacketClosed2_Stamp5,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_5_1;JacketClosed2_Stamp_5_2;JacketClosed2_Stamp_5_3;JacketClosed2_Stamp_5_4;JacketClosed2_Stamp_5_5;JacketClosed2_Stamp_5_6;JacketClosed2_Stamp_5_7;JacketClosed2_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp5,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Stamp5_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Leopard Print B Size,
        ClothingItem = Top_Jacket2_Stamp5_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_5_1;Jacket2_Stamp_5_2;Jacket2_Stamp_5_3;Jacket2_Stamp_5_4;Jacket2_Stamp_5_5;Jacket2_Stamp_5_6;Jacket2_Stamp_5_7;Jacket2_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp5_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp5_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Leopard Print B Size,
        ClothingItem = Top_JacketClosed2_Stamp5_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_5_1;JacketClosed2_Stamp_5_2;JacketClosed2_Stamp_5_3;JacketClosed2_Stamp_5_4;JacketClosed2_Stamp_5_5;JacketClosed2_Stamp_5_6;JacketClosed2_Stamp_5_7;JacketClosed2_Stamp_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp5_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Stamp6
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Geometric Print,
        ClothingItem = Top_Jacket_Stamp6,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_6_1;Jacket_Stamp_6_2;Jacket_Stamp_6_3;Jacket_Stamp_6_4;Jacket_Stamp_6_5;Jacket_Stamp_6_6;Jacket_Stamp_6_7;Jacket_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp6,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp6
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Geometric Print,
        ClothingItem = Top_JacketClosed_Stamp6,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_6_1;JacketClosed_Stamp_6_2;JacketClosed_Stamp_6_3;JacketClosed_Stamp_6_4;JacketClosed_Stamp_6_5;JacketClosed_Stamp_6_6;JacketClosed_Stamp_6_7;JacketClosed_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp6,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Stamp6_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Geometric Print B Size,
        ClothingItem = Top_Jacket_Stamp6_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Stamp_6_1;Jacket_Stamp_6_2;Jacket_Stamp_6_3;Jacket_Stamp_6_4;Jacket_Stamp_6_5;Jacket_Stamp_6_6;Jacket_Stamp_6_7;Jacket_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Stamp6_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Stamp6_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Geometric Print B Size,
        ClothingItem = Top_JacketClosed_Stamp6_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Stamp_6_1;JacketClosed_Stamp_6_2;JacketClosed_Stamp_6_3;JacketClosed_Stamp_6_4;JacketClosed_Stamp_6_5;JacketClosed_Stamp_6_6;JacketClosed_Stamp_6_7;JacketClosed_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Stamp6_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Stamp6
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Geometric Print,
        ClothingItem = Top_Jacket2_Stamp6,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_6_1;Jacket2_Stamp_6_2;Jacket2_Stamp_6_3;Jacket2_Stamp_6_4;Jacket2_Stamp_6_5;Jacket2_Stamp_6_6;Jacket2_Stamp_6_7;Jacket2_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp6,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp6
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Geometric Print,
        ClothingItem = Top_JacketClosed2_Stamp6,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_6_1;JacketClosed2_Stamp_6_2;JacketClosed2_Stamp_6_3;JacketClosed2_Stamp_6_4;JacketClosed2_Stamp_6_5;JacketClosed2_Stamp_6_6;JacketClosed2_Stamp_6_7;JacketClosed2_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp6,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Stamp6_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Geometric Print B Size,
        ClothingItem = Top_Jacket2_Stamp6_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Stamp_6_1;Jacket2_Stamp_6_2;Jacket2_Stamp_6_3;Jacket2_Stamp_6_4;Jacket2_Stamp_6_5;Jacket2_Stamp_6_6;Jacket2_Stamp_6_7;Jacket2_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Stamp6_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Stamp6_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Geometric Print B Size,
        ClothingItem = Top_JacketClosed2_Stamp6_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Stamp_6_1;JacketClosed2_Stamp_6_2;JacketClosed2_Stamp_6_3;JacketClosed2_Stamp_6_4;JacketClosed2_Stamp_6_5;JacketClosed2_Stamp_6_6;JacketClosed2_Stamp_6_7;JacketClosed2_Stamp_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Stamp6_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan White,
        ClothingItem = Top_Jacket_Tartan_White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_1_1;Jacket_Tartan_1_2;Jacket_Tartan_1_3;Jacket_Tartan_1_4;Jacket_Tartan_1_5;Jacket_Tartan_1_6;Jacket_Tartan_1_7;Jacket_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_White,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan White,
        ClothingItem = Top_JacketClosed_Tartan_White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_1_1;JacketClosed_Tartan_1_2;JacketClosed_Tartan_1_3;JacketClosed_Tartan_1_4;JacketClosed_Tartan_1_5;JacketClosed_Tartan_1_6;JacketClosed_Tartan_1_7;JacketClosed_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_White,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_White_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan White B Size,
        ClothingItem = Top_Jacket_Tartan_White_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_1_1;Jacket_Tartan_1_2;Jacket_Tartan_1_3;Jacket_Tartan_1_4;Jacket_Tartan_1_5;Jacket_Tartan_1_6;Jacket_Tartan_1_7;Jacket_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_White_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_White_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan White B Size,
        ClothingItem = Top_JacketClosed_Tartan_White_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_1_1;JacketClosed_Tartan_1_2;JacketClosed_Tartan_1_3;JacketClosed_Tartan_1_4;JacketClosed_Tartan_1_5;JacketClosed_Tartan_1_6;JacketClosed_Tartan_1_7;JacketClosed_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_White_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan White,
        ClothingItem = Top_Jacket2_Tartan_White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_1_1;Jacket2_Tartan_1_2;Jacket2_Tartan_1_3;Jacket2_Tartan_1_4;Jacket2_Tartan_1_5;Jacket2_Tartan_1_6;Jacket2_Tartan_1_7;Jacket2_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_White,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan White,
        ClothingItem = Top_JacketClosed2_Tartan_White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_1_1;JacketClosed2_Tartan_1_2;JacketClosed2_Tartan_1_3;JacketClosed2_Tartan_1_4;JacketClosed2_Tartan_1_5;JacketClosed2_Tartan_1_6;JacketClosed2_Tartan_1_7;JacketClosed2_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_White,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_White_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan White B Size,
        ClothingItem = Top_Jacket2_Tartan_White_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_1_1;Jacket2_Tartan_1_2;Jacket2_Tartan_1_3;Jacket2_Tartan_1_4;Jacket2_Tartan_1_5;Jacket2_Tartan_1_6;Jacket2_Tartan_1_7;Jacket2_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_White_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_White_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan White B Size,
        ClothingItem = Top_JacketClosed2_Tartan_White_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_1_1;JacketClosed2_Tartan_1_2;JacketClosed2_Tartan_1_3;JacketClosed2_Tartan_1_4;JacketClosed2_Tartan_1_5;JacketClosed2_Tartan_1_6;JacketClosed2_Tartan_1_7;JacketClosed2_Tartan_1_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_White_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Black,
        ClothingItem = Top_Jacket_Tartan_Black,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_2_1;Jacket_Tartan_2_2;Jacket_Tartan_2_3;Jacket_Tartan_2_4;Jacket_Tartan_2_5;Jacket_Tartan_2_6;Jacket_Tartan_2_7;Jacket_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Black,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Black,
        ClothingItem = Top_JacketClosed_Tartan_Black,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_2_1;JacketClosed_Tartan_2_2;JacketClosed_Tartan_2_3;JacketClosed_Tartan_2_4;JacketClosed_Tartan_2_5;JacketClosed_Tartan_2_6;JacketClosed_Tartan_2_7;JacketClosed_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Black,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_Black_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Black B Size,
        ClothingItem = Top_Jacket_Tartan_Black_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_2_1;Jacket_Tartan_2_2;Jacket_Tartan_2_3;Jacket_Tartan_2_4;Jacket_Tartan_2_5;Jacket_Tartan_2_6;Jacket_Tartan_2_7;Jacket_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Black_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Black_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Black B Size,
        ClothingItem = Top_JacketClosed_Tartan_Black_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_2_1;JacketClosed_Tartan_2_2;JacketClosed_Tartan_2_3;JacketClosed_Tartan_2_4;JacketClosed_Tartan_2_5;JacketClosed_Tartan_2_6;JacketClosed_Tartan_2_7;JacketClosed_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Black_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Black,
        ClothingItem = Top_Jacket2_Tartan_Black,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_2_1;Jacket2_Tartan_2_2;Jacket2_Tartan_2_3;Jacket2_Tartan_2_4;Jacket2_Tartan_2_5;Jacket2_Tartan_2_6;Jacket2_Tartan_2_7;Jacket2_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Black,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Black,
        ClothingItem = Top_JacketClosed2_Tartan_Black,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_2_1;JacketClosed2_Tartan_2_2;JacketClosed2_Tartan_2_3;JacketClosed2_Tartan_2_4;JacketClosed2_Tartan_2_5;JacketClosed2_Tartan_2_6;JacketClosed2_Tartan_2_7;JacketClosed2_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Black,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_Black_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Black B Size,
        ClothingItem = Top_Jacket2_Tartan_Black_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_2_1;Jacket2_Tartan_2_2;Jacket2_Tartan_2_3;Jacket2_Tartan_2_4;Jacket2_Tartan_2_5;Jacket2_Tartan_2_6;Jacket2_Tartan_2_7;Jacket2_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Black_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Black_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Black B Size,
        ClothingItem = Top_JacketClosed2_Tartan_Black_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_2_1;JacketClosed2_Tartan_2_2;JacketClosed2_Tartan_2_3;JacketClosed2_Tartan_2_4;JacketClosed2_Tartan_2_5;JacketClosed2_Tartan_2_6;JacketClosed2_Tartan_2_7;JacketClosed2_Tartan_2_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Black_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_Red
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Red,
        ClothingItem = Top_Jacket_Tartan_Red,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_3_1;Jacket_Tartan_3_2;Jacket_Tartan_3_3;Jacket_Tartan_3_4;Jacket_Tartan_3_5;Jacket_Tartan_3_6;Jacket_Tartan_3_7;Jacket_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Red,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Red
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Red,
        ClothingItem = Top_JacketClosed_Tartan_Red,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_3_1;JacketClosed_Tartan_3_2;JacketClosed_Tartan_3_3;JacketClosed_Tartan_3_4;JacketClosed_Tartan_3_5;JacketClosed_Tartan_3_6;JacketClosed_Tartan_3_7;JacketClosed_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Red,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_Red_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Red B Size,
        ClothingItem = Top_Jacket_Tartan_Red_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_3_1;Jacket_Tartan_3_2;Jacket_Tartan_3_3;Jacket_Tartan_3_4;Jacket_Tartan_3_5;Jacket_Tartan_3_6;Jacket_Tartan_3_7;Jacket_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Red_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Red_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Red B Size,
        ClothingItem = Top_JacketClosed_Tartan_Red_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_3_1;JacketClosed_Tartan_3_2;JacketClosed_Tartan_3_3;JacketClosed_Tartan_3_4;JacketClosed_Tartan_3_5;JacketClosed_Tartan_3_6;JacketClosed_Tartan_3_7;JacketClosed_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Red_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_Red
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Red,
        ClothingItem = Top_Jacket2_Tartan_Red,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_3_1;Jacket2_Tartan_3_2;Jacket2_Tartan_3_3;Jacket2_Tartan_3_4;Jacket2_Tartan_3_5;Jacket2_Tartan_3_6;Jacket2_Tartan_3_7;Jacket2_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Red,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Red
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Red,
        ClothingItem = Top_JacketClosed2_Tartan_Red,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_3_1;JacketClosed2_Tartan_3_2;JacketClosed2_Tartan_3_3;JacketClosed2_Tartan_3_4;JacketClosed2_Tartan_3_5;JacketClosed2_Tartan_3_6;JacketClosed2_Tartan_3_7;JacketClosed2_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Red,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_Red_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Red B Size,
        ClothingItem = Top_Jacket2_Tartan_Red_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_3_1;Jacket2_Tartan_3_2;Jacket2_Tartan_3_3;Jacket2_Tartan_3_4;Jacket2_Tartan_3_5;Jacket2_Tartan_3_6;Jacket2_Tartan_3_7;Jacket2_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Red_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Red_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Red B Size,
        ClothingItem = Top_JacketClosed2_Tartan_Red_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_3_1;JacketClosed2_Tartan_3_2;JacketClosed2_Tartan_3_3;JacketClosed2_Tartan_3_4;JacketClosed2_Tartan_3_5;JacketClosed2_Tartan_3_6;JacketClosed2_Tartan_3_7;JacketClosed2_Tartan_3_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Red_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Green,
        ClothingItem = Top_Jacket_Tartan_Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_4_1;Jacket_Tartan_4_2;Jacket_Tartan_4_3;Jacket_Tartan_4_4;Jacket_Tartan_4_5;Jacket_Tartan_4_6;Jacket_Tartan_4_7;Jacket_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Green,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Green,
        ClothingItem = Top_JacketClosed_Tartan_Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_4_1;JacketClosed_Tartan_4_2;JacketClosed_Tartan_4_3;JacketClosed_Tartan_4_4;JacketClosed_Tartan_4_5;JacketClosed_Tartan_4_6;JacketClosed_Tartan_4_7;JacketClosed_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Green,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_Green_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Green B Size,
        ClothingItem = Top_Jacket_Tartan_Green_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_4_1;Jacket_Tartan_4_2;Jacket_Tartan_4_3;Jacket_Tartan_4_4;Jacket_Tartan_4_5;Jacket_Tartan_4_6;Jacket_Tartan_4_7;Jacket_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Green_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Green_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Green B Size,
