module Base
{
	model SVU_FL_Window_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|windowheavyfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|windowheavyrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FL_Window_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowheavyspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|windowheavyspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_FL_Window_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowheavyfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowheavyrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_FL_Window_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_FR_Window_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowfrontheavyspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_F_Window_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowheavyspikedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_R_Window_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|windowheavyspikedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Heavy_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|trunkheavyrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Heavy
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Hood_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Heavy_Spiked_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyspikedfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|trunkheavyspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Heavy_Spiked
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Hood_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Heavy_Rusted_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|trunkheavyrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Heavy_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Hood_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyspikedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Hood_fhqPor918_Heavy_Spiked_Rusted_Scoop
    {
        mesh = vehicles/fhqPor918Armor|hoodheavyspikedfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Trunk_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|trunkheavyspikedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FL_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Door_FR_fhqPor918_Heavy_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|doorfrontheavyspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
        invertX = TRUE,
    }
}
