module Base
{
	model SVU_FL_Window_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        shader = vehiclewheel,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|windowreinforcedfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|windowreinforcedrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FL_Window_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowreinforcedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowreinforcedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|hoodreinforcedfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Reinforced_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodreinforcedfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|trunkreinforcedrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Reinforced
    {
        mesh = vehicles/fhqPor918Armor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Hood_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|hoodreinforcedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Reinforced_Rusted_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodreinforcedfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|trunkreinforcedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Reinforced_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }
}