        ClothingItem = Top_JacketClosed_Tartan_Green_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_4_1;JacketClosed_Tartan_4_2;JacketClosed_Tartan_4_3;JacketClosed_Tartan_4_4;JacketClosed_Tartan_4_5;JacketClosed_Tartan_4_6;JacketClosed_Tartan_4_7;JacketClosed_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Green_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Green,
        ClothingItem = Top_Jacket2_Tartan_Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_4_1;Jacket2_Tartan_4_2;Jacket2_Tartan_4_3;Jacket2_Tartan_4_4;Jacket2_Tartan_4_5;Jacket2_Tartan_4_6;Jacket2_Tartan_4_7;Jacket2_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Green,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Green,
        ClothingItem = Top_JacketClosed2_Tartan_Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_4_1;JacketClosed2_Tartan_4_2;JacketClosed2_Tartan_4_3;JacketClosed2_Tartan_4_4;JacketClosed2_Tartan_4_5;JacketClosed2_Tartan_4_6;JacketClosed2_Tartan_4_7;JacketClosed2_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Green,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_Green_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Green B Size,
        ClothingItem = Top_Jacket2_Tartan_Green_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_4_1;Jacket2_Tartan_4_2;Jacket2_Tartan_4_3;Jacket2_Tartan_4_4;Jacket2_Tartan_4_5;Jacket2_Tartan_4_6;Jacket2_Tartan_4_7;Jacket2_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Green_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Green_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Green B Size,
        ClothingItem = Top_JacketClosed2_Tartan_Green_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_4_1;JacketClosed2_Tartan_4_2;JacketClosed2_Tartan_4_3;JacketClosed2_Tartan_4_4;JacketClosed2_Tartan_4_5;JacketClosed2_Tartan_4_6;JacketClosed2_Tartan_4_7;JacketClosed2_Tartan_4_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Green_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Blue,
        ClothingItem = Top_Jacket_Tartan_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_5_1;Jacket_Tartan_5_2;Jacket_Tartan_5_3;Jacket_Tartan_5_4;Jacket_Tartan_5_5;Jacket_Tartan_5_6;Jacket_Tartan_5_7;Jacket_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Blue,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Blue,
        ClothingItem = Top_JacketClosed_Tartan_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_5_1;JacketClosed_Tartan_5_2;JacketClosed_Tartan_5_3;JacketClosed_Tartan_5_4;JacketClosed_Tartan_5_5;JacketClosed_Tartan_5_6;JacketClosed_Tartan_5_7;JacketClosed_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Blue,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_Blue_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Blue B Size,
        ClothingItem = Top_Jacket_Tartan_Blue_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_5_1;Jacket_Tartan_5_2;Jacket_Tartan_5_3;Jacket_Tartan_5_4;Jacket_Tartan_5_5;Jacket_Tartan_5_6;Jacket_Tartan_5_7;Jacket_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Blue_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Blue_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Blue B Size,
        ClothingItem = Top_JacketClosed_Tartan_Blue_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_5_1;JacketClosed_Tartan_5_2;JacketClosed_Tartan_5_3;JacketClosed_Tartan_5_4;JacketClosed_Tartan_5_5;JacketClosed_Tartan_5_6;JacketClosed_Tartan_5_7;JacketClosed_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Blue_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Blue,
        ClothingItem = Top_Jacket2_Tartan_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_5_1;Jacket2_Tartan_5_2;Jacket2_Tartan_5_3;Jacket2_Tartan_5_4;Jacket2_Tartan_5_5;Jacket2_Tartan_5_6;Jacket2_Tartan_5_7;Jacket2_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Blue,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Blue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Blue,
        ClothingItem = Top_JacketClosed2_Tartan_Blue,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_5_1;JacketClosed2_Tartan_5_2;JacketClosed2_Tartan_5_3;JacketClosed2_Tartan_5_4;JacketClosed2_Tartan_5_5;JacketClosed2_Tartan_5_6;JacketClosed2_Tartan_5_7;JacketClosed2_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Blue,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_Blue_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Blue B Size,
        ClothingItem = Top_Jacket2_Tartan_Blue_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_5_1;Jacket2_Tartan_5_2;Jacket2_Tartan_5_3;Jacket2_Tartan_5_4;Jacket2_Tartan_5_5;Jacket2_Tartan_5_6;Jacket2_Tartan_5_7;Jacket2_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Blue_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Blue_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Blue B Size,
        ClothingItem = Top_JacketClosed2_Tartan_Blue_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_5_1;JacketClosed2_Tartan_5_2;JacketClosed2_Tartan_5_3;JacketClosed2_Tartan_5_4;JacketClosed2_Tartan_5_5;JacketClosed2_Tartan_5_6;JacketClosed2_Tartan_5_7;JacketClosed2_Tartan_5_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Blue_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_Orange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Orange,
        ClothingItem = Top_Jacket_Tartan_Orange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_6_1;Jacket_Tartan_6_2;Jacket_Tartan_6_3;Jacket_Tartan_6_4;Jacket_Tartan_6_5;Jacket_Tartan_6_6;Jacket_Tartan_6_7;Jacket_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Orange,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Orange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Orange,
        ClothingItem = Top_JacketClosed_Tartan_Orange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_6_1;JacketClosed_Tartan_6_2;JacketClosed_Tartan_6_3;JacketClosed_Tartan_6_4;JacketClosed_Tartan_6_5;JacketClosed_Tartan_6_6;JacketClosed_Tartan_6_7;JacketClosed_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Orange,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_Orange_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Orange B Size,
        ClothingItem = Top_Jacket_Tartan_Orange_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_6_1;Jacket_Tartan_6_2;Jacket_Tartan_6_3;Jacket_Tartan_6_4;Jacket_Tartan_6_5;Jacket_Tartan_6_6;Jacket_Tartan_6_7;Jacket_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Orange_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Orange_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Orange B Size,
        ClothingItem = Top_JacketClosed_Tartan_Orange_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_6_1;JacketClosed_Tartan_6_2;JacketClosed_Tartan_6_3;JacketClosed_Tartan_6_4;JacketClosed_Tartan_6_5;JacketClosed_Tartan_6_6;JacketClosed_Tartan_6_7;JacketClosed_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Orange_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_Orange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Orange,
        ClothingItem = Top_Jacket2_Tartan_Orange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_6_1;Jacket2_Tartan_6_2;Jacket2_Tartan_6_3;Jacket2_Tartan_6_4;Jacket2_Tartan_6_5;Jacket2_Tartan_6_6;Jacket2_Tartan_6_7;Jacket2_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Orange,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Orange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Orange,
        ClothingItem = Top_JacketClosed2_Tartan_Orange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_6_1;JacketClosed2_Tartan_6_2;JacketClosed2_Tartan_6_3;JacketClosed2_Tartan_6_4;JacketClosed2_Tartan_6_5;JacketClosed2_Tartan_6_6;JacketClosed2_Tartan_6_7;JacketClosed2_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Orange,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_Orange_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Orange B Size,
        ClothingItem = Top_Jacket2_Tartan_Orange_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_6_1;Jacket2_Tartan_6_2;Jacket2_Tartan_6_3;Jacket2_Tartan_6_4;Jacket2_Tartan_6_5;Jacket2_Tartan_6_6;Jacket2_Tartan_6_7;Jacket2_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Orange_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Orange_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Orange B Size,
        ClothingItem = Top_JacketClosed2_Tartan_Orange_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_6_1;JacketClosed2_Tartan_6_2;JacketClosed2_Tartan_6_3;JacketClosed2_Tartan_6_4;JacketClosed2_Tartan_6_5;JacketClosed2_Tartan_6_6;JacketClosed2_Tartan_6_7;JacketClosed2_Tartan_6_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Orange_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_Purple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Purple,
        ClothingItem = Top_Jacket_Tartan_Purple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_7_1;Jacket_Tartan_7_2;Jacket_Tartan_7_3;Jacket_Tartan_7_4;Jacket_Tartan_7_5;Jacket_Tartan_7_6;Jacket_Tartan_7_7;Jacket_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Purple,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Purple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Purple,
        ClothingItem = Top_JacketClosed_Tartan_Purple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_7_1;JacketClosed_Tartan_7_2;JacketClosed_Tartan_7_3;JacketClosed_Tartan_7_4;JacketClosed_Tartan_7_5;JacketClosed_Tartan_7_6;JacketClosed_Tartan_7_7;JacketClosed_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Purple,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_Purple_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Purple B Size,
        ClothingItem = Top_Jacket_Tartan_Purple_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_7_1;Jacket_Tartan_7_2;Jacket_Tartan_7_3;Jacket_Tartan_7_4;Jacket_Tartan_7_5;Jacket_Tartan_7_6;Jacket_Tartan_7_7;Jacket_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Purple_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Purple_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Purple B Size,
        ClothingItem = Top_JacketClosed_Tartan_Purple_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_7_1;JacketClosed_Tartan_7_2;JacketClosed_Tartan_7_3;JacketClosed_Tartan_7_4;JacketClosed_Tartan_7_5;JacketClosed_Tartan_7_6;JacketClosed_Tartan_7_7;JacketClosed_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Purple_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_Purple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Purple,
        ClothingItem = Top_Jacket2_Tartan_Purple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_7_1;Jacket2_Tartan_7_2;Jacket2_Tartan_7_3;Jacket2_Tartan_7_4;Jacket2_Tartan_7_5;Jacket2_Tartan_7_6;Jacket2_Tartan_7_7;Jacket2_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Purple,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Purple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Purple,
        ClothingItem = Top_JacketClosed2_Tartan_Purple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_7_1;JacketClosed2_Tartan_7_2;JacketClosed2_Tartan_7_3;JacketClosed2_Tartan_7_4;JacketClosed2_Tartan_7_5;JacketClosed2_Tartan_7_6;JacketClosed2_Tartan_7_7;JacketClosed2_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Purple,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_Purple_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Purple B Size,
        ClothingItem = Top_Jacket2_Tartan_Purple_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_7_1;Jacket2_Tartan_7_2;Jacket2_Tartan_7_3;Jacket2_Tartan_7_4;Jacket2_Tartan_7_5;Jacket2_Tartan_7_6;Jacket2_Tartan_7_7;Jacket2_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Purple_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Purple_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Purple B Size,
        ClothingItem = Top_JacketClosed2_Tartan_Purple_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_7_1;JacketClosed2_Tartan_7_2;JacketClosed2_Tartan_7_3;JacketClosed2_Tartan_7_4;JacketClosed2_Tartan_7_5;JacketClosed2_Tartan_7_6;JacketClosed2_Tartan_7_7;JacketClosed2_Tartan_7_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Purple_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_Tartan_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Pink,
        ClothingItem = Top_Jacket_Tartan_Pink,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_8_1;Jacket_Tartan_8_2;Jacket_Tartan_8_3;Jacket_Tartan_8_4;Jacket_Tartan_8_5;Jacket_Tartan_8_6;Jacket_Tartan_8_7;Jacket_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Pink,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Pink,
        ClothingItem = Top_JacketClosed_Tartan_Pink,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_8_1;JacketClosed_Tartan_8_2;JacketClosed_Tartan_8_3;JacketClosed_Tartan_8_4;JacketClosed_Tartan_8_5;JacketClosed_Tartan_8_6;JacketClosed_Tartan_8_7;JacketClosed_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Pink,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }
item Top_Jacket_Tartan_Pink_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Pink B Size,
        ClothingItem = Top_Jacket_Tartan_Pink_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_8_1;Jacket_Tartan_8_2;Jacket_Tartan_8_3;Jacket_Tartan_8_4;Jacket_Tartan_8_5;Jacket_Tartan_8_6;Jacket_Tartan_8_7;Jacket_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_Tartan_Pink_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_Tartan_Pink_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Pink B Size,
        ClothingItem = Top_JacketClosed_Tartan_Pink_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_8_1;JacketClosed_Tartan_8_2;JacketClosed_Tartan_8_3;JacketClosed_Tartan_8_4;JacketClosed_Tartan_8_5;JacketClosed_Tartan_8_6;JacketClosed_Tartan_8_7;JacketClosed_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_Tartan_Pink_BSize,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_Tartan_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Pink,
        ClothingItem = Top_Jacket2_Tartan_Pink,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_8_1;Jacket2_Tartan_8_2;Jacket2_Tartan_8_3;Jacket2_Tartan_8_4;Jacket2_Tartan_8_5;Jacket2_Tartan_8_6;Jacket2_Tartan_8_7;Jacket2_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Pink,
        ClothingItemExtraOption = CloseJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Pink
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Pink,
        ClothingItem = Top_JacketClosed2_Tartan_Pink,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_8_1;JacketClosed2_Tartan_8_2;JacketClosed2_Tartan_8_3;JacketClosed2_Tartan_8_4;JacketClosed2_Tartan_8_5;JacketClosed2_Tartan_8_6;JacketClosed2_Tartan_8_7;JacketClosed2_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Pink,
        ClothingItemExtraOption = OpenJacket,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }
item Top_Jacket2_Tartan_Pink_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped: Tartan Pink B Size,
        ClothingItem = Top_Jacket2_Tartan_Pink_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_8_1;Jacket2_Tartan_8_2;Jacket2_Tartan_8_3;Jacket2_Tartan_8_4;Jacket2_Tartan_8_5;Jacket2_Tartan_8_6;Jacket2_Tartan_8_7;Jacket2_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_Tartan_Pink_BSize,
        ClothingItemExtraOption = CloseJacket,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_Tartan_Pink_BSize
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Cropped Closed: Tartan Pink B Size,
        ClothingItem = Top_JacketClosed2_Tartan_Pink_BSize,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_8_1;JacketClosed2_Tartan_8_2;JacketClosed2_Tartan_8_3;JacketClosed2_Tartan_8_4;JacketClosed2_Tartan_8_5;JacketClosed2_Tartan_8_6;JacketClosed2_Tartan_8_7;JacketClosed2_Tartan_8_8,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_Tartan_Pink_BSize,
        ClothingItemExtraOption = CloseJacket,
        WindResistance = 0.5,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }


