module BWardrobe
{
	model World_EarringHoop
   {
      mesh = Worlditem/World_EarringHoop,
   }
	model World_EarringHoop_Sides
   {
      mesh = Worlditem/World_EarringHoop_Sides,
   }
	model World_EarringCross
   {
      mesh = Worlditem/World_EarringCross,
   }
	model World_EarringCross_Sides
   {
      mesh = Worlditem/World_EarringCross_Sides,
   }
	model World_EarringPillar
   {
      mesh = Worlditem/World_EarringPillar,
   }
	model World_EarringPillar_Sides
   {
      mesh = Worlditem/World_EarringPillar_Sides,
   }
	model World_EarringTriangle
   {
      mesh = Worlditem/World_EarringTriangle,
   }
	model World_EarringTriangle_Sides
   {
      mesh = Worlditem/World_EarringTriangle_Sides,
   }
	model World_EarringDot
   {
      mesh = Worlditem/World_EarringDot,
   }
	model World_EarringDot_Sides
   {
      mesh = Worlditem/World_EarringDot_Sides,
   }
	model World_EarringDot_Triangle
   {
      mesh = Worlditem/World_EarringDot_Triangle,
   }
	model World_EarringDot_Triangle_Sides
   {
      mesh = Worlditem/World_EarringDot_Triangle_Sides,
   }
	model World_EarringX
   {
      mesh = Worlditem/World_EarringX,
   }
	model World_EarringX_Sides
   {
      mesh = Worlditem/World_EarringX_Sides,
   }
	model World_EarringCash
   {
      mesh = Worlditem/World_EarringCash,
   }
	model World_EarringCash_Sides
   {
      mesh = Worlditem/World_EarringCash_Sides,
   }
	model World_EarringGun
   {
      mesh = Worlditem/World_EarringGun,
   }
	model World_EarringGun_Sides
   {
      mesh = Worlditem/World_EarringGun_Sides,
   }
	model World_EarringTriangleClosed
   {
      mesh = Worlditem/World_EarringTriangleClosed,
   }
	model World_EarringTriangleClosed_Sides
   {
      mesh = Worlditem/World_EarringTriangleClosed_Sides,
   }
	model World_EarringHeart
   {
      mesh = Worlditem/World_EarringHeart,
   }
	model World_EarringHeart_Sides
   {
      mesh = Worlditem/World_EarringHeart_Sides,
   }
	model World_EarringLightning1
   {
      mesh = Worlditem/World_EarringLightning1,
   }
	model World_EarringLightning1_Sides
   {
      mesh = Worlditem/World_EarringLightning1_Sides,
   }
	model World_EarringLightning2
   {
      mesh = Worlditem/World_EarringLightning2,
   }
	model World_EarringLightning2_Sides
   {
      mesh = Worlditem/World_EarringLightning2_Sides,
   }
	model World_Piercing_Cross
   {
      mesh = Worlditem/World_Piercing_Cross,
   }
	model World_Piercing_Round
   {
      mesh = Worlditem/World_Piercing_Round,
   }
	model World_Glasses_Aviator
   {
      mesh = Worlditem/World_Glasses_Aviator,
   }
	model World_Glasses_Cool
   {
      mesh = Worlditem/World_Glasses_Cool,
   }
	model World_Glasses_Circle
   {
      mesh = Worlditem/World_Glasses_Circle,
   }
	model World_Glasses_Round
   {
      mesh = Worlditem/World_Glasses_Round,
   }
	model World_Glasses_Party
   {
      mesh = Worlditem/World_Glasses_Party,
   }
	model World_Glasses_Pixel
   {
      mesh = Worlditem/World_Glasses_Pixel,
   }
	model World_Necklace_Basic
   {
      mesh = Worlditem/World_Necklace_Basic,
   }
	model World_Pendant_Cross
   {
      mesh = Worlditem/World_Pendant_Cross,
   }
	model World_Pendant_Heart
   {
      mesh = Worlditem/World_Pendant_Heart,
   }
	model World_Pendant_Pillar
   {
      mesh = Worlditem/World_Pendant_Pillar,
   }
	model World_Pendant_Lightning1
   {
      mesh = Worlditem/World_Pendant_Lightning1,
   }
	model World_Pendant_Lightning2
   {
      mesh = Worlditem/World_Pendant_Lightning2,
   }
	model World_Pendant_Cash
   {
      mesh = Worlditem/World_Pendant_Cash,
   }
	model World_Pendant_X
   {
      mesh = Worlditem/World_Pendant_X,
   }
	model World_Pendant_Triforce
   {
      mesh = Worlditem/World_Pendant_Triforce,
   }
