module Base
{
	model SVU_FL_Window_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|windowlightfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|windowlightrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FL_Window_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowlightspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowlightspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FL_Window_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowlightfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowlightrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_FL_Window_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowlightspikedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowlightspikedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|hoodlightfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Light_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodlightfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|trunklightrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Light
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Hood_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|hoodlightspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Light_Spiked_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodlightspikedfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|trunklightspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Light_Spiked
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Hood_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|hoodlightfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Light_Rusted_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodlightfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|trunklightrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Light_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Hood_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|hoodlightspikedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Light_Spiked_Rusted_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodlightspikedfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|trunklightspikedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Light_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }
}