item Top_Jacket_OnlyWhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan White,
        ClothingItem = Top_Jacket_OnlyWhite,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_1_1,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_OnlyWhite,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_OnlyWhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan White,
        ClothingItem = Top_JacketClosed_OnlyWhite,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_1_1,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_OnlyWhite,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_OnlyWhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket: Tartan White,
        ClothingItem = Top_Jacket2_OnlyWhite,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_1_1,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_OnlyWhite,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_OnlyWhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket Closed: Tartan White,
        ClothingItem = Top_JacketClosed2_OnlyWhite,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_1_1,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_OnlyWhite,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_OnlyBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Black,
        ClothingItem = Top_Jacket_OnlyBlack,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_2_2,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_OnlyBlack,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_OnlyBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Black,
        ClothingItem = Top_JacketClosed_OnlyBlack,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_2_2,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_OnlyBlack,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_OnlyBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket: Tartan Black,
        ClothingItem = Top_Jacket2_OnlyBlack,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_2_2,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_OnlyBlack,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_OnlyBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket Closed: Tartan Black,
        ClothingItem = Top_JacketClosed2_OnlyBlack,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_2_2,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_OnlyBlack,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_OnlyPurple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Purple,
        ClothingItem = Top_Jacket_OnlyPurple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_7_7,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_OnlyPurple,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_OnlyPurple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Purple,
        ClothingItem = Top_JacketClosed_OnlyPurple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_7_7,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_OnlyPurple,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_OnlyPurple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket: Tartan Purple,
        ClothingItem = Top_Jacket2_OnlyPurple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_7_7,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_OnlyPurple,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_OnlyPurple
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket Closed: Tartan Purple,
        ClothingItem = Top_JacketClosed2_OnlyPurple,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_7_7,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_OnlyPurple,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_OnlyGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Green,
        ClothingItem = Top_Jacket_OnlyGreen,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_4_4,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_OnlyGreen,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_OnlyGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Green,
        ClothingItem = Top_JacketClosed_OnlyGreen,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_4_4,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_OnlyGreen,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_OnlyGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket: Tartan Green,
        ClothingItem = Top_Jacket2_OnlyGreen,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_4_4,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_OnlyGreen,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_OnlyGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket Closed: Tartan Green,
        ClothingItem = Top_JacketClosed2_OnlyGreen,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_4_4,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_OnlyGreen,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }

item Top_Jacket_OnlyOrange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket: Tartan Orange,
        ClothingItem = Top_Jacket_OnlyOrange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket_Tartan_6_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed_OnlyOrange,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket1,
    }
item Top_JacketClosed_OnlyOrange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket Closed: Tartan Orange,
        ClothingItem = Top_JacketClosed_OnlyOrange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed_Tartan_6_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket_OnlyOrange,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed1,
    }

item Top_Jacket2_OnlyOrange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket: Tartan Orange,
        ClothingItem = Top_Jacket2_OnlyOrange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Jacket2_Tartan_6_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        WindResistance = 0.5,
        ClothingItemExtra = BWardrobe.Top_JacketClosed2_OnlyOrange,
        ClothingItemExtraOption = CloseJacket,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_Jacket2,
    }
item Top_JacketClosed2_OnlyOrange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cropped Jacket Closed: Tartan Orange,
        ClothingItem = Top_JacketClosed2_OnlyOrange,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = JacketClosed2_Tartan_6_6,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        Insulation = 0.60,
        ClothingItemExtra = BWardrobe.Top_Jacket2_OnlyOrange,
        ClothingItemExtraOption = OpenJacket,
        WindResistance = 0.5,
        CanHaveHoles = false,
        FabricType = Cotton,
        clothingExtraSubmenu = Wear,
        WorldStaticModel = World_Clothing_JacketClosed2,
    }




