module Base
{
	model fhq918OR
	{
		mesh = vehicles/vehicle_fhq918OR,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.48,
	}
	model fhq918WheelORL
	{
		mesh = vehicles/vehicles_Wheelfhq918OR,
		texture = Vehicles/vehicle_Wheelfhq918OR,
		shader = vehiclewheel,
		scale = 0.48,
	}
	model fhq918WheelORR
	{
		mesh = vehicles/vehicles_Wheelfhq918OR,
		texture = Vehicles/vehicle_Wheelfhq918OR,
		shader = vehiclewheel,
		scale = 0.48,
		invertX = TRUE,
	}
	vehicle fhqPorsche918Offroad
	{
		template! = fhqPorsche918,
		mechanicType = 3,
		offRoadEfficiency = 1.3,
		playerDamageProtection = 0.7,

		model
		{
			file = fhq918OR,
			scale = 1.8200,
			offset = 0.0000 0.0000 0.0000,
		}

		skin
		{
			texture = Vehicles/vehicle_fhqPor918_shell,
		}

		mass = 890,
		engineForce = 13000,
		engineLoudness = 60,
		engineQuality = 95,
		maxSpeed = 150f,
		gearRatioCount = 5,
		stoppingMovementForce = 2.5f,
		rollInfluence = 0.7f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 40,
		suspensionCompression = 2.13,
		suspensionDamping = 2.58,
		maxSuspensionTravelCm = 20,
		suspensionRestLength = 0.2,
		wheelFriction = 1.6f,

		wheel FrontLeft
		{
			front = true,
			offset = 0.4066 0.0330 0.5934,
			radius = 0.16f,
			width = 0.20f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.4066 0.0330 0.5934,
			radius = 0.16f,
			width = 0.20f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.4121 0.0330 -0.7308,
			radius = 0.16f,
			width = 0.20f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.4121 0.0330 -0.7308,
			radius = 0.16f,
			width = 0.20f,
		}

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhq918WheelORL,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = fhq918WheelORR,
			}
		}

		part TireRearLeft
		{
			model InflatedTirePlusWheel
			{
				file = fhq918WheelORL,
			}
		}

		part TireRearRight
		{
			model InflatedTirePlusWheel
			{
				file = fhq918WheelORR,
			}
		}

		extents = 0.9560 0.5165 2.2088,
		physicsChassisShape = 0.9560 0.5165 2.2088,
		centerOfMassOffset = 0.0000 0.2582 0.0000,
		shadowExtents = 0.9651 2.2533,
		shadowOffset = 0.0000 0.0000,

		attachment trailer
		{
			offset = 0.0000 0.1209 -1.0934,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.1593 1.1044,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