	model World_GhostKnife
   {
      mesh = WorldItem/World_GhostKnife,
      texture = weapons/1handed/GhostKnife,
   }
	model World_Clothing_Pants1
   {
      mesh = WorldItem/World_Clothing_Pants1,
   }
	model World_Clothing_Shorts_Boxer_1
   {
      mesh = WorldItem/World_Clothing_Shorts_Boxer_1,
   }
	model World_Clothing_Shorts_Boxer_2
   {
      mesh = WorldItem/World_Clothing_Shorts_Boxer_2,
   }
	model World_Clothing_Shorts_1
   {
      mesh = WorldItem/World_Clothing_Shorts_1,
   }
	model World_Clothing_Shorts_2
   {
      mesh = WorldItem/World_Clothing_Shorts_2,
   }
	model World_Clothing_Shorts_3
   {
      mesh = WorldItem/World_Clothing_Shorts_3,
   }
	model World_Clothing_Dress1_Long
   {
      mesh = WorldItem/World_Clothing_Dress1_Long,
   }
	model World_Clothing_Dress1_Short
   {
      mesh = WorldItem/World_Clothing_Dress1_Short,
   }
	model World_Clothing_Dress2_Long
   {
      mesh = WorldItem/World_Clothing_Dress2_Long,
   }
	model World_Clothing_Dress2_Short
   {
      mesh = WorldItem/World_Clothing_Dress2_Short,
   }
	model World_Clothing_Cropped1
   {
      mesh = WorldItem/World_Clothing_Cropped1,
   }
	model World_Clothing_Cropped2
   {
      mesh = WorldItem/World_Clothing_Cropped2,
   }
	model World_Clothing_Jacket1
   {
      mesh = WorldItem/World_Clothing_Jacket1,
   }
	model World_Clothing_Jacket2
   {
      mesh = WorldItem/World_Clothing_Jacket2,
   }
	model World_Clothing_JacketClosed1
   {
      mesh = WorldItem/World_Clothing_JacketClosed1,
   }
	model World_Clothing_JacketClosed2
   {
      mesh = WorldItem/World_Clothing_JacketClosed2,
   }
	model World_Clothing_Hat_Cap
	{
		mesh = WorldItem/World_Clothing_Hat_Cap,
	}
	model World_Fashionmancer_Earrings
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_Earrings,
   }
	model World_Fashionmancer_Glasses
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_Glasses,
   }
	model World_Fashionmancer_Necklace
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_Necklace,
   }
	model World_Fashionmancer_Dresses
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_Dresses,
   }
	model World_Fashionmancer_Pants
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_Pants,
   }
	model World_Fashionmancer_Jacket
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_Jacket,
   }
	model World_Fashionmancer_CroppedSweater
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_CroppedSweater,
   }
	model World_Fashionmancer_CroppedTartanSweater
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_CroppedTartanSweater,
   }
	model World_Fashionmancer_JacketTartan
   {
      mesh = WorldItem/World_Magazine,
      texture = Items/Fashionmancer_JacketTartan,
   }
	model Static_Fashionmancer_Earrings
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_Earrings,
   }
	model Static_Fashionmancer_Glasses
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_Glasses,
   }
	model Static_Fashionmancer_Necklace
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_Necklace,
   }
	model Static_Fashionmancer_Dresses
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_Dresses,
   }
	model Static_Fashionmancer_Pants
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_Pants,
   }
	model Static_Fashionmancer_Jacket
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_Jacket,
   }
	model Static_Fashionmancer_CroppedSweater
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_CroppedSweater,
   }
	model Static_Fashionmancer_CroppedTartanSweater
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_CroppedTartanSweater,
   }
	model Static_Fashionmancer_JacketTartan
   {
      mesh = Static/Items/Static_Fashionmancer,
      texture = Items/Static_Fashionmancer_JacketTartan,
   }
}