/***** Pants *****/

item Legs_Pants1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants,
        ClothingItem = Legs_Pants1,
        BodyLocation = Pants,
        IconsForTexture = Pants1_Silk_1;Pants1_Silk_2;Pants1_Silk_3;Pants1_Basic_1;Pants1_Basic_2;Pants1_Basic_3,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Denim,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Pants1,
    }

item Legs_Pants1_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants: Army,
        ClothingItem = Legs_Pants1_Army,
        BodyLocation = Pants,
        IconsForTexture = Pants1_Army_1;Pants1_Army_2;Pants1_Army_3;Pants1_Army_4;Pants1_Army_5,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Denim,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Pants1,
    }
item Legs_Pants1_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants: Silk,
        ClothingItem = Legs_Pants1_Silk,
        BodyLocation = Pants,
        IconsForTexture = Pants1_Silk_1;Pants1_Silk_2;Pants1_Silk_3,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Denim,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Pants1,
    }
item Legs_Pants1_Basic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Denim Jeans,
        ClothingItem = Legs_Pants1_Basic,
        BodyLocation = Pants,
        IconsForTexture = Pants1_Basic_1;Pants1_Basic_2;Pants1_Basic_3,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.45,
        FabricType = Denim,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Pants1,
    }


/***** Shorts *****/
item Legs_Short1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shorts,
        ClothingItem = Legs_Shorts1,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts1_Basic_1;Shorts1_Basic_2;Shorts1_Basic_3;Shorts1_Basic_4;Shorts1_Basic_5;Shorts1_Basic_6;Shorts1_Basic_7;Shorts1_Basic_8;Shorts1_Basic_9;Shorts1_Tartan_1;Shorts1_Tartan_2;Shorts1_Tartan_3;Shorts1_Tartan_4;Shorts1_Tartan_5;Shorts1_Tartan_6;Shorts1_Tartan_7;Shorts1_Tartan_8;Shorts1_Denim_1;Shorts1_Denim_2;Shorts1_Denim_3;Shorts1_Denim_4;Shorts1_Denim_5;Shorts1_Denim_6;Shorts1_Denim_7;Shorts1_Denim_8;Shorts1_Silk_1;Shorts1_Silk_2;Shorts1_Silk_3;Shorts1_Silk_4;Shorts1_Silk_5;Shorts1_Silk_6;Shorts1_Silk_7;Shorts1_Silk_8;Shorts1_Camo_1;Shorts1_Camo_2;Shorts1_Camo_3;Shorts1_Camo_4;Shorts1_Camo_5;Shorts1_Camo_6,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_1,
    }
item Legs_Short1_Basic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shorts: Basic,
        ClothingItem = Legs_ShortNormal_Basic,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts1_Basic_1;Shorts1_Basic_2;Shorts1_Basic_3;Shorts1_Basic_4;Shorts1_Basic_5;Shorts1_Basic_6;Shorts1_Basic_7;Shorts1_Basic_8;Shorts1_Basic_9,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_1,
    }
item Legs_Short1_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shorts: Tartan,
        ClothingItem = Legs_ShortNormal_Tartan,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts1_Tartan_1;Shorts1_Tartan_2;Shorts1_Tartan_3;Shorts1_Tartan_4;Shorts1_Tartan_5;Shorts1_Tartan_6;Shorts1_Tartan_7;Shorts1_Tartan_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_1,
    }
item Legs_Short1_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shorts: Denim,
        ClothingItem = Legs_ShortNormal_Denim,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts1_Denim_1;Shorts1_Denim_2;Shorts1_Denim_3;Shorts1_Denim_4;Shorts1_Denim_5;Shorts1_Denim_6;Shorts1_Denim_7;Shorts1_Denim_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_1,
    }
item Legs_Short1_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shorts: Silk,
        ClothingItem = Legs_ShortNormal_Silk,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts1_Silk_1;Shorts1_Silk_2;Shorts1_Silk_3;Shorts1_Silk_4;Shorts1_Silk_5;Shorts1_Silk_6;Shorts1_Silk_7;Shorts1_Silk_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_1,
    }
item Legs_Short1_Camo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shorts: Camo,
        ClothingItem = Legs_ShortNormal_Camo,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts1_Camo_1;Shorts1_Camo_2;Shorts1_Camo_3;Shorts1_Camo_4;Shorts1_Camo_5;Shorts1_Camo_6,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_1,
    }

