module Base
{
	model SVU_Rack_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|roofrack,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Bullbar_fhqPor918_Small
    {
        mesh = vehicles/fhqPor918Armor|pushbar_small,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Bullbar_fhqPor918_Medium
    {
        mesh = vehicles/fhqPor918Armor|pushbar_medium,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Bullbar_fhqPor918_Large
    {
        mesh = vehicles/fhqPor918Armor|pushbar_large,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Bullbar_fhqPor918_Large_Spiked
    {
        mesh = vehicles/fhqPor918Armor|pushbar_large_spiked,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Plow_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|plow,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Plow_fhqPor918_Rusted
    {
        mesh = vehicles/fhqPor918Armor|plow,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Plow_fhqPor918_Spiked
    {
        mesh = vehicles/fhqPor918Armor|plow_spiked,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Plow_fhqPor918_Spiked_Rusted
    {
        mesh = vehicles/fhqPor918Armor|plow_spiked,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Chains_FL_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|chaintires,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Chains_FR_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|chaintires,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }

	model SVU_Chains_RL_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|chaintires,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Chains_RR_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|chaintires,
        texture = Vehicles/puv_parts,
        scale = 0.48,
        invertX = TRUE,
    }
	
	model SVU_Chains_OR_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|chaintires_OR,
        texture = Vehicles/puv_parts,
        scale = 0.48,
		invertX = TRUE,
    }
	
	model SVU_Chains_R_OR_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|chaintires_OR,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

    model SVU_Rooflights_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|rooflights,
        shader = vehicle,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

    model SVU_Rooflights_Bulbs_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|rooflights_bulbs,
        shader = vehicle,
        scale = 0.48,
    }

	model SVU_Dummy_fhqPor918
    {
        mesh = vehicles/fhqPor918Armor|dummy,
        texture = Vehicles/puv_parts,
        shader = vehiclewheel,
        scale = 0.48,
    }

	model SVU_Dummy_fhqPor918_Rusted
    {
        mesh = vehicles/fhqPor918Armor|dummy,
        texture = Vehicles/puv_parts_rusted,
        shader = vehiclewheel,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Small
    {
        mesh = vehicles/fhqPor918Armor|airscoopsmall,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Small_Rusted
    {
        mesh = vehicles/fhqPor918Armor|airscoopsmall,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Medium
    {
        mesh = vehicles/fhqPor918Armor|airscoopmedium,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Medium_Rusted
    {
        mesh = vehicles/fhqPor918Armor|airscoopmedium,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Large
    {
        mesh = vehicles/fhqPor918Armor|airscooplarge,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Large_Rusted
    {
        mesh = vehicles/fhqPor918Armor|airscooplarge,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Piped
    {
        mesh = vehicles/fhqPor918Armor|airscooppiped,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Piped_Rusted
    {
        mesh = vehicles/fhqPor918Armor|airscooppiped,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Small_Round
    {
        mesh = vehicles/fhqPor918Armor|airscooproundsmall,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Small_Round_Rusted
    {
        mesh = vehicles/fhqPor918Armor|airscooproundsmall,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Large_Round
    {
        mesh = vehicles/fhqPor918Armor|airscooproundlarge,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }

	model SVU_Airscoop_fhqPor918_Large_Round_Rusted
    {
        mesh = vehicles/fhqPor918Armor|airscooproundlarge,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.48,
    }
	model SVU_Airscoop_fhqPor918_Snorkel_Right
    {
        mesh = vehicles/fhqPor918Armor|snorkel,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }
	model SVU_Airscoop_fhqPor918_Snorkel_Left
    {
        mesh = vehicles/fhqPor918Armor|snorkel,
		invertX = true,
        texture = Vehicles/puv_parts,
        scale = 0.48,
    }
}