item Legs_Short2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Shorts,
        ClothingItem = Legs_Shorts2,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts2_Basic_1;Shorts2_Basic_2;Shorts2_Basic_3;Shorts2_Basic_4;Shorts2_Basic_5;Shorts2_Basic_6;Shorts2_Basic_7;Shorts2_Basic_8;Shorts2_Basic_9;Shorts2_Tartan_1;Shorts2_Tartan_2;Shorts2_Tartan_3;Shorts2_Tartan_4;Shorts2_Tartan_5;Shorts2_Tartan_6;Shorts2_Tartan_7;Shorts2_Tartan_8;Shorts2_Denim_1;Shorts2_Denim_2;Shorts2_Denim_3;Shorts2_Denim_4;Shorts2_Denim_5;Shorts2_Denim_6;Shorts2_Denim_7;Shorts2_Denim_8;Shorts2_Silk_1;Shorts2_Silk_2;Shorts2_Silk_3;Shorts2_Silk_4;Shorts2_Silk_5;Shorts2_Silk_6;Shorts2_Silk_7;Shorts2_Silk_8;Shorts2_Camo_1;Shorts2_Camo_2;Shorts2_Camo_3;Shorts2_Camo_4;Shorts2_Camo_5;Shorts2_Camo_6,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_2,
    }
item Legs_Short2_Basic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Shorts: Basic,
        ClothingItem = Legs_ShortShorts_Basic,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts2_Basic_1;Shorts2_Basic_2;Shorts2_Basic_3;Shorts2_Basic_4;Shorts2_Basic_5;Shorts2_Basic_6;Shorts2_Basic_7;Shorts2_Basic_8;Shorts2_Basic_9,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_2,
    }
item Legs_Short2_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Shorts: Tartan,
        ClothingItem = Legs_ShortShorts_Tartan,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts2_Tartan_1;Shorts2_Tartan_2;Shorts2_Tartan_3;Shorts2_Tartan_4;Shorts2_Tartan_5;Shorts2_Tartan_6;Shorts2_Tartan_7;Shorts2_Tartan_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_2,
    }
item Legs_Short2_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Shorts: Denim,
        ClothingItem = Legs_ShortShorts_Denim,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts2_Denim_1;Shorts2_Denim_2;Shorts2_Denim_3;Shorts2_Denim_4;Shorts2_Denim_5;Shorts2_Denim_6;Shorts2_Denim_7;Shorts2_Denim_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_2,
    }
item Legs_Short2_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Shorts: Silk,
        ClothingItem = Legs_ShortShorts_Silk,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts2_Silk_1;Shorts2_Silk_2;Shorts2_Silk_3;Shorts2_Silk_4;Shorts2_Silk_5;Shorts2_Silk_6;Shorts2_Silk_7;Shorts2_Silk_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_2,
    }
item Legs_Short2_Camo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Shorts: Camo,
        ClothingItem = Legs_ShortShorts_Camo,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts2_Camo_1;Shorts2_Camo_2;Shorts2_Camo_3;Shorts2_Camo_4;Shorts2_Camo_5;Shorts2_Camo_6,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_2,
    }

item Legs_Short3
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Large Shorts,
        ClothingItem = Legs_Shorts3,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts3_Basic_1;Shorts3_Basic_2;Shorts3_Basic_3;Shorts3_Basic_4;Shorts3_Basic_5;Shorts3_Basic_6;Shorts3_Basic_7;Shorts3_Basic_8;Shorts3_Basic_9;Shorts3_Tartan_1;Shorts3_Tartan_2;Shorts3_Tartan_3;Shorts3_Tartan_4;Shorts3_Tartan_5;Shorts3_Tartan_6;Shorts3_Tartan_7;Shorts3_Tartan_8;Shorts3_Denim_1;Shorts3_Denim_2;Shorts3_Denim_3;Shorts3_Denim_4;Shorts3_Denim_5;Shorts3_Denim_6;Shorts3_Denim_7;Shorts3_Denim_8;Shorts3_Silk_1;Shorts3_Silk_2;Shorts3_Silk_3;Shorts3_Silk_4;Shorts3_Silk_5;Shorts3_Silk_6;Shorts3_Silk_7;Shorts3_Silk_8;Shorts3_Camo_1;Shorts3_Camo_2;Shorts3_Camo_3;Shorts3_Camo_4;Shorts3_Camo_5;Shorts3_Camo_6,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1, 
        WorldStaticModel = World_Clothing_Shorts_3,
    }
item Legs_Short3_Basic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Large Shorts: Basic,
        ClothingItem = Legs_ShortLarge_Basic,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts3_Basic_1;Shorts3_Basic_2;Shorts3_Basic_3;Shorts3_Basic_4;Shorts3_Basic_5;Shorts3_Basic_6;Shorts3_Basic_7;Shorts3_Basic_8;Shorts3_Basic_9,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_3,
    }
item Legs_Short3_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Large Shorts: Tartan,
        ClothingItem = Legs_ShortLarge_Tartan,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts3_Tartan_1;Shorts3_Tartan_2;Shorts3_Tartan_3;Shorts3_Tartan_4;Shorts3_Tartan_5;Shorts3_Tartan_6;Shorts3_Tartan_7;Shorts3_Tartan_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_3,
    }
item Legs_Short3_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Large Shorts: Denim,
        ClothingItem = Legs_ShortLarge_Denim,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts3_Denim_1;Shorts3_Denim_2;Shorts3_Denim_3;Shorts3_Denim_4;Shorts3_Denim_5;Shorts3_Denim_6;Shorts3_Denim_7;Shorts3_Denim_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_3,
    }
item Legs_Short3_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Large Shorts: Silk,
        ClothingItem = Legs_ShortLarge_Silk,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts3_Silk_1;Shorts3_Silk_2;Shorts3_Silk_3;Shorts3_Silk_4;Shorts3_Silk_5;Shorts3_Silk_6;Shorts3_Silk_7;Shorts3_Silk_8,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_3,
    }
item Legs_Short3_Camo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Large Shorts: Camo,
        ClothingItem = Legs_ShortLarge_Camo,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts3_Camo_1;Shorts3_Camo_2;Shorts3_Camo_3;Shorts3_Camo_4;Shorts3_Camo_5;Shorts3_Camo_6,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.30,
        WindResistance = 0.15,
        FabricType = Denim,
        CombatSpeedModifier = 1.1,
        WorldStaticModel = World_Clothing_Shorts_3,
    }




item Legs_Short_Boxer1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Boxing Shorts,
        ClothingItem = Legs_Short_Boxer1,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer1_Basic_1;Shorts_Boxer1_Basic_2;Shorts_Boxer1_Basic_3;Shorts_Boxer1_Basic_4;Shorts_Boxer1_Basic_5;Shorts_Boxer1_Basic_6;Shorts_Boxer1_Basic_7;Shorts_Boxer1_Basic_8;Shorts_Boxer1_Basic_9;Shorts_Boxer1_Basic_10;Shorts_Boxer1_Basic_11;Shorts_Boxer1_Basic_12;Shorts_Boxer1_Basic_13;Shorts_Boxer1_Basic_14;Shorts_Boxer1_Sport_1;Shorts_Boxer1_Sport_2;Shorts_Boxer1_Sport_3;Shorts_Boxer1_Sport_4;Shorts_Boxer1_Sport_5;Shorts_Boxer1_Camo_1;Shorts_Boxer1_Camo_2;Shorts_Boxer1_Camo_3;Shorts_Boxer1_Camo_4;Shorts_Boxer1_Camo_5;Shorts_Boxer1_Camo_6,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_1,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer2,
        ClothingItemExtraOption = ShorterVersionF,
    }
item Legs_Short_Boxer1_Basic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Boxing Shorts: Basic,
        ClothingItem = Legs_Short_Boxer1_Basic,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer1_Basic_1;Shorts_Boxer1_Basic_2;Shorts_Boxer1_Basic_3;Shorts_Boxer1_Basic_4;Shorts_Boxer1_Basic_5;Shorts_Boxer1_Basic_6;Shorts_Boxer1_Basic_7;Shorts_Boxer1_Basic_8;Shorts_Boxer1_Basic_9;Shorts_Boxer1_Basic_10;Shorts_Boxer1_Basic_11;Shorts_Boxer1_Basic_12;Shorts_Boxer1_Basic_13;Shorts_Boxer1_Basic_14,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_1,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer2_Basic,
        ClothingItemExtraOption = ShorterVersionF,
    }
item Legs_Short_Boxer1_Sport
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Boxing Shorts: Sport,
        ClothingItem = Legs_Short_Boxer1_Sport,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer1_Sport_1;Shorts_Boxer1_Sport_2;Shorts_Boxer1_Sport_3;Shorts_Boxer1_Sport_4;Shorts_Boxer1_Sport_5,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_1,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer2_Sport,
        ClothingItemExtraOption = ShorterVersionF,
    }
item Legs_Short_Boxer1_Camo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Boxing Shorts: Camo,
        ClothingItem = Legs_Short_Boxer1_Camo,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer1_Camo_1;Shorts_Boxer1_Camo_2;Shorts_Boxer1_Camo_3;Shorts_Boxer1_Camo_4;Shorts_Boxer1_Camo_5;Shorts_Boxer1_Camo_6,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_1,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer2_Camo,
        ClothingItemExtraOption = ShorterVersionF,
    }

item Legs_Short_Boxer2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Boxing Shorts,
        ClothingItem = Legs_Short_Boxer2,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer2_Basic_1;Shorts_Boxer2_Basic_2;Shorts_Boxer2_Basic_3;Shorts_Boxer2_Basic_4;Shorts_Boxer2_Basic_5;Shorts_Boxer2_Basic_6;Shorts_Boxer2_Basic_7;Shorts_Boxer2_Basic_8;Shorts_Boxer2_Basic_9;Shorts_Boxer2_Basic_10;Shorts_Boxer2_Basic_11;Shorts_Boxer2_Basic_12;Shorts_Boxer2_Basic_13;Shorts_Boxer2_Basic_14;Shorts_Boxer2_Sport_1;Shorts_Boxer2_Sport_2;Shorts_Boxer2_Sport_3;Shorts_Boxer2_Sport_4;Shorts_Boxer2_Sport_5;Shorts_Boxer2_Camo_1;Shorts_Boxer2_Camo_2;Shorts_Boxer2_Camo_3;Shorts_Boxer2_Camo_4;Shorts_Boxer2_Camo_5;Shorts_Boxer2_Camo_6,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_2,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer1,
        ClothingItemExtraOption = LongerVersion,
    }
item Legs_Short_Boxer2_Basic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Boxing Shorts: Basic,
        ClothingItem = Legs_Short_Boxer2_Basic,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer2_Basic_1;Shorts_Boxer2_Basic_2;Shorts_Boxer2_Basic_3;Shorts_Boxer2_Basic_4;Shorts_Boxer2_Basic_5;Shorts_Boxer2_Basic_6;Shorts_Boxer2_Basic_7;Shorts_Boxer2_Basic_8;Shorts_Boxer2_Basic_9;Shorts_Boxer2_Basic_10;Shorts_Boxer2_Basic_11;Shorts_Boxer2_Basic_12;Shorts_Boxer2_Basic_13;Shorts_Boxer2_Basic_14,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_2,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer1_Basic,
        ClothingItemExtraOption = LongerVersion,
    }
item Legs_Short_Boxer2_Sport
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Boxing Shorts: Sport,
        ClothingItem = Legs_Short_Boxer2_Sport,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer2_Sport_1;Shorts_Boxer2_Sport_2;Shorts_Boxer2_Sport_3;Shorts_Boxer2_Sport_4;Shorts_Boxer2_Sport_5,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_2,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer1_Sport,
        ClothingItemExtraOption = LongerVersion,
    }
item Legs_Short_Boxer2_Camo
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Boxing Shorts: Camo,
        ClothingItem = Legs_Short_Boxer2_Camo,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        IconsForTexture = Shorts_Boxer2_Camo_1;Shorts_Boxer2_Camo_2;Shorts_Boxer2_Camo_3;Shorts_Boxer2_Camo_4;Shorts_Boxer2_Camo_5;Shorts_Boxer2_Camo_6,
        Insulation = 0.10,
        WindResistance = 0.1,
        FabricType = Denim,
        WorldStaticModel = World_Clothing_Shorts_Boxer_2,
        CombatSpeedModifier = 1.2,
        ClothingItemExtra = BWardrobe.Legs_Short_Boxer1_Camo,
        ClothingItemExtraOption = LongerVersion,
    }




/***** Dress *****/

item Dress1_Long
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Dress,
        ClothingItem = Dress1_Long,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Long_Tartan_White;Dress1_Long_Tartan_White1;Dress1_Long_Tartan_Black;Dress1_Long_Tartan_Black1;Dress1_Long_Tartan_Red;Dress1_Long_Tartan_Green;Dress1_Long_Tartan_Blue;Dress1_Long_Tartan_Orange;Dress1_Long_Tartan_Purple;Dress1_Long_Tartan_Pink;Dress1_Long_Tartan_Pink1;Dress1_Long_Army_1;Dress1_Long_Army_2;Dress1_Long_Army_3;Dress1_Long_Denim_1;Dress1_Long_Silk_1;Dress1_Long_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Long,
    }
item Dress2_Long
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Long Dress,
        ClothingItem = Dress2_Long,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Long_Tartan_White;Dress2_Long_Tartan_White1;Dress2_Long_Tartan_Black;Dress2_Long_Tartan_Black1;Dress2_Long_Tartan_Red;Dress2_Long_Tartan_Green;Dress2_Long_Tartan_Blue;Dress2_Long_Tartan_Orange;Dress2_Long_Tartan_Purple;Dress2_Long_Tartan_Pink;Dress2_Long_Tartan_Pink1;Dress2_Long_Army_1;Dress2_Long_Army_2;Dress2_Long_Army_3;Dress2_Long_Denim_1;Dress2_Long_Silk_1;Dress2_Long_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Long,
    }
item Dress1_Short
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Dress,
        ClothingItem = Dress1_Short,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Short_Tartan_White;Dress1_Short_Tartan_White1;Dress1_Short_Tartan_Black;Dress1_Short_Tartan_Black1;Dress1_Short_Tartan_Red;Dress1_Short_Tartan_Green;Dress1_Short_Tartan_Blue;Dress1_Short_Tartan_Orange;Dress1_Short_Tartan_Purple;Dress1_Short_Tartan_Pink;Dress1_Short_Tartan_Pink1;Dress1_Short_Army_1;Dress1_Short_Army_2;Dress1_Short_Army_3;Dress1_Short_Denim_1;Dress1_Short_Silk_1;Dress1_Short_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Short,
    }
item Dress2_Short
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Short Dress,
        ClothingItem = Dress2_Short,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Short_Tartan_White;Dress2_Short_Tartan_White1;Dress2_Short_Tartan_Black;Dress2_Short_Tartan_Black1;Dress2_Short_Tartan_Red;Dress2_Short_Tartan_Green;Dress2_Short_Tartan_Blue;Dress2_Short_Tartan_Orange;Dress2_Short_Tartan_Purple;Dress2_Short_Tartan_Pink;Dress2_Short_Tartan_Pink1;Dress2_Short_Army_1;Dress2_Short_Army_2;Dress2_Short_Army_3;Dress2_Short_Denim_1;Dress2_Short_Silk_1;Dress2_Short_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Short,
    }

item Dress1_Long_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Dress: Army,
        ClothingItem = Dress1_Long_Army,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Long_Army_1;Dress1_Long_Army_2;Dress1_Long_Army_3,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        CanHaveHoles = false,
        FabricType = Cotton,
        WorldStaticModel = World_Clothing_Dress1_Long,
    }
item Dress1_Long_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Dress: Tartan,
        ClothingItem = Dress1_Long_Tartan,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Long_Tartan_White;Dress1_Long_Tartan_White1;Dress1_Long_Tartan_Black;Dress1_Long_Tartan_Black1;Dress1_Long_Tartan_Red;Dress1_Long_Tartan_Green;Dress1_Long_Tartan_Blue;Dress1_Long_Tartan_Orange;Dress1_Long_Tartan_Purple;Dress1_Long_Tartan_Pink;Dress1_Long_Tartan_Pink1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Long,
    }
item Dress1_Long_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Dress: Denim,
        ClothingItem = Dress1_Long_Denim,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Long_Denim_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Long,
    }
item Dress1_Long_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Dress: Silk,
        ClothingItem = Dress1_Long_Silk,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Long_Silk_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Long,
    }
item Dress1_Long_Stamp
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Dress: Stamp,
        ClothingItem = Dress1_Long_Stamp,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Long_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Long,
    }

item Dress1_Short_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Dress: Army,
        ClothingItem = Dress1_Short_Army,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Short_Army_1;Dress1_Short_Army_2;Dress1_Short_Army_3,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Short,
    }
item Dress1_Short_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Dress: Tartan,
        ClothingItem = Dress1_Short_Tartan,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Short_Tartan_White;Dress1_Short_Tartan_White1;Dress1_Short_Tartan_Black;Dress1_Short_Tartan_Black1;Dress1_Short_Tartan_Red;Dress1_Short_Tartan_Green;Dress1_Short_Tartan_Blue;Dress1_Short_Tartan_Orange;Dress1_Short_Tartan_Purple;Dress1_Short_Tartan_Pink;Dress1_Short_Tartan_Pink1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Short,
    }
item Dress1_Short_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Dress: Denim,
        ClothingItem = Dress1_Short_Denim,
        BodyLocation = Dress,
        BloodLocation = ShortsShort;Shirt,
        IconsForTexture = Dress1_Short_Denim_1,
        RunSpeedModifier = 0.8,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = World_Clothing_Dress1_Short,
    }
item Dress1_Short_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Dress: Silk,
        ClothingItem = Dress1_Short_Silk,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Short_Silk_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Short,
    }
item Dress1_Short_Stamp
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short Dress: Stamp,
        ClothingItem = Dress1_Short_Stamp,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress1_Short_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress1_Short,
    }

item Dress2_Long_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Long Dress: Army,
        ClothingItem = Dress2_Long_Army,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Long_Army_1;Dress2_Long_Army_2;Dress2_Long_Army_3,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Long,
    }
item Dress2_Long_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Long Dress: Tartan,
        ClothingItem = Dress2_Long_Tartan,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Long_Tartan_White;Dress2_Long_Tartan_White1;Dress2_Long_Tartan_Black;Dress2_Long_Tartan_Black1;Dress2_Long_Tartan_Red;Dress2_Long_Tartan_Green;Dress2_Long_Tartan_Blue;Dress2_Long_Tartan_Orange;Dress2_Long_Tartan_Purple;Dress2_Long_Tartan_Pink;Dress2_Long_Tartan_Pink1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Long,
    }
item Dress2_Long_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Long Dress: Denim,
        ClothingItem = Dress2_Long_Denim,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Long_Denim_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Long,
    }
item Dress2_Long_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Long Dress: Silk,
        ClothingItem = Dress2_Long_Silk,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Long_Silk_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Long,
    }
item Dress2_Long_Stamp
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Long Dress: Stamp,
        ClothingItem = Dress2_Long_Stamp,
        BodyLocation = LongDress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Long_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Long,
    }

item Dress2_Short_Army
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Short Dress: Army,
        ClothingItem = Dress2_Short_Army,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Short_Army_1;Dress2_Short_Army_2;Dress2_Short_Army_3,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Short,
    }
item Dress2_Short_Tartan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Short Dress: Tartan,
        ClothingItem = Dress2_Short_Tartan,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Short_Tartan_White;Dress2_Short_Tartan_White1;Dress2_Short_Tartan_Black;Dress2_Short_Tartan_Black1;Dress2_Short_Tartan_Red;Dress2_Short_Tartan_Green;Dress2_Short_Tartan_Blue;Dress2_Short_Tartan_Orange;Dress2_Short_Tartan_Purple;Dress2_Short_Tartan_Pink;Dress2_Short_Tartan_Pink1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Short,
    }
item Dress2_Short_Denim
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Short Dress: Denim,
        ClothingItem = Dress2_Short_Denim,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Short_Denim_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Short,
    }
item Dress2_Short_Silk
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Short Dress: Silk,
        ClothingItem = Dress2_Short_Silk,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Short_Silk_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Short,
    }
item Dress2_Short_Stamp
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sleeveless Short Dress: Stamp,
        ClothingItem = Dress2_Short_Stamp,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = Dress2_Short_Stamp_1,
        RunSpeedModifier = 0.8,
        ScratchDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        CanHaveHoles = false,
        WorldStaticModel = World_Clothing_Dress2_Short,
    }

/*****************  Costume  *****************/

item Costume_GhostBride
    {
        Type = Clothing,
        DisplayCategory = Costume,
        DisplayName = Ghost Bride,
        ClothingItem = Costume_GhostBride,
        BodyLocation = FullSuit,
        BloodLocation = Trousers;Shirt,
        Icon = Costume_GhostBride,
        FabricType = Cotton,
        WorldStaticModel = World_GhostKnife,
    }
item Costume_GhostFiance
    {
        Type = Clothing,
        DisplayCategory = Costume,
        DisplayName = Ghost Fiance,
        ClothingItem = Costume_GhostFiance,
        BodyLocation = FullSuit,
        BloodLocation = Trousers;Shirt,
        Icon = Costume_GhostFiance,
        FabricType = Cotton,
        WorldStaticModel = World_GhostKnife,
    }

/*****************  Weapons  *****************/

item GhostKnife
    {
		MaxRange			= 0.9,
		WeaponSprite		= GhostKnife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= SmallBlade,
		ConditionLowerChanceOneIn	= 100,
		Weight				= 0.3,
		SplatNumber			= 0,
		PushBackMod			= 0.3,
		MaxDamage			= 0,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 2000,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
        DamageMakeHole = TRUE,
		SwingAnim			= Stab,
		WeaponWeight			= 0.1,
		DisplayName			= Ghost Knife,
		MinRange			= 0.61,
		CloseKillMove 		= Jaw_Stab,
		SwingTime			= 2,
        DisplayCategory = Weapon,
        DamageCategory = Slash,
        HitFloorSound	=	KitchenKnifeHit,
        ImpactSound	=	KitchenKnifeHit,
        DoorHitSound = KitchenKnifeHit,
		HitSound	=	KitchenKnifeHit,
		SwingSound = KitchenKnifeSwing,
		MinDamage			= 0,
		KnockdownMod	        	= 0,
		SplatBloodOnNoDeath		= TRUE,
		Icon	        		= GhostKnife,
		RunAnim	        		= Run_Weapon2,
        IdleAnim	        	= Idle_Weapon2,
        BreakSound          		= PZ_MetalSnap,
        TreeDamage          		= 1,
        WorldStaticModel = World_GhostKnife,
        AttachmentType = Knife,
        EnduranceMod         		= 0.5,
    }





}